• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:09
CEST 08:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic3Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Code S RO8 Preview: herO, Zoun, Bunny, Classic The SCII GOAT: A statistical Evaluation DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S:Season 2 - RO8 - Group A RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 26140 users

Map of the Month #7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-06 03:56:18
July 01 2011 20:25 GMT
#1
[image loading]

+ Show Spoiler [Map Submissions] +

Broceliande by fenX
+ Show Spoiler +
[image loading]

Deserted Jungle by NickMP
+ Show Spoiler +
[image loading]

Diabolica by Archvile
+ Show Spoiler +
[image loading]

Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]

Finality by Doz
+ Show Spoiler +
[image loading]

Forgotten Sanctuary by kpm03
+ Show Spoiler +
[image loading]

Green Harvest by Johanaz
+ Show Spoiler +
[image loading]

Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]

LoS_Desolation by WniO
+ Show Spoiler +
[image loading]

LoS_Novaria by Icetoad
+ Show Spoiler +
[image loading]

Mudspring by Cipover
+ Show Spoiler +
[image loading]

oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]

Resurrection by Big J
+ Show Spoiler +
[image loading]

Takaoni and Kageoni by Serashin
+ Show Spoiler +
[image loading]

Tannglewood by SmashHammer
+ Show Spoiler +
[image loading]

The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]

TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]

TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]

TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]

TPW Juno by funcmode
+ Show Spoiler +
[image loading]

TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]

TPW Odyssey by lefix
+ Show Spoiler +
[image loading]

TPW Razed by Samro225am
+ Show Spoiler +
[image loading]


Thanks everyone for submitting and keeping this project alive!



Are you ready for more Map of the Month? Does the thought of pros typing "this map is CRAZY!" instead of "glhf" tickle you all over? Do you wish someone would invent a natural hamburger with a side of in-base fries combo meal?

Well we're back! MotM Season 1 was a huge success (Please sign our petition if you haven't already), and we're looking to make things even better now! So, to start things off, I'd like to welcome our new judge, LSPrime! Surely he needs no introduction, but you can see many of his amazing maps in the GSL. As always, the previous month's (May's) winner will be joining us, so congratulate Antares777 when you see him! These two mappers will be joining FlopTurnReaver, monitor, and myself to round out the crew.
+ Show Spoiler +
You may be wondering - what happened to dimfish? Well, the answer is that he is too busy fighting the zombie hordes! Really!

This month is anything goes month 1v1 - submit any map that you feel would be good for a 1v1 fight! Any number of spawns, bases, etc. Looking forward to your creativity!

As before, we'll be screening the maps, and grading the maps that make the cut. Then, they'll be scored 10/10/10 (Balance, Aesthetics, Intangibles). "Intangibles" is a category for all the little things that go into map design that aren't balance or art. Finally, we'll have a big discussion to determine our top 5 maps!

For the Players
I'll make a player thread once we get closer to the date. Keeping things organized.

For the Mappers
Submit your best melee map
Top 5 maps are used in MotM tournament
Best map decided by judges after tournament, with input from the community.
Winning map is added to the MotM map pool.
Winner is guest judge the next month
Every 6 months, we will have a month for the previous 5 winners. The winner every 6 months will receive $25.
+ Show Spoiler [Submission Format] +
Your post should include the map name, an overview picture, a brief description, and a link to your map thread if you have one. You also must submit your map file to submit.motm@gmail.com. For a good example, see Mereel's submission.



When?
Map submission closes 24:00 EST July 4th (6:00 CET July 5th). Finalists will be chosen by July 8th.


MotM Staff
July Judges Panel: iGrok, FlopTurnReaver, monitor, LSPrime, Antares777
Graphic Artist: NullCurrent
Wiki Expert: pyrestrike
If you would like to help out, e-mail igrok.motm@gmail.com


Sponsorship
MotM’s main prizes are sponsored by myself and dimfish. We have no corporate sponsors, but we have big plans for the future. Anyone who wishes to donate to or sponsor MotM will only help us to grow. In the future we plan bigger prizes, more side awards, and more. For information, contact iGrok.motm@gmail.com.

Sponsors:
iGrok
dimfish
pyrestrike
bkrow


Contact Info
With any questions, send me a pm or email iGrok.motm@gmail.com
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 01 2011 20:39 GMT
#2
LoS_Desolation
[image loading]

the map thread

This month is gonna be off the effin chain!
Antares777
Profile Joined June 2010
United States1971 Posts
July 01 2011 20:45 GMT
#3
On July 02 2011 05:39 WniO wrote:
LoS_Desolation
This month is gonna be off the effin chain!


Totally!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 01 2011 20:49 GMT
#4
No :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 01 2011 20:51 GMT
#5
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
July 01 2011 20:52 GMT
#6
so i have 4 days to doodad my map.....hmmm
TPW Mapmaking Team
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 01 2011 20:59 GMT
#7
On July 02 2011 05:39 WniO wrote:
LoS_Desolation
[image loading]

the map thread

This month is gonna be off the effin chain!

Holy first submission batman this map looks amazing.
I put the sexy in dyslexia.
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-02 07:17:33
July 01 2011 21:15 GMT
#8
Takaoni and Kageoni

[image loading]

Takaoni and Kageoni is a 2 player map with the rush distance of Taldarim altar while having a relative open but still good defendable natural . The map is covered by 3 Watchtowers wich reveal 19 % of the total map by controling all of them.

The paths are made to allow with watchtowers some control over the early game.

The more you want to expand you can chose as third one where higher tech units prevail or when you decide to take the expos farer away are more open and lower tier units prevail there.

The map also contains way complexer terrain then the usual maps.

Mapthread link

(I found the image error was doing this map on low resultion so i just changed that , decals look like that if you make a screen from that distance just going a bit more near fixes it but ingame should show that it doesnt look that weird )
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
EffectS
Profile Joined May 2010
Belgium795 Posts
July 01 2011 21:39 GMT
#9
After a couple of months hiatus, I will be competing this month again! Atleast I hope so!
TEEHEE
wattabeast
Profile Blog Joined March 2011
United States957 Posts
July 01 2011 22:12 GMT
#10
Sweet!!! I can't wait until this returns for another great month! So excited with LSPrime, and wanna see what the great mapmakers come up with this month. Thanks Jack for putting on such a great show
:O
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-03 19:11:18
July 01 2011 22:13 GMT
#11
ok i decided there is not enough time to finish lost city so i will submit
TPW Judicator Caste:
[image loading]
Texture: Aiur
Playable: 160x155
Expands: 10
Xel'Naga: 2
Main/Main: 174
Nat/Nat: 128
Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=229202
TPW Mapmaking Team
Tsuycc
Profile Joined February 2011
Canada269 Posts
July 01 2011 22:19 GMT
#12
On July 02 2011 07:13 Mereel wrote:
ok i decided there is not enough time to finish lost city so i will submit
Judicator Caste:
[image loading]
Texture: Aiur
Playable: 160x155
Expands: 10
Xel'Naga: 2
Main/Main: 174
Nat/Nat: 128
Mapthread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=229202



Just curious, but I see a lot of similarities to the brood war map : Destination


Did you get a lot of inspiration/design features from that map?

PS. it looks great though!
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Mereel
Profile Joined February 2010
Germany895 Posts
July 01 2011 22:32 GMT
#13
its actually Curcuit Breaker not Destination
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-07-01 22:56:31
July 01 2011 22:55 GMT
#14
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
July 01 2011 23:18 GMT
#15
maybe
TPW Mapmaking Team
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-07-01 23:46:08
July 01 2011 23:38 GMT
#16
ok nvm will post tomorrow
Let thy speech be better than silence, or be silent.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 02 2011 00:39 GMT
#17
Ignition Point

[image loading]

It's getting hot in here.

Thread
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-07-11 11:46:55
July 02 2011 01:21 GMT
#18
TPW Green Harvest

[image loading]

I´m in the middle of a 2 week vacation away from my computer, so I was shocked to see the deadline 3 days away! Now I have asked WniO to finalize the map and submit it on my behalf.
Hope you make it WniO!

Now Johanaz out! Totally afk next 8 days!

Map Thread
TPW Map Maker - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 02 2011 02:12 GMT
#19
I'm going to release a smaller an more condensed version of cold snap with huge aesthetic changes... Hope I can get it done in time as I'll be out of town til te 3rd... Gonna be a late night!
Retired Mapmaker™
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 02 2011 02:42 GMT
#20
i gotcha covered johanaz (:
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 02 2011 03:01 GMT
#21
Someone please tell me how to post decent sized pictures on here please?? I have a few maps that I'm thinking of and I might want to publish one.
Moderatorshe/her
TL+ Member
NickMP
Profile Joined February 2011
United States46 Posts
July 02 2011 03:35 GMT
#22
On July 02 2011 12:01 TheAwesomeTemplar wrote:
Someone please tell me how to post decent sized pictures on here please?? I have a few maps that I'm thinking of and I might want to publish one.

If you use imgeshack to upload you can select a image size to automaticley convert it to.
I use the 600X500 Size, comes out very nice.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2011 04:30 GMT
#23
On July 02 2011 12:01 TheAwesomeTemplar wrote:
Someone please tell me how to post decent sized pictures on here please?? I have a few maps that I'm thinking of and I might want to publish one.

Hit the "Upload Image" button at the top of where you post ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-03 19:49:05
July 02 2011 06:47 GMT
#24
nevermind, re-submitted at the bottom.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-02 10:02:29
July 02 2011 08:05 GMT
#25
Resurrection
[image loading]
Theme & Overview:
The map should display a formerly infested world. Abandoned from the Zerg the Protoss have started to restore the nature of the planet.
However, the upper half of the map has neither been been cleaned nor been explored yet, and so the map is cut into a Paradise (bottom) half and an Infested (upper) half.
Map size is 160*104.

Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223302
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 02 2011 10:02 GMT
#26
Diabolica
By Archvile

[image loading]
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 02 2011 10:16 GMT
#27
The World Tree

[image loading]

Do you have it in you to kill the world tree for great wealth?

topic: http://www.teamliquid.net/forum/viewmessage.php?topic_id=235620
KCCO!
BaNZaY
Profile Joined April 2011
Hungary81 Posts
July 02 2011 10:32 GMT
#28
Fallen Haven

[image loading]

Players: 2
Expansions: 10
Playable Map size: 114x160
Watch Towers: 2
Tileset: Mainly Haven with Aiur Gras, Agria Concrete, Agria Grass Green and with extra Agria Manmade Cliffs

Map Thread
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 02 2011 10:43 GMT
#29
You map makers are awesome, I always love playing on your maps with friends, always adds something fresh to the game!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-07-02 15:09:43
July 02 2011 15:09 GMT
#30
Edit: Never mind I decided.
Posting later today.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-05-06 06:55:58
July 02 2011 19:14 GMT
#31
Moderatorshe/her
TL+ Member
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-07-02 20:17:40
July 02 2011 20:15 GMT
#32
LoS_Novaria

Map Author: Icetoad and Volta. I did the layout and Volta did the texture and doodad.

Map Overview
[image loading]

It's a 2 player map, It's sexy and showed when tested some good games.

Thread link:http://www.teamliquid.net/forum/viewmessage.php?topic_id=237658

Map Maker of Nimbus
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 02 2011 20:24 GMT
#33
Sick map icetoad, i expect top5 for sure.

looks very much like pawn imo, very nice doodadding
KCCO!
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-07-03 16:58:56
July 03 2011 16:58 GMT
#34
Seems this month won't have a lot of map submission only 12 right now. An easy month for the judge compared to MoTM#5?

@Karot The look of the map is all wnio(volta), he is god for doodading and texture ;p
Map Maker of Nimbus
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-03 18:15:46
July 03 2011 18:14 GMT
#35
On July 03 2011 05:24 ihasaKAROT wrote:
Sick map icetoad, i expect top5 for sure.

looks very much like pawn imo, very nice doodadding



yeah, I guess the winner will either be Novaria or Scars of Aiur.
but it will be interesting who gets the other 3 tournament spots, I really hope Resurrection can make it But there are a lot of other strong maps around, which might be less experimental...

Would be sick if LSPrime could pull some strings and the winning map goes to the GSL!
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-07-03 19:14:43
July 03 2011 19:07 GMT
#36
TPW Core Delta

[image loading]

+ Show Spoiler +

Size: 152x152 (playable, incl. air)
Resoruces: 16 regular bases
XelNaga Towers: 1 in the map core
Short main-to-main: 146
Short nat-to-nat: ~120
Cross main-to-main: 179
Cross nat-to-nat: ~155


Map Thread

Published on EU as Core Delta.
http://mentalbalans.se/aggedesign
NullCurrent
Profile Joined November 2010
Sweden245 Posts
July 03 2011 19:46 GMT
#37
TPW Monsoon Valley

[image loading]

Map Thread

Published on EU as TPW Monsoon Valley and on US as Monsoon Valley
The Planetary Workshop - TPW - Mapmaking Team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-03 21:03:57
July 03 2011 19:48 GMT
#38
TPW Antiga Prime

[image loading]

Map Thread

Published on EU and NA as TPW Antiga Prime
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
July 03 2011 19:56 GMT
#39
TPW Odyssey
by Lefix

[image loading]

+ Show Spoiler +
Several years ago, during an encounter with the swarm, the Omega-12 supply station has taken critical damage. The crew has been able to repair most of the damage, but the communication and navigation systems were lost. Since then the station has been floating around in space without orientation.


