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[A] Starbow - Page 62

Forum Index > SC2 Maps & Custom Games
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Prev 1 60 61 62 63 64 537 Next
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 19 2012 22:47 GMT
#1221
Muta micro. You have the corsair and splash viking in the game to counter it, so might as well add it. I'll have to do some digging to find some tutorials to add it back in. Currently they spread out after one shot.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 20 2012 01:30 GMT
#1222
On August 19 2012 22:55 Gben592 wrote:
Question for the Kabel

Have you thought about introducing various changes to the mechanics of how units move and stuff, like moving shot - (http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769) and MM and such? could be pretty cool :D

Sorry if this topic has already been brought up.. there are lots of pages :/


I believe MM is already incorporated. At least it was the last time I played this. Correct me if I'm wrong.
Kill the Deathball
Caas
Profile Joined November 2011
Sweden51 Posts
August 20 2012 15:18 GMT
#1223
Anyone up for playing tonight?
Dammit!
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
August 20 2012 16:05 GMT
#1224
On August 20 2012 07:13 Kabel wrote:
Show nested quote +
On August 20 2012 06:02 NukeD wrote:
On August 19 2012 22:55 Gben592 wrote:
Question for the Kabel

Have you thought about introducing various changes to the mechanics of how units move and stuff, like moving shot - (http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769) and MM and such? could be pretty cool :D

Sorry if this topic has already been brought up.. there are lots of pages :/


Please answer this one Kabel.


Yeah Ive read it before and I agree with the content. Moving shot was a crucial component in BW. I have not looked closely on how all units movent and attack behave in Starbow. If anyone has suggestions on units to improve, please let me notice and I will look at it!


http://www.teamliquid.net/forum/viewmessage.php?topic_id=125146

You should contact Sluggaslamoo.

I have to say this mods looks very promising, unlike HotS. I think you should give Roach's attack animation to Hydras since pretty much everybody considered their BW attack to be acid spitting, despite what blizzard claimed. ^____^ And Lurker's attack sound.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 21 2012 03:30 GMT
#1225
On August 21 2012 01:05 maybenexttime wrote:
Show nested quote +
On August 20 2012 07:13 Kabel wrote:
On August 20 2012 06:02 NukeD wrote:
On August 19 2012 22:55 Gben592 wrote:
Question for the Kabel

Have you thought about introducing various changes to the mechanics of how units move and stuff, like moving shot - (http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769) and MM and such? could be pretty cool :D

Sorry if this topic has already been brought up.. there are lots of pages :/


Please answer this one Kabel.


Yeah Ive read it before and I agree with the content. Moving shot was a crucial component in BW. I have not looked closely on how all units movent and attack behave in Starbow. If anyone has suggestions on units to improve, please let me notice and I will look at it!

... I have to say this mods looks very promising, unlike HotS....

/sigh
I want to like HotS, I really do. Blizzard just doesn't appear to be fixing the raw issues that are wrong with SC2 and are instead just putting in new units that are more bw'ish as a bandaid fix. I'm honestly super excited for the campaign though. Mabye 4v4 for hilarious fun with bros like when sc2 came out, but if it really isn't much better of a game I won't bother with ladder.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-21 10:52:11
August 21 2012 08:58 GMT
#1226
Hey, Ive been busy for 2 days now. But I will try to get an update up tomorrow, since I am busy today too. I will add moving shot to a couple of units, including workers. (I will look at BW for references.)

I have also fixed the Ultralisk armor! It no longer has 10 armor. The problem was that I have two dependencies added to each map. One is the Starbow MOD, the other is the high ground bonus system. When I looked closer at the latter, I found that it had set the Ultralisk armor to 10 and that value overwrites the Starbow value.

I have almost been able to solve the siege tank damage now. I want it to deal 35/50/65 dmg. (Just as before) Its not working quite right yet, but hopefully I can crack it. (Thanks LaxSalmon for the guidance!)

I am also trying to solve this weird Dark Swarm bug. (Where it floats up in the air sometimes)

You can see it at 14.20 in this clip:



If anyone wanna help me with this, please open Starbow via the editor (its unlocked) and look at my actor events for Dark Swarm. (Something is probably going bananas in there, even though it looks quite normal to me..) If you find anything suspicious, please let me know!

Edit: By the way, is the current lurker sound that bad? Is it that you don´t hear it, or is it an ugly sound?
Creator of Starbow
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2012-08-21 12:01:41
August 21 2012 11:59 GMT
#1227
On August 21 2012 17:58 Kabel wrote:
Hey, Ive been busy for 2 days now. But I will try to get an update up tomorrow, since I am busy today too. I will add moving shot to a couple of units, including workers. (I will look at BW for references.)

I have also fixed the Ultralisk armor! It no longer has 10 armor. The problem was that I have two dependencies added to each map. One is the Starbow MOD, the other is the high ground bonus system. When I looked closer at the latter, I found that it had set the Ultralisk armor to 10 and that value overwrites the Starbow value.

