• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:39
CEST 19:39
KST 02:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)59Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
[Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder JaeDong's ASL S22 Ro. 8 Review Fantasy returning? ASL22 General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7489 users

[M] (4) Shurik'n

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-10-27 19:16:52
May 14 2011 01:21 GMT
#1
Shurik'n v 0.38
by a176
Published on NA

[image loading]

[image loading]


Large Overview
Large Angled

4 Spawn (1v1, 2v2, FFA)
158 x 152 playable
16 Blue

map analyzer
+ Show Spoiler +
[image loading]

[image loading]

[image loading]
starleague forever
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 14 2011 01:54 GMT
#2
If you remove the little peninsula like things jutting out from the middle high ground and make the golds on the low ground, I think that area would be "high risk" and take some real dedication to hold.

Map looks awesome by the way.

Questions:
Can tanks on the low ground tucked next to the mains attack onto the path leading to the natural? This could cause for potential imbalance.

Would this be MLG style where you wouldn't be able to spawn close positions?
adso
Profile Joined March 2011
718 Posts
May 14 2011 03:01 GMT
#3
love your quote

on topic: nice mixing decal and cliff decorum
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-14 05:11:23
May 14 2011 05:08 GMT
#4
On May 14 2011 10:54 zJayy962 wrote:
If you remove the little peninsula like things jutting out from the middle high ground and make the golds on the low ground, I think that area would be "high risk" and take some real dedication to hold.

Map looks awesome by the way.

Questions:
Can tanks on the low ground tucked next to the mains attack onto the path leading to the natural? This could cause for potential imbalance.

Would this be MLG style where you wouldn't be able to spawn close positions?


I updated it. Modified the golds, added los blockers to force defense spread at gold. added los blocker to middle bases to prevent easy siege.

I originally had that low ground as a tank drop yes, though I tried to place far away enough to not to be able to hit zerg main base. But I think now, no matter the intent or outcome, someone will probably complain (not referring to you), so its best to take it out altogether

I don't think I will plan on bothering with no-close-spawn as the air rush distance is [a bit under] double what lost/shattered temple is.
starleague forever
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51545 Posts
May 14 2011 05:24 GMT
#5
hmmm I don't like that long choke into the naturals,its just too long,
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 14 2011 06:30 GMT
#6
Shorten the chokes into the natural.

Re-work the center high ground. It's "too open." Mabye some barriers or holes in the ground or something. Other than that it's a nice layout. Reminds me of a mixture between Shakuras Plateau and Shattered Temple.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-14 21:13:33
May 14 2011 21:12 GMT
#7
On May 14 2011 14:24 BLinD-RawR wrote:
hmmm I don't like that long choke into the naturals,its just too long,


On May 14 2011 15:30 IronManSC wrote:
Shorten the chokes into the natural.

Re-work the center high ground. It's "too open." Mabye some barriers or holes in the ground or something. Other than that it's a nice layout. Reminds me of a mixture between Shakuras Plateau and Shattered Temple.


Thanks for the suggestions, implemented them, and its much better now !

Also, removed the golds for regular (7) minerals.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-28 05:24:25
May 28 2011 05:22 GMT
#8
I've completely redesigned the map. Take a look! The shuriken shape is still present in the middle, albeit smaller. Its much better than the first design. I've had a couple fun games on it already. As always, play testing continues ..
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 28 2011 05:25 GMT
#9
I have one problem. Every base is on high ground. This can encourage turtling, and make it difficult for Zerg especially when attacking any of these bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NickMP
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-05-28 05:31:33
May 28 2011 05:30 GMT
#10
This map reminds me very much of "Othello" from BW.
Looks very good...

As someone else mentioned the middle is a little to open...trying to walk across there safely in a TvZ cross spawn situation would be a nightmare.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 28 2011 23:18 GMT
#11
On May 28 2011 14:25 IronManSC wrote:
I have one problem. Every base is on high ground. This can encourage turtling, and make it difficult for Zerg especially when attacking any of these bases.

This man speaks the truth. Also, widen the choke into the natural, its smaller than shakuras.
ModeratorI am still alive, somehow
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
May 29 2011 01:10 GMT
#12
The chokes are the same size as Shakuras, and the rush distance is shorter I believe. Besides that, the area behind the ramp is thinner than on Shakuras, so the defender can't get a great concave against units coming up the ramp. It should be fine.
all's fair in love and melodies
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 27 2011 16:09 GMT
#13
Update.

Its a brand new map ... ! Very preliminary at the moment.
starleague forever
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 27 2011 16:38 GMT
#14
I don't like the HY expansion at all. Not only that it lies directly inside a rather narrow path (meaning you can't go around without beeing shot by a PF) but it's also too far away from the natural to make it a safe third, also due to it's vulnerability from 2 fairly open chokes. I'm also pretty sure that it's siegable from the high ground?

Would be nice to have some more analyzer pictures from the 2 remaining rush distances^^
Seeing that the diagonal one is only 136 makes me think that vertical positions might be problematic.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 27 2011 16:49 GMT
#15
If a terran puts a plenetary at the gold and controlls the middle of the map with siegetanks it seems really easy to split the map in close air situations. You should probably stop a terran before it gets to that point but I'm still not sold on those gold positions. Maybe removing the golds entirely is a better choice? This could maybe create a problem in close positions because it is the natural third in that case and it will make it very similar to shattered temple so idk.

Also having the gasses between the mineral patches will cause really weird worker skipping where they cross the gasses to get to a free mineral patch. It's not the end of the world but I don't really like it.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 27 2011 17:53 GMT
#16
You've ruined the map imo.
Now it's metal with slightly longer distances and rocks on the gold.
ModeratorI am still alive, somehow
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 27 2011 19:41 GMT
#17
There is no close spawn, only cross spawn, as stated in the description.
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 27 2011 19:52 GMT
#18
MLG metalopolis then.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 27 2011 19:52 GMT
#19
Plus the look of shattered temple.
ModeratorI am still alive, somehow
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 03 2011 22:39 GMT
#20
Another redesign ! Yes, I'm almost clinically crazy.
starleague forever
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 3
IntoTheiNu 1119
SteadfastSC800
ComeBackTV 775
TaKeTV 585
IndyStarCraft 227
Rex129
EnkiAlexander 73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 800
IndyStarCraft 227
ProTech135
Rex 129
BRAT_OK 55
UpATreeSC 53
MindelVK 24
StarCraft: Brood War
Britney 39611
Shuttle 774
Mini 392
Rush 286
Hyuk 123
Dewaltoss 116
firebathero 81
Mong 62
Trap 40
ToSsGirL 30
[ Show more ]
Bale 26
Rock 19
Shine 17
Sacsri 15
Terrorterran 7
Dota 2
Gorgc10030
qojqva1654
Counter-Strike
fl0m1460
Fnx 770
Heroes of the Storm
crisheroes1379
Khaldor1279
Other Games
FrodaN1515
Beastyqt418
XBOCT238
DeMusliM237
Mlord214
ArmadaUGS207
KnowMe129
C9.Mang0117
XaKoH 94
QueenE86
Mew2King74
CosmosSc2 10
Organizations
Other Games
BasetradeTV238
Dota 2
PGL Dota 2 - Main Stream57
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH322
• StrangeGG 42
• Hinosc 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie577
• Shiphtur340
Upcoming Events
OSC
4h 21m
CranKy Ducklings
16h 21m
Online Event
17h 21m
FEL
22h 21m
AI Arena Tournament
23h 21m
BSL: Ladder Tournament
1d 1h
Sparkling Tuna Cup
1d 16h
INu's Battles
1d 18h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.