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TL Map Contest Results - Page 23

Forum Index > SC2 Maps & Custom Games
509 CommentsPost a Reply
Prev 1 21 22 23 24 25 26 Next All
Venomsflame
Profile Joined February 2011
United States613 Posts
November 11 2011 00:45 GMT
#441
I'm really surprised Artemis didn't get in.. I thought that map was fantastic. It had such a sick layout and made so many strategies viable. Was pretty fucking beautiful too. Congrats to all the finalists! All of those maps are so sexy. Definitely going to try most of them out tonight.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
November 11 2011 01:07 GMT
#442
On November 11 2011 09:19 Plexa wrote:
Show nested quote +
On November 11 2011 07:50 Superouman wrote:
On November 11 2011 07:11 neobowman wrote:
On November 11 2011 07:10 IronManSC wrote:
Did anybody else notice there's a flying shark in Cloud Kingdom?

[image loading]


That's spaceshark.


SpaceShark™ to be more precise.

We named him bobby

@neobowman; PM me for feedback.


bobby the esports shark

That seems familiar for some reason.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
November 11 2011 02:41 GMT
#443
On November 11 2011 07:08 TheToast wrote:
Show nested quote +
On November 11 2011 06:54 TehTemplar wrote:
I would like feedback on my submissions, as nobody is kind enough to bump my map thread :
Korhal brawl:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=264358
Golgotha:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=271432
Steppes of Bore:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=241312

There were polls on each of them asking whether they were worthy of submission, and not a single person voted yes on any of them


I like Golgotha the best out of those. But I feel like the open space around the top Xel'naga tower is a bit akward and uninspired, likely to lead to a lot of deathball versus deathball battles IMO. Since it's high ground with only two small ramps on each side it would also allow terran to siege up and completely deny 3rd and 4th. Could possibly cause problems for TvZ. I do like that there are so many different attack paths though, that makes it pretty dynamic.

The other two though, I think maybe you should take a more careful look at the feedback in the threads. I feel like most of it is pretty valid :/

That feedback is actually old feedback :p
I've had like 2 people post on my map threads recently, so..
ModeratorI am still alive, somehow
TL+ Member
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 11 2011 04:12 GMT
#444
On November 11 2011 06:34 TehTemplar wrote:
Show nested quote +
On November 10 2011 00:44 Mereel wrote:
i dont know...im pretty speechless now.

''the very best that the community could offer.'' that is like the worst statement ever and doesnt show what the mapmaking community is capable off doing. i really thought u would use some pro players to test the maps. tl has his own team, is it really that hard to ask them for something important like that.

burning altar, ohana, cloud kingdom and twilight peaks are totally ok. i still would have choose others though
what i dont get is first of daggoth crater had a beautiful korhal texture before, why would u ever want to change that in something shitty like that, and present it like that. thats horrible for the community, same goes for sanctuary.
there are so much jokes about the belshir tileset in the community for a good reason. it looks boring as fuck! especially on sanctuary...no effort put into it at all. i dont want to look at it, i dont want to play on it, i dont want to see it on a stream because im gonna fall at sleep when i do.

ok last map havens lagoon, actually i dont know what to say really. first of, there is a reason that there are mapmaking teams. to get help from other talented mapmakers to make our maps better, learn from each other, get better testing.
so i cant understand why a random person that i never heard about ever get into the top7. and im in the mapmaking com since the beta so i know what im talking about.
the layout is propably done in half an hour and and never put much thought into it. the aesthetics are the worst i ever seen, border design non existent and all the small things at the layout that makes it look bad and 'feel' bad.
i can say with all my experience this map should never be here, you have to make maps for a long while to get really good at it, and this guy is not. no excuses here.

give it to some experiened mapmaker to reshape and retexture and redoodad it before u showcase it in a tournament. i dont want to be a part of that community if that map is one of our best to offer. that just a huge fucking joke or a bad dream. i dont understand it.

propably more later FUCK OFF

User was temp banned for this post.

