by Ferisii
![[image loading]](http://i.imgur.com/vjnMV.jpg)
Description: Skov is a 4 player map with various distances to the enemy place depending where each player spawn.
Map thread
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Ferisii
Denmark199 Posts
by Ferisii ![]() Description: Skov is a 4 player map with various distances to the enemy place depending where each player spawn. Map thread | ||
Fearlezz
Croatia176 Posts
On August 05 2011 23:48 Ferisii wrote: Skov by Ferisii ![]() Description: Skov is a 4 player map with various distances to the enemy place depending where each player spawn. Map thread will come up at some point during this day. Wow, Scrapstation with 2 bases added next to gold. Interesting twist. Just not sure about PvP here with such a wide choke in main and no ramp. | ||
wrl
United States209 Posts
On August 06 2011 00:37 Fearlezz wrote: Wow, Scrapstation with 2 bases added next to gold. Interesting twist. Just not sure about PvP here with such a wide choke in main and no ramp. Um. Its a 4 player map with no rocks, no island, no gold, a closer natural... With the exception of the lack of a high ground in the main/nat I'd say its a fairly solid layout. | ||
NewSunshine
United States5938 Posts
On August 06 2011 01:11 wrl wrote:Um. Its a 4 player map with no rocks, no island, no gold, a closer natural... With the exception of the lack of a high ground in the main/nat I'd say its a fairly solid layout. If you squint just right, it looks like 2 scrap stations reflected over each other, only with a blue instead of a gold. | ||
iGrok
United States5142 Posts
by Icetoad ![]() LoS_Artemis is a 4 player map. The theme of this map is a Greek style and was inspired by my visit of this country. It was an easy and third, but the third is placed where it can be siege. The map contains 2 xel'naga tower and has in total 18 base. Players: 4 Expansions: 118 Playable Map size: 148x148 Watch Towers: 2 Texture: 3 texture of Tarsonis : Tarsonis Cracks, Tarsonis Dirt, Tarsonis Grass 2 texture of Aiur: Aiur Small Bricks, Aiur Large Bricks and Aiur man-made cliff Other textures: Haven Grass Rokcy, Meinhoff Sand Dunes, Valhalla Rock and Valhalla natural cliff. LoS Fighting Map Thread submitted for Icetoad! | ||
fenX
France127 Posts
by Fen ![]() Map topic : http://www.teamliquid.net/forum/viewmessage.php?topic_id=247631 Description : big 1v1 map with lots of bases, allowing different expansion patterns depending on the matchup and your style of play. | ||
a176
Canada6688 Posts
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iGrok
United States5142 Posts
by iGrok ![]() Close spawns are disabled, so its effectively a 1v1 3p map. And the ring of buildings surrounding the map marks the no-fly-zone boundary. Each base consists of a large main, a backdoor natural, and a semi-open third. The third also has a "side-door", a passage blocked by destructible rocks that is LOS blocked from the third. The cliffs in front of each third are droppable, but the middle watchtowers are not. Each main base also has a defensive highground position overlooking the center area - this is also a good place to stage a drop from, as your beachhead will have highground advantage. There are 5 flaming towers obstructing the middle, as well as a center flame that is unpathable. Rush distance averages 138. | ||
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The_Templar
your Country52797 Posts
On August 06 2011 03:26 iGrok wrote: City of the Damned by iGrok ![]() Close spawns are disabled, so its effectively a 1v1 3p map. And the ring of buildings surrounding the map marks the no-fly-zone boundary. Each base consists of a large main, a backdoor natural, and a semi-open third. The third also has a "side-door", a passage blocked by destructible rocks that is LOS blocked from the third. The cliffs in front of each third are droppable, but the middle watchtowers are not. Each main base also has a defensive highground position overlooking the center area - this is also a good place to stage a drop from, as your beachhead will have highground advantage. There are 5 flaming towers obstructing the middle, as well as a center flame that is unpathable. Rush distance averages 138. *Clap Clap* *Applause* *Standing Ovation* This map has excellent design and lighting. | ||
dezi
![]()
Germany1536 Posts
![]() Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251695 Description Dylarian Shipyard is my first finished map since One Must Fall (beside small changes this map was nearly done during february). It's my first attempt on the Castanaar tileset and i don't think i'll ever do one again (such a big time sink with pencil size 0.5 ...). The map offers a good amount of expansions and flanking possibilities but yet again no XWTs for lazy players. | ||
SmashHammer
United States148 Posts
by SmashHammer ![]() Description: A medium sized map with average rush distances. It doesn't dissuade early pressure or timing attacks while still allows longer macro games with the plethora of expansions. Map Thread (coming soon) | ||
LunaSaint
United Kingdom620 Posts
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Samro225am
Germany982 Posts
by Samro ![]() Small map with various expansion patterns and paths. 142x116 12 bases 2 XWT two valid directions to expand multiple paths different map splits depending on expansion patterns and positiong n2n rush distance 131.1AU The map offers several options of possible expansions on cascading cliff levels. The circular positioned bases connected with multiple paths surround a central area watched by two XWT situated on small fortifications. Mapthread TPW Cascade SE | ||
Phried
Canada147 Posts
Especially the TPW and LOS maps. Just wow. | ||
AaronJ
United States90 Posts
+ Show Spoiler + The texturing isn't best but I can only use low for everything so the image doesn't do the texturing on the map justice. The map is centered around the middle which is has a xel naga watch tower that covers the main attack path and protects the gold base very well. The middle is also very wide open making surrounds easier on an army sitting in the middle. There are also other attack routes that can be used for counter attacks. The expansion layout gives you the choice to expand clockwise or counter-clockwise both being viable. Map thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=244573 | ||
monitor
United States2403 Posts
![]() Keep them coming, there's still 8 hours left until the submission time closes. | ||
sCnDiamond
Germany340 Posts
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The_Templar
your Country52797 Posts
Maybe next month ^^ | ||
wrl
United States209 Posts
It is an interesting phenomenon to observe how the style of map making evolves over time. | ||
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