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Map of the Month #8 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
WedgeYBiggs
Profile Joined May 2011
Spain11 Posts
August 03 2011 12:28 GMT
#41
On August 03 2011 18:50 AmericanUmlaut wrote:
You guys should really mark your starting locations. I initially read Castaway's spawn positions as the two desert islands in the middle and thought it was the stupidest map I'd ever seen . And on Lucentum it's not clear whether the mains are very small with a large natural, or if the small islands are backdoor expansions.

Other than that, great work guys! I love seeing what everyone comes up with for the MotM. Absolutely have to find some people to try these out with.


Map distances and bases spawns are edited on my map post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250865
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-08-03 19:42:14
August 03 2011 19:41 GMT
#42
Map author: Konicki/SUPEROUMAN

[image loading]

It's a two players map with a Shakuras style natural, a straight-forward path to the opponent and expands on the sides. Two islands in the corners, two gold expands next to the mains. Note the large amount of level 0 space, this makes drops and air harass very powerful.

Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250970
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-08-03 21:45:16
August 03 2011 21:26 GMT
#43
Uhm - i don't think you can compete with this one. It's even older than my map that got exluded from the last MotM or does a texture (and slight layout) change really turn it into a new map?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-08-03 21:55:45
August 03 2011 21:45 GMT
#44
On August 04 2011 06:26 dezi wrote:
Uhm - i don't think you can compete with this one. It's even older than my map that got exluded from the last MotM or does a texture change really turn it into a new map?


Mmmm... its brand new. He changed a lot of stuff (altered most of the terrain) and also completely redid the aesthetics. I'd say its fine, and I'm not just being bias towards iCCup.

[edit] For proof, I also argued that your map be in top 5 last month because I could care less how old a map is. You can ask any of the other judges last month.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 03 2011 21:52 GMT
#45
Well, i leave it to the judges.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gl!tch
Profile Joined December 2010
United States573 Posts
Last Edited: 2011-08-03 23:20:08
August 03 2011 22:23 GMT
#46
Well its my first map ever and definetly not quite done... might as well

Map: Auir's Craters
By: Glitch

Overview:
[image loading]

Description: My first map, intended to be a larger macro map.
- Playable size: 136x123
- 2 Spawn locations
- Easy to take natural, 3 buildings to wall off (ie. gateway/rax)
- Third base is similar to the low ground third on XNC, without the rocks.
- Fourth base, player has an option. The very risky gold, the safe but low mineral count corner, or the normal high ground expansion on the sides.
- Crater in the center holds the two xel'naga towers that watch over the gold expansions.

Link to thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=250994#1
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-08-03 22:45:00
August 03 2011 22:42 GMT
#47
First submission to motm!

Shurik'n by a176
Published on US

[image loading]


4 Spawn
16 Blue
4 Watchtower

I've been toying with the center star feature for a long time (see thread link below). I believe this kind of layout best suits it. Cosmetically, it has a darker lighting set - the entire map in entrenched in rain and lightning. GL!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=222760
starleague forever
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-04 00:02:36
August 04 2011 00:02 GMT
#48
TPW Lost City
Mereel

[image loading]

Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=234832
TPW Mapmaking Team
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
August 04 2011 00:17 GMT
#49
Wowowow Lost City is taaaaasty.
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 04 2011 04:41 GMT
#50
I'd be willing to vote on Lost City just for nostalgia-sake :D
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 04 2011 06:03 GMT
#51
Could you re-name 'Scars of Aiur' and add the TPW in there? It is a TPW map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 04 2011 12:02 GMT
#52
Hmm, about the Sanshorn Mist(s) issue + Show Spoiler +
Can you clarify if it's Mist or Mists? Old version was Mists, the map thread title says Mist but the OP of the map thread says Mists :D
:

good:
- it will be judged by some excellent people, especially LSPrime, so afterwards we know more about how good it is and how it will work
- it will likely make top5 and be played in the tournament which imo is very nice
- it will get more exposure as an excellent map
- old maps should be allowed cause right now this rule restricts quality kinda, also sometimes a map might not have worked 7 months ago, but is really good atm

