• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:47
CEST 08:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic3Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Code S RO8 Preview: herO, Zoun, Bunny, Classic The SCII GOAT: A statistical Evaluation DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 28317 users

[M] (2) Neo Korhal Brawl - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 11 2011 01:46 GMT
#41
On October 11 2011 10:37 Namrufus wrote:
I just played a game on this vs AI. The water looks really wierd and flat to me (using high graphics settings), I'm not sure if this is your intention. It looks as if you have set the the texture roughness and mesh roughness settings to zero or something.

Ok I'll probably remove the water.
Anything else?
Moderatorshe/her
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 11 2011 02:01 GMT
#42
Anything else?


not much else...

I didn't notice any gamebreaking flaws or anything
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 11 2011 10:59 GMT
#43
On October 11 2011 11:01 Namrufus wrote:
Show nested quote +
Anything else?


not much else...

I didn't notice any gamebreaking flaws or anything

Wow really? O_O
Moderatorshe/her
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 11 2011 17:46 GMT
#44
On October 11 2011 19:59 TehTemplar wrote:
Show nested quote +
On October 11 2011 11:01 Namrufus wrote:
Anything else?


not much else...

I didn't notice any gamebreaking flaws or anything

Wow really? O_O

REALLY! :p
+ Show Spoiler +

It was only a single game vs AI. Gameplaywise, everything seemed fairly normal and expected from my experience.
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 29 2011 03:11 GMT
#45
update/bump
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2012 18:00 GMT
#46
New version of Korhal Brawl has been released. Please leave feedback.
Can I get a thread name change to Neo Korhal Brawl?
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2012 21:06 GMT
#47
Hello, would also like feedback.
Moderatorshe/her
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
February 12 2012 21:38 GMT
#48
I really like the way you approach mapping "It don't need to be beautiful, it just need to be good". It's the same way that I approach it.

Generally I don't like this map as much as your other work. I don't know, it seems kind of... plain, next to some of the other stuff you've done. I don't like how the watch-towers cover the whole map, how hard the third is to take, and how super duper open the map is. It also seems a bit small... But I'm not sure without analyzer pics ^^
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2012 22:11 GMT
#49
I think you could add a few clumps of doodads / holes / highground to adjust the openness, but this is generally good-looking! The 4/10oclock bases seem kind of extraneous and neutral with no definition / raison d'etre other than filling space. I would push them further towards the edge with some kind of tactical terrain feature so they are more clearly a distant 4th/5th going clockwise, more connected to the island in a possible line of expansion.

Also you might want to add a wider pod on the center walls to make a nice easy overlord spot with some margins.
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2012 23:38 GMT
#50
Woo feedback

I really like the way you approach mapping "It don't need to be beautiful, it just need to be good". It's the same way that I approach it.

Ty ^^

Generally I don't like this map as much as your other work. I don't know, it seems kind of... plain, next to some of the other stuff you've done.

The other one was even more boring xD
I'll post a really odd map next to counteract the apparent boringness of this map.

I don't like how the watch-towers cover the whole map, how hard the third is to take, and how super duper open the map is. It also seems a bit small... But I'm not sure without analyzer pics ^^

It's quite big actually.
I will move the watchtowers closer to the middle probably.
A rock can be put into the backdoors into the third to make it easier to defend.

I think you could add a few clumps of doodads / holes / highground to adjust the openness, but this is generally good-looking! The 4/10oclock bases seem kind of extraneous and neutral with no definition / raison d'etre other than filling space. I would push them further towards the edge with some kind of tactical terrain feature so they are more clearly a distant 4th/5th going clockwise, more connected to the island in a possible line of expansion.

Yay a good map :p
Tactical terrain feature... Hmmm

Also you might want to add a wider pod on the center walls to make a nice easy overlord spot with some margins.

On it!
Moderatorshe/her
TL+ Member
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
February 12 2012 23:49 GMT
#51
The problem that I have with the watch-towers is that it's impossible to hold the third with them the way that they are. If you get A SINGLE TANK at the watch-tower, you're hooped, because you can shell to your hearts content. Watch-towers should offer vision, and through that information, but not a significantly insurmountable positional advantage (for terran, as tanks are the only unit that sees farther than they shoot). Notice how hard (read, impossible) it is to take golds on metal, or how hated XNC was because it was really hard to break a terran camping the towers.

