• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:07
CEST 15:07
KST 22:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion 25 Years Since Brood War Patch 1.08 BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7766 users

[M] Steppes of Bore - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 21 2011 22:09 GMT
#41
Massive update!
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 22 2011 10:41 GMT
#42
Things go *bump* in the morning 0oooo
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 22 2011 16:29 GMT
#43
Oh come on.
ModeratorI am still alive, somehow
TL+ Member
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 22 2011 17:03 GMT
#44
If you are going to submit this to the contest I would recommend you to texture the map.
Many of the expansions have weird places for geisers and minerals. There is little space to place turrets or cannons behind the mineral lines.
The random doodads do not fit at all.
The layout looks promising though.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 22 2011 17:13 GMT
#45
@Dudemeister: I will be texturing the map. I, however, do not see what you are talking about when you say the minerals and geysers are in odd locations. Can you elaborate?
Space behind mineral lines:
Main: Barely not enough, will fix.
Nat: I will fix that.
Third: Ran out of room there xD, will fix
Fourth, It's like that to encourage harrassment/control of the ridge.
Semi-island and gold: Plenty of space.
ModeratorI am still alive, somehow
TL+ Member
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 22 2011 17:33 GMT
#46
The map is way too open in my opinion. And what is up with the sides not being identical?
Gosh Digglydarnit
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 22 2011 17:42 GMT
#47
On October 23 2011 02:33 Mashmed wrote:
The map is way too open in my opinion.

Play on it maybe? It's actually not very open.
And what is up with the sides not being identical?

WHAT
ModeratorI am still alive, somehow
TL+ Member
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 22 2011 21:43 GMT
#48
On October 23 2011 02:42 TehTemplar wrote:
On October 23 2011 02:33 Mashmed wrote:
The map is way too open in my opinion.

Play on it maybe? It's actually not very open.
And what is up with the sides not being identical?

WHAT


http://i.imgur.com/DmSol.jpg
Gosh Digglydarnit
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 22 2011 22:35 GMT
#49
I really like it! if this would replace xelnaga caverns that would be awesome! also is there an anylizer to this? also is there any way that you could add a base on each side? i'm not reall that pro-macro-zerg but i do see that 4 base will not allow zerg to get that endgame huge advantage. I play toss and i like the way this looks, but i've always been wary of maps that contain a set base for each player. I'm not gonna say change it last minute, but if it gets picked is there any way of making 2 different areas of spawning so that early game rushes are only 50/50 and not 100/100 on accurate attacks early game?
User was warned for too many mimes.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-10-22 23:29:06
October 22 2011 23:19 GMT
#50
On October 23 2011 06:43 Mashmed wrote:
Show nested quote +
On October 23 2011 02:42 TehTemplar wrote:
On October 23 2011 02:33 Mashmed wrote:
The map is way too open in my opinion.

Play on it maybe? It's actually not very open.
And what is up with the sides not being identical?

WHAT


http://i.imgur.com/DmSol.jpg

Hey, nobody's perfect
I have no idea how I'm going to fix that...


I really like it! if this would replace xelnaga caverns that would be awesome! also is there an anylizer to this? also is there any way that you could add a base on each side? i'm not reall that pro-macro-zerg but i do see that 4 base will not allow zerg to get that endgame huge advantage. I play toss and i like the way this looks, but i've always been wary of maps that contain a set base for each player. I'm not gonna say change it last minute, but if it gets picked is there any way of making 2 different areas of spawning so that early game rushes are only 50/50 and not 100/100 on accurate attacks early game?

Xel'naga caverns: Can we not have more than 1 2 player map?
Anyway, Xel'naga caverns is better than: All the season 3 maps except Abyssal, and backwater gulch. I'd rather remove those maps and add more 2 player maps in for more diversity and to provide a wide variety of strategies. (Oh god I sound like DB)
Analyzer: I'm afraid not, but I can test the map and tell you the rush distances (4.0-4.1 (not 4.2, it's slightly longer) are near the end of page 2 of this thread)
Extra base: That would make 14, which I consider a bit much for a 2 player map.
Here, you can see the general opinion of people that view page 3 of this thread.
Poll: 14 bases on 2 player maps?

Yes! (8)
 
67%

No! (2)
 
17%

I'm not sure, it needs more testing. (2)
 
17%

12 total votes

Your vote: 14 bases on 2 player maps?

(Vote): Yes!
(Vote): No!
(Vote): I'm not sure, it needs more testing.





4 base zerg: Well, a semi-island's close by, and 5 base zerg is pretty good, and the 5th (semi-island) protects the 4th in a cool way.
"wary of maps that contain a set base for each player. I'm not gonna say change it last minute, but if it gets picked is there any way of making 2 different areas of spawning so that early game rushes are only 50/50 and not 100/100 on accurate attacks early game?"
I don't quite understand what you're saying here, but from what I gather you want me to make it into a 4 player map (bad idea). Let me know if I am misunderstanding this part.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 23 2011 03:12 GMT
#51
OP updated with information about the map, basically the dimensions and rush distance.
ModeratorI am still alive, somehow
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-23 03:45:48
October 23 2011 03:34 GMT
#52
Why would you add even more bases? oO
There's no real concept in the expansion layout as it is.

