• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2360 users

[A] Starbow - Page 363

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 361 362 363 364 365 537 Next
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 21 2013 13:19 GMT
#7241
Well, from what ive heard its impossible to improve it much further than what dec have, alot to do with the sc2 engine(it seems to be really crap)

WIth a new economy
and the sc2 pathing incoming (just for testing) (Which hasnt been played with for very long time)
changes as to the lurker is pretty unnceccessary
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-08-21 15:01:22
August 21 2013 14:54 GMT
#7242
I've got a prototype system for spread formations.

Units when idle spread out a little bit at a time while they have no orders. When you give them orders again they stay in formation as long as they are in the magic box. This avoids the rear guard being slowed, gives you the option to forcibly clump your units (this was extremely hard to do in BW), but has the default formation of units be spread out.


It doesn't fix a host of other issues that the current system does though, but it is something quite interesting.



As for the old movement system we are using.
It is quite a predicament. The harder we hurt auto surround, the less smooth and responsive the pathing becomes. Last implementation it would slow down units to 70% speed, so auto surround really wasn't hurt much at all. It did make units suffer much less when trying to kite though. I think it is my current favorite of what we've played with so far but having any flaws at all makes me unhappy and unsatisfied.


I am thinking a better solution for auto surround is to do things like decrease movement speed, make units perform their attacks slower (like BW), decrease attack speeds. Things that would give you more time to micro individual units, make them more micro able. I'm not convinced the pathing system will give us satisfying basic micro like zealots vs hydras or even zealots vs other melee units.


@Zaphod
Waiting one second for the pathing system to kick in only delays the rear units being slowed down. It doesn't get rid of that flaw. It would somewhat alleviate it when you try to kite though! I think its worth a shot. Good thinking.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 21 2013 15:20 GMT
#7243
I am thinking about starting the process of making a new promo VOD for Starbow. I know the game is not "done" yet, but I want to be ready for when it is. I thought it might be fun to stream some of my plans tonight. Maybe you guys can share ideas and thoughts in the chat as I ramble on about mine. I'll make a new post once I get online. If you want a mail when I do then follow Starbow (me... ) on:

www.twitch.tv/SC2_Starbow

I should get online about 8:30 pm or so.
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 21 2013 17:55 GMT
#7244
Online, see above post.
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-08-21 18:36:12
August 21 2013 18:24 GMT
#7245
I uploaded the maps again anyway.

Everything is not fixed yet that I would like to fix. XiA will help me in a couple of days again when he has more time.

Atm we now have:
- 100% normal SC2 pathing (try how it feels)
- lot of bug fixes and improvements you will probably not notice ^^
- 10% speed & time reduction. (Not 15-25% like we had earlier due to a misstake by me)

The economy system is still the same. Null wards have not been properly reworked yet. The speed reduction system needs to be improved further. But instead of letting the maps be down for some additional days, I might as well upload them again so we can do some more play testing.

Anyone up for some games tonight?
Creator of Starbow
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-08-21 18:29:37
August 21 2013 18:28 GMT
#7246
ye i come to play

anyone online??
Kabel
Profile Joined September 2009
Sweden1746 Posts
August 21 2013 23:18 GMT
#7247
Good game played today with 10% slower game speed and normal Sc2 pathing: http://drop.sc/355051
Creator of Starbow
Azelja
Profile Joined May 2011
Japan762 Posts
August 21 2013 23:45 GMT
#7248
I just really wish people would put more emphasize on "what can I do given the current state of the game" and less on "how can I change the state of the game to make what I do work".
Maybe that's just me but wouldn't that be simply swell? Assuming that the rules will never be changed and working within a system is fun (as long as the system isn't overwhelmingly and inherently broken).
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2013-08-22 18:12:14
August 22 2013 18:07 GMT
#7249
On August 22 2013 08:45 Azelja wrote:
I just really wish people would put more emphasize on "what can I do given the current state of the game" and less on "how can I change the state of the game to make what I do work".
Maybe that's just me but wouldn't that be simply swell? Assuming that the rules will never be changed and working within a system is fun (as long as the system isn't overwhelmingly and inherently broken).