In this version of the map, you can use the towers to bunnyhop, as they already overlap significantly, so that really needs to be fixed. And then you have the 'hard to hold third' that's gonna bug alot of people.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 13 2012 01:24 GMT
#52
The problem that I have with the watch-towers is that it's impossible to hold the third with them the way that they are. If you get A SINGLE TANK at the watch-tower, you're hooped, because you can shell to your hearts content. Watch-towers should offer vision, and through that information, but not a significantly insurmountable positional advantage (for terran, as tanks are the only unit that sees farther than they shoot). Notice how hard (read, impossible) it is to take golds on metal, or how hated XNC was because it was really hard to break a terran camping the towers.

Oh I get it.

In this version of the map, you can use the towers to bunnyhop, as they already overlap significantly, so that really needs to be fixed. And then you have the 'hard to hold third' that's gonna bug alot of people.

There are only 2 towers?
Moderatorshe/her
TL+ Member
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2012-02-13 08:56:11
February 13 2012 08:53 GMT
#53
I like.
Though, do the watch towers need the offensive cliff half around it?
Nothing is impossible, only some things for some people.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 13 2012 11:55 GMT
#54
I like.
Though, do the watch towers need the offensive cliff half around it?Last edit: 2012-02-13 17:56:11

Not really, I suppose.
Moderatorshe/her
TL+ Member
S1eth
Profile Joined November 2011
Austria221 Posts
February 13 2012 15:37 GMT
#55
You only use 2 terrain levels. Have you thought about making the pathway that is surrounded by walls into a lowground pathway surrounded by cliffs? You could then put ramps under the rocks.
The watchtowers are too close to the naturals. You haven't posted the watchtower radius, but it looks like it completely covers all base entrances of a player. Which means two things:
The watchtower usually doesn't help you scout early pushes, because it's too late when you see it.
If the opponent applies early pressure and takes your watchtower, you're screwed.
I would place the two watchtowers in the middle.
X coord to the left and right side of the wall in the middle
Y coord between the two rocks

I have a request:
Could you try to create a map with the aim of being totally standard and generic?
4player 16base rotational symmetry or something like that where one would say this looks like X other maps.
Because I think the result would be pretty good.

The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 13 2012 20:36 GMT
#56
You only use 2 terrain levels. Have you thought You only use 2 terrain levels. Have you thought about making the pathway that is surrounded by walls into a lowground pathway surrounded by cliffs? You could then put ramps under the rocks.

I'd have to raise the entire map by one cliff level >_>

The watchtower usually doesn't help you scout early pushes, because it's too late when you see it.
If the opponent applies early pressure and takes your watchtower, you're screwed.
I would place the two watchtowers in the middle.
X coord to the left and right side of the wall in the middle

Already considering that.

Y coord between the two rocks

What rocks? There are no rocks on this map.

Could you try to create a map with the aim of being totally standard and generic?
4player 16base rotational symmetry or something like that where one would say this looks like X other maps.
Because I think the result would be pretty good.

It would have to wait until the weekend, as I don't have time to make a whole 'nother map until then.
Moderatorshe/her
TL+ Member
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 274
Livibee 107
mcanning 64
trigger 36
StarCraft: Brood War
Rain 2479
Mong 1125
actioN 388
Snow 88
Leta 65
sorry 34
Sharp 19
yabsab 16
Dota 2
XBOCT630
Fuzer 126
League of Legends
JimRising 716
Counter-Strike
Stewie2K1099
Heroes of the Storm
Khaldor157
Other Games
summit1g6929
C9.Mang0813
WinterStarcraft339
Mew2King192
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4560
Other Games
gamesdonequick674
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4663
• Lourlo1072
• Rush1016
• Stunt376
• HappyZerGling100
Upcoming Events
GSL Code S
2h 43m
herO vs Zoun
Classic vs Bunny
The PondCast
3h 13m
OSC
14h 13m
Replay Cast
17h 13m
OSC
17h 13m
WardiTV Invitational
1d 4h
OSC
1d 6h
Korean StarCraft League
1d 20h
SOOP
2 days
sOs vs Percival
CranKy Ducklings
2 days
[ Show More ]
WardiTV Invitational
2 days
Cheesadelphia
2 days
CSO Cup
2 days
GSL Code S
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Replay Cast
5 days
RSL Revival
5 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
6 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.