TL Map Contest Results - Page 22
Forum Index > SC2 Maps & Custom Games |
IronManSC
United States2119 Posts
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SpoR
United States1542 Posts
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General_Winter
United States719 Posts
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IronManSC
United States2119 Posts
On November 11 2011 05:52 General_Winter wrote: Is there a chat Chanel where we can find folks to play customs on these maps? If not, how about someone from TL designates one and includes it in the op. Would love to play some games on these. Add me on NA... IronMan.714 | ||
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The_Templar
your Country52797 Posts
On November 10 2011 00:44 Mereel wrote: i dont know...im pretty speechless now. ''the very best that the community could offer.'' that is like the worst statement ever and doesnt show what the mapmaking community is capable off doing. i really thought u would use some pro players to test the maps. tl has his own team, is it really that hard to ask them for something important like that. burning altar, ohana, cloud kingdom and twilight peaks are totally ok. i still would have choose others though what i dont get is first of daggoth crater had a beautiful korhal texture before, why would u ever want to change that in something shitty like that, and present it like that. thats horrible for the community, same goes for sanctuary. there are so much jokes about the belshir tileset in the community for a good reason. it looks boring as fuck! especially on sanctuary...no effort put into it at all. i dont want to look at it, i dont want to play on it, i dont want to see it on a stream because im gonna fall at sleep when i do. ok last map havens lagoon, actually i dont know what to say really. first of, there is a reason that there are mapmaking teams. to get help from other talented mapmakers to make our maps better, learn from each other, get better testing. so i cant understand why a random person that i never heard about ever get into the top7. and im in the mapmaking com since the beta so i know what im talking about. the layout is propably done in half an hour and and never put much thought into it. the aesthetics are the worst i ever seen, border design non existent and all the small things at the layout that makes it look bad and 'feel' bad. i can say with all my experience this map should never be here, you have to make maps for a long while to get really good at it, and this guy is not. no excuses here. give it to some experiened mapmaker to reshape and retexture and redoodad it before u showcase it in a tournament. i dont want to be a part of that community if that map is one of our best to offer. that just a huge fucking joke or a bad dream. i dont understand it. propably more later FUCK OFF User was temp banned for this post. I always knew he was dangerous!!! Seriously though, like 5 finalists for so many maps? How did you manage to narrow it down so quickly? How do you know your results are accurate? Posts like these are actually giving feedback on your choices. While in an aggressive tone, it's difficult to say it's nonsensical. At least its author is giving his honest opinion on this. On a lighter note, I wish I was in the finalists :/ | ||
TheToast
United States4808 Posts
Cloud Kingdom reminds me quite a bit of Blue Storm, might see some good new strategies on it. Looks good and I want to play it! I'm liking Sanctuary if for no other reason than it's size. We need more well designed, balanced, large macro style maps ![]() And props to the judges, that is an awful lot of their free time they donated to this contest. 10 million Esports dollars for them! | ||
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The_Templar
your Country52797 Posts
![]() Korhal brawl: http://www.teamliquid.net/forum/viewmessage.php?topic_id=264358 Golgotha: http://www.teamliquid.net/forum/viewmessage.php?topic_id=271432 Steppes of Bore: http://www.teamliquid.net/forum/viewmessage.php?topic_id=241312 There were polls on each of them asking whether they were worthy of submission, and not a single person voted yes on any of them ![]() | ||
IronManSC
United States2119 Posts
Cloud Kingdom is very dark in-game. Haven's Lagoon needs fixes on water very badly. | ||
TheToast
United States4808 Posts
On November 11 2011 06:54 TehTemplar wrote: I would like feedback on my submissions, as nobody is kind enough to bump my map thread ![]() Korhal brawl: http://www.teamliquid.net/forum/viewmessage.php?topic_id=264358 Golgotha: http://www.teamliquid.net/forum/viewmessage.php?topic_id=271432 Steppes of Bore: http://www.teamliquid.net/forum/viewmessage.php?topic_id=241312 There were polls on each of them asking whether they were worthy of submission, and not a single person voted yes on any of them ![]() I like Golgotha the best out of those. But I feel like the open space around the top Xel'naga tower is a bit akward and uninspired, likely to lead to a lot of deathball versus deathball battles IMO. Since it's high ground with only two small ramps on each side it would also allow terran to siege up and completely deny 3rd and 4th. Could possibly cause problems for TvZ. I do like that there are so many different attack paths though, that makes it pretty dynamic. The other two though, I think maybe you should take a more careful look at the feedback in the threads. I feel like most of it is pretty valid :/ | ||
