The river in the middle needs to go as well. One of the reasons why Bel'Shir Beach was overhauled was because water like that causes graphical issues for players on lower settings. It's also straining to look at as an observer and muddles the battlefield. It really needs to go. And the sunbeams need to be toned down as well... whatever. Fixing the visuals won't fix the layout.
TL Map Contest Results - Page 21
Forum Index > SC2 Maps & Custom Games |
Quotidian
Norway1937 Posts
The river in the middle needs to go as well. One of the reasons why Bel'Shir Beach was overhauled was because water like that causes graphical issues for players on lower settings. It's also straining to look at as an observer and muddles the battlefield. It really needs to go. And the sunbeams need to be toned down as well... whatever. Fixing the visuals won't fix the layout. | ||
Apom
France655 Posts
On November 10 2011 22:03 a176 wrote: Thanks for the feedback but it sounds a bit worrying. It seems the judges had some predefined notions about that they were looking for in maps, concerning how specific the 'recommendations' were. Infact all the recommendations for my last map would essentially turn it into Burning Altar, lol. I'm also curious regarding the comments on venti, "There weren't many obvious attack paths as zerg as there are a lot of thin corridors - which made FFs even stronger.", considering most of the feedback I get for the map is that people think the map is quite large and there might be one too many paths to take. Anyways thanks again. I don't know if the judges expected specific stuff (the qualification of Lagoon tends to suggest they didn't... Also the three 2v2 maps are completely different), but the feedback they gave is more about features that your maps had but they did not like, rather that features the maps did not have and they wanted to see. That's how I read it anyways. Regarding the transformation into Burning Altar, I quite disagree, one major and unique feature of Burning Altar is the destructible debris, while the feedback precisely told you to remove your rocks. Dude, he was banned already (it's not like it's not written in bold red letters and you missed it). There's no need to relent on his post. | ||
Sea_Food
Finland1612 Posts
On November 10 2011 21:23 Apom wrote: No. This is not a beauty pageant. People who understood the point of the contest knew that layouts would be judged before aesthetics. It's even possible that ladder-compatibility was preferred to aesthetics. You are entitled to believe that a contest that would require very polished aesthetics for any map to qualify would be better than the TL contest. Tastes and opinions vary. But please don't pretend that the TL contest and its judges are an outrage because they do not share your values. You sound like you brought a sword to a gunfight and then complained that the other guy had a gun. A mapper only finds a map with great layout and aesthetics beautiful. It was pretty clearly implied in my post. | ||
uNAware
United States61 Posts
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Macpo
453 Posts
On November 11 2011 00:01 uNAware wrote: rofl these look better then blizzards maps... nice maps btw Yeah I think that's the main conclusion to be drawn from this contest: these maps are by far better that blizzard's. Looking better for sure, but also seemingly richer, more complex and interesting to play (and most likely reasonably balanced). | ||
Agh
United States975 Posts
Top spawn is more advantageous since there is no distance behind the main and natural for drops. other than that I think it's the best map. | ||
Aldehyde
Sweden939 Posts
That's no comment as to the quality of the map. | ||
Paladia
802 Posts
On November 10 2011 00:32 Plexa wrote: I'm going to pre-empt some mappers criticising the choice of Haven. The focus of this contest was to find maps which played the best, not look the best. I can appreciate that it may not be as pretty as some of the other entries, and I can appreciate that it doesn't look like something most of you would create. But during test games this map was constantly mentioned as one of the players favorite maps - that's the kind of feedback the judges can't ignore and the reason that this map has done so well. Not sure what you mean here. Those Island maps are the most pleasing to look at by far. | ||
LS
Korea (South)145 Posts
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BoBoForce
Canada27 Posts
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Hassybaby
United Kingdom10823 Posts
On November 11 2011 01:09 LSPrime wrote: not bad, cool ![]() Anyone else feel remotely satisfied once LSPrime has come into the thread showing his approval? | ||
Frankon
3054 Posts
On November 11 2011 01:09 LSPrime wrote: not bad, cool ![]() God of Mapmaking have spoken.... | ||
LS
Korea (South)145 Posts
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andrewnguyener
United States548 Posts
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whereismymind
United Kingdom717 Posts
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Serashin
235 Posts
Do Admins make sure their PM count stays nearly 0 ? Cause i just PM´ed Plexa about the contest . And i dont know how long usualy a answere takes. | ||
IronManSC
United States2119 Posts
On November 11 2011 03:00 Serashin wrote: General question since i didnt PM admins on TL.net as of yet : Do Admins make sure their PM count stays nearly 0 ? Cause i just PM´ed Plexa about the contest . And i dont know how long usualy a answere takes. He'll reply almost within 10 minutes if he's around, otherwise he's at work or something. | ||
FlopTurnReaver
Switzerland1980 Posts
Hey LS, how about you share the maps you submitted? ![]() | ||
zakmaa
Canada525 Posts
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LS
Korea (South)145 Posts
but i think that is very ordinary map. 'o' On November 11 2011 03:13 FlopTurnReaver wrote: Hey LS, how about you share the maps you submitted? ![]() | ||
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