EDIT: Ok I really gotta say this now. It's cool if people support mapmakers with feedback and encourage them etc. but if you go over top with stuff like "this should replace a ladder map" if the map is clearly pretty bad, that's a really nice thing to say but I'm afraid it also means that the creator will be satisfied with a map he really shouldn't be and that kinda hinders his progression in mapmaking.

I hope you don't take this the wrong way, I'd just like to see you get better at mapmaking and you just won't if you're happy with a product like this. Well yes you probably will eventually but for the fact that you've been around quite some time you should know better by now^^

Cheers and keep at it
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 23 2011 06:43 GMT
#53
but if you go over top with stuff like "this should replace a ladder map" if the map is clearly pretty bad, that's a really nice thing to say but I'm afraid it also means that the creator will be satisfied with a map he really shouldn't be...


Ouch! The truth can hurt sometimes but it's always superior to fiction.

Aesthetically it is nowhere near Blizzard quality. It is clear that you have not put any work into this aspect of the map. It still might be the best balanced map around but I don't think it is worth submitting to the competition unless some effort has been put in to making it look good. Otherwise it will just seem lazy.

Balance wise... I am not a grand master/pro so what I have to say is only my noobish impressions. So take this part with a grain of salt.

It seems to me that the expansion lay out is set in stone. As the game goes on it will turn into a battle of left vs right. Especially considering that once the third is set up the 4th base comes essentially free (having an army positioned near your 3rd automatically protects your 4th) and the 5th IS a free expansion. I think that would lead to stale game play.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 29 2011 03:33 GMT
#54
update
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 29 2011 03:34 GMT
#55
On October 23 2011 15:43 turtles wrote:
Show nested quote +
but if you go over top with stuff like "this should replace a ladder map" if the map is clearly pretty bad, that's a really nice thing to say but I'm afraid it also means that the creator will be satisfied with a map he really shouldn't be...


Ouch! The truth can hurt sometimes but it's always superior to fiction.

Aesthetically it is nowhere near Blizzard quality. It is clear that you have not put any work into this aspect of the map. It still might be the best balanced map around but I don't think it is worth submitting to the competition unless some effort has been put in to making it look good. Otherwise it will just seem lazy.

Balance wise... I am not a grand master/pro so what I have to say is only my noobish impressions. So take this part with a grain of salt.

It seems to me that the expansion lay out is set in stone. As the game goes on it will turn into a battle of left vs right. Especially considering that once the third is set up the 4th base comes essentially free (having an army positioned near your 3rd automatically protects your 4th) and the 5th IS a free expansion. I think that would lead to stale game play.

Fourth is easily harrassed from the semi-island. This is a map of heavy harrassment which favors counter-attacks in the lategame.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 15 2012 17:21 GMT
#56
On July 08 2011 09:32 EternalSC wrote:
rename it Steppes of Gore

since that would be cool as hell

Ok.
Steppes of Gore version 2.0:
+ Show Spoiler +
&#91;image loading&#93;

Fixes from Steppes of Bore:
The third and 4th are now separate.
The map has a concept.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 16 2012 00:30 GMT
#57
Er, comments please? :o
Completely different map now.
ModeratorI am still alive, somehow
TL+ Member
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#11
IntoTheiNu 858
RotterdaM748
WardiTV693
Rex133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 727
Rex 138
Codebar 45
StarCraft: Brood War
Britney 34331
Calm 11239
Sea 10650
Shuttle 658
EffOrt 609
BeSt 545
Mini 464
Hyuk 324
actioN 316
ggaemo 313
[ Show more ]
Light 264
Soulkey 208
Hyun 167
Snow 160
Last 155
Rush 137
hero 78
Free 62
Mind 58
JYJ 44
[sc1f]eonzerg 44
Sharp 44
Killer 44
ToSsGirL 42
scan(afreeca) 40
sSak 32
Sacsri 23
soO 21
Barracks 20
sorry 19
Movie 17
IntoTheRainbow 17
zelot 17
NaDa 16
GoRush 15
Hm[arnc] 14
JulyZerg 12
Noble 12
Terrorterran 8
Icarus 6
Dota 2
Dendi1830
XcaliburYe507
syndereN176
Counter-Strike
olofmeister1868
zeus412
edward124
kRYSTAL_16
Other Games
singsing2452
Liquid`RaSZi1534
B2W.Neo759
Lowko675
hiko629
DeMusliM348
crisheroes278
byalli259
Pyrionflax146
Sick138
ArmadaUGS112
amsayoshi43
Organizations
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6504
• Jankos3928
• TFBlade417
Upcoming Events
Maestros of the Game
1h 53m
Classic vs Lambo
Clem vs Maru
Replay Cast
10h 53m
The PondCast
20h 53m
Maestros of the Game
1d 1h
Serral vs Rogue
herO vs SHIN
OSC
1d 9h
Replay Cast
1d 10h
Maestros of the Game
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.