Map Thread

Map of the Month | The Planetary Workshop | SC2Melee.net
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 03 2011 20:44 GMT
#40
I am looking forward to this tourney sooo much, I'd hate to be a judge this season all these maps look so good.
I put the sexy in dyslexia.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 03 2011 21:21 GMT
#41
This month is basically what I expected from month 5 ^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 03 2011 21:23 GMT
#42
Quite some excellent maps won't make top5 again, I love MotM <3
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2011 00:31 GMT
#43
On July 04 2011 03:14 Big J wrote:
Show nested quote +
On July 03 2011 05:24 ihasaKAROT wrote:
Sick map icetoad, i expect top5 for sure.

looks very much like pawn imo, very nice doodadding



yeah, I guess the winner will either be Novaria or Scars of Aiur.
but it will be interesting who gets the other 3 tournament spots, I really hope Resurrection can make it But there are a lot of other strong maps around, which might be less experimental...

Would be sick if LSPrime could pull some strings and the winning map goes to the GSL!

Odyssey is the best map I've seen in this thread so far.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Mereel
Profile Joined February 2010
Germany895 Posts
July 04 2011 00:50 GMT
#44
well this post was before lefix postet odyssey^^
TPW Mapmaking Team
fenX
Profile Joined February 2011
France127 Posts
July 04 2011 01:40 GMT
#45
Broceliande
[image loading]

1v1 map where druids are OP
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 04 2011 03:19 GMT
#46
Hectic weekend so my map will not be ready in time Odyssey <3
Retired Mapmaker™
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-04 04:05:52
July 04 2011 04:05 GMT
#47
Broceliande is so exceptionally pretty. It makes me want to go hiking. <3

[edit] all these maps are awesome! maybe I will finish mine...
Comprehensive strategic intention: DNE
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-04 07:36:18
July 04 2011 07:35 GMT
#48
On July 04 2011 09:31 prodiG wrote:
Show nested quote +
On July 04 2011 03:14 Big J wrote:
On July 03 2011 05:24 ihasaKAROT wrote:
Sick map icetoad, i expect top5 for sure.

looks very much like pawn imo, very nice doodadding



yeah, I guess the winner will either be Novaria or Scars of Aiur.
but it will be interesting who gets the other 3 tournament spots, I really hope Resurrection can make it But there are a lot of other strong maps around, which might be less experimental...

Would be sick if LSPrime could pull some strings and the winning map goes to the GSL!

Odyssey is the best map I've seen in this thread so far.



That:
On July 04 2011 09:50 Mereel wrote:
well this post was before lefix postet odyssey^^


and I still like those two more Maybe because the odyssey design gives me DeltaQuadrant flashbacks (zerg player talking...)
also Broceliande looks great... so many good maps!
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-04 12:40:46
July 04 2011 12:27 GMT
#49
oZz Cold Snap v1.0

[image loading]
click image for hi-res.

Large 1v1 macro map. Features a long rush distance & many attack routes.

Published on SEA, just search oZz.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235420

NOTE: MAP THREAD STILL BEING UPDATED WITH NEW VERSION!


Thanks!

Edit: New picture which ACTUALLY shows the map's lighting.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 04 2011 12:31 GMT
#50
Thats alot better on the toss decals sir
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-04 12:42:47
July 04 2011 12:33 GMT
#51
I didn't add any extra :3 It's just the center and spawn circle Then lots of protoss/templar/xel'naga doodads!

Wish I had a little more time to polish off some doodads & texture work but overall came out nicely with the new texture set.
Retired Mapmaker™
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 04 2011 13:04 GMT
#52
Nono, but you removed alot of them thankgod
KCCO!
Cipover
Profile Joined August 2010
Sweden36 Posts
July 04 2011 13:25 GMT
#53
Mudspring (2)

A pretty large two-player map but with few expansions. It is inspired by Xel'naga caverns but with a longer distance between bases.

[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-05 00:40:03
July 04 2011 15:02 GMT
#54
Maps that are correctly submitted so far:

Broceliande by fenX
+ Show Spoiler +
[image loading]


Deserted Jungle by NickMP
+ Show Spoiler +
[image loading]


Diabolica by Archvile
+ Show Spoiler +
[image loading]


Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]


Finality by Doz
+ Show Spoiler +
[image loading]


Green Harvest by Johanaz
+ Show Spoiler +
[image loading]


Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]


LoS_Desolation by WniO
+ Show Spoiler +
[image loading]


LoS_Novaria by Icetoad
+ Show Spoiler +
[image loading]


Mudspring by Cipover
+ Show Spoiler +
[image loading]


oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]


Resurrection by Big J
+ Show Spoiler +
[image loading]


Tannglewood by SmashHammer
+ Show Spoiler +
[image loading]


The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]


TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]


TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]


TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]


TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]


TPW Odyssey by lefix
+ Show Spoiler +
[image loading]


TPW Razed by Samro225am
+ Show Spoiler +
[image loading]



Maps that are NOT correctly submitted yet:

Panorama by crbox
(No entry in Thread)


Saveon Castle by TheAwesomeTemplar
(No E-Mail submission)


Takaoni and Kageoni by Serashin
(No E-Mail submission)




Submissions will still be accepted until Tuesday, Jul 05 3:59am GMT (GMT+00:00)
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-04 16:11:18
July 04 2011 15:48 GMT
#55
apperantly i sumited e-mail 2 days ago but it came a message that it was declined
dont know about that issue maybe it is stacked with my internet problems dont know.

But for that matter i uploaded the map data @ megaupload.com link is here:
+ Show Spoiler +
http://www.megaupload.com/?d=2ILFIBJ9


I hope it gets accepted like that aswell.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Doz
Profile Joined July 2010
United States145 Posts
Last Edited: 2011-07-04 18:14:52
July 04 2011 16:08 GMT
#56
My first MOTM submission:

Finality (2)

[image loading]

Map Thread coming probably tomorrow.
This picture isn't the best, something goofy is going on with my shader quality.
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 04 2011 16:26 GMT
#57
On July 05 2011 00:48 Serashin wrote:
apperantly i sumited e-mail 2 days ago but it came a message that it was declined
dont know about that issue maybe it is stacked with my internet problems dont know.

But for that matter i uploaded the map data @ megaupload.com link is here:
+ Show Spoiler +
http://www.megaupload.com/?d=2ILFIBJ9


I hope it gets accepted like that aswell.

You should try to send it again, if you have maybe with an alternative e-mail provider.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-07-04 16:51:49
July 04 2011 16:45 GMT
#58
On July 05 2011 00:02 FlopTurnReaver wrote:
Maps that are correctly submitted so far:

Broceliande by fenX
+ Show Spoiler +
[image loading]


Diabolica by Archvile
+ Show Spoiler +
[image loading]


Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]


Finality by Doz
+ Show Spoiler +
[image loading]


Green Harvest by Johanaz
+ Show Spoiler +
[image loading]


Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]


LoS Desolation by WniO
+ Show Spoiler +
[image loading]


LoS Novaria by Icetoad
+ Show Spoiler +
[image loading]


Mudspring by Cipover
+ Show Spoiler +
[image loading]


oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]


The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]


TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]


TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]


TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]


TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]


TPW Odyssey by lefix
+ Show Spoiler +
[image loading]



Maps that are NOT correctly submitted yet:

Panorama by crbox
(No entry in Thread)


Resurrection by Big J
(No E-Mail submission)


Saveon Castle by TheAwesomeTemplar
(No E-Mail submission)


Takaoni and Kageoni by Serashin
(No E-Mail submission)


Submissions will still be accepted until Tuesday, Jul 05 3:59am GMT (GMT+00:00)

Oops!
I don't have time ahhhh!!!! D:
Edit: Submitted! YAY!
Although I'm probably getting like 1/1/1 on each category
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
July 04 2011 17:01 GMT
#59
Email sumbmission should be done now... Don't know how I missed that... ^^
SmashHammer
Profile Joined January 2011
United States148 Posts
July 04 2011 17:38 GMT
#60
finished map vs. fireworks...
must work faster!!
TPW Mapping - theplanetaryworkshop.com
NickMP
Profile Joined February 2011
United States46 Posts
July 04 2011 17:59 GMT
#61
Deserted Jungle
[image loading]
Map Thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=230983
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 04 2011 18:32 GMT
#62
nice batch of maps this month. motm is getting better every day! intrigued by the tpw deal. obviously not as good of a name as LoS
SmashHammer
Profile Joined January 2011
United States148 Posts
July 04 2011 20:03 GMT
#63
Tanglewood
by SmashHammer

[image loading]

Map Thread
TPW Mapping - theplanetaryworkshop.com
Serashin
Profile Joined November 2010
235 Posts
July 04 2011 20:22 GMT
#64
On July 05 2011 05:03 SmashHammer wrote:
Tanglewood
by SmashHammer

[image loading]

Map Thread


Even if the athestics on this map are not as polished to match other maps the strategic possibilitys of this map are realy good and dont give a squeezed feeling where siege abuses might be your nightmare , the lack of xel naga towers just makes the early midgame weird the tower is a ressource of current sc2 dont remove it for w/e causes you can do plan so much arround them
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-04 22:43:57
July 04 2011 22:42 GMT
#65
TPW (2) Razed by Samro225am

[image loading]

Mapthread

Antares777
Profile Joined June 2010
United States1971 Posts
July 04 2011 23:33 GMT
#66
Judging this month is going to be crazy :S
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-07-05 00:14:34
July 05 2011 00:12 GMT
#67
TPW Verdun (by dezi)
[image loading]
My Mapthread

Just for the lulz i'm submitting a (old but reworked) map, too. That's right - there aren't any towers on this one.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 05 2011 00:19 GMT
#68
Oh hi there mr. controversial! So, this month we want to make some waves with a map published 7 months ago I see?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 05 2011 00:21 GMT
#69
Haha, i always got i little surprise for you :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-06 00:47:01
July 05 2011 02:19 GMT
#70
Maps participating for MotM#7


Broceliande by fenX
+ Show Spoiler +
[image loading]

Deserted Jungle by NickMP
+ Show Spoiler +
[image loading]

Diabolica by Archvile
+ Show Spoiler +
[image loading]

Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]

Finality by Doz
+ Show Spoiler +
[image loading]

Forgotten Sanctuary by kpm03
+ Show Spoiler +
[image loading]

Green Harvest by Johanaz
+ Show Spoiler +
[image loading]

Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]

LoS_Desolation by WniO
+ Show Spoiler +
[image loading]

LoS_Novaria by Icetoad
+ Show Spoiler +
[image loading]

Mudspring by Cipover
+ Show Spoiler +
[image loading]

oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]

Resurrection by Big J
+ Show Spoiler +
[image loading]

Takaoni and Kageoni by Serashin
+ Show Spoiler +
[image loading]

Tannglewood by SmashHammer
+ Show Spoiler +
[image loading]

The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]

TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]

TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]

TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]

TPW Juno by funcmode
+ Show Spoiler +
[image loading]

TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]

TPW Odyssey by lefix
+ Show Spoiler +
[image loading]

TPW Razed by Samro225am
+ Show Spoiler +
[image loading]





Map submission is closed!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
July 05 2011 02:29 GMT
#71
Crunch time is coming up soon! Looking at some funky maps here

Also, ♥ to Mr Bitter for his shoutout on JPs MLG 4th of July cast!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 05 2011 02:44 GMT
#72
Nooooooo I missed it!! What did he say?^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 05 2011 03:02 GMT
#73
What is this TPW & LoS business about? A bunch of quality mapmakers who colaborate?
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 05 2011 03:28 GMT
#74
And here we have a good example for a reason why we demand the mapfile:
+ Show Spoiler +
[image loading]


May the Judges of MotM have mercy with your submission young mapmaker!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-07-05 06:06:02
July 05 2011 03:54 GMT
#75
(2) TPW Juno

Author: funcmode

[image loading]

-Medium sized 1v1 melee map.
-Spawns at 3 & 9.
-No watchtowers.

Thread up soonish.

=)
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
July 05 2011 04:15 GMT
#76
On July 05 2011 12:02 Holiver wrote:
What is this TPW & LoS business about? A bunch of quality mapmakers who colaborate?


I have no idea. No one has explained it to me either :S
kpm03
Profile Joined June 2011
United States16 Posts
Last Edited: 2011-07-05 19:03:14
July 05 2011 04:45 GMT
#77
(4) Forgotten Sanctuary

[image loading]

Things to note about this map:

•Spawns are located at 2, 4, 8, and 10 o'clock.
•There are LoS curtains inside of each main, providing opportunities for players to be sneaky with Nydus Worms or proxy structures.
•Regardless of where players start, the option of expanding away from or towards your enemy is available.
•The natural can be walled off with a Pylon, Forge, and Gateway or 4 Spine Crawlers.
•Space is available to harrass the main mineral lines with air units.
•Cliff-walking units can access the main via the associated 3rd expansion.

