[M] (4) Antiga Shipyard TE by prodiG - Page 2
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FlopTurnReaver
Switzerland1980 Posts
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TheLindyHop
United States51 Posts
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NewSunshine
United States5938 Posts
On August 14 2011 04:33 FlopTurnReaver wrote: True true. How bout you fix Searing Crater next? ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=254290#1 I took a crack at it, more major than widening a gap, but I think it turned out rather well. On August 14 2011 04:36 prodiG wrote: I chose Antiga Prime Not the first time it's been called that oddly enough. I like the small touches here and there, especially the super ultra radical baller doodads and the broken pipe. Fixing the mains and thirds is just a bonus I think. ![]() | ||
Xaerkar
United States230 Posts
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Ruscour
5233 Posts
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Diamond
United States10796 Posts
On August 14 2011 08:22 WniO wrote: you guys really gotta stop with the whole fixing blizzard maps thing. If we don't just do it now eventually we will get one of the major tourney organizers asking us to fix it for them, just is just being a step ahead. | ||
dezi
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Germany1536 Posts
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Ragoo
Germany2773 Posts
I still absolutely don't like this map without cross spawns tho: When you spawn with your blocked ramp at the third towards the gold it's way way easier to take the gold as a central fourth, which is really good for toss and especially terran (like the xel'naga caverns gold). So imho in certain matchups in certain spawning positions it favors the player who spawns lower left/upper right to much while there is -nothing- that lower right/upper left gets in return. One should be really careful about mixing rotational symmetry with a mirrored middle cause it doubles the amount of spawn possiblities and makes it that much harder to balance everything correctly. Imo this map doesn't do it right, so without forced cross spawn I will consider it a so-so map that we have to use cause of Blizzard's stupidity. I'm quite radical when it comes to discussing Blizz maps atm. Imo we should just let them be stupid and fail so tournaments switch to good (custom) maps faster. | ||
Samro225am
Germany982 Posts
On August 14 2011 20:08 Ragoo wrote: One should be really careful about mixing rotational symmetry with a mirrored middle cause it doubles the amount of spawn possiblities and makes it that much harder to balance everything correctly. Imo this map doesn't do it right, so without forced cross spawn I will consider it a so-so map that we have to use cause of Blizzard's stupidity. having a rotational symmetry without fixed spawns creates an immbalance that is for sure. even worse though are central bases that are purely winner's bases which can not be taken at the same time by both players. winner's bases might be okay as a singular base, you have map control > you get the gold > you win, but adding two golds that are really difficult to hold for various setups (TvZ) create further imbalances. conclusion for me is that mixing two symmetries in the centre is not that bad actually, but having bad base setups there makes it worse. on the changes: i think it is good, but nothing big gameplaywise. I'd love to see bigger changes to blizzard's maps. we might see this in an upcoming mapping challenge. aesthetically a very well made map now. small and nice details and extra touches that make it so much better. | ||
Kaelaris
United Kingdom788 Posts
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Champi
1422 Posts
in the other 3 locations this is not the case, and a protoss is able to do a tight walloff with a nexus forge and gateway, with a pylon powering from behind. im wondering if u could (if u havnt already) change the top right position somehow so that it matches with the other 3 locations. ![]() | ||
TibblesEvilCat
United Kingdom766 Posts
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prodiG
Canada2016 Posts
On August 14 2011 21:22 CSN_Kaelaris wrote: Slightly off-topic question. I attempted to apply the discount code on the SteelSeries website after picking the corresponding products (both international and North America) yet it didn't work ![]() I was asked to remove it because for some reason it doesn't work. Hopefully we can get that sorted out ![]() On August 14 2011 23:56 TibblesEvilCat wrote: please add more air gap to bottom and right side of the map to allow overlord saving, as the other sides can be saved ( > v east & north ) at the edges I made the sides symmetrical | ||
Vehemus
United States586 Posts
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Mereel
Germany895 Posts
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prodiG
Canada2016 Posts
On August 15 2011 01:19 Mereel wrote: can i see the new overview? it's in the OP.... :/ | ||
Mereel
Germany895 Posts
![]() thats still wrong | ||
prodiG
Canada2016 Posts
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Oboeman
Canada3980 Posts
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synapse
China13814 Posts
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