• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:01
CEST 06:01
KST 13:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed8Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension2Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Team TLMC #5 - Submission extension The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Starcraft in widescreen BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 471 users

[M] (4) Shurik'n

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-10-27 19:16:52
May 14 2011 01:21 GMT
#1
Shurik'n v 0.38
by a176
Published on NA

[image loading]

[image loading]


Large Overview
Large Angled

4 Spawn (1v1, 2v2, FFA)
158 x 152 playable
16 Blue

map analyzer
+ Show Spoiler +
[image loading]

[image loading]

[image loading]
starleague forever
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 14 2011 01:54 GMT
#2
If you remove the little peninsula like things jutting out from the middle high ground and make the golds on the low ground, I think that area would be "high risk" and take some real dedication to hold.

Map looks awesome by the way.

Questions:
Can tanks on the low ground tucked next to the mains attack onto the path leading to the natural? This could cause for potential imbalance.

Would this be MLG style where you wouldn't be able to spawn close positions?
adso
Profile Joined March 2011
718 Posts
May 14 2011 03:01 GMT
#3
love your quote

on topic: nice mixing decal and cliff decorum
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-14 05:11:23
May 14 2011 05:08 GMT
#4
On May 14 2011 10:54 zJayy962 wrote:
If you remove the little peninsula like things jutting out from the middle high ground and make the golds on the low ground, I think that area would be "high risk" and take some real dedication to hold.

Map looks awesome by the way.

Questions:
Can tanks on the low ground tucked next to the mains attack onto the path leading to the natural? This could cause for potential imbalance.

Would this be MLG style where you wouldn't be able to spawn close positions?


I updated it. Modified the golds, added los blockers to force defense spread at gold. added los blocker to middle bases to prevent easy siege.

I originally had that low ground as a tank drop yes, though I tried to place far away enough to not to be able to hit zerg main base. But I think now, no matter the intent or outcome, someone will probably complain (not referring to you), so its best to take it out altogether

I don't think I will plan on bothering with no-close-spawn as the air rush distance is [a bit under] double what lost/shattered temple is.
starleague forever
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
May 14 2011 05:24 GMT
#5
hmmm I don't like that long choke into the naturals,its just too long,
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 14 2011 06:30 GMT
#6
Shorten the chokes into the natural.

Re-work the center high ground. It's "too open." Mabye some barriers or holes in the ground or something. Other than that it's a nice layout. Reminds me of a mixture between Shakuras Plateau and Shattered Temple.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-14 21:13:33
May 14 2011 21:12 GMT
#7
On May 14 2011 14:24 BLinD-RawR wrote:
hmmm I don't like that long choke into the naturals,its just too long,


On May 14 2011 15:30 IronManSC wrote:
Shorten the chokes into the natural.

Re-work the center high ground. It's "too open." Mabye some barriers or holes in the ground or something. Other than that it's a nice layout. Reminds me of a mixture between Shakuras Plateau and Shattered Temple.


Thanks for the suggestions, implemented them, and its much better now !

Also, removed the golds for regular (7) minerals.
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2011-05-28 05:24:25
May 28 2011 05:22 GMT
#8
I've completely redesigned the map. Take a look! The shuriken shape is still present in the middle, albeit smaller. Its much better than the first design. I've had a couple fun games on it already. As always, play testing continues ..
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 28 2011 05:25 GMT
#9
I have one problem. Every base is on high ground. This can encourage turtling, and make it difficult for Zerg especially when attacking any of these bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NickMP
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-05-28 05:31:33
May 28 2011 05:30 GMT
#10
This map reminds me very much of "Othello" from BW.
Looks very good...

As someone else mentioned the middle is a little to open...trying to walk across there safely in a TvZ cross spawn situation would be a nightmare.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 28 2011 23:18 GMT
#11
On May 28 2011 14:25 IronManSC wrote:
I have one problem. Every base is on high ground. This can encourage turtling, and make it difficult for Zerg especially when attacking any of these bases.

This man speaks the truth. Also, widen the choke into the natural, its smaller than shakuras.
Moderatorshe/her
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
May 29 2011 01:10 GMT
#12
The chokes are the same size as Shakuras, and the rush distance is shorter I believe. Besides that, the area behind the ramp is thinner than on Shakuras, so the defender can't get a great concave against units coming up the ramp. It should be fine.
all's fair in love and melodies
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 27 2011 16:09 GMT
#13
Update.

Its a brand new map ... ! Very preliminary at the moment.
starleague forever
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 27 2011 16:38 GMT
#14
I don't like the HY expansion at all. Not only that it lies directly inside a rather narrow path (meaning you can't go around without beeing shot by a PF) but it's also too far away from the natural to make it a safe third, also due to it's vulnerability from 2 fairly open chokes. I'm also pretty sure that it's siegable from the high ground?

Would be nice to have some more analyzer pictures from the 2 remaining rush distances^^
Seeing that the diagonal one is only 136 makes me think that vertical positions might be problematic.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 27 2011 16:49 GMT
#15
If a terran puts a plenetary at the gold and controlls the middle of the map with siegetanks it seems really easy to split the map in close air situations. You should probably stop a terran before it gets to that point but I'm still not sold on those gold positions. Maybe removing the golds entirely is a better choice? This could maybe create a problem in close positions because it is the natural third in that case and it will make it very similar to shattered temple so idk.

Also having the gasses between the mineral patches will cause really weird worker skipping where they cross the gasses to get to a free mineral patch. It's not the end of the world but I don't really like it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 27 2011 17:53 GMT
#16
You've ruined the map imo.
Now it's metal with slightly longer distances and rocks on the gold.
Moderatorshe/her
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 27 2011 19:41 GMT
#17
There is no close spawn, only cross spawn, as stated in the description.
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 27 2011 19:52 GMT
#18
MLG metalopolis then.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 27 2011 19:52 GMT
#19
Plus the look of shattered temple.
Moderatorshe/her
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 03 2011 22:39 GMT
#20
Another redesign ! Yes, I'm almost clinically crazy.
starleague forever
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 242
StarCraft: Brood War
Sharp 51
Noble 14
Icarus 6
Dota 2
monkeys_forever1127
NeuroSwarm133
League of Legends
JimRising 888
Counter-Strike
Stewie2K752
Super Smash Bros
Mew2King259
Other Games
summit1g14978
shahzam1367
WinterStarcraft308
Maynarde116
Trikslyr56
RuFF_SC215
Organizations
Other Games
gamesdonequick3405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH307
• practicex 16
• OhrlRock 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2901
• Rush2093
• Lourlo1140
Upcoming Events
Replay Cast
5h 59m
WardiTV European League
11h 59m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
19h 59m
uThermal 2v2 Circuit
1d 11h
Replay Cast
1d 19h
The PondCast
2 days
WardiTV European League
2 days
Replay Cast
2 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
CSO Contender
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.