• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:18
CEST 08:18
KST 15:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps Whose hotkey signature is this?
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1113 users

[M] (2) Neo Korhal Brawl

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-02-12 17:59:19
September 10 2011 12:44 GMT
#1
2/12 update!
REALLY old post:

+ Show Spoiler +
Old post:
+ Show Spoiler +
10/9 update!

Changes:
+ Show Spoiler +
-The naturals are now the same size (the top was slightly bigger)
-Aesthetic changes!
-LoS blockers at one of the entrances to the third base. This was done to further encourage expanding to the 4th base, as there was very little 4-base play when I tested it extensively.
-Middle has more water! The new water is pathable.

New version:
+ Show Spoiler +
[image loading]



Previous versions:

+ Show Spoiler +
9/23 update!
Korhal Brawl v2.1:
+ Show Spoiler +
[image loading]


Changes:
+ Show Spoiler +
Meh, not much...
-Main ramp changed so that it can be walled normally.
-More doodads.
-Slight retexturing
-Natural expo choke decreased from 11 squares to 9
-Water!



+ Show Spoiler +
9/17 update!
Korhal Brawl v2.0:
+ Show Spoiler +
[image loading]

As always, I'm looking for honest, constructive feedback. Please leave your two cents!
Changes from 1.0:
+ Show Spoiler +
-Old ridge above third moved.
-Some unpathable structure added, making the third easier to hold. The structure is not pathable. (unless I messed up...)
-Rocks on third moved to gold.
-Much less open.
-Watchtower split into two and moved to thirds.
-Corner expansions are slightly bigger.
-Fixed an issue that a mineral patch on the blue 4th overlapped with a geyser.
-The Natural expansion is bigger.
-Added a hole near the gold bases to make it less open there.
-Doodads added!

I also pm'd Barrin to ask him to change the thread title to [M](2)Korhal Brawl.


Older versions of the map:
+ Show Spoiler +
Old post:
+ Show Spoiler +
EDIT: This map looks nothing like a winding city. I need a name change, so please take a look at the following poll:
+ Show Spoiler +
Poll: What should I change the name to?

Korhal Brawl (6)
 
67%

Blue Paradise (2)
 
22%

Metropolis Ridge (1)
 
11%

City Boa (0)
 
0%

Other (Specify Below) (0)
 
0%

Keep the name the same. (0)
 
0%

9 total votes

Your vote: What should I change the name to?

(Vote): Blue Paradise
(Vote): Korhal Brawl
(Vote): City Boa
(Vote): Metropolis Ridge
(Vote): Other (Specify Below)
(Vote): Keep the name the same.





(2)Winding City:
[image loading]
Cool Info:
+ Show Spoiler +
Naturals are 10 squares wide.
You can either expand clockwise and take the third blocked by rocks -> high ground 4th --> High ground 5th or expand counterclockwise and risk the gold -->counterclockwise corner base and then take your blocked base.
There's a ridge above the blocked third that allows you to position units there to guard your third more easily.
You can wall off your main with 2 barracks/gateways.
more?

BASE:
+ Show Spoiler +
10 blue bases and 2 gold bases.
All blue bases have 8 mineral fields and 2 geysers.
Both gold bases have 6 gold mineral fields and 2 geysers.

Textures:
+ Show Spoiler +
Only Korhal (Do you see where I'm going with this? See the next spoiler)

Mr. Templar, exactly what are you planning with this map?
+ Show Spoiler +
Well, it's very simple. I'm going to submit it into MotM 10, as it is somewhat blizzardy in its main-nat layout and satisfies all the requirements.

Hey! Where's the analyzer?
+ Show Spoiler +
I don't have it... I need a new computer first, then I'll edit this with analyzer

Where can I play this awesome-looking map?
+ Show Spoiler +
It's published on NA.

UPDATE 9/16: Most, if not all changes have been addressed. The mains are larger, the fourth bases have been fixed (mineral issue), and the middle is less open.
Mods, please change the thread title to [M](2)Korhal Brawl.
The map:
+ Show Spoiler +
[image loading]





10/28ish update!

Toyed with the water, eventually removed it.
Some more doodads.
..

Ok, I mainly just wanted to bump this, plus the deadline for the TL map contest is coming up, so...
[image loading]




Ok, I completely changed this map because I could. ^^
Less circle syndrome, islands, more accessable middle!
+ Show Spoiler +
[image loading]

Changelog: Everything? But primarily:
+ Show Spoiler +
-Added islands
-Opened up paths into the middle to make it more accessable
-Added islands
-Created a backdoor path into the third
-Removed the golds
-Moved 4ths further up
-Added another base between 4th and 5th
-Made watchtowers less defensive.
-Natural choke width reduced to 9 squares
-Water :D
-Tiny other aesthetic changes.
-Map made bigger.

Moderatorshe/her
TL+ Member
spaZzNx-`
Profile Joined January 2011
Hong Kong1221 Posts
September 10 2011 12:49 GMT
#2
Not offence but isn't the middle a BIT too open? :S
TeamLiquid fighting~ Gogo SlayerS Terrans!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2011 12:51 GMT
#3
On September 10 2011 21:49 spaZzNx-` wrote:
Not offence but isn't the middle a BIT too open? :S

That was a concern I had... would it be ok if I added some highground in the center?
Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
September 10 2011 13:26 GMT
#4
i just wanted to say happy birthday
Map of the Month | The Planetary Workshop | SC2Melee.net
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2011 13:48 GMT
#5
On September 10 2011 22:26 lefix wrote:
i just wanted to say happy birthday

It's not my birthday....
Moderatorshe/her
TL+ Member
Tatari
Profile Blog Joined January 2011
United States1179 Posts
September 10 2011 14:33 GMT
#6
Uh... sadly, this isn't the image I had in mind about a winding city... This is kinda makes me think of a mall with a wide open parking lot. :/

How short is it base to base? This almost looks as short as Steppes of War.
A fed jungler is no longer a jungler, but a terrorist.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 10 2011 16:15 GMT
#7
I would give a little more space at the 3 and 9 bases behind the minerals so it's not so hard to chase out drops and air harass. The open center isn't that bad, it's similar to Shattered Temple. Just include a couple small obstacles somewhere to help break up the space.

