• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CEST 04:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 21ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon265.0.16 Hotfix (June 30) - Balance + Bug Fixes30Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4328 users

[M] (4) Shurik'n - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2011-08-08 16:43:47
August 08 2011 16:42 GMT
#41
Wow, this is excellent! I really like the map, and the improvements in each iteration are huge. Make sure you sign up for the MotM competition, this looks like it could compete.
EDIT: Get it published on EU!
VERY FRAGILE, LIKE A BABY PANDA EGG
Loaded Dice
Profile Joined August 2011
United States11 Posts
August 08 2011 18:36 GMT
#42
Primary problem I see is that a terran sieged up on the edges of the middle can deny almost every counter attack path to their base. Map seems really good for T really bad for Z.. The paths in general are very small and the middle can still easily be controlled by tanks.

Would like to see the pathing around the center expanded and possibly a high ground expansion near the middle.
If I only had a little humility, I'd be perfect.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-08-10 18:41:17
August 10 2011 18:39 GMT
#43
Minor Update

- Fixed some mineral positions
- Retexture in some areas
- Modified XNTs (vision is not sufficient to siege base)
- Added rocks to stifle freedom of movement (zerg runby was a tad too abusive in testing)

(updated pictures in OP)

Primary problem I see is that a terran sieged up on the edges of the middle can deny almost every counter attack path to their base. Map seems really good for T really bad for Z.. The paths in general are very small and the middle can still easily be controlled by tanks.

Would like to see the pathing around the center expanded and possibly a high ground expansion near the middle.


The paths are much wider than what you may think from the pictures.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 10 2011 18:50 GMT
#44
It's cool and all but every base is so wide open.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EffectS
Profile Joined May 2010
Belgium795 Posts
August 10 2011 18:58 GMT
#45
You should try re-texturing this in a city setting imo.

Very crevasse-esque using the rocks to force people to go throught he center at the beginning of the game.
TEEHEE
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 05 2011 00:39 GMT
#46
Minor Updates

Slight retexture, other aesthetic changes

[image loading]

[image loading]


Large Overview
Large Angled
starleague forever
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 05 2011 01:28 GMT
#47
Detailed shots please! Looks cool
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 05 2011 03:39 GMT
#48
You can view ultra res here,

[image loading]
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-10-02 23:31:42
October 02 2011 23:31 GMT
#49
Update

* Map redesigned. Again. See OP for edit
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 02 2011 23:45 GMT
#50
I liked the old version better... but this is good too
ModeratorI am still alive, somehow
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10498 Posts
October 02 2011 23:45 GMT
#51
I really like this map. dont know how i didnt c this b4.

i love the fact that even if you spawn counter-clock to your opponent, you still have a decently easy 3rd base (one going to the center) and then you can take a 4th elsewhere on the map. very neat design.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 03 2011 00:15 GMT
#52
I've been staring at this for ages trying to think of a way to improve it, and I'm really struggling. Great map, would love to see some games played on it.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 03 2011 00:26 GMT
#53
I also prefer the version before :/

The high ground path in the middle seems so narrow now. If you really wanna keep it that way I'd probably remove the hole in the middle and make the center low ground a bit smaller, which would also widen those narrow paths a bit.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
crbox
Profile Joined August 2010
Canada1180 Posts
October 03 2011 00:36 GMT
#54
It's kind of a good map, but I don't really like maps with like 4 xel nagas in the middle. They cover way too much space, and also you can see your opponent move out from his natural with the tower, which is silly.

Great job overall
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2011 00:42 GMT
#55
On October 03 2011 09:26 FlopTurnReaver wrote:
I also prefer the version before :/

The high ground path in the middle seems so narrow now. If you really wanna keep it that way I'd probably remove the hole in the middle and make the center low ground a bit smaller, which would also widen those narrow paths a bit.


the area hasnt really changed
the bases have been pushed outwards to accodomate the little bypass, thats all

[image loading]

[image loading]

starleague forever
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2011 00:43 GMT
#56
Either the ramps into the middle need to be enlarged or the circular high ground paths need to be widened. A player has the options to pick one or the other path, but both have chokes. Other than that this is a solid map, besides roational imbalances, of course.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-10-03 01:07:50
October 03 2011 00:51 GMT
#57
On October 03 2011 09:36 crbox wrote:
It's kind of a good map, but I don't really like maps with like 4 xel nagas in the middle. They cover way too much space, and also you can see your opponent move out from his natural with the tower, which is silly.

Great job overall


the xnt's provide vision of only a smart part of these ramps (see pics in OP), so you need to keep a good eye on the minimap to catch them. also, your fault for being a lazy player and not bothering to try to take the XNTs

On October 03 2011 09:43 Antares777 wrote:
Either the ramps into the middle need to be enlarged or the circular high ground paths need to be widened. A player has the options to pick one or the other path, but both have chokes. Other than that this is a solid map, besides roational imbalances, of course.


yea, i think i made the ramps too small from the previous version, its updated now. but the bypass width will remain small; any larger and it becomes redundant, and players will not bother to use the wider rock'd path to get around.

starleague forever
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 03 2011 01:02 GMT
#58
Can the XWT be easily cleared from the neighbouring high ground by stalkers/marauders? Hard to tell from the overview, but I think that would effectively address any problems with being scouted when moving out.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2011 02:44 GMT
#59
On October 03 2011 10:02 totalpigeon wrote:
Can the XWT be easily cleared from the neighbouring high ground by stalkers/marauders? Hard to tell from the overview, but I think that would effectively address any problems with being scouted when moving out.


any ranged unit basically
starleague forever
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 03 2011 22:04 GMT
#60
Replace the rocks by normal cliff or the number of openings would make it, as day[9] states: 'a blizzard map who hates people that expand'.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech128
RuFF_SC2 18
StarCraft: Brood War
Rain 3886
GuemChi 3295
Artosis 579
NaDa 47
Bale 20
Noble 9
Dota 2
NeuroSwarm149
League of Legends
Doublelift2252
JimRising 570
Counter-Strike
summit1g9509
taco 236
Super Smash Bros
hungrybox582
Other Games
ViBE944
Day[9].tv797
C9.Mang0563
Maynarde138
UpATreeSC64
Mew2King39
JuggernautJason13
Organizations
Other Games
BasetradeTV234
Dota 2
PGL Dota 2 - Main Stream184
StarCraft: Brood War
UltimateBattle 56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 117
• davetesta23
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21646
League of Legends
• Stunt220
• Jankos185
Other Games
• Day9tv797
Upcoming Events
The PondCast
7h 47m
HomeStory Cup
8h 47m
Replay Cast
21h 47m
HomeStory Cup
1d 8h
Replay Cast
1d 21h
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.