I have almost been able to solve the siege tank damage now. I want it to deal 35/50/65 dmg. (Just as before) Its not working quite right yet, but hopefully I can crack it. (Thanks LaxSalmon for the guidance!)

I am also trying to solve this weird Dark Swarm bug. (Where it floats up in the air sometimes)

You can see it at 14.20 in this clip:

http://www.youtube.com/watch?v=gbABlmvVyWU&feature=player_embedded#t=859s

If anyone wanna help me with this, please open Starbow via the editor (its unlocked) and look at my actor events for Dark Swarm. (Something is probably going bananas in there, even though it looks quite normal to me..) If you find anything suspicious, please let me know!

Edit: By the way, is the current lurker sound that bad? Is it that you don´t hear it, or is it an ugly sound?

my SC2 editor-fu is weak, but my bugfix-fu is stronger.

the first step to solving the problem is to identify when (and under what circumstances) it happens. that will let us isolate what makes it happen and ultimately how to fix it.

from observation in the video it looks like it flies up when a flying unit enters the area (the first one flies up when the swarm guardian enters, the second one stutters a little before, and then flies up when the science vessel enters)

from the assumption that "flying unit cause it to fly up" I went into starbow, created a few of every zerg units on the map "oakshire", and tried moving them into dark swarms in different places and situations.

conclusion: the bug does not exist on oakshire, or it requires a combination of units that 1 player cannot produce by himself. for example, it might require a flying unit to be attacked while it is under darkswarm.

the next step is one that I would need help with. I want to recreate the exact scenario of the one in the video, terran command centers and missile turrets under the dark swarms, same map, same place.

if that fails to recreate the bug, then I would stop and re-check examples of when it occurs and see if there is something that was done wrong.

if it succeeds in recreating the bug, then I would try to remove things which seem like they are not necessay, and try to find out exactly what circumstances are required for the bug to occur.

any volounteers for bugtesting?

p.s. I noticed that lurkers that are morphing appearently dont have a rally-point the way broodlords, corruptors and banelings have, I assume this is not intended. there is at least no visual rally point.
I'm better today than I was yesterday!
Danko__
Profile Joined January 2012
Poland429 Posts
August 21 2012 17:45 GMT
#1228
Anybody wants to stream some games? Im bored at work >.>
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
August 21 2012 19:16 GMT
#1229
Could you somehow make Siege Tanks overkill? That is, make a group of Tanks use more firepower than necessary. I hope you know what I mean (you can probably look up an article on that somewhere on TL).
Danko__
Profile Joined January 2012
Poland429 Posts
August 21 2012 19:25 GMT
#1230
What for? Nerf their power when massed? Honestly, not sure if thats neccesary. If any units needs it right now, for sure its marine ^^.
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
August 21 2012 20:11 GMT
#1231
So that they require micro to be used properly and to allow for counter-micro from the opponent. E.g. sending single units to drag Siege Tank fire before attacking.
Danko__
Profile Joined January 2012
Poland429 Posts
August 21 2012 20:29 GMT
#1232
You wont be able to "micro" them with reaction time they have, only overkill targets you want down (and not as much cause every shot after 1st wont be synchronized due to random atack delay). Not sure if thats so neccesary. Imho we should implement it to all instant-hit atacks or none.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 22 2012 16:09 GMT
#1233
I'm finally moved in to my new apartment so any NA players looking for a match, hit me up!

I'll be idle on http://webchat.quakenet.org/ channel #Starbow
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-08-22 16:44:44
August 22 2012 16:36 GMT
#1234
Im about to upload a new patch on EU. I have one big bug left to fix: The siege tank damage. I can´t get it to deal 35 vs light 65 vs armored and 50 to everything else. I am messing around with the switch effects of the siege tank damage. Anyone wanna take a look if I send the file?
Creator of Starbow
VictorJones
Profile Blog Joined December 2010
United States235 Posts
August 22 2012 16:38 GMT
#1235
Someone come and play with me on NA :D I'm in the Starbow Channel
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 22 2012 16:42 GMT
#1236
What maps do you currently have on NA? (So you have the latest version and not some old stuff)
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 22 2012 17:23 GMT
#1237
Oakshire and Bazaar. Can we get obs slots for every map? We currently are stuck without them.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2012-08-22 17:29:19
August 22 2012 17:23 GMT
#1238
I can upload maps if you supply them.
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 22 2012 17:26 GMT
#1239
You are supposed to have Oakshire, Bazaar, Deception & Sacred Sands. And they have obs-mode! I don´t know whats going on..

Laertes is the publisher on NA and has been for a while. If both of you publish Starbow maps it will be hard to determine what version is the latest and maps can get mixed up. I will ask Laertes if he wishes to continue publish Starbow, otherwise you can take his role.
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 22 2012 17:29 GMT
#1240
We are playing currently off of ULosethegame's two maps.
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