TL Map Contest Results - Page 23
Forum Index > SC2 Maps & Custom Games |
Venomsflame
United States613 Posts
| ||
TheToast
United States4808 Posts
On November 11 2011 09:19 Plexa wrote: We named him bobby ![]() @neobowman; PM me for feedback. bobby the esports shark That seems familiar for some reason. ![]() | ||
![]()
The_Templar
your Country52797 Posts
On November 11 2011 07:08 TheToast wrote: I like Golgotha the best out of those. But I feel like the open space around the top Xel'naga tower is a bit akward and uninspired, likely to lead to a lot of deathball versus deathball battles IMO. Since it's high ground with only two small ramps on each side it would also allow terran to siege up and completely deny 3rd and 4th. Could possibly cause problems for TvZ. I do like that there are so many different attack paths though, that makes it pretty dynamic. The other two though, I think maybe you should take a more careful look at the feedback in the threads. I feel like most of it is pretty valid :/ That feedback is actually old feedback :p I've had like 2 people post on my map threads recently, so.. | ||
Nightmarjoo
United States3359 Posts
On November 11 2011 06:34 TehTemplar wrote: I always knew he was dangerous!!! Seriously though, like 5 finalists for so many maps? How did you manage to narrow it down so quickly? How do you know your results are accurate? Posts like these are actually giving feedback on your choices. While in an aggressive tone, it's difficult to say it's nonsensical. At least its author is giving his honest opinion on this. On a lighter note, I wish I was in the finalists :/ We knew what we were looking for. There were really only a handful of maps outside of the ones we picked which required much thinking to rule out. A few of these maps possibly rivaled the finalists, but just weren't as good conceptually and/or executionally as the ones we did choose. | ||
JediGamer
United States656 Posts
| ||
dgwow
Canada1024 Posts
I didn't check if anyone asked but is there a plan to remodel the textures because it's not very aesthetically pleasing, even though it might be great in gameplay. | ||
Dexington
Canada7276 Posts
| ||
pushkarik
Russian Federation2 Posts
On November 11 2011 15:10 Dexington wrote: Damn, Tyler, there aren't nearly as many bans in this thread as you said there were. Yeah, he tricked me too. | ||
hype[NZ]
Japan412 Posts
| ||
Diamond
United States10796 Posts
Is that allowed now? I got told months ago no custom signs with real world companies by blizz. | ||
![]()
Adebisi
Canada1637 Posts
On November 11 2011 15:49 Diamond wrote: Is that allowed now? I got told months ago no custom signs with real world companies by blizz. Maybe they just didn't want the label "iCCup" all over maps in their game? TT; | ||
Diamond
United States10796 Posts
On November 11 2011 16:20 Adebisi wrote: Maybe they just didn't want the label "iCCup" all over maps in their game? TT; We weren't trying to put iCCup logos in..... MLG logos. | ||
![]()
Plexa
Aotearoa39261 Posts
On November 11 2011 15:46 hype[NZ] wrote: The bottom left spawn position on [TLMC] Twilight Peaks seems to be misplaced by 2 squares Thanks, I believe this was an error introduced in the latest version. Should be fixed now | ||
lefix
Germany1082 Posts
![]() | ||
ZorBa.G
Australia279 Posts
However, I don't really like any of them but one; Cloud Kingdom! That map looks sick to play on! And umm, Twilight peaks just looks like a 2 base all in map for Terran and Toss. Seems like it would be next to impossible to secure a 3rd. | ||
Samro225am
Germany982 Posts
| ||
lefix
Germany1082 Posts
![]() | ||
Randomaccount#77123
United States5003 Posts
| ||
EatThePath
United States3943 Posts
| ||
UndoneJin
United States438 Posts
All and all, every single one of these maps have a few really interesting features. I think Haven's Lagoon, Ohana, and Citadel are my top few. I must say I'm a sucker for the Belshir tileset =) | ||
| ||