Map thread is here.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-05 05:08:23
July 05 2011 05:07 GMT
#78
Mine didn't turn out the way I wanted, so you're all off the hook, for now. Plus I had to celebrate and this texturing and doodading thing takes time, I hear.

+ Show Spoiler [The prophecy must be reinterpreted, it…] +

Aeon Shelf

[image loading]


But anyway, there is no way I could possibly be disappointed with the 5 maps that get chosen as finalists, these are all good enough to eat twice.


On July 05 2011 03:32 WniO wrote:
nice batch of maps this month. motm is getting better every day! intrigued by the tpw deal. obviously not as good of a name as LoS


Yeah but you gotta get a European so you can host maps for each other, that's the biscuit.
Comprehensive strategic intention: DNE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-07-05 05:28:28
July 05 2011 05:26 GMT
#79
oh crap I got so into sotg I totally forgot to submit D:

Granted, didn't realise submissions finished this early >.>

Nonetheless, stacked map pool again! Look forward to see what comes of this.
Serashin
Profile Joined November 2010
235 Posts
July 05 2011 07:09 GMT
#80
On July 05 2011 11:19 FlopTurnReaver wrote:
Since it's not even 2 hours to go I'll post the update:


Maps that are correctly submitted so far:

Broceliande by fenX
+ Show Spoiler +
[image loading]


Deserted Jungle by NickMP
+ Show Spoiler +
[image loading]


Diabolica by Archvile
+ Show Spoiler +
[image loading]


Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]


Finality by Doz
+ Show Spoiler +
[image loading]


Green Harvest by Johanaz
+ Show Spoiler +
[image loading]


Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]


LoS_Desolation by WniO
+ Show Spoiler +
[image loading]


LoS_Novaria by Icetoad
+ Show Spoiler +
[image loading]


Mudspring by Cipover
+ Show Spoiler +
[image loading]


oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]


Resurrection by Big J
+ Show Spoiler +
[image loading]


Tannglewood by SmashHammer
+ Show Spoiler +
[image loading]


The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]


TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]


TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]


TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]


TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]


TPW Odyssey by lefix
+ Show Spoiler +
[image loading]


TPW Razed by Samro225am
+ Show Spoiler +
[image loading]


TPW Verdun by dezi
+ Show Spoiler +
[image loading]


Maps that are NOT correctly submitted yet:

Panorama by crbox
(No entry in Thread)


Saveon Castle by TheAwesomeTemplar
(No E-Mail submission)


Takaoni and Kageoni by Serashin
(No E-Mail submission)




Submissions will still be accepted until Tuesday, Jul 05 3:59am GMT (GMT+00:00)



tryed it with my other e-mail provider seems to be problem of my internet , i posted that link for the data already in this thread. So basicly u got all what u need even if the data is not directly in the e-mail box <.<.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
lefix
Profile Joined February 2011
Germany1082 Posts
July 05 2011 08:57 GMT
#81
On July 05 2011 13:15 Antares777 wrote:
Show nested quote +
On July 05 2011 12:02 Holiver wrote:
What is this TPW & LoS business about? A bunch of quality mapmakers who colaborate?


I have no idea. No one has explained it to me either :S


be patient, young padawans!
we are working on it. expect more info in a few days :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 05 2011 09:15 GMT
#82
Whatever it is, I want in on it
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 05 2011 11:36 GMT
#83
From what i can tell by making a TL post it is just going to be a mapmaking team similar to iCCup or something Awaiting lefix........
Retired Mapmaker™
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 12:52 GMT
#84
Whatever it is, I hope it has the power to bring good maps to big tournaments/ladder
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Grebliv
Profile Joined May 2006
Iceland800 Posts
July 05 2011 15:30 GMT
#85
oops missed this, didn't realize the submission date was so soon :/
ESV Mapmaking!
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 16:40 GMT
#86
On July 06 2011 00:30 Grebliv wrote:
oops missed this, didn't realize the submission date was so soon :/


Nooo, I really want to see a new map from you :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Grebliv
Profile Joined May 2006
Iceland800 Posts
July 05 2011 16:43 GMT
#87
On July 06 2011 01:40 Ragoo wrote:
Show nested quote +
On July 06 2011 00:30 Grebliv wrote:
oops missed this, didn't realize the submission date was so soon :/


Nooo, I really want to see a new map from you :C


i'll try to submit something next month and perhaps something "iccuppy" if stuff works out.
ESV Mapmaking!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-05 21:42:33
July 05 2011 21:35 GMT
#88
Another reason why we demand that mapfile:
+ Show Spoiler +
[image loading]


Wtf is this??

Edit: Ok I guess the shadows they produce look pretty cool^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 05 2011 21:37 GMT
#89
On July 06 2011 06:35 FlopTurnReaver wrote:
Another reason why we demand that mapfile:
+ Show Spoiler +
[image loading]


Wtf is this??


My eyes may delude me but it looks like trees
Let thy speech be better than silence, or be silent.
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-07-05 21:50:08
July 05 2011 21:42 GMT
#90
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.
TPW Mapping - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 05 2011 22:05 GMT
#91
--- Nuked ---
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 22:23 GMT
#92
On July 06 2011 06:42 SmashHammer wrote:
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.


Wow that's ingenious :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mereel
Profile Joined February 2010
Germany895 Posts
July 05 2011 22:41 GMT
#93
On July 06 2011 07:23 Ragoo wrote:
Show nested quote +
On July 06 2011 06:42 SmashHammer wrote:
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.


Wow that's ingenious :O

OMG thats brilliant......i will totally steal that!
TPW Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
July 06 2011 00:11 GMT
#94
That's really cool, I never would have thought of that.
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 00:16 GMT
#95
Well I think we should(LoS) should start recruiting cause TPW is gonna take a lot of place considering the fact that 2/3 of the mappers on TL are in TPW :/ .
Map Maker of Nimbus
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 06 2011 00:32 GMT
#96
Tbh I think those shadows would be quite distracting on higher resolution^^
But who plays on anything higher than low anyway
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 00:35 GMT
#97
The thing that would be fun is having cloud effect, so the shadows move this would certainly add a flavor to a some map.
Map Maker of Nimbus
SmashHammer
Profile Joined January 2011
United States148 Posts
July 06 2011 00:41 GMT
#98
@Flop
While fiddling with the lighting I found that you can pretty much turn down/off (not sure of right word) the shadows from the trees. I turned them down to what I thought wasn't distracting but they can be almost totally removed while keeping the trees in place.
TPW Mapping - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 06 2011 01:04 GMT
#99
On July 06 2011 09:35 Icetoad wrote:
The thing that would be fun is having cloud effect, so the shadows move this would certainly add a flavor to a some map.


I bet you could approximate this by using a similar floating giant doodad technique, then using triggers to make them slowly rotate/translate. Plus you can use triggers to adjust the lighting parameters themselves, to mimic cloud darkness passing by. I'm so gonna play with this now.
Comprehensive strategic intention: DNE
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 01:14 GMT
#100
Yeah, but we couldn't use it in a melee map , cause it would use trigger.
Map Maker of Nimbus
Antares777
Profile Joined June 2010
United States1971 Posts
July 06 2011 01:31 GMT
#101
100th post. I had to.

So if you use a trigger, no matter what it is, it automatically makes the map non-melee?
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 06 2011 02:29 GMT
#102
That is correct, Antares.

Makes it non-melee by the editor's standard but I guess we could still consider it a melee map
Retired Mapmaker™
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 06 2011 03:27 GMT
#103
No, not true, as has been discussed many times previously. Unlike in BW, you can add triggers and it doesn't take away melee functionality. You can also screw around with anything you want in the data editor and it retains melee, which is why you can play sc2bw as melee.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 06 2011 06:25 GMT
#104
I like how first everyone is WTF-ing at the floating trees, then its explained and its the best idea in the MotM this month tbh :D

I think most of the maps have some weirdness in them if you put a magnifying glass on em. Thats life
KCCO!
Meltage
Profile Joined October 2010
Germany613 Posts
July 06 2011 07:03 GMT
#105
@EatThePath sure there is a limit to what you can change? I wish we could use campaign dependencies without problem.

And yeah those shadows are awesome. It's the kind of thing you wished you'd come up with yourself
http://mentalbalans.se/aggedesign
Big J
Profile Joined March 2011
Austria16289 Posts
July 06 2011 07:40 GMT
#106
On July 06 2011 15:25 ihasaKAROT wrote:
I like how first everyone is WTF-ing at the floating trees, then its explained and its the best idea in the MotM this month tbh :D

I think most of the maps have some weirdness in them if you put a magnifying glass on em. Thats life



that's what I aim for
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 06 2011 07:56 GMT
#107
--- Nuked ---
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
July 06 2011 09:24 GMT
#108
Lower settings with high effects make (made?) it easier to spot cloaked units. Pro's don't like to be distracted by anything graphical anyways, even in FPS games you see many pro-players turn everything to low. Who needs dustclouds in the streets covering your opponent?
월요 날 재미있
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 06 2011 15:07 GMT
#109
You can now check out all of the accepted submissions in the OP.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 18:58 GMT
#110
U didn't accepted mine cuz?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BaNZaY
Profile Joined April 2011
Hungary81 Posts
July 06 2011 19:03 GMT
#111
On July 05 2011 11:19 FlopTurnReaver wrote:
Since it's not even 2 hours to go I'll post the update:


Maps that are correctly submitted so far:

Broceliande by fenX
+ Show Spoiler +
[image loading]


Deserted Jungle by NickMP
+ Show Spoiler +
[image loading]


Diabolica by Archvile
+ Show Spoiler +
[image loading]


Fallen Haven by BaNZaY
+ Show Spoiler +
[image loading]


Finality by Doz
+ Show Spoiler +
[image loading]


Green Harvest by Johanaz
+ Show Spoiler +
[image loading]


Ignition Point by SidianTheBard
+ Show Spoiler +
[image loading]


LoS_Desolation by WniO
+ Show Spoiler +
[image loading]


LoS_Novaria by Icetoad
+ Show Spoiler +
[image loading]


Mudspring by Cipover
+ Show Spoiler +
[image loading]


oZz Cold Snap by Holiver
+ Show Spoiler +
[image loading]


Resurrection by Big J
+ Show Spoiler +
[image loading]


Tannglewood by SmashHammer
+ Show Spoiler +
[image loading]


The Wolrd Tree by IhasaKAROT
+ Show Spoiler +
[image loading]


TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]


TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]


TPW Judicator Castle by Mereel
+ Show Spoiler +
[image loading]


TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]


TPW Odyssey by lefix
+ Show Spoiler +
[image loading]


TPW Razed by Samro225am
+ Show Spoiler +
[image loading]


TPW Verdun by dezi
+ Show Spoiler +
[image loading]


Maps that are NOT correctly submitted yet:

Panorama by crbox
(No entry in Thread)


Saveon Castle by TheAwesomeTemplar
(No E-Mail submission)


Takaoni and Kageoni by Serashin
(No E-Mail submission)




Submissions will still be accepted until Tuesday, Jul 05 3:59am GMT (GMT+00:00)


@dezi Well according to this it has been. But it doesn't show in the OP for some reason.
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 19:24 GMT
#112
That lazy FTP bitch XD
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 06 2011 19:36 GMT
#113
The reason for that decision was that we call ourself 'Map of the Month' and not 'Map of the Year' and this particular map has already been published in november 2010. If we allowed old maps we'd also have to allow people like iCCup mapmakers to submit some of their old successful maps, as example prodiGs 'Neo Enigma' which wouldn't really be fun, since we encourage mappers to work on new things, not grab something old from their folder.

However if we see that the map clearly has been overworked since the old release, we will still allow it in the competition. In other words: we don't support lazyness

I'd like to apologize at this point since it is for a big part our fault for not displaying explicid rules for the submissions in the OP.We will definitly be doing that from next month on to clear any misunderstandings that might occur otherwise.

Apologies again to the aggrieved parties and thank you for your understanding.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 06 2011 19:49 GMT
#114
On July 07 2011 04:36 FlopTurnReaver wrote:
The reason for that decision was that we call ourself 'Map of the Month' and not 'Map of the Year' and this particular map has already been published in november 2010. If we allowed old maps we'd also have to allow people like iCCup mapmakers to submit some of their old successful maps, as example prodiGs 'Neo Enigma' which wouldn't really be fun, since we encourage mappers to work on new things, not grab something old from their folder.

However if we see that the map clearly has been overworked since the old release, we will still allow it in the competition. In other words: we don't support lazyness

I'd like to apologize at this point since it is for a big part our fault for not displaying explicid rules for the submissions in the OP.We will definitly be doing that from next month on to clear any misunderstandings that might occur otherwise.

Apologies again to the aggrieved parties and thank you for your understanding.
omg i tried to submit my age of empires map and now u r telling me this???? i worked for days trying 2 make the best map to take 1st place!!!


