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TL Map Contest Results - Page 21

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 19 20 21 22 23 26 Next All
Quotidian
Profile Joined August 2010
Norway1937 Posts
November 10 2011 13:51 GMT
#401
Regarding Johanaz's replays, especially the tvz - I think that game just proves that the map is essentially going to boil down to 2 base all-ins, because if the terran player can't win at that point, he's simply not going to. When I played it, the only area of that map that was used was the lane between the bases.

The river in the middle needs to go as well. One of the reasons why Bel'Shir Beach was overhauled was because water like that causes graphical issues for players on lower settings. It's also straining to look at as an observer and muddles the battlefield. It really needs to go. And the sunbeams need to be toned down as well... whatever. Fixing the visuals won't fix the layout.
Apom
Profile Blog Joined August 2011
France656 Posts
November 10 2011 14:35 GMT
#402
On November 10 2011 22:03 a176 wrote:
Thanks for the feedback but it sounds a bit worrying. It seems the judges had some predefined notions about that they were looking for in maps, concerning how specific the 'recommendations' were. Infact all the recommendations for my last map would essentially turn it into Burning Altar, lol.

I'm also curious regarding the comments on venti, "There weren't many obvious attack paths as zerg as there are a lot of thin corridors - which made FFs even stronger.", considering most of the feedback I get for the map is that people think the map is quite large and there might be one too many paths to take. Anyways thanks again.

I don't know if the judges expected specific stuff (the qualification of Lagoon tends to suggest they didn't... Also the three 2v2 maps are completely different), but the feedback they gave is more about features that your maps had but they did not like, rather that features the maps did not have and they wanted to see. That's how I read it anyways.

Regarding the transformation into Burning Altar, I quite disagree, one major and unique feature of Burning Altar is the destructible debris, while the feedback precisely told you to remove your rocks.

On November 10 2011 22:45 Randomblk wrote:
Show nested quote +
On November 10 2011 00:44 Mereel wrote:
i dont know...im pretty speechless now.

''the very best that the community could offer.'' that is like the worst statement ever and doesnt show what the mapmaking community is capable off doing. i really thought u would use some pro players to test the maps. tl has his own team, is it really that hard to ask them for something important like that.

burning altar, ohana, cloud kingdom and twilight peaks are totally ok. i still would have choose others though
what i dont get is first of daggoth crater had a beautiful korhal texture before, why would u ever want to change that in something shitty like that, and present it like that. thats horrible for the community, same goes for sanctuary.
there are so much jokes about the belshir tileset in the community for a good reason. it looks boring as fuck! especially on sanctuary...no effort put into it at all. i dont want to look at it, i dont want to play on it, i dont want to see it on a stream because im gonna fall at sleep when i do.

ok last map havens lagoon, actually i dont know what to say really. first of, there is a reason that there are mapmaking teams. to get help from other talented mapmakers to make our maps better, learn from each other, get better testing.
so i cant understand why a random person that i never heard about ever get into the top7. and im in the mapmaking com since the beta so i know what im talking about.
the layout is propably done in half an hour and and never put much thought into it. the aesthetics are the worst i ever seen, border design non existent and all the small things at the layout that makes it look bad and 'feel' bad.
i can say with all my experience this map should never be here, you have to make maps for a long while to get really good at it, and this guy is not. no excuses here.

give it to some experiened mapmaker to reshape and retexture and redoodad it before u showcase it in a tournament. i dont want to be a part of that community if that map is one of our best to offer. that just a huge fucking joke or a bad dream. i dont understand it.

propably more later FUCK OFF

User was temp banned for this post.


Fuck off you elitist cunt.

Dude, he was banned already (it's not like it's not written in bold red letters and you missed it). There's no need to relent on his post.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-10 14:55:01
November 10 2011 14:54 GMT
#403
On November 10 2011 21:23 Apom wrote:
Show nested quote +
On November 10 2011 20:23 Sea_Food wrote:
On November 10 2011 20:00 Takezou wrote:
On November 10 2011 19:19 Sea_Food wrote:
On November 10 2011 18:36 Plexa wrote:
Updated picture of Haven. Rumour has it that monitor is going to revert daggoth back to korhal.


I assume timetwister didnt do the aestethics update himself, because my eyes arent puking anymore. This really makes this event feel alot less like a constest to me. People had plenty of time to make their maps, and after that people got even more time. Now that the contest has reached final stage third party representives come and change an entry because the original was considered too bad. This feels more like a community project to find a good map, than a contest between good map makers.



I honestly don't know why people are trying to make an event like this into something so negative. Some of the attitudes towards timetwister are completely uncalled for. I just think it is kind of cool that there are so many interesting maps out there that people came up with. I also think its is extremely cool that a pro like Morrow took the time for the contest.



Its because people had their hopes so high. Every map maker were given 50 days of time to submit three of the best maps they had ever made. Plexa said 150 maps were submited out of which 120 were extreamly high quality. Surely the everyone tought that the each of the top 10 maps should be able to produce some sort of eyeorgasm. Afterwards Plexa announced that there would be 7 maps in the final. What could this be? Why do this? Could the 7 maps be so good that they had to cut 30% of the epic 10, because they could be not worthy to stand next to the other 7?

...

Final 7 were revealed. It features map(s) that look extreamly unbalanced and ugly. All exitment that people built up during a reasonably long time flushed down the toilet. People lose self control and stop to care what they post.



Same happened with NASL. People got so emotionally built up that they forgot all the effort that the organisizers put into the event with good intentions.