IronManSC
United States2119 Posts
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neobowman
Canada3324 Posts
On November 11 2011 07:10 IronManSC wrote: Did anybody else notice there's a flying shark in Cloud Kingdom? ![]() That's spaceshark. Btw, I got Zelniq's feedback on Starlight and Bardiche but not Plexa and NMJ's. Well, I sorta got NMJ's already but I want to see if his opinion changed as well. Could you reply? | ||
EatThePath
United States3943 Posts
It seems the judges had some predefined notions about that they were looking for in maps Well, this is certainly the case, and I don't see a way to avoid it without creating a system specifically to provide judging for maps that includes multiple segments of the community. In this contest, expedience with "good enough" was the key. The map community would argue that they are the ones most qualified to judge, but if any of them judge they can't submit maps. Others might argue that pro players are best to judge maps, which is a contentious viewpoint at best. And everything in between. So the problem of how to judge maps without actually seeing pro players adjust to the map features over the course of many many games will always remain for contests like these. This is why I continually try to sound the perspective of "simple is best for the first time". There's no way hold a contest that will legitimately select the true best maps, period. If the preconceived judging parameters include are looking for novelty, or looking for balance, or looking for macro, or looking for tactical terrain, or whatever... then that's what you'll get. In this contest, the focus was on forging a model for how to get community maps onto ladder, which means you have to make rather conservative judgements all the way around to preserve the certainty. There's no way to bring together disparate parties while forging ahead into unknown territory, unless by fiat (like in GSL when new maps are added--autocratic sanction of THE competitive institution). Specifically to address judging balance, this is flatly impossible. As with the comment's on a176's map Venti, the judgement is based on current game knowledge based on current maps, exported to a new environment. But you can't prove imbalance unless you play it a lot. But there's no reason to go out of your way in a borderline or unknown case and gamble on some unknowns, given the other goals, constraints, expediences and contingencies of this particular competition. I'll repeat myself again by thanking Plexa and his cadre for the work they are putting in to this. Judging maps is really really difficult, especially when there are so many competing for subjective excellence. Running a contest with the weight of responsibility of influencing ladder is hard. There is no reason to condemn them, because that's a shortsighted contradiction in the very raison d'etre of the mapping community. That said, I wholeheartedly want to see more discussion about how to judge maps effectively, what the process should look like, who should do it, what the goals should be in future and different competitions, and what kind of map properties should be emphasized. Lastly, I'd like to point out that it's patently silly that any of the experienced mappers here are attributing so much rote legitimacy to the judgements and selections of the competition authorities. We know our craft; be confident in your knowledge while remaining open to differing points of view. | ||
Superouman
France2195 Posts
SpaceShark™ to be more precise. | ||
Randomaccount#77123
United States5003 Posts
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Diamond
United States10796 Posts
On November 11 2011 08:03 Barrin wrote: Better get a real ™ before people start stealing it :D ESV Space Shark to be exact. | ||
Superouman
France2195 Posts
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IronManSC
United States2119 Posts
On November 11 2011 08:32 Superouman wrote: EG got a dog, ESV got the spaceshark. Feel the difference. and TPW got the billboard ![]() | ||
Warpath
Canada1242 Posts
haha what the? Happy with the maps, but I'm a little upset that the layouts all look sort of samey bar Cloud Fortress and Haven's Lagoon Can't wait to get one of them on ladder though, the maps are still better than what we have :D | ||
NewSunshine
United States5938 Posts
Although, I suspect Hipster Heaven would get a name change by Blizzard if it were used. Hard to say though. | ||
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Plexa
Aotearoa39261 Posts
We named him bobby ![]() @neobowman; PM me for feedback. | ||
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