Hopefully I can squeeze something out for MotM9
Good luck to the top 5 in MotM8!
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wrl
United States209 Posts
Hopefully I can squeeze something out for MotM9 Good luck to the top 5 in MotM8! | ||
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prodiG
Canada2016 Posts
gl to top 5 <: D | ||
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transience
Belgium74 Posts
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dezi
Germany1536 Posts
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SmashHammer
United States148 Posts
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sCnDiamond
Germany340 Posts
On August 12 2011 00:12 transience wrote: Pity Lost City didn't make it into the top-5. As far as aesthetics go, that map was by far my favourite. Same here. I thought we'd see that map in the top5 for sure. | ||
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ihasaKAROT
Netherlands4730 Posts
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Icetoad
Canada262 Posts
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FlopTurnReaver
Switzerland1980 Posts
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ihasaKAROT
Netherlands4730 Posts
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Gl!tch
United States573 Posts
LOL you gotta do them. | ||
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Soluhwin
United States1287 Posts
On August 13 2011 02:25 ihasaKAROT wrote: Zero attention? I recall people allways loving that, even last month. Also I won the dustin browder for the 2nd time, gotta know who to hand the trophy to ![]() Or you could get your third one, and be a Browder Bonjwa. | ||
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IronManSC
United States2119 Posts
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Fearlezz
Croatia176 Posts
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iGrok
United States5142 Posts
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Mereel
Germany895 Posts
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NewSunshine
United States5938 Posts
Does that mean you'll send yourself an award? | ||
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Randomaccount#77123
United States5003 Posts
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EatThePath
United States3943 Posts
I don't think mediocre 2player maps should replace them but we should only hold up the most finely crafted and progressive maps. As to the idea of map challenges to get creativity flowing, I like it. However, against metaphor: that's like writing a catchy musical phrase. You still have to do a lot of work to put it in a song that turns out masterful, and you can't just evaluate it without context. Maps are exactly the same and you can only evaluate something by seeing the obvious and subtle interplay of the map elements and how they are used by players. So, great for generating ideas but they still have to go into maps which are crafted over long hours in order to see "is this really something worthwhile I've hit upon?". That is why I want to see the innovations in the more breathable 2player maps to see how these paper planes fly, not just bend the wings differently on the same old style. Not that I don't like seeing a sweet fucking paper airplane regardless. Ugh I'm a broken gumball machine of metaphors. [edit] By the way, I specifically mean 4player rotational that gives left and right thirds. I think there is room for innovating with mirror symmetry, and there is a TON of space to do shifted symmetry style. | ||
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The_Templar
your Country52798 Posts
On August 13 2011 04:00 iGrok wrote: There will be awards. I command it! ![]() I'm the lightning bolt! | ||
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