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[M] (4) Antiga Shipyard TE by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 14 2011 02:02 GMT
#21
Well go ahead, shrink the mainbase a bit and replace the backdoor with an expansion on Blistering Sands and you got yourself the best map by Blizzard ever.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
TheLindyHop
Profile Joined March 2011
United States51 Posts
August 14 2011 04:21 GMT
#22
I love this map, I'm glad the siege thing has been fixed. =D
Starcraft is hard >_<
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 14 2011 04:43 GMT
#23
On August 14 2011 04:33 FlopTurnReaver wrote:
True true. How bout you fix Searing Crater next?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=254290#1
I took a crack at it, more major than widening a gap, but I think it turned out rather well.

On August 14 2011 04:36 prodiG wrote:
I chose Antiga Prime

Not the first time it's been called that oddly enough.

I like the small touches here and there, especially the super ultra radical baller doodads and the broken pipe. Fixing the mains and thirds is just a bonus I think.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Xaerkar
Profile Joined January 2011
United States230 Posts
August 14 2011 05:40 GMT
#24
Tested, glad to see the siege tank fire is fixed! No more getting my expansions owned by siege drops. Would be sweet if tournaments began using this map, it's fairly decent.
Ruscour
Profile Blog Joined April 2011
5233 Posts
August 14 2011 07:58 GMT
#25
I really hope this gets used, any news on who's picking this up? Hopefully NASL S2 uses this, and GSL puts the depot on the other side ramp so you can FFE T_T
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 14 2011 08:47 GMT
#26
On August 14 2011 08:22 WniO wrote:
you guys really gotta stop with the whole fixing blizzard maps thing.


If we don't just do it now eventually we will get one of the major tourney organizers asking us to fix it for them, just is just being a step ahead.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 14 2011 09:41 GMT
#27
You need to add rocks prodiG :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 14 2011 11:08 GMT
#28
I agree that this is the best out of the 4 new maps, proportions are good and aesthetics are nice when compared to other newer Blizzard maps.

I still absolutely don't like this map without cross spawns tho: When you spawn with your blocked ramp at the third towards the gold it's way way easier to take the gold as a central fourth, which is really good for toss and especially terran (like the xel'naga caverns gold).
So imho in certain matchups in certain spawning positions it favors the player who spawns lower left/upper right to much while there is -nothing- that lower right/upper left gets in return.

One should be really careful about mixing rotational symmetry with a mirrored middle cause it doubles the amount of spawn possiblities and makes it that much harder to balance everything correctly. Imo this map doesn't do it right, so without forced cross spawn I will consider it a so-so map that we have to use cause of Blizzard's stupidity.

I'm quite radical when it comes to discussing Blizz maps atm. Imo we should just let them be stupid and fail so tournaments switch to good (custom) maps faster.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-08-14 12:08:21
August 14 2011 12:08 GMT
#29
On August 14 2011 20:08 Ragoo wrote:
One should be really careful about mixing rotational symmetry with a mirrored middle cause it doubles the amount of spawn possiblities and makes it that much harder to balance everything correctly. Imo this map doesn't do it right, so without forced cross spawn I will consider it a so-so map that we have to use cause of Blizzard's stupidity.


having a rotational symmetry without fixed spawns creates an immbalance that is for sure. even worse though are central bases that are purely winner's bases which can not be taken at the same time by both players.

winner's bases might be okay as a singular base, you have map control > you get the gold > you win, but adding two golds that are really difficult to hold for various setups (TvZ) create further imbalances.

conclusion for me is that mixing two symmetries in the centre is not that bad actually, but having bad base setups there makes it worse.


on the changes: i think it is good, but nothing big gameplaywise. I'd love to see bigger changes to blizzard's maps. we might see this in an upcoming mapping challenge.

aesthetically a very well made map now. small and nice details and extra touches that make it so much better.
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
August 14 2011 12:22 GMT
#30
Slightly off-topic question. I attempted to apply the discount code on the SteelSeries website after picking the corresponding products (both international and North America) yet it didn't work any reason this would be?
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
Champi
Profile Joined March 2010
1422 Posts
August 14 2011 13:22 GMT
#31
When the map first came out the first thing i did was make a custom by myself and check the forge fast expand sim city for each of the locations, and i found that if a protoss spawns in the top right position of the map it is harder to do a forge fast expand because there is an extra build grid hex between the natural nexus and the gate&forge wall, and you are forced to hold position a zealot there, or use a pylon or cannon to seal the wall.

in the other 3 locations this is not the case, and a protoss is able to do a tight walloff with a nexus forge and gateway, with a pylon powering from behind.

im wondering if u could (if u havnt already) change the top right position somehow so that it matches with the other 3 locations.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-08-14 14:56:34
August 14 2011 14:56 GMT
#32
please add more air gap to bottom and right side of the map to allow overlord saving, as the other sides can be saved ( > v east & north ) at the edges
Live Fast Die Young :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-08-14 16:05:57
August 14 2011 16:05 GMT
#33
On August 14 2011 21:22 CSN_Kaelaris wrote:
Slightly off-topic question. I attempted to apply the discount code on the SteelSeries website after picking the corresponding products (both international and North America) yet it didn't work any reason this would be?

I was asked to remove it because for some reason it doesn't work. Hopefully we can get that sorted out

On August 14 2011 23:56 TibblesEvilCat wrote:
please add more air gap to bottom and right side of the map to allow overlord saving, as the other sides can be saved ( > v east & north ) at the edges

I made the sides symmetrical
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Vehemus
Profile Joined November 2010
United States586 Posts
August 14 2011 16:16 GMT
#34
Blizzard, can't you just get prodiG to make your maps for you in the first place?
This space for rent.
Mereel
Profile Joined February 2010
Germany895 Posts
August 14 2011 16:19 GMT
#35
can i see the new overview?
TPW Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 14 2011 16:24 GMT
#36
On August 15 2011 01:19 Mereel wrote:
can i see the new overview?

it's in the OP.... :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Mereel
Profile Joined February 2010
Germany895 Posts
August 14 2011 16:31 GMT
#37
[image loading]

thats still wrong
TPW Mapmaking Team
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 14 2011 16:34 GMT
#38
Tanks can still siege over the gap, they just can't hit resource buildings. I tested that spot for pylons and it looked okay, other than the slight difference in size what's the issue?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 14 2011 16:36 GMT
#39
Can you still put infested terrans in the other guys main base from the 3rd?
synapse
Profile Blog Joined January 2009
China13814 Posts
August 14 2011 16:47 GMT
#40
I actually like this map (the original), so removing possible tank abuse is good ^^
:)
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