I always knew he was dangerous!!!
Seriously though, like 5 finalists for so many maps? How did you manage to narrow it down so quickly? How do you know your results are accurate?
Posts like these are actually giving feedback on your choices. While in an aggressive tone, it's difficult to say it's nonsensical. At least its author is giving his honest opinion on this.
On a lighter note, I wish I was in the finalists :/

We knew what we were looking for. There were really only a handful of maps outside of the ones we picked which required much thinking to rule out. A few of these maps possibly rivaled the finalists, but just weren't as good conceptually and/or executionally as the ones we did choose.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
JediGamer
Profile Joined August 2010
United States656 Posts
November 11 2011 05:53 GMT
#445
Weird choices for maps. Can't say it looks like any of them were pro tested.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
November 11 2011 06:07 GMT
#446
Haven's Lagoon seems like the most interesting map given all the hype surrounding it.
I didn't check if anyone asked but is there a plan to remodel the textures because it's not very aesthetically pleasing, even though it might be great in gameplay.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
November 11 2011 06:10 GMT
#447
Damn, Tyler, there aren't nearly as many bans in this thread as you said there were.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
pushkarik
Profile Joined January 2011
Russian Federation2 Posts
November 11 2011 06:30 GMT
#448
On November 11 2011 15:10 Dexington wrote:
Damn, Tyler, there aren't nearly as many bans in this thread as you said there were.

Yeah, he tricked me too.
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
November 11 2011 06:46 GMT
#449
The bottom left spawn position on [TLMC] Twilight Peaks seems to be misplaced by 2 squares
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 11 2011 06:49 GMT
#450
On November 11 2011 08:37 IronManSC wrote:
Show nested quote +
On November 11 2011 08:32 Superouman wrote:
EG got a dog, ESV got the spaceshark. Feel the difference.


and TPW got the billboard

[image loading]


Is that allowed now? I got told months ago no custom signs with real world companies by blizz.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
November 11 2011 07:20 GMT
#451
On November 11 2011 15:49 Diamond wrote:
Show nested quote +
On November 11 2011 08:37 IronManSC wrote:
On November 11 2011 08:32 Superouman wrote:
EG got a dog, ESV got the spaceshark. Feel the difference.


and TPW got the billboard

[image loading]


Is that allowed now? I got told months ago no custom signs with real world companies by blizz.

Maybe they just didn't want the label "iCCup" all over maps in their game? TT;
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 11 2011 08:25 GMT
#452
On November 11 2011 16:20 Adebisi wrote:
Show nested quote +
On November 11 2011 15:49 Diamond wrote:
On November 11 2011 08:37 IronManSC wrote:
On November 11 2011 08:32 Superouman wrote:
EG got a dog, ESV got the spaceshark. Feel the difference.


and TPW got the billboard

[image loading]


Is that allowed now? I got told months ago no custom signs with real world companies by blizz.

Maybe they just didn't want the label "iCCup" all over maps in their game? TT;


We weren't trying to put iCCup logos in..... MLG logos.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-11 08:42:49
November 11 2011 08:42 GMT
#453
On November 11 2011 15:46 hype[NZ] wrote:
The bottom left spawn position on [TLMC] Twilight Peaks seems to be misplaced by 2 squares

Thanks, I believe this was an error introduced in the latest version. Should be fixed now
Administrator~ Spirit will set you free ~
lefix
Profile Joined February 2011
Germany1082 Posts
November 11 2011 10:41 GMT
#454
well, technically tpw isn't a real company, neither do we make any profit
Map of the Month | The Planetary Workshop | SC2Melee.net
ZorBa.G
Profile Joined July 2011
Australia279 Posts
November 11 2011 14:00 GMT
#455
Hmmm, I know how much work probably went into these maps and honestly... great effort lads.

However, I don't really like any of them but one;

Cloud Kingdom! That map looks sick to play on!

And umm, Twilight peaks just looks like a 2 base all in map for Terran and Toss. Seems like it would be next to impossible to secure a 3rd.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 11 2011 14:12 GMT
#456
do not bother analyzing images - search for TLMC and play them!
lefix
Profile Joined February 2011
Germany1082 Posts
November 11 2011 14:19 GMT
#457
for those of you playing these maps, share some replays. mapmakers love them replays
Map of the Month | The Planetary Workshop | SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2011 20:21 GMT
#458
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2011 20:47 GMT
#459
FYI I'll be on in channel TLMC on NA server to play games with anyone who shows up. I encourage everyone to congregate there if you want to find someone to game with!
Comprehensive strategic intention: DNE
UndoneJin
Profile Joined February 2011
United States438 Posts
November 12 2011 01:34 GMT
#460
The rages in this thread are priceless....

All and all, every single one of these maps have a few really interesting features. I think Haven's Lagoon, Ohana, and Citadel are my top few. I must say I'm a sucker for the Belshir tileset =)
I've been lost since the day I was born ----- You're gonna carry that weight
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