Your only big problem is that the main is way too small. Maybe shove the nat over a bit to expand the main to about 30CCs. 30-35 seems good for a map like this.

Also I don't understand why there are rocks on the protected 3rd. Why not just... not have rocks? Or if anything, put them on the gold.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-09-10 16:48:21
September 10 2011 16:44 GMT
#8
Uh... sadly, this isn't the image I had in mind about a winding city... This is kinda makes me think of a mall with a wide open parking lot. :/

How short is it base to base? This almost looks as short as Steppes of War.

Think Shattered temple close air.
And yeah, I'm changing the name soon. I was really tired when I made the map.

I would give a little more space at the 3 and 9 bases behind the minerals so it's not so hard to chase out drops and air harass. The open center isn't that bad, it's similar to Shattered Temple. Just include a couple small obstacles somewhere to help break up the space.

Your only big problem is that the main is way too small. Maybe shove the nat over a bit to expand the main to about 30CCs. 30-35 seems good for a map like this.

Also I don't understand why there are rocks on the protected 3rd. Why not just... not have rocks? Or if anything, put them on the gold.

The rocks are there because this is supposed to be blizzard-map-like :D
I know the mains are too small. So, I think I'll put some extra space behind the current mineral line and rotate the mineral line and move it a bit.
And I always have trouble with the middle, but I'll develop it.
Going to add a name change poll to OP.
Edit: done
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 10 2011 16:51 GMT
#9
As general feedback, and I used to do this too, your resource lines on the left and right expansions are way too close to the edge of the terrain, with no room behind the geysers. As a rule of thumb, use the building grid(ctrl+shift+H) and see if you can fit a spawning pool in 1 or 2 places behind the mineral lines, and at least 1 supply depot between the geyser and the wall.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 10 2011 19:34 GMT
#10
On September 11 2011 01:51 MisfortuneS Ghost wrote:
As general feedback, and I used to do this too, your resource lines on the left and right expansions are way too close to the edge of the terrain, with no room behind the geysers. As a rule of thumb, use the building grid(ctrl+shift+H) and see if you can fit a spawning pool in 1 or 2 places behind the mineral lines, and at least 1 supply depot between the geyser and the wall.

I'm well aware of what to do (See other maps of my creation) about that. It's just a matter of space, which I'll be fixing.
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10215 Posts
September 11 2011 00:12 GMT
#11
this might be in one of those descriptions that you listed, but can tanks reach the nexus//hatch//cc fro m the ridges in the middle to the 3rd?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 11 2011 03:05 GMT
#12
On September 11 2011 09:12 FlaShFTW wrote:
this might be in one of those descriptions that you listed, but can tanks reach the nexus//hatch//cc fro m the ridges in the middle to the 3rd?

*facepalm* yes. I somehow manage to do that with literally every map I ever create.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2011 02:34 GMT
#13
Bump: Update.
Moderatorshe/her
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 17 2011 06:04 GMT
#14
This map is heavily favored toward zerg - not because of it's openness, but because zerg can EASILY grab the gold base as a 3rd expansion while protoss and terran have to turtle on 2-base for a short time. The only way for a protoss or terran player to win on a map like this (with this setup) is to win in the early game. As of right now, this map favors zerg macro by a mile, so I would put the rocks at the gold and open up the blue 3rd.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 17 2011 06:49 GMT
#15
My thoughts, check out the picture:
[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2011 12:13 GMT
#16
@IronManSC: Thank you for your feedback. I'm on it, as well as making the blocked thirds not seigable for zerg. The rocks will also be moved to the gold.
@SidianTheBard: Could you elaborate a bit on the changes to the corner expansions and the middle? I'm all for making the nats bigger, but I don't see why the fourth/fifth need to be melded (creating a 10 base map).

I have another change for the middle, as I can't do lower ground than what I already have in the middle without raising the entire map up an elevation level, and I'm not doing that because I'm lazy .
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-09-17 20:52:29
September 17 2011 12:48 GMT
#17
Update!
Edit: I did not take up most of Sidian's ideas because they didn't seem necessary. If he can explain why they are important/mine are bad then I probably will change them to what he suggests.
Moderatorshe/her
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 17 2011 17:36 GMT
#18
Hey it looks windy now!

Nice update, when I have a minute later I'm going to edit in more feedback.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 17 2011 19:07 GMT
#19
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2011 19:11 GMT
#20
On September 18 2011 04:07 Barrin wrote:
renamed from Winding City to Korhal Brawl

Thanks!
Moderatorshe/her
TL+ Member
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #53
Liquipedia
OSC
23:00
OSC Masters Cup #150 Qual #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 549
Snow 183
Pusan 121
Shinee 34
Bale 34
Hm[arnc] 22
NaDa 18
GoRush 10
IntoTheRainbow 4
Sea 0
Dota 2
monkeys_forever862
NeuroSwarm103
League of Legends
JimRising 813
Counter-Strike
Stewie2K313
Coldzera 94
Other Games
summit1g6203
C9.Mang0232
Tasteless109
Mew2King88
Organizations
Counter-Strike
PGL5028
Other Games
gamesdonequick1295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH238
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos954
• Lourlo683
Upcoming Events
The PondCast
3h 42m
OSC
5h 42m
Wardi Open
1d 4h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.