Seriously though, new maps > pulling old maps out of your ass and rolling the dice.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 20:28 GMT
#115
Haha, as i said only submitted for the lulz cause lefix etc. forced me to do so ^^
Gonna make a real submit in MotM#7, i think.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-06 20:38:51
July 06 2011 20:38 GMT
#116
Looking forward to that, looks like the reign of the Toilet Paper Warriors will proceed
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 20:42 GMT
#117
Indeed, Frästechnik Rudersberg.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-07-06 20:58:06
July 06 2011 20:57 GMT
#118
On July 07 2011 05:38 FlopTurnReaver wrote:
Looking forward to that, looks like the reign of the Toilet Paper Warriors will proceed


If that really is the name of TPW I think I'm going to have to slap the creator.../facepalm
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Meltage
Profile Joined October 2010
Germany613 Posts
July 06 2011 21:59 GMT
#119
That'd be Mereel .. and lefix to some extent.

don't aim at me.. don't shoot the messenger!
http://mentalbalans.se/aggedesign
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 23:08 GMT
#120
That's of course not the real name :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 06 2011 23:35 GMT
#121
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 23:52 GMT
#122
Don't troll them :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
July 07 2011 00:36 GMT
#123
I thought of a cool idea for a restriction on a future MotM competition.

Your map can only use one pathable cliff level.

Hehehe...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 07 2011 02:11 GMT
#124
On July 07 2011 09:36 Antares777 wrote:
I thought of a cool idea for a restriction on a future MotM competition.

Your map can only use one pathable cliff level.

Hehehe...

I have a few other ideas too. Island maps, asymmetrical maps, remakes of blizzard sc2 maps.

Mwahahahahah!!!!
Moderatorshe/her
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 07 2011 03:55 GMT
#125
On July 07 2011 08:35 lefix wrote:
+ Show Spoiler +
[image loading]


I thought it was "The Planetary Workshop" change your minds?
Retired Mapmaker™
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-07 04:03:50
July 07 2011 03:59 GMT
#126
On July 07 2011 08:35 lefix wrote:
+ Show Spoiler +
[image loading]


I thought it was "The Planetary Workshop" change your minds?

+ Show Spoiler +
Trololol


Edit: sorry double post thought i had preview set, not post.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 07 2011 04:37 GMT
#127
TPW logo just got leaked!

[image loading]

<3 ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 07 2011 05:11 GMT
#128
That is so not funny lol
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 07 2011 06:21 GMT
#129
It so totally is

KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 07 2011 09:00 GMT
#130
I lol'd so it must be funny :3
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 07 2011 11:16 GMT
#131
Haha awesome :D

Well, it's official now!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 07 2011 15:48 GMT
#132
How's the judging going?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-07 17:03:00
July 07 2011 16:31 GMT
#133
Is dodad count included in the judgeing ? or used as revalence id kinda love to know how much dodads are spread on everyones map , sadly i dont know a way to find it out with excluding all pathing / sight blockers with them i got a count of :

3481 dodads
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 07 2011 16:37 GMT
#134
Well if you have too many doodads players will experience FPS issues and thus I'm sure it will influence you negatively.

Visuals is a part of making a good map and you will be judged on that as well. The amount of doodads you use does not reflect how good your map looks.
Let thy speech be better than silence, or be silent.
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-07 16:52:25
July 07 2011 16:50 GMT
#135
Well u replied with kinda ovious stuff ,
what is interesting me with that is not how much dodads should be used etc .
Id just love to see numbers that created some awesome looking maps it is problably surprising how much some have where u dont see it instantly or or how low count some have where u think this map is full of good visual effects .

Basicly a ratio of how much awesomeness per dodad created in visuals .
In wich case my map would already in that ratio fail since its used to much to have an overview.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 07 2011 16:54 GMT
#136
--- Nuked ---
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 07 2011 17:09 GMT
#137
Well you can find out how many of a particular doodad are placed on a map by clicking the doodad and then ctrl+shift+a.

My record would be ~4900 Ground Props on an unfinished map^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 07 2011 17:12 GMT
#138
I had one that had 14k, but the map would instacrash my PC if I added any more, so I ended up removing about 8k of em.
KCCO!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 07 2011 19:17 GMT
#139
I've got 1498 doodads in my ignition point map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
BaNZaY
Profile Joined April 2011
Hungary81 Posts
July 07 2011 20:24 GMT
#140
Don't blame me, you asked for it! My dear Fallen Haven has 1635 with some of them just outside the map bounds. (Becouse you can see a little past those and it would look awkward if the forest just ended at the edge of the map, right?)
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 07 2011 20:35 GMT
#141
The World Tree
doodads: 2356
units: 165

not so bad, tried hard not to overkill on the trees
KCCO!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 07 2011 21:25 GMT
#142
On July 07 2011 13:37 SidianTheBard wrote:
TPW logo just got leaked!

+ Show Spoiler +
[image loading]


<3 ^_^

lmao :D
I guess that's what you get on tl when you hype stuff.
formerly spinnaker.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-07-09 16:02:40
July 08 2011 01:27 GMT
#143
Edit: I have been informed it's not funny.
User was warned for this post
Moderatorshe/her
TL+ Member
Icetoad
Profile Joined May 2010
Canada262 Posts
July 08 2011 01:36 GMT
#144
Wow so much doodad in all your maps,
On Novaria there is only 1022 doodads and 99 unit.
And on Desolation it got 1827 doodads and 99 unit.

Map Maker of Nimbus
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 08 2011 06:21 GMT
#145
Judgementday is here ...
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 08 2011 08:16 GMT
#146
On July 08 2011 15:21 ihasaKAROT wrote:
Judgementday is here ...


I just asked iGrok on skype about the finalists...

"IronMan" 1:14 AM
were the finalists chosen???

"iGrok" 1:15 AM
not for a day or two
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 08 2011 08:20 GMT
#147
Yeah, I think out of 7 MotMs , only once the revealdate was correct

Or iGrok is trolling ... are u iGrok?! ^^
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 08 2011 08:45 GMT
#148
On July 08 2011 17:20 ihasaKAROT wrote:
Yeah, I think out of 7 MotMs , only once the revealdate was correct

Or iGrok is trolling ... are u iGrok?! ^^

Nah, we're close, but LSPrime is a judge so we have to communicate with him in Korean time, and I messed up the dates that way lol.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Meltage
Profile Joined October 2010
Germany613 Posts
July 08 2011 22:08 GMT
#149
close? That shoudl be about now
http://mentalbalans.se/aggedesign
Icetoad
Profile Joined May 2010
Canada262 Posts
July 08 2011 22:32 GMT
#150
I just hope it's really soon, cause I'm going out of town and won't have access to internet. (:
Map Maker of Nimbus
Qegixar
Profile Joined May 2011
United States46 Posts
July 09 2011 01:24 GMT
#151
Whenever I see TPW, I read it as "Team Periwinkle," so someone better announce what it really stands for soon before it gets permanently ingrained in my mind.
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 09 2011 03:43 GMT
#152
On July 09 2011 10:24 Qegixar wrote:
Whenever I see TPW, I read it as "Team Periwinkle," so someone better announce what it really stands for soon before it gets permanently ingrained in my mind.

I think it is officially team periwinkle now, unless someone objects.
I put the sexy in dyslexia.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 09 2011 07:12 GMT
#153
Relax on the TPW thing... it'll be announced soon
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 09 2011 13:13 GMT
#154
I cant unsee the toiletpaper warriors
KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 09 2011 17:28 GMT
#155
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-10 11:19:09
July 10 2011 10:51 GMT
#156
Finalists chosen!

So, this month judging ran a bit late because of some Timezone issues - we'll get that sorted out in the future!

First of all, HUGE thanks to monitor, Antares777, LSPrime, and of course FlopTurnReaver!

I won't keep you waiting though, its time for the final 5:

Green Harvest by Johanaz
+ Show Spoiler +
[image loading]

TPW Antiga Prime by IronManSC
+ Show Spoiler +
[image loading]

TPW Core Delta by Meltage
+ Show Spoiler +
[image loading]

TPW Monsoon Valley by NullCurrent
+ Show Spoiler +
[image loading]

TPW Odyssey by lefix
+ Show Spoiler +
[image loading]


Congratulations to these mappers for making the top 5 this month.

If you want to know how your map did, send me a PM and make sure to include your map's name in the title.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 10 2011 11:22 GMT
#157
So 5! TPW maps (Johanaz didn't labeled it). LAWL :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 11:25 GMT
#158
On July 10 2011 20:22 dezi wrote:
So 5! TPW maps (Johanaz didn't labeled it). LAWL :D

Yeah, I've got a post coming up about that ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 10 2011 11:31 GMT
#159
Hum, what you mean?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 11:32 GMT
#160
TPW Odyssey

Balance: 8.4
Aesthetics: 9.0
Intangibles: 8.8

Average: 8.7
Map of the Month | The Planetary Workshop | SC2Melee.net
Meltage
Profile Joined October 2010
Germany613 Posts
July 10 2011 11:52 GMT
#161
TPW Core Delta

Balance: 7.8
Aesthetics: 7.6
Intangibles: 7.2

Average: 7.5
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 11:57 GMT
#162
On July 10 2011 20:22 dezi wrote:
So 5! TPW maps (Johanaz didn't labeled it). LAWL :D


Hey TPW can't you have your own event, that's kinda unfair : PP
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:01 GMT
#163
Super late to the party here, but are these uploaded onto EU by default? 'Cause searching motm only returns ones from #5, and I feel left out. D:
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-07-10 12:09:09
July 10 2011 12:02 GMT
#164
you can search TPW isntead

edit: Serious, though, all motm maps use to be published on EU as well, just not right away. On US it happens faster, since players want to test those maps before the tournament, and MoTM is currently on US only. Both are reliable for someone to 'host' all those maps for a month or so.
http://mentalbalans.se/aggedesign
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 12:02 GMT
#165
they're not uploaded with motm tag there yet. but they're all up on eu. search for the actual map names
Map of the Month | The Planetary Workshop | SC2Melee.net
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:06 GMT
#166
Really? D: Efffffort. >:
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 12:08 GMT
#167
Give us time - they'll be uploaded today to NA, idk EU today or tomorrow probably.

I literally posted <1 hour after the decision
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:10 GMT
#168
I was just wondering, not complaining; as this is #7, and I didn't see #6 with a search.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 12:13 GMT
#169
On July 10 2011 21:10 Asday wrote:
I was just wondering, not complaining; as this is #7, and I didn't see #6 with a search.

thats because #6 was all older maps ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mereel
Profile Joined February 2010
Germany895 Posts
July 10 2011 12:19 GMT
#170
can we ask for the mapscore like the last motms?
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 12:37 GMT
#171
On July 10 2011 21:19 Mereel wrote:
can we ask for the mapscore like the last motms?

On July 10 2011 19:51 iGrok wrote:
If you want to know how your map did, send me a PM and make sure to include your map's name in the title.

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:40 GMT
#172
Ok, now I'm actually confused, 'cause I see #5.

[image loading]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 12:43 GMT
#173
On July 10 2011 21:40 Asday wrote:
Ok, now I'm actually confused, 'cause I see #5.

[image loading]

You are on EU so FlopTurnReaver is the guy to ask about that. But those are all old finalists.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Serashin
Profile Joined November 2010
235 Posts
July 10 2011 12:45 GMT
#174
The judgeing wasnt done professional and with the right mind.
Got nothing else to add.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:55 GMT
#175
On July 10 2011 21:43 iGrok wrote:
Show nested quote +
On July 10 2011 21:40 Asday wrote:
Ok, now I'm actually confused, 'cause I see #5.

[image loading]

You are on EU so FlopTurnReaver is the guy to ask about that. But those are all old finalists.

Thank you. I think. =P
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 10 2011 13:12 GMT
#176
On July 10 2011 21:45 Serashin wrote:
The judgeing wasnt done professional and with the right mind.
Got nothing else to add.

Which maps would you have picked?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-07-10 14:07:55
July 10 2011 13:48 GMT
#177
On July 10 2011 21:45 Serashin wrote:
The judgeing wasnt done professional and with the right mind.
Got nothing else to add.

You really think that your map deserved a spot? Gone laughing.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 13:52 GMT
#178
When I look at the final 5 I really get depressed cos of the amount of excellent maps with really cool and unique gameplay and stunning aesthetics that won't be played in tournaments (other than MotM) ever

I really hope TPW can organize some kind of EU tournament, that would make me soo happy
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 14:02 GMT
#179
it's going to be legen... wait for it!

anyway, let's keep clam. no map bashing, please
i'm also interested in what other peoples picks were. there wasn't much speculation about the top5 this month.
Map of the Month | The Planetary Workshop | SC2Melee.net
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 10 2011 14:18 GMT
#180
I personally think 4 maps were uncontested the 4 best maps: Green Harvest, Antiga Prime,Core Delta and Odyssey.

To me the 5th spot were between LoS_Novaria, Ignition Point, Monsoon Valley and Razed, I wasnt sure which one I would choose but I think either of those could have made it and I really really doubt it have been due to any kind of bias that it was Monsoon Valley that was chosen.
Let thy speech be better than silence, or be silent.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 14:22 GMT
#181
On July 10 2011 23:18 Archvil3 wrote:
I personally think 4 maps were uncontested the 4 best maps: Green Harvest, Antiga Prime,Core Delta and Odyssey.

