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Map of the Month #8 - Page 5
Forum Index > SC2 Maps & Custom Games |
Mereel
Germany895 Posts
>.< | ||
AaronJ
United States90 Posts
+ Show Spoiler + Just kidding my map doesn't even have a shot ![]() | ||
kpm03
United States16 Posts
by kpm03 ![]() Things to note about this map: •1v1 map with only 2 spawns. •There are LoS curtains inside of each main, providing opportunities for players to be sneaky with Nydus Worms or proxy structures. •The option of expanding away from or towards your enemy is available. •Destructible debris can be cleared to open up a shorter path to the more easily protected third. •Two possible gold expansions are available; an exposed on low-ground with no obstruction, and a more protected one on high-ground that is initially obstructed. •The natural expansion can be walled off with a Pylon, Forge, and Gateway or 4 Spine Crawlers. Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251829 | ||
funcmode
Australia720 Posts
I really hope not making the top 5 doesn't dissuade people from continuing to make maps. Practice makes perfect, keep trying and you'll get far! ![]() With that said, on with the show; TPW Artifice by funcmode ![]() A 4P rotational symmetry map where players can choose to expand in either direction. The nearest third has only one gas and 7 mineral patches. There are 4 watchtowers, located on the lowground between the ramps leading to the lowground expansions. This map also features "forcefield walls", which are purely decorative and units can freely pass through them. Oh and, the outside of the map might look a bit obnoxious, trust me it's a bit more subtle in-game. Map thread: soon. | ||
Johanaz
Denmark363 Posts
by Johanaz ![]() Large 4 player 1v1 map with shifted reflective symmetry. 178x166 playable. 16 bases ( 2 gold) All spawn combinations: close air, close land, short cross & long cross. Nat2nat: 115, 133, 147 or 160 au. Map Thread | ||
Grebliv
Iceland800 Posts
![]() A pretty straight forward 2 player map: -10 bases -2 xel'naga watchtowers -destructible rocks block an alternate nat2third path -bridges and area around destructible rocks are unbuildable (to prevent warp-in shenanigans). Thread pending I guess ![]() Hope I'm not to late for this one, comp dying on me If excuses are needed :D | ||
Doz
United States145 Posts
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LunaSaint
United Kingdom620 Posts
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EffectS
Belgium795 Posts
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Ragoo
Germany2773 Posts
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Icetoad
Canada262 Posts
Good luck to everyone. | ||
sCnDiamond
Germany340 Posts
On August 06 2011 09:48 Mereel wrote: i'm still pretty sure your map will get a top5 spot ;-).too. many. maps. >.< Kind of sad though, because i see at least 10-15 maps which would really, really, really deserve to be played in the MotM tournament. I guess we need lot more of tournaments like these in order to fix that. I am also astonished at the amount of quality maps we see each month. Each of them has seen at least a dozen hours put into it. And all that even though pretty much all major tournaments and Blizzard ignore custom maps altogether. It's quite a pity ![]() Or as plexa put it: On July 21 2011 11:17 Plexa wrote: Looking at these maps makes me sad. They make me sad because in comparison to the maps we're looking at for season 3, these are absolutely amazing yet they will never get the same level of play time. | ||
monitor
United States2403 Posts
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Randomaccount#77123
United States5003 Posts
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IronManSC
United States2119 Posts
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LunaSaint
United Kingdom620 Posts
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Gl!tch
United States573 Posts
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iGrok
United States5142 Posts
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Mereel
Germany895 Posts
On August 09 2011 02:34 iGrok wrote: Jesus its hard being on this side of things true story | ||
ihasaKAROT
Netherlands4730 Posts
![]() sick sick maps | ||
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