Maybe cus its not fun playing against hero-units like the reaver? It is currently broken because it was rebuffed at the same time as protoss early game and warp prism was buffed as well. At the moment it has no real role aside from a dominate most ground units in an absolutely ridiclous way which rewards 1-second micro (basically which was everything sbow shouldn't be about).

What do you think would have happened if blizzard had applied that logic back in WOL beta?
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-08-22 18:26:38
August 22 2013 18:23 GMT
#7250
What is the problem with Reaver?

It already does different damage vs different targets and the cost has been incrased a lot. Heck, even the damage upgrade cost has been increased and BT increased. If it needs to be more easy to micro against, I can just reduce the scarab move speed.

Is it really that OP?
Creator of Starbow
SolidSMD
Profile Joined April 2011
Belgium408 Posts
August 22 2013 18:42 GMT
#7251
It is not OP, it's just not easy to play against, although the potential is there to abuse it.
a slower reaver and a slightly faster projectile for shock would be great.
There likely is a small imbalance though about the toss earlygame against zerg, on the other hand tanks have crazy dps unsieged so imo it doesn't affect much in tvp unless going full bio.
Working on Starbow!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 22 2013 19:07 GMT
#7252
Also, shocking the warpprism should make it not able to pickup or drop(?)
A slower scarab move would also be in good place, while at the same time looking at the upgrade, it increases the radius atm. Maybe remove it completely?

Also, i agree it should move slower(the reaver), like 0.6 or maybe even 0.3(?)




Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2013-08-22 19:43:28
August 22 2013 19:34 GMT
#7253
On August 23 2013 03:23 Kabel wrote:
What is the problem with Reaver?

It already does different damage vs different targets and the cost has been incrased a lot. Heck, even the damage upgrade cost has been increased and BT increased. If it needs to be more easy to micro against, I can just reduce the scarab move speed.

Is it really that OP?


its a hero unit. it basically can't die if you just baby sit, and it can kill so much stuff so fast. it lets protoss dominate the game extremely fast (from 10 minute mark or so on) in all matchups.
It also it dominates immortals. imo it is really flawed. upgrade cost doesn't really matter that much.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 22 2013 19:41 GMT
#7254
I was talking to xiphias and when thinking about a way to make pvp better suggested a mini reaver instead.

Smaller supply, smaller cost, not op damage.

My thinking is that PvP is always blob vs blob as it was in BW because the best composition of Toss units and the best strategy for using them revolves around just using a big mobile strong force. There is no contrast between fast mobile forces that can maneuver and get map control. Everything in the Toss arsenal is just too fast (including warp prism reaver).

This makes it so you warp prism reavers for a little bit of added support, but getting the same amount of reaver firepower out on the map is way harder.
Then you've actually got a slow immobile but really powerful unit like the siege tank/lurker for actually holding territory.
You can still go 1 ball of stalker/immortal/reaver blob vs another, but the stalkers and immortals can move out on the map seperate of reavers and actually get stuff done by outmaneuvering.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
August 22 2013 19:45 GMT
#7255
On August 23 2013 04:34 Hider wrote:
Show nested quote +
On August 23 2013 03:23 Kabel wrote:
What is the problem with Reaver?

It already does different damage vs different targets and the cost has been incrased a lot. Heck, even the damage upgrade cost has been increased and BT increased. If it needs to be more easy to micro against, I can just reduce the scarab move speed.

Is it really that OP?


its a hero unit. it basically can't die if you just baby sit, and it can kill so much stuff so fast. also it dominates immortals. imo it is really flawed. upgrade cost doesn't really matter that much.


T:
mech doesn't have a problem with reavers
bio-player can:
-make a squad of vikings (they are still fast and once the warp prism is taken out then dealing with the reavers isn't hard)
-focus on pulling away targeted units
-use shock when P is distracted or in combination with taking down the warp prism
-use pre-emptive nerve jammers where the warp prism is going during battles
imo these are enough options given we originally didn't want bio to be viable all game long vs protoss as hots pvt is fucking shit.
Working on Starbow!
SolidSMD
Profile Joined April 2011
Belgium408 Posts
August 22 2013 19:49 GMT
#7256
On August 23 2013 04:41 decemberscalm wrote:
I was talking to xiphias and when thinking about a way to make pvp better suggested a mini reaver instead.