To me the 5th spot were between LoS_Novaria, Ignition Point, Monsoon Valley and Razed, I wasnt sure which one I would choose but I think either of those could have made it and I really really doubt it have been due to any kind of bias that it was Monsoon Valley that was chosen.


lol, wow. I just looked at the maps and thought hm I would have picked the same final 5... maybe not Monsoon Valley and instead Razed, Ignotion Point or LoS_Novaria but I think Monsoon Valley was the most interesting...
Very cool to see how much we all agree about maps now
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mereel
Profile Joined February 2010
Germany895 Posts
July 10 2011 14:39 GMT
#182
TPW Judicator Caste

Balance: 7.3
Aesthetics: 7.0
Intangibles: 7.7

Average: 7.3

that was a close call i guess^^...but i can live with that
TPW Mapmaking Team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 10 2011 14:40 GMT
#183
TPW Antiga Prime

Balance: 6.8
Aesthetics: 7.1
Intangibles: 7.7

Average: 7.2

I must've been chosen last >.>
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 10 2011 15:05 GMT
#184
Heh I got 6.5 for mine, highest point for aesthetics, 7.0.

I've gotta try harder!
Retired Mapmaker™
Icetoad
Profile Joined May 2010
Canada262 Posts
July 10 2011 15:09 GMT
#185
7.4 LoS_Novaria 7.3 7.8 7.2
6.3 LoS Desolation 5.9 6.5 6.7
I got a better average than Antiga prime for Novaria and Antiga was chosen for finalist.
Could I know why?
Map Maker of Nimbus
Serashin
Profile Joined November 2010
235 Posts
July 10 2011 15:31 GMT
#186
On July 11 2011 00:09 Icetoad wrote:
7.4 LoS_Novaria 7.3 7.8 7.2
6.3 LoS Desolation 5.9 6.5 6.7
I got a better average than Antiga prime for Novaria and Antiga was chosen for finalist.
Could I know why?


Yes kinda , also i dont think that you should take the ratings seriusly.
Antiga Prime and Odyssey are just TPW promoting bs while clearing being far from finals material.
I also wont give my top 5 but clearly those 2 dont belong in top 5 about Green Harvest im not to sure maybe close for 5th but also not sure if in .
Weird orginisation to good that im no professional mapmaker woulda have thought now that this contest is full of persons that dont know what realy mattters for a map.
I also think no one realy understands How the gameplay could be on some of the maps.
They are just not experienced players and thus create without wrong basics not okish stuff ,
that is ment to this TPW thingy same for Sc2 ICCUP both have just 1-2 strong points in some catergories but the overall is missing.

Even if BW map making is simpler it clearly overpowered atleast laddder maps.
looking in this thread and top 5 wont contest even ladder maps except for 2.

Also this is no directly hate / frustration response i am kinda viewing this whole thing rational as a proffessional player.

I realy like that how IGrok supports this whole project but what is missing is people with understanding.

So far.. take this as criticism and try to overcome your overall heavily missing ingame knowledge in highlevel . Otherwhise this whole project will be just a funny little contest every month without any affect on the ladder.

Thanks for bringing this opertunity up to allow my wall o text flatter behind ur little sting.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Mereel
Profile Joined February 2010
Germany895 Posts
July 10 2011 15:40 GMT
#187
*Weird orginisation to good that im no professional mapmaker woulda have thought now that this contest is full of persons that dont know what realy mattters for a map.*

What the hell dude....i wont argue here because ur are clearly wrong. gonna end in a flamewars if i would
TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 10 2011 15:42 GMT
#188
Points don't say anything. Points just help the jury to get a pool of ~15 maps and out of those they pick the 5 maps which most likely will lead to cool games in the tourney. And you know that f.e. LSPrime is within the jury.

And tell us your top 5 and stop that TPW rant.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-07-10 15:48:28
July 10 2011 15:47 GMT
#189
@Serashin are you a pro player?

I agree that you shouldnt take the ratings too seriously - there is obviously more thought and discussion among the judges that desices the top 5 other than score.
http://mentalbalans.se/aggedesign
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 10 2011 15:47 GMT
#190
Maybe you guys shouldn't lable your maps with TPW next time to make it less obvious

And yes, I'm gonna take the #5 maps down, haven't done it so far because I didn't need the slots yet (20 slots now crazyyyyyy).
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 15:56 GMT
#191
On July 11 2011 00:31 Serashin wrote:

So far.. take this as criticism and try to overcome your overall heavily missing ingame knowledge in highlevel . Otherwhise this whole project will be just a funny little contest every month without any affect on the ladder.


First of all, if you think MotM wants to promote TPW then you are full of shit imo. I guess they don't really want to pick 5 TPW maps, those maps just so happened to be the best...

I think it's really a shame that no high level player is involved in judging, I don't know how much effort goes into finding pros willing to share their opinion about maps but it would definitely be better if there were more pros doing that. Part of the problem imo is that the MotM tournament is only in NA, when NA clearly has the least amount of high level players. On EU or KR we would probably see a lot more high level players attending, making the quality of the tournament and the feedback better.

Btw did you ever try to contact TLO for judging maps? I mean he was random for quite some time and since he is full time pro but can't play cause of his carpal tunnel I bet he could be willing to do something for the map community?!

Anyway, this month motherfucking LSPrime was judging maps and you talk about lack of knowledge....
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-10 16:02:21
July 10 2011 15:56 GMT
#192
[edit] Ha, some vociferous defense above me. We should take the discussion seriously, even if it started in emotional reaction, if only to meditate on how to be as excellent as possible. [/edit]

The scores are just a quick rubric to sort out top contenders and maps that can be set aside from consideration--judge staff have explained this before. The average score is sort of a "first impression" score.

MotM definitely has a certain style that it promotes, but that is the synthesis of the inputs of everyone here in the map forums and the personal thoughts of 5 judges, a body of demonstrably strong mappers whose membership is always in flux. It's hard to say they have an agenda. TPW swept the finals because they all had aesthetically polished maps with superb proportions and a measure of originality.

That said, the judges tend to value certain aspects (and you can count on this if you are aiming to get your map picked). The TPW guys all gravitate toward a similar mapping paradigm to the MotM judging values, which is perfectly sensible since those two groups are constantly in conversation here.

In principle I completely agree that MotM will always be short of perfection because we don't have grandmaster players to test or share ideas. Isn't that true of any map making effort, though?? And in any case, while top players can give good feedback about the current game, I believe that the strong mapmakers exhibit a forward-thinking insight that outstrips the progress in play of the game. If you let tournament players make maps, you would stagnate very quickly. Mappers see beyond current trends into the world of possibility, and the fruit of the art is the result of complex judgements of which we cannot be fully conscious, and the final quality of which we cannot appreciate for years, maybe even ever.

In this way, mapping is a tragic art because the craft by its nature will never be fully experienced. This is acutely true for maps that never get picked for use in a community event and fall into the dust bin of history. Everyone who makes maps shares this pain. The beauty is that, with efforts like this event, there's always next month. =)
Comprehensive strategic intention: DNE
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-07-10 16:22:24
July 10 2011 16:20 GMT
#193
I hate to attack ones credibility as an argument and I really want to avoid that we flame each others maps here, but really Serashin, when I look at your contribution this month I really dont think you are in a position to judge anyones maps.

I don't think that MOTM would be biased towards certain map makers, but of course it could be possible that they prefer certain styles. Everyone has their own preferences and of course they judge based on what they feel is right. That is why it is so great that we have a team of judges and not just 1 person. Now that LS is a judge we see it from a whole new perspective as well. Brining in more judges would broaden the perspectives but I don't see how it could influence the results this month. The winners all deserved it and while maybe 2-3 maps that didnt make it could possibly have made it, it is really hard to choose just 5 when you have 7-8 maps that are of that quality.

I like the idea of bringing in a pro judge though. The first name that comes to mind is Morrow. He has made maps himself and been involved with map making community with interviews and opinions before so I am thinking he would be interested if it could fit in his schedule to be a guestjudge. Make it happen iGrok!
Let thy speech be better than silence, or be silent.
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 16:25 GMT
#194
i agree that having an actual pro player in the jury would be great, not just for picking the best maps, but also for getting valuable feedback and some publicity of course
Map of the Month | The Planetary Workshop | SC2Melee.net
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-07-10 16:34:24
July 10 2011 16:31 GMT
#195
I personally like Antiga Prime the best out of all the maps submitted, but I'm a scrubby player so that doesn't mean much.



Having one or two high level players look over these maps could definitely be a boon to the selection process. I'm sure Pokebunny, MrBitter, maybe even Morrow would be willing to help.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-10 17:08:21
July 10 2011 17:01 GMT
#196
OK, without any frustration (as it was pretty clear that my map would not be top5 ), here are my top5 (note that I clearly didn't spend as much time on thinking about those than the jury did...):

-) Broceliande
+ Show Spoiler +
due to alphabetical order I'm starting with the last map I chose for my top 5 great aesthetics, and I like how the long rush distance and the far away 3rd base interact with the possibility to take the gold as your third, if you are playing as T/P vs Z. The goldbase might need some rocks and the natural should be a little bit narrowed to make it easier for Protoss in PvZ. Else: definatly better than half of the ladder maps.

-) Los_Novaria
+ Show Spoiler +
said it on page2: this map was one of my biggest favorites; really nice looks and for me it looks like an improved Xel'Naga Caverns. Better third, better 4th, similar gold base

-) TPW Antiga Prime
+ Show Spoiler +
good looks, good map. Maybe a little bit hard for zergs once the narrow paths get blocked by expansions. But all in all, looks really nice.

-) TPW Core Delta
+ Show Spoiler +
good looks if you like that kind of style (which I'm not extremly sure of). I really like the natural. Like shakuras plateau but with the rock backdoor, which makes PvZ forge expands a little harder, because you need an extra pylon and canon (as shakuras is a great map, but the PvZ statistical balance is a little bit off currently), could use a second XNW, but all in all, really nice

-) TPW Razed
+ Show Spoiler +
that's maybe because it is based around the same basic layout idea as my latest map (Siege Canyon) and I think it could result in a lot of great games with the big lowground path in the middle and the smaller highground pathes around. also the aesthetics are really good imo


all-in-all summary: great maps, hard to really choose 5! Only real critizism: I think the mapmakers should try more experimental stuff and less of "1-2-3 bases + a gold + a place to siege + a place to overrun + a rock": I know that lots of maps are/were imba because of new stuff, but some of the things they used were rebalanced and used in other great maps (backdoor expension in jungle basin --> Crevasse; "low ground mainbase" on Kulas Ravine --> Tel'darim Altar, Bel'shir Beach) and others that didn't lead to imbalance are still exclusive features of those maps (double wide ramp on Scrap Station, Mineral Rocks on Testbug, Watchtower Rocks on Testbug).
So I really think that those great mapmakers (like from LoS and from TPW) should be able to figure out something new and exciting, that is balanced (on the map were they use it).
SmashHammer
Profile Joined January 2011
United States148 Posts
July 10 2011 17:08 GMT
#197
Wow, just woke up and things got heated i guess?. Congrats to the winners, I think you guys did deserve it. I knew my map had about zero chance this month with all of the great maps submitted. I feel like the only solution is for every mapper to delete the galaxy editor for next year and play until everyone is in grandmaster. On a serious note I think that, while probably unintended, the formation of more mapping teams is kinda fracturing the TL mapping forum a bit. Also instead of seeking pro players as judges it might be more reasonable to ask some non-pro but still really high level players to judge. Pro players would be sweet to have as judges but realistically I find it unlikely any would be willing to take 5-6 days off to judge an amateur mapping contest. I don't see why even players in masters league wouldn't be able to properly judge if a map is balanced or looks good. I have no problem with the current judging, they seemed pretty fair. Logically if all the best mappers on TL make a team then it follows that that team's maps would win. If you got 5 willing masters or higher players to judge I think it might be a bit more fair in other people's eyes. I mean it is guaranteed TPW judge next month, who will be judging TPW maps, which will probably win. Just to reiterate, I do think the winners this month deserved it. But unless something changes this will probably become the TPW in-house map competition in a few months.
TPW Mapping - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 10 2011 17:22 GMT
#198
what a fucking joke if you arent going to use the scores than why even bother with that
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 10 2011 17:23 GMT
#199
Gz to all the winners
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-07-10 17:28:29
July 10 2011 17:27 GMT
#200
On July 11 2011 02:22 WniO wrote:
what a fucking joke if you arent going to use the scores than why even bother with that

So you never ever understood the system?
Scores are just an indication. All judges discuss the top 15 (chosen b the score) to choose a top 5. Sometimes a judges just missed a small imbalance / design flaw / ... but a other judge caught this one and a map which was maybe at spot 4 in scores drops out.

Still it would be awesome that the winner of the last motm tourney (the player not the winning mapper) gets the judge spot.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 17:36 GMT
#201
smashhammer has a good point. with more and more mapmakers teaming up, it might be better to rethink the guestjudge position. a team member judging his own teams submissions sounds controversal :D
Map of the Month | The Planetary Workshop | SC2Melee.net
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 10 2011 17:37 GMT
#202
subjective stuff is pretty fun then huh?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-07-10 18:53:02
July 10 2011 18:50 GMT
#203
Congratulations on the winners. Couple things I'd like to note though about some of the maps.

