• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:45
CEST 19:45
KST 02:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! [ASL22] Wildcard Qualifier [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8385 users

LoS_Desolation

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-08-08 12:27:38
May 28 2011 03:11 GMT
#1
[image loading]
LoS_Desolation
This map is made by Icetoad and the look is by me.

Overview
+ Show Spoiler +
[image loading]

Main
+ Show Spoiler +
[image loading]

Natural
+ Show Spoiler +
[image loading]

Third/Fourth
+ Show Spoiler +
[image loading]
[image loading]

Middle
+ Show Spoiler +
[image loading]

Entrance into middle and nat
+ Show Spoiler +
[image loading]

Detail Shots
+ Show Spoiler +
[image loading]

Anaylzers
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Desolation has gone through a few changes but we feel that its current layout stands pretty well. The center watchtower is pretty crucial since it reveals a large chunk of the middle. Also to note about the middle, there is a ton of space to roam around in which should lead to some great pushes and defense from all of the races.

-----------------------------------------------------------
Updates (As of 6/3
-middle is more open.
-watchtower has 18 radius now
-larger ramp leading into middle
-wider entrance from 3/4
-wider entrance into natural
-added lowered supply depot at each main ramp
-removed the elavating cliffs from the main to the fourth with pathing blockers
-textures once again improved... all across the map as well as doodad details
-----------------------------------------------------------


All suggestions are welcome and you can play this map currently on the NA server. Also any mappers are welcome to join in on our little team LoS ^ we have a few really solid maps now.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-29 08:47:31
May 28 2011 03:15 GMT
#2
edit: me love WniO

you a nice painter
me always like your pallet
edit:
+ Show Spoiler +
congrats for founding bases of co mapmaking
hope it works out as well as teams can be awe some ;-)
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
May 28 2011 03:39 GMT
#3
I don't like that you can defend 3 bases by holding a single choke. The backdoor rocks aren't really effective, since they let out right where the choke is anyway :3

I'd like to see backdoor rocks going somewhere more effective, like maybe right into the 3rd.
SmashHammer
Profile Joined January 2011