Smaller supply, smaller cost, not op damage.

My thinking is that PvP is always blob vs blob as it was in BW because the best composition of Toss units and the best strategy for using them revolves around just using a big mobile strong force. There is no contrast between fast mobile forces that can maneuver and get map control. Everything in the Toss arsenal is just too fast (including warp prism reaver).

This makes it so you warp prism reavers for a little bit of added support, but getting the same amount of reaver firepower out on the map is way harder.
Then you've actually got a slow immobile but really powerful unit like the siege tank/lurker for actually holding territory.
You can still go 1 ball of stalker/immortal/reaver blob vs another, but the stalkers and immortals can move out on the map seperate of reavers and actually get stuff done by outmaneuvering.


PvP is too unexplored to conclude that stalker/reaver is the only way to go imo.
Working on Starbow!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
August 22 2013 20:29 GMT
#7257
--- Nuked ---
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-08-22 21:18:42
August 22 2013 21:14 GMT
#7258
The problem is not if its OP or UP. Rather if the Reaver is so dominant in what it does, so it is the "ultimate" unit for P vs ground. No need for Immortals, Archons or HTs if the Reaver is superior vs everything. That is what I think we must be careful about - make every unit has its usage. If that is the case atm, then something must be done. I am not certain it is so ultimate atm, due to it having different dmg vs different targets. But maybe I am wrong.

And if I understand you correctly Hider, this is your concern.
Creator of Starbow
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
August 22 2013 21:16 GMT
#7259
--- Nuked ---
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-08-23 02:45:52
August 23 2013 01:32 GMT
#7260
Any thoughts about the attacksystem?
People didnt like the bw attacksystem? you said you tried it but people disliked it?


Not sure what you mean with the BW attack system.
That units shall stand still for 0.5 seconds before they attack?

I did try that on some units a while ago. I did not think it felt good.


#kabel
Why u felt it did not feel good?
In sc2bw, it feels great with the hydralisk and dragoon imo
Prev 1 361 362 363 364 365 537 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#15
Classic vs ByuN
SHIN vs ByuN
IntoTheiNu 764
LiquipediaDiscussion
Escore
10:00
Week 5
LiquipediaDiscussion
Replay Cast
09:00
PiGosaur Cup #72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 118
StarCraft: Brood War
Britney 32538
Calm 4913
Sea 3664
Mini 1126
actioN 909
firebathero 532
Shuttle 379
EffOrt 245
Hyuk 230
BeSt 218
[ Show more ]
Light 206
Leta 197
Soma 140
Killer 138
Snow 136
ggaemo 123
Zeus 113
Hyun 100
Rush 91
ToSsGirL 67
ZerO 67
hero 63
Pusan 62
[sc1f]eonzerg 54
Hm[arnc] 44
Sharp 44
Backho 40
910 29
Free 29
sorry 28
Sea.KH 27
Shine 24
yabsab 20
Sexy 17
Terrorterran 15
Shinee 15
GoRush 13
scan(afreeca) 13
zelot 12
Sacsri 12
IntoTheRainbow 11
JulyZerg 11
Barracks 8
Icarus 6
SilentControl 5
Dota 2
resolut1ontv 1315
monkeys_forever283
Other Games
singsing2231
B2W.Neo1025
Lowko494
hiko290
crisheroes250
DeMusliM238
MindelVK20
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream130
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 94
• CranKy Ducklings SOOP27
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco2705
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2042
• TFBlade1240
• Nemesis739
• Stunt448
Upcoming Events
OSC
20m
Big Brain Bouts
3h 20m
Replay Cast
11h 20m
Replay Cast
20h 20m
RSL Revival
21h 20m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
22h 20m
IPSL
1d 3h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 6h
Replay Cast
1d 11h
RSL Revival
1d 21h
herO vs TriGGeR
NightMare vs Solar
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.