bad:
- it's questionable that with the rule that is in place the aesthetic overhaul of the map is enough to make it a "new" map
- it'll be played in iccup nationvoice weekly regardless
- less chance for me to make top 5 >:=((( (reason why it 100% shouldn't be allowed. I need to be top5 :D)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2011-08-04 14:44:20
August 04 2011 13:35 GMT
#53
On August 04 2011 21:02 Ragoo wrote:
Hmm, about the Sanshorn Mist(s) issue [spoiler]Can you clarify if it's Mist or Mists? Old version was Mists, the map thread title says Mist but the OP of the map thread says Mists :D[/spoiler] :

good:
- it will be judged by some excellent people, especially LSPrime, so afterwards we know more about how good it is and how it will work
- it will likely make top5 and be played in the tournament which imo is very nice
- it will get more exposure as an excellent map
- old maps should be allowed cause right now this rule restricts quality kinda, also sometimes a map might not have worked 7 months ago, but is really good atm

bad:
- it's questionable that with the rule that is in place the aesthetic overhaul of the map is enough to make it a "new" map
- it'll be played in iccup nationvoice weekly regardless

- less chance for me to make top 5 >:=((( (reason why it 100% shouldn't be allowed. I need to be top5 :D)


This goes for me aswell .

I updated my map again, here's the updated overview picture:
+ Show Spoiler +
[image loading]


I made the high ground going from the third to the fourth a bit wider so it won't feel as chokey as before. I also increased the size of the natural, this way it's harder to wall off from the ramp to the CC, Nexus and encourages to wall off at the choke going into the natural. Also I redesigned the middle of the map, instead of 4 small HY's there's now 1 big HY that's being blocked by a destructible wrecked battlecruiser.
TEEHEE
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 04 2011 20:08 GMT
#54
Agria Sky
WniO
[image loading]

Tiny 1v1 map. Scarce resources.
Thread
Melty Butter
Profile Joined March 2011
Ireland52 Posts
August 04 2011 20:58 GMT
#55
Forgotten Colony
MeltyButter

[image loading]

- Large two-spawn with many attack routes and options for harass
- Slightly exposed natural, but possible to wall off for FE
- Valuable center with two vulnerable high yield expansions

Thread
Ass
sCnDiamond
Profile Joined January 2011
Germany340 Posts
August 05 2011 02:46 GMT
#56
Arid Mesa by Diamond (spinnaker @ TL Forums, Nick was already taken :O))

[image loading]

features
.: 4 player map with all spawn combinations enabled
.: option to always take a 3rd away from your opponent
.: recolored Xel'Naga Towers
.: Shakuras/Mar Sara custom Tileset
.: main plateaus shaped like a sickle, allowing for hidden tech, drops and cheese
.: several nice spots to place overlords which give vision to important areas
.: NO jungle map! :D

Link to Map Thread
formerly spinnaker.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-08-05 03:33:34
August 05 2011 03:30 GMT
#57
[image loading] ?

Ugh, my sleep is going to be haunted by steppe lynxes now. D:

EDIT:
At least it's not Flagstones of Trol(l)kair. Now that really would bring back nightmares of steppe lynxes.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 05 2011 06:17 GMT
#58
Twilight Overworld by MisfortuneS Ghost

Overview:
[image loading]

Map thread: Here.

Large-ish map with a focus on volatile expansion management, but also balance, and just looking cool. Rotational symmetry can have serious balance issues, but I composed this specifically so it wouldn't have any 3rd/natural expansion issues.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-08-05 06:47:03
August 05 2011 06:30 GMT
#59
Okay, if I don't submit it now then I'm just going to continue fiddling with it until I break it. I think it's in the best state right this instant so here it is:

Cliffs of Acadia

[image loading]

Thread is here.

Cliffs of Acadia is a two player map designed with multiple play styles in mind. With 6 bases each (3 of which are normal blue expansions) along a fairly open and straight forward layout, both macro and aggressive styles have been accommodated for.

This overview picture doesn't really show off the lighting. It's a simple dawn/dusk dark reddish tint. I didn't want to go overboard but I also wanted to try something unique.

edit: Also, I'm just going to throw out my predictions:

Sanhorn Mist or Castaway take the tournament.
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-08-05 07:55:39
August 05 2011 07:51 GMT
#60
Antagony
By Archvile


[image loading]


Details
+ Show Spoiler +
XNT range lowered from 22 to 21
Wide destructible rocks have 3000 hp up from 2000

Analyzer
[image loading]
Let thy speech be better than silence, or be silent.
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