Green Harvast seems like it'll be a crossfire 2.0 just because of how choked off all of the attack paths are. You are forced to expand toward the middle of the map which turns into the biggest choke point is a 3 wide ramp. If the enemy is pushing into your natural they'll be fighting at a 2 wide ramp, or a 9x3 long corridor. Doing almost any kind of counter attacks on this map are completely shut down by all the destructible gates though. The extra gasses seem really gimmicky as well if you spawn in horizontal or verticle positions what's stopping a push thru those tiny bridges while hugging the wall & elevator up into the main base. I think too many people just say "Oh, it's Prodig Jr. of texturing" and kind of overlook the balance aspect this map, which even Johannaz said himself, is very very gimmicky.

Is it just me or are Antiga Prime & Monsoon Valley the same map? First 3 bases are basically the same. Could even say the 4th and 5th are the same. Middle is open. Even textures are a little similar. I think if IronMan put water on his lowground middle I couldn't tell the difference. I know I know, they are different but the base layout is extremely similar, just kinda weird both maps would get a top 5 spot even though they are so similar. I thought we wanted variety here so we can see how different maps play out. No disrespect towards Nullcurrent or IronMan as both are top map makings, I just dislike how close these two maps and it takes a spot from some other unique map. Hell, I'm even hosting Monsoon Valley on US because I asked Nullcurrent if I could because I do like the map. It doesn't change the fact that 2 of the top 5 maps are identical.

Odyssey I still agree with what Monitor said. I think there needs a base right next to the main. Overall, easily top material.

Core Delta is also quite legit, I swear he's been tweaking that map for many months now. Overall, easily top material.


ps.

I'll post my scores when I get them. Damn you igrok, come back online!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NullCurrent
Profile Joined November 2010
Sweden245 Posts
July 10 2011 19:15 GMT
#204
On July 11 2011 03:50 SidianTheBard wrote:
Is it just me or are Antiga Prime & Monsoon Valley the same map?


Well, I discussed the center of Antiga Prime with IronManSC and helped him with my opinion of various drastic changes, because the old middle didn't really work. I guess my earlier work on Monsoon Valley influenced me more than I thought in that discussion

About TPW:

The MotM judges did not know about TPW before the maps were submitted, nor did we relay any information related to TPW except for the name to a few select people who asked. So from my point of view the accusations of bias towards TPW is completely unfounded.
The Planetary Workshop - TPW - Mapmaking Team
SmashHammer
Profile Joined January 2011
United States148 Posts
July 10 2011 19:39 GMT
#205
When you already, or so I thought, had a pretty nice community and then make a "select peoples" club it is bound to create hard feelings. I doubt you guys meant to do that but its human nature to feel excluded when stuff like this happens. I'll admit I felt excluded until I realized that mapping is just a fun hobby for myself and its not that big of deal. I didn't say there was bias just that there could potentially be bias if things don't change. Just my two cents.
TPW Mapping - theplanetaryworkshop.com
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 10 2011 19:43 GMT
#206
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 10 2011 19:55 GMT
#207
On July 11 2011 04:43 WniO wrote:
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.


How about we quit the "I'm about to hit puberty and really hate my parents-attitude" and start acting with a bit of dignity? Not only do you cry about the MOTM judges you take a shit on the winning maps and map makers while you are at it. Does it really feel that bad to lose?
Let thy speech be better than silence, or be silent.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-10 20:05:35
July 10 2011 19:59 GMT
#208
Y'know WniO, let me just say a couple things to you since I know you're referring to my map, antiga prime. Believe me, I was frustrated when I lost the other two times I submitted to the contest, especially after being told "you were so close to making it." But let's get some facts straight.

First off, I submitted it and looked at all the other maps and literally thought I didn't stand a chance. Even other TPW maps beat mine by far. I did not expect to make it.

Secondly, when I did make the top 5, I realized it took me 3 attempts at MOTM to actually barely win something. More so, I do NOT expect it to win out of the top finalists.

Don't think even for a second that we are some badass group who knew we were gonna win. Want to know the truth? We all talked and said "at least one of us will make us, we do know that" We were not expecting to see all of us in it because we felt it wouldn't be fair to the community. Now, iGrok and the pro mapmaker, LSPrime are great people with high amounts of respect. These guys know map-making, and they've run contests before. They know what they're doing, and what they've said about TPW is true and admirable.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
funcmode
Profile Joined June 2010
Australia720 Posts
July 10 2011 20:05 GMT
#209
On July 11 2011 04:55 Archvil3 wrote:
Show nested quote +
On July 11 2011 04:43 WniO wrote:
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.


How about we quit the "I'm about to hit puberty and really hate my parents-attitude" and start acting with a bit of dignity? Not only do you cry about the MOTM judges you take a shit on the winning maps and map makers while you are at it. Does it really feel that bad to lose?

Honestly, if you genuinely think your map was better than one or more of the winners, it can feel pretty bad to lose. People spend lots of time on these submissions, and seeing your work dismissed in favour of something you think is inferior can be quite heartbreaking. I don't blame WniO for feeling the way that he does, though I agree it might benefit him to be a bit more tact.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-07-10 20:29:43
July 10 2011 20:24 GMT
#210
On July 11 2011 04:43 WniO wrote:
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.

Grow the fuck up. I can understand being frustrated because you didn't get the results you wanted, but there's more to a map than trees. I've thrown 60+ hours into a map only to have it not work out at all and have it axed and discarded entirely. That's the way these things work.

On July 11 2011 02:36 lefix wrote:
smashhammer has a good point. with more and more mapmakers teaming up, it might be better to rethink the guestjudge position. a team member judging his own teams submissions sounds controversal :D

I judged MotM for awhile across many submissions from the iCCup Mapmaking Team that did not make the top 5. I won't deny that my opinions may have been biased, but having four or five other mapmakers and judges on the team can serve to negate that pretty quickly. I don't think it's a problem at all.

Congrats to the winners~ (time to go back in the thread and find out who they were!)


TPW swept the finals because they all had aesthetically polished maps with superb proportions and a measure of originality.

This couldn't be more true. Instead of screaming bias and unfairness, try stepping your game up a little.

On July 11 2011 02:22 WniO wrote:
what a fucking joke if you arent going to use the scores than why even bother with that

I explain this in almost every MotM thread, even though I'm not a judge anymore...
The scores serve as a filter to divide the good from the bad; and to force the judges to examine crucial aspects of each map under the microscope to facilitate the judging process and help to form their opinion. When meeting time comes around, the judges can look at the highest scoring maps and work their way down from there to easily determine which maps belong in the top 5 and which ones simply don't deserve to make the cut.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 10 2011 20:38 GMT
#211
On July 11 2011 05:24 prodiG wrote:
Show nested quote +
On July 11 2011 04:43 WniO wrote:
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.

Grow the fuck up. I can understand being frustrated because you didn't get the results you wanted, but there's more to a map than trees. I've thrown 60+ hours into a map only to have it not work out at all and have it axed and discarded entirely. That's the way these things work.

Show nested quote +
On July 11 2011 02:36 lefix wrote:
smashhammer has a good point. with more and more mapmakers teaming up, it might be better to rethink the guestjudge position. a team member judging his own teams submissions sounds controversal :D

I judged MotM for awhile across many submissions from the iCCup Mapmaking Team that did not make the top 5. I won't deny that my opinions may have been biased, but having four or five other mapmakers and judges on the team can serve to negate that pretty quickly. I don't think it's a problem at all.

Congrats to the winners~ (time to go back in the thread and find out who they were!)


Show nested quote +
TPW swept the finals because they all had aesthetically polished maps with superb proportions and a measure of originality.

This couldn't be more true. Instead of screaming bias and unfairness, try stepping your game up a little.

Show nested quote +
On July 11 2011 02:22 WniO wrote:
what a fucking joke if you arent going to use the scores than why even bother with that

I explain this in almost every MotM thread, even though I'm not a judge anymore...
The scores serve as a filter to divide the good from the bad; and to force the judges to examine crucial aspects of each map under the microscope to facilitate the judging process and help to form their opinion. When meeting time comes around, the judges can look at the highest scoring maps and work their way down from there to easily determine which maps belong in the top 5 and which ones simply don't deserve to make the cut.

Oh thanks for taking your time out to brag a little bud. The scoring system makes a little more sense now, but its still a lame excuse to bring in the subjective bullshit and especially since there is the intangible section. hence the tpw > others.


On July 11 2011 04:55 Archvil3 wrote:
Show nested quote +
On July 11 2011 04:43 WniO wrote:
oh and apparently shitting all over the map with tree doodads is just as good as spending 25+ hours on one. ill make sure to do taht next time.


How about we quit the "I'm about to hit puberty and really hate my parents-attitude" and start acting with a bit of dignity? Not only do you cry about the MOTM judges you take a shit on the winning maps and map makers while you are at it. Does it really feel that bad to lose?

way to disregard my fair complaint, you really showed me!

Samro225am
Profile Joined August 2010
Germany982 Posts
July 10 2011 21:01 GMT
#212
how is adding up number to a "score x/10" less subjective than stating that 5 maps are better than 10 other maps, really?

what is a map with a score of 7 in balance for example?

when you submit something to a contect it is up to the judges and their understanding of the game and the map- it is all about subjectivity and the judges pespectives on what one has produced...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 10 2011 21:44 GMT
#213
--- Nuked ---
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 10 2011 22:12 GMT
#214
Wow Barrin, your e-penis truly is impressively massive!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 22:16 GMT
#215
he makes me feel really uncomfortable about my e-peen size
how am i ever going to talk to girls about starcraft again?
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-10 23:52:20
July 10 2011 23:52 GMT
#216
If I see any more flames in thread, MotM is done for good. Got it?

Honestly, this is ridiculous.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Icetoad
Profile Joined May 2010
Canada262 Posts
July 11 2011 00:04 GMT
#217
Okay my 2-cent:
All TPW are good map and such as the other that were almost chosen. But lets talk about the final result, the result went to a 5 map from TPW. This result makes it look like a friend map making tourny, also this create a feeling of no diversity for the choosing, I'm sure if there had been just 3 maps of TPW, than this wouldn't have flame as must right now.

I think right now it's the final result that makes us irritated. I have also the same feeling as the other people and I feel that our map LoS_Novaria (me and wnio) should have been chosen, we had work a lot on it, I'm pretty sure it's the same as many other map maker.

For me it's the final result that makes me unhappy.
Map Maker of Nimbus
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 00:12 GMT
#218
On July 11 2011 09:04 Icetoad wrote:
Okay my 2-cent:
All TPW are good map and such as the other that were almost chosen. But lets talk about the final result, the result went to a 5 map from TPW. This result makes it look like a friend map making tourny, also this create a feeling of no diversity for the choosing, I'm sure if there had been just 3 maps of TPW, than this wouldn't have flame as must right now.

I think right now it's the final result that makes us irritated. I have also the same feeling as the other people and I feel that our map LoS_Novaria (me and wnio) should have been chosen, we had work a lot on it, I'm pretty sure it's the same as many other map maker.

For me it's the final result that makes me unhappy.

I get that you're unhappy, but as I replied in PM to you, frankly I don't give a fuck where the maps came from. Once people realize that, they'll get that we aren't biased. Throughout all the judging conversations, we cut TPW and LOS and oZz or whatever the third one was from the names when we were talking about them. TPW was inevitably going to get a bunch of top spots because they are a majority of TL's good mappers. You and WniO are top as well, its just that this time the guys in TPW took the spots.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-07-11 00:16:11
July 11 2011 00:13 GMT
#219
sry Barrin but:
I just think you overestimate yourself and underestimate other players (especially progamer's) abilities to think ahead in the metagame.
another thing I want to add: the game is balanced around a very very small variety of mapspecific things (main bases that look the same, naturals that are easy to take etc,etc...), so saying that mapmakers contribute a lot to the metagame is like... "you need water to swim!"
+ Show Spoiler +
and once again I want to add for all the mapmakers (might not be true for every map this month, as you need to see a lot of Code S games on the maps to really figure this out): Most submitted maps are beautiful and well balanced, yet I think any great map has to have some innovations in it, else no tournament is going to take a map, that "plays basically like Crevasse/Crossifre/XNC/Metalopolis... but it has the *map Y*like feature too".

Hysteria definatly has this; any of the GSL maps and even a lot of blizzard's ladder maps too.
Icetoad
Profile Joined May 2010
Canada262 Posts
July 11 2011 00:16 GMT
#220
I'm not complaining about the judging or anything, it's just about the result, and I think it's a good thing that you don't look at the tag. For me it's the result that makes the other unhappy.
Map Maker of Nimbus
DoDonPachi
Profile Joined February 2011
Canada69 Posts
July 11 2011 00:43 GMT
#221
I don't want to put more oil on the fire, so just say my opinion on the map

The 5 map are great

I just can't wait to see the tournament, especialy on Green Harvest and Monsoon valley.

Congratz to every mapper, even if you doesn't get to the top 5.

Thank you MotM's organization for adding some variety in our favorite game.

Have a nice day for all of you
i'll schroumpfs you until you GG
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 11 2011 00:53 GMT
#222
Barrin, if I don't say it then you say it, it's a good team.

Big J, you're just as right. The thing is that 99% of pros don't do anything with that "applied intuition" because they have no way to implement it. They have to play at the present cusp, and devote all their energy to that, so only those with the most effortless execution and free-flowing genius can show us leaps ahead. Everyone else is just population*, and regardless it takes time. Making a great map, though, is like asking a deep question. Even a simple answer might have layers of meaning. And it may be that nothing ever comes of it. But the success is still there, waiting like a seed in the shade. In a way we have a luxuriant burden. We don't have to beat MC, we just have to make a playground for him.

*Incidentally, everyone everyone else besides that is just chaff. What's cool though is that a middling player and fan can appreciate the beautiful things that happen in a well-played pro match. That vicarious comprehension is worth something.

While my personal taste prefers more radical selections, I have to say MotM has always been just about optimal for choosing the very best maps that won't be over the head of the current metagame while providing some forward momentum, and always being bulls-eye on damn playable. When there are more than 5 such maps in a given month, binary comparisons aren't really applicable. How many amazing sunrises have you seen? How many have you missed? There will be more.
Comprehensive strategic intention: DNE
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-07-11 01:06:40
July 11 2011 01:06 GMT
#223
Ignition Point

Balance: 7.6
Aesthetics: 6.6
Intangibles: 7.7

Average: 7.3

Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume?
+ Show Spoiler +
I just didn't want to clutter up the playing field!!! haha


Thanks for the kind words in the PM, iGrok. <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 01:26 GMT
#224
On July 11 2011 10:06 SidianTheBard wrote:
Ignition Point

Balance: 7.6
Aesthetics: 6.6
Intangibles: 7.7

Average: 7.3

Scored well, I'm happy. Any of the judges care to let me know if there was any major reason why Aesthetics scored so low? Too plain in the middle I assume?
+ Show Spoiler +
I just didn't want to clutter up the playing field!!! haha


Thanks for the kind words in the PM, iGrok. <3

You're going to have to ask the other judges - I love them lol!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-11 03:23:44
July 11 2011 03:22 GMT
#225
In my humble opinion, these are the maps that had a shot at taking a top 5 spot:
- Broceliande
- Forgotten Sanctuary
- Ignition Point
- LoS Desolation
- TPW Green Harvest
- TPW Antiga Prime
- TPW Core Delta
- TPW Juno by funcmode
- TPW Monsoon Valley
- TPW Odyssey
60% of them are from TPW, so i am not suprised at all that they managed to take all five top spots. Sure, it looks biased at first, but when you check these maps out, it's easy to see that the judges got a point in picking those. I can understand that some are pissed off right now, since their map didn't make the cut. One puts a lot of effort into creating them, but please take some time to cool off. Accusing a biased decision doesn't help at all, and i'm afraid in most cases it's yourself that's biased in that regard.
formerly spinnaker.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 11 2011 04:24 GMT
#226
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-11 04:49:38
July 11 2011 04:47 GMT
#227
7.4

B 8.0 A 7.1 I 7.2

I am so happy that the Balance Points Points are the Most I Ever reached - subjective or not

And aesthetics: well tastes are different. Some people liked them much better for the extra contrast between levels. But some also choose a really strange looking map to be best of all in the last motm(no offense - just saying tastes and results differ)
fenX
Profile Joined February 2011
France127 Posts
July 11 2011 05:09 GMT
#228
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 11 2011 05:25 GMT
#229
On July 11 2011 14:09 fenX wrote:
Show nested quote +
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/


Definitely keep making maps. Your concepts are really neat and the aesthetics are great. The balance is better than most maps too- just needs some refining. I think you should make more map threads for that purpose.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-11 05:35:30
July 11 2011 05:34 GMT
#230
On July 11 2011 14:09 fenX wrote:
Show nested quote +
7.3 Broceliande 6.2 7.8 7.8
Good map, you were in the top 10 for sure.

Damn balance killed me again, maybe I should let someone else take care of that part and only do the aesthetics :/


fenX your aesthetics are amazing. I assume you must build them into your map nearly from the start because you have such evocative and complete environments. It might throw a wrench into your process, but I recommend that if you have a map you think will turn out well, post it early to let people give you feedback on the layout! I think in general your maps are a little too open and the proportions are just slightly oversized, both easy things to fix. If you work with the forums you will get finalist ez. Broceliande easily the prettiest map I've seen. Of course I am partial to that sort of countryside.

[edit] oh hai monitor beat me to it
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-07-11 06:44:43
July 11 2011 06:23 GMT
#231
The World Tree
Balance: 7.2
Aesthetics: 6.5
Intangibles: 8.0

avg 7.2


any judge wanna be kind and PM me some extra details on the scores, like usual
Tnx alot


For everyone: Theres a top15 of maps that get in. The ToiletPaper maps are pretty polished and balanced, you gotta give em that. Im happy with my first 8, I'd love to see one of my maps make top5 for a change but I guess im not good enough yet.

Just accept your scores and let that be a drive to do better next month! Take it like a maaaan


For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them.
Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.
KCCO!
Samro225am
Profile Joined August 2010
Germany982 Posts
July 11 2011 07:55 GMT
#232
On July 11 2011 15:23 ihasaKAROT wrote:
The World Tree
For the admins: Maybe increase the maps from 5 to 8-ish ? Theres alot more maps and theres alot better maps, its not as big a gaps between the maps as it was in Motm #1 and #2. Top 8 would also give you guys some more breathingroom judging them.
Just an idea, you can also expand the attached tournament this way, with a bigger mappoule, but not too big that you wouldnt play all the maps.


problem is that each map then gets even less games.
i would even rather suggest to go from five down to three.
my point is that there are many equally polished maps. in the beginning of motm many maps had bad scaling or actually were imba. now the overall quality is quite good.

why not only pick really few based on originaly in the sense of new aspects for the game or something new for the visuals. Is there one that really stands out?

When I look at the top five - and i am fine with the selection, although it seems like i am not in because of aesthetic reasons(...) - i always find something that bothers me. Look at the maybe best map of this motm: Odyssesy: no choice on expansion direction. While I got that covered for TPW with my difficult forward expansion in Razed, I think more maps should focus on giving options in the way they are played (besides the last expansion in lefix map is also qite difficult in my opinion).
On the hand hand i think there is quite something to do (as i pointed out oddysey is not perfect), but still i want to emphasize the possibility to be more experimantal at the same time (razed still got an 8.0 in balance

harder selection > less maps > more games to be spectated > better analysis and promotion for the lucky few
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-11 08:34:03
July 11 2011 08:02 GMT
#233
nevermind
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
hobbidude
Profile Joined December 2010
Canada171 Posts
July 11 2011 12:16 GMT
#234
10 bucks says that within 5 month the TPW mappers will fill the chairs of the motm judging panel.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 11 2011 12:24 GMT
#235
So you think that iGrok, Flop and monitor will retire?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 12:35 GMT
#236
You never know, they may have peeked already

I think the format will change tho.
KCCO!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 11 2011 12:55 GMT
#237
Yeah there are talks about only letting 1 map per country in to make it some kind of world map championship and the country who wins will get to host next months tournament and judge the new maps.

Will also be subdivided by continent later to make a european map championship etc.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
July 11 2011 13:24 GMT
#238
shiiiiiiit. i better move. too many mappers in germany :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-07-11 13:31:38
July 11 2011 13:31 GMT
#239
I do not know if such a change really makes sense.
there are lots of mapper in the US and Germany for example. When there is only one from Canada, US, Germany, GB, etc. the overall quality will decrease. Noting against South Africa or Italy, but there is not such a broad support with maps coming from there.

Rather make teams according to timezones! this allows teamwork and reflects the global village this community and starcraft resembles.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 13:44 GMT
#240
On July 11 2011 22:24 lefix wrote:
shiiiiiiit. i better move. too many mappers in germany :D

Germany OP.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 11 2011 13:50 GMT
#241
Even though I represent roughly 50% of the MOTM map makers from Denmark I think my chances of getting into the top5 would vastly decrease with those rules
Let thy speech be better than silence, or be silent.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 11 2011 14:37 GMT
#242
On July 11 2011 22:44 iGrok wrote:
Show nested quote +
On July 11 2011 22:24 lefix wrote:
shiiiiiiit. i better move. too many mappers in germany :D

Germany OP.

Hidden 3rd attempt to conquer the world has been exposed ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Big J
Profile Joined March 2011
Austria16289 Posts
July 11 2011 14:37 GMT
#243
anyone else from austria here?
Don't dare to move over my german friends
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 15:21 GMT
#244
I love the idea, secures my mapspot
KCCO!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 11 2011 15:28 GMT
#245
--- Nuked ---
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
July 11 2011 15:39 GMT
#246
Someone please direct blizzard to this thread, people here are such talented map makers. ^_^
"Stargate units imba" - oGsMC
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 11 2011 15:42 GMT
#247
Guys guys I dont think Flop was serious
Let thy speech be better than silence, or be silent.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 16:29 GMT
#248
You'd think? Flop never trolls right ... right flop?
KCCO!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 11 2011 17:25 GMT
#249
On July 12 2011 00:21 ihasaKAROT wrote:
I love the idea, secures my mapspot

lol, me too!!! (cwutididthere)

Also, Germans do the best because they are drunk 24/7 and that's how the best ideas come out. Damn you! Guess I need to start drinking more often. Then again, I suppose some bad ideas come out as well, I mean, Toilet Paper Warriors...Really?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Mereel
Profile Joined February 2010
Germany895 Posts
July 11 2011 17:46 GMT
#250
will there be cool awards in the next days ?
TPW Mapmaking Team
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 11 2011 17:49 GMT
#251
Uh yeah right. On it.

Btw. me and trolling? :o
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
SmashHammer
Profile Joined January 2011
United States148 Posts
July 11 2011 19:28 GMT
#252

Rather make teams according to timezones! this allows teamwork and reflects the global village this community and starcraft resembles.

This would be a hilarious (and awesome?) restriction for one month's contest. Although I have no idea how that could be enforced. Do any of the important people know if there will be more restrictions in upcoming months?
TPW Mapping - theplanetaryworkshop.com
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 11 2011 20:18 GMT
#253
On July 11 2011 23:37 dezi wrote:
Hidden 3rd attempt to conquer the world has been exposed ^^

Silence! Can you imagine what happens once they find out that TPW stand for the plan for world-domination? Those secrets must not be revealed!
formerly spinnaker.
lefix
Profile Joined February 2011
Germany1082 Posts
July 11 2011 21:25 GMT
#254
it's actually The Pretty Women.
we are a team of all female mapmakers!
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 21:46 GMT
#255
The Penguin Walkers

Id join that
KCCO!
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 11 2011 22:00 GMT
#256
pff it is The Pale Whale
Let thy speech be better than silence, or be silent.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 11 2011 23:49 GMT
#257
On July 12 2011 05:18 spinnaker wrote:
Show nested quote +
On July 11 2011 23:37 dezi wrote:
Hidden 3rd attempt to conquer the world has been exposed ^^

Silence! Can you imagine what happens once they find out that TPW stand for the plan for world-domination? Those secrets must not be revealed!


I want to see a map with aesthetics from a woman. Maybe it's interesting.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
fenX
Profile Joined February 2011
France127 Posts
July 12 2011 00:06 GMT
#258
we need pink doodads and unicorn critters
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-07-12 00:23:09
July 12 2011 00:11 GMT
#259
--- Nuked ---
Johanaz
Profile Joined September 2010
Denmark363 Posts
July 12 2011 00:49 GMT
#260
Back from vacation! Made top 5 woohooo!!!

Gratz to all.

Apologies for not tagging my map TPW Green Harvest. That is my intention.

And thanks to judges for picking my map in spite of it being not quite finished
Huge thanks to WniO for submitting.

I hope you will allow me to polish the map and check up on minor bugs and issues before the tournament starts.
TPW Map Maker - theplanetaryworkshop.com
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 12 2011 01:03 GMT
#261
I just want to say I support the work of MotM! Thanks guys!!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 12 2011 01:08 GMT
#262
On July 12 2011 09:11 Barrin wrote:
I have 6 sisters and as a result am fairly in touch with my feminine side. Does that count?
That depends... do you own a pink Shirt? ;-)
formerly spinnaker.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 12 2011 05:31 GMT
#263
Real men wear pink.
Magrath
Profile Joined August 2010
Canada292 Posts
July 12 2011 15:45 GMT
#264
Anyone from Canada, nope? Good.
Anything can be acheived through persistence and thought
Icetoad
Profile Joined May 2010
Canada262 Posts
July 12 2011 15:47 GMT
#265
I'm from Canada xD.
Map Maker of Nimbus
noodlesinsoup
Profile Joined October 2010
United States106 Posts
July 12 2011 16:20 GMT
#266
Man, some of these maps look sick! Can't wait to try them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 12 2011 17:35 GMT
#267
Most maps already have voluptuous curves and offer the chance to get to 4 bases.
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 12 2011 19:38 GMT
#268
On July 13 2011 02:35 EatThePath wrote:
Most maps already have voluptuous curves and offer the chance to get to 4 bases.