No. This is not a beauty pageant. People who understood the point of the contest knew that layouts would be judged before aesthetics. It's even possible that ladder-compatibility was preferred to aesthetics.

You are entitled to believe that a contest that would require very polished aesthetics for any map to qualify would be better than the TL contest. Tastes and opinions vary. But please don't pretend that the TL contest and its judges are an outrage because they do not share your values. You sound like you brought a sword to a gunfight and then complained that the other guy had a gun.


A mapper only finds a map with great layout and aesthetics beautiful. It was pretty clearly implied in my post.
uNAware
Profile Joined April 2011
United States61 Posts
November 10 2011 15:01 GMT
#404
rofl these look better then blizzards maps... nice maps btw
Idra: "Huk can't beat me in a real game" Huk: "He's right I can't win him without real units" Idra: Mode Raging
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2011-11-10 15:13:30
November 10 2011 15:11 GMT
#405
On November 11 2011 00:01 uNAware wrote:
rofl these look better then blizzards maps... nice maps btw


Yeah I think that's the main conclusion to be drawn from this contest: these maps are by far better that blizzard's. Looking better for sure, but also seemingly richer, more complex and interesting to play (and most likely reasonably balanced).
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Agh
Profile Blog Joined July 2010
United States1024 Posts
November 10 2011 15:12 GMT
#406
Sanctuary actually plays really well.

Top spawn is more advantageous since there is no distance behind the main and natural for drops. other than that I think it's the best map.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
Last Edited: 2011-11-10 15:45:06
November 10 2011 15:25 GMT
#407
Heaven's Lagoon looks pretty much exactly the same as the Booty Bay map in Warcraft 3 (I think there's been some kind of variation of it in all of Blizzard's strategy games) only turned 90 degrees : )

That's no comment as to the quality of the map.
Paladia
Profile Joined August 2003
802 Posts
November 10 2011 15:49 GMT
#408
On November 10 2011 00:32 Plexa wrote:
I'm going to pre-empt some mappers criticising the choice of Haven. The focus of this contest was to find maps which played the best, not look the best. I can appreciate that it may not be as pretty as some of the other entries, and I can appreciate that it doesn't look like something most of you would create. But during test games this map was constantly mentioned as one of the players favorite maps - that's the kind of feedback the judges can't ignore and the reason that this map has done so well.

Not sure what you mean here. Those Island maps are the most pleasing to look at by far.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
LS
Profile Joined March 2011
Korea (South)145 Posts
November 10 2011 16:09 GMT
#409
not bad, cool
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
BoBoForce
Profile Joined December 2010
Canada27 Posts
November 10 2011 16:25 GMT
#410
maps all look pretty cool to me!
HuK, HayprO, ThorZaIN, NonY hwaiting!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 10 2011 16:33 GMT
#411
On November 11 2011 01:09 LSPrime wrote:
not bad, cool


Anyone else feel remotely satisfied once LSPrime has come into the thread showing his approval?

"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Frankon
Profile Joined May 2010
3054 Posts
November 10 2011 16:40 GMT
#412
On November 11 2011 01:09 LSPrime wrote:
not bad, cool

God of Mapmaking have spoken....
LS
Profile Joined March 2011
Korea (South)145 Posts
November 10 2011 16:49 GMT
#413
nono XD
On November 11 2011 01:40 Frankon wrote:
Show nested quote +
On November 11 2011 01:09 LSPrime wrote:
not bad, cool

God of Mapmaking have spoken....

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
andrewnguyener
Profile Joined March 2011
United States548 Posts
November 10 2011 16:55 GMT
#414
Ohana looks great!
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
November 10 2011 17:26 GMT
#415
Nice maps, but I think that those sand maps are totally in Zerg favor like Belshir Beach
one day.. i'll lose my mind
Serashin
Profile Joined November 2010
235 Posts
November 10 2011 18:00 GMT
#416
General question since i didnt PM admins on TL.net as of yet :
Do Admins make sure their PM count stays nearly 0 ? Cause i just PM´ed Plexa about the contest . And i dont know how long usualy a answere takes.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 10 2011 18:06 GMT
#417
On November 11 2011 03:00 Serashin wrote:
General question since i didnt PM admins on TL.net as of yet :
Do Admins make sure their PM count stays nearly 0 ? Cause i just PM´ed Plexa about the contest . And i dont know how long usualy a answere takes.


He'll reply almost within 10 minutes if he's around, otherwise he's at work or something.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-11-10 18:14:12
November 10 2011 18:13 GMT
#418
On November 11 2011 01:49 LSPrime wrote:
nono XD
Show nested quote +
On November 11 2011 01:40 Frankon wrote:
On November 11 2011 01:09 LSPrime wrote:
not bad, cool

God of Mapmaking have spoken....


Hey LS, how about you share the maps you submitted?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
November 10 2011 19:21 GMT
#419
Sanctuary and Burning Altar are definitely my two favorites based on the looks and explanations. Least favorite is Cloud Kingdom. Can't wait to try them out
LS
Profile Joined March 2011
Korea (South)145 Posts
November 10 2011 19:33 GMT
#420
I submitted this > http://teamcrux.tistory.com/40
but i think that is very ordinary map. 'o'
On November 11 2011 03:13 FlopTurnReaver wrote:
Show nested quote +
On November 11 2011 01:49 LSPrime wrote:
nono XD
On November 11 2011 01:40 Frankon wrote:
On November 11 2011 01:09 LSPrime wrote:
not bad, cool

God of Mapmaking have spoken....


Hey LS, how about you share the maps you submitted?

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
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