Youve been drinking again?

anyway, i lol'd
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2011 19:55 GMT
#269
but if you get to the 4th base too easily, she becomes boring pretty fast, too
Map of the Month | The Planetary Workshop | SC2Melee.net
pyrestrike
Profile Joined October 2010
United States235 Posts
July 13 2011 09:08 GMT
#270
Congrats to the finalsts! For the mappers, wiki is up: http://wiki.teamliquid.net/starcraft2/MotM_7
click here if you'd like more information on the wiki process and updates

I'll include player, prize, casting information once we get it.

+ Show Spoiler [srsbsns] +
I had a bunch of stuff written about the drama that came out of the finalist announcement, but I scrapped it because it started to not make sense. If you want more information about what I think needs to happen for MotM, then go to my link above. Otherwise, you'll just have to deal with the fact that subjectivity is the name of the game, undeniable and indisputable, and with that, you have to live with the fact that outside of this organization, you've got nothing else.
( ^_^)o自自o(^_^ )
iRk
Profile Joined September 2010
Sweden83 Posts
July 13 2011 09:34 GMT
#271
Awsome maps! Looking forward to it!
Think less, play more.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 14 2011 18:53 GMT
#272
If I missed your score pm (I know theres at least one person) - Please send me another! Sorry!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 14 2011 21:09 GMT
#273
Any judges do any sweet write ups? Every other MOTM had them!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 15 2011 12:08 GMT
#274
On July 15 2011 03:53 iGrok wrote:
If I missed your score pm (I know theres at least one person) - Please send me another! Sorry!


not my score but pmed u for some feedback (like other months) any chance you can take a look at that?
KCCO!
AaronJ
Profile Joined January 2011
United States90 Posts
July 18 2011 00:48 GMT
#275
Does anyone have an idea on around when MotM 8 will happen?
Violence is never an option, unless he started it.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 18 2011 00:53 GMT
#276
Seeing how every MotM started at the beginning of each month I'd say it's probably gonna be somewhere around the beginning of august.

Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
AaronJ
Profile Joined January 2011
United States90 Posts
July 18 2011 01:27 GMT
#277
HAHA Thanks I never would have guessed.
Violence is never an option, unless he started it.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-18 05:01:19
July 18 2011 04:58 GMT
#278
[image loading]
+ Show Spoiler +
[image loading]

If we look at this months submissions we can clearly see that the teachings of one of our spiritual leaders – which is Dustin Browder – are disappearing slowly. No blocking of every expansion except for the natural. No denying of half the chokes. Nothing to complicate expanding to an island. What happened to island expansions anyway?

As you see it wasn't that easy to determine a winner for this months Dustin Browder Award. However there actually was a map that sticked out because of its unique usage of Destructible Rocks. The World Tree by ihasaKAROT. It's also the first time this award complies to it's title because it actually changes the balance quite a bit:

Have rocks: Balanced
Rocks gone: ZERGS WREAK HAVOC!!

This is one map where you want to send your first 4 Zerglings to your opponents side to start destroying the rocks, ignoring scouting SCV's and early Marine pressure, just to get that advantage in the late game.

I salut to you sir for remembering our mighty lord of mapbalance, Dustin Browder.



[image loading]
+ Show Spoiler +
[image loading]

Do you know Brood War? Have you played it? Didn't you love those cool maps that got created for each season of SPL and sometimes for the individual leages? I sure did and still I wonder why so few mapmakers of today are taking a bit out of those fantastic examples. Well actually sometimes you do see a map that reminds you of the good old days. That's what this award is about.

This month there was one map in particular that reminded me about Brood War maps. The map is calld Judicator Castle and was created by Mereel. Doesn't it make you think about Destination? Or even.. ok mostly Destination. It owns its resemblance amongst others to the 2 bridges outside the natural but also.. ok mostly to those bridges I guess.

It's not only a very Brood Warliesque but also a very good, balanced and fun map. If you're ever bored by the ladder and MotM winner maps you should definitly give it a try. I say thank you for this bit of nostalgia in our almost too innovative world of mapmaking.



[image loading]
+ Show Spoiler +
[image loading]

Ok to be totally clear, this is not about the map looking like the result of a drunk cocaine orgy or anything like that. This is simply a statistical determined award. The map Odyssey by lefix has not only gotten the highest average score but also the highscore in every single category. This makes it bi- highscoring.

Yes I know, score doesn't mean as much as you may think in our decicion about the top 5. Yet this map has convinced everyone of the judges. I mean seriously, have you looked at this map? It's not only beautiful and shiny but also looks like it's incredibly fun to play. Even though it was incredibly hard this month to limit ourselfs to only 5 maps, this map was determined to be top 5 rather quickly.

So all that's left is to wait for witnessing some games on it to see if the map's really as good as we think. Also I'd like to stress that highscore doesn't mean at all that the map's definitly gonna win the competition end of the month. Certainly it has a good chance to though. Keep your eyes open for this treat in the upcoming tournament. I can guarantee you that you'll see some awesome games on this map.



[image loading]
+ Show Spoiler +
[image loading]

In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers. But when I get home, the only thing I have power over, is the garbage.

Who has never enjoyed watching Bob Ross paint something amazing with very simple techniques? Who has never though 'Wow this looks so easy, I should try it myself sometimes' but never pulled through with it? I'm sure most of you out there have at one point. When I think about mapmaking I feel like there are many similarities with painting. Yes it is about constructing terrain on which people can play a game, but what is a construction without good looks?

The difference between a map with some textures on it and a map with actually well planned and executed textures is just huge. It's not as hard as you may imagine but in the end it comes to patience and determination. You can just mix some different grass and dirt textures and spread it over the whole map. Or you think of a concept and really make it look gorgeous. There are no happy trees on ugly textured maps, I can tell you that much.

So this award is not only about nice texturing. There were a lot of stellar looking maps this month. The reason this map – Broceliande by fenX – catched my eye is that the creator chose the ugliest and most limited tileset possible, which is Agria. Don't believe me? I challenge you to find me 3 other maps using this tileset that don't look totally repulsive. I'm not saying it's the best looking map I've ever seen, but he certainly got the best out of the selected textures.

Agria will thank you for displaying that not everything using its textures necessarily must be hidious. You definitly deserve some appreciation for this and I'm sure we'll be seeing your submissions up top in the future, at least when it comes to the aesthetics. But that's our little secret.



Congratulations to all the winners. Keep up the great work!

Sencerely
FTR
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 18 2011 05:14 GMT
#279
congrats award-winners =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MrBitter
Profile Joined January 2008
United States2940 Posts
July 18 2011 05:39 GMT
#280
Great looking maps this month. Hoping to see them produce some great games.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-07-18 13:12:13
July 18 2011 06:33 GMT
#281
Yay I got my award back :D:D:D

If I get 3 dustin browder awards, can I trade em in for a top5 spot? stupid balding beardguy keeps screwing up my maps and costing me top5 ^^
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
July 18 2011 11:49 GMT
#282
ui thx for the award ^.^
i still dont know why everyone thinks its destination.....its circuit breaker
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-07-18 13:28:34
July 18 2011 13:28 GMT
#283
--- Nuked ---
Samro225am
Profile Joined August 2010
Germany982 Posts
July 18 2011 13:44 GMT
#284
interesting to see how sc:bw isometric perspective looks so much more interesting in the overview compared to a sc2 flat overview or gameplay-angle overview.
though I realize it is an aspect of real 3d, I think it would be great to have a rendering setup for overviews that correct aka warp the space to make an angled overview fit into a rectangle.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2011 14:08 GMT
#285
On July 18 2011 22:44 Samro225am wrote:
interesting to see how sc:bw isometric perspective looks so much more interesting in the overview compared to a sc2 flat overview or gameplay-angle overview.
though I realize it is an aspect of real 3d, I think it would be great to have a rendering setup for overviews that correct aka warp the space to make an angled overview fit into a rectangle.

Agreed! Tell Blizz lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 19 2011 01:45 GMT
#286
--- Nuked ---
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-07-19 02:25:56
July 19 2011 02:24 GMT
#287
wow, this month's competition is insane. SO many amazing submissions!
The secret to creativity is knowing how to hide your sources
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 19 2011 05:30 GMT
#288
On July 19 2011 10:45 Barrin wrote:
Reminds me of how they try to stretch a global map onto a flat surface.

Also sorta reminds me of WoW, back when you couldn't fly in the vanilla areas (they didn't want to re-render everything); apparently they eventually did re-render everything though (for cataclysm?).

o.O


Yep! You can fly in azeroth for like 1000 gold... I got to 84 and quit, got so bored running around doing nothing ^^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
fenX
Profile Joined February 2011
France127 Posts
July 19 2011 06:07 GMT
#289
On July 18 2011 13:58 FlopTurnReaver wrote:
So this award is not only about nice texturing. There were a lot of stellar looking maps this month. The reason this map – Broceliande by fenX – catched my eye is that the creator chose the ugliest and most limited tileset possible, which is Agria. Don't believe me? I challenge you to find me 3 other maps using this tileset that don't look totally repulsive. I'm not saying it's the best looking map I've ever seen, but he certainly got the best out of the selected textures.

Agria will thank you for displaying that not everything using its textures necessarily must be hidious. You definitly deserve some appreciation for this and I'm sure we'll be seeing your submissions up top in the future, at least when it comes to the aesthetics. But that's our little secret.


Thanks for the award, I'm really happy that spending 157318 hours painting textures on that map wasn't for nothing
I'll tell you the secret to make Agria textures look good :
+ Show Spoiler +

Use only one from Agria, pick 7 other textures that look good from other tilesets. My map uses 1 from Agria, 5 from Haven and 2 from Bel'shir.
That being said I also have a map that uses only Agria and looks quite good (check "Montagnes jumelles" on EU).
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 19 2011 15:50 GMT
#290
Oh. Well that's kinda surprising. Then I guess the only Agria texture was the one that actually bothered me a bit :D But nevertheless, great job^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 20 2011 13:21 GMT
#291
fenX tricked the judges there then
KCCO!
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 20 2011 18:42 GMT
#292
Well.. some are really bad some are pretty good..
I think its between:

oZz Cold Snap by Holiver
TPW Monsoon Valley by NullCurrent
LoS_Novaria by Icetoad
Fallen Haven by BaNZaY
and Broceliande by fenX

(In no particular order)
10%
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-20 22:41:45
July 20 2011 22:39 GMT
#293
the truth about TPW:
here
and here: http://theplanetaryworkshop.com/
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 21 2011 06:20 GMT
#294
so no toiletpaperwarriors? /sadface
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-07-21 06:23:15
July 21 2011 06:22 GMT
#295
On July 21 2011 15:20 ihasaKAROT wrote:
so no toiletpaperwarriors? /sadface


Go to our main website and you'll see the toilet paper warriors in one of the articles highlighted in blue

Mabye one of these days we'll host a event called that, just for giggles.

Man I am really starting to wonder when this motm tournament is gonna start?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Doz
Profile Joined July 2010
United States145 Posts
July 21 2011 14:46 GMT
#296
I'm curious as to when the #8 competition will be open for submissions. I'm working really hard on a project for the last week and a half
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Samro225am
Profile Joined August 2010
Germany982 Posts
July 21 2011 16:05 GMT
#297
On July 21 2011 23:46 Doz wrote:
I'm curious as to when the #8 competition will be open for submissions. I'm working really hard on a project for the last week and a half


Then Why not get it displayed in a map thread and receive some feedback, so you can really polish it?
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 22 2011 03:07 GMT
#298
*New guy posting*
On July 21 2011 23:46 Doz wrote:
I'm curious as to when the #8 competition will be open for submissions. I'm working really hard on a project for the last week and a half

Me too. I can't start a thread yet, but want some way to show what I've been working on. Seems like it'll be fun too.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 22 2011 04:10 GMT
#299
Then you can just post in the Map Concept Thread.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 22 2011 20:11 GMT
#300
On July 07 2011 13:37 SidianTheBard wrote:
TPW logo just got leaked!

[image loading]

<3 ^_^


Wish granted!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=245866&currentpage=3
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 325
Livibee 93
trigger 35
StarCraft: Brood War
Rain 2860
actioN 621
Snow 255
ggaemo 160
Leta 88
PianO 64
yabsab 29
sorry 16
Dota 2
XBOCT505
League of Legends
JimRising 751
Counter-Strike
Stewie2K985
Heroes of the Storm
Khaldor144
Other Games
summit1g7698
C9.Mang01032
WinterStarcraft322
Mew2King241
Maynarde136
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1196
Other Games
gamesdonequick708
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4528
• Lourlo1160
• Rush1050
• Stunt350
• HappyZerGling90
Upcoming Events
GSL Code S
3h 21m
herO vs Zoun
Classic vs Bunny
The PondCast
3h 51m
OSC
14h 51m
Replay Cast
17h 51m
OSC
17h 51m
WardiTV Invitational
1d 4h
OSC
1d 6h
Korean StarCraft League
1d 20h
SOOP
2 days
sOs vs Percival
CranKy Ducklings
2 days
[ Show More ]
WardiTV Invitational
2 days
Cheesadelphia
2 days
CSO Cup
2 days
GSL Code S
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Replay Cast
5 days
RSL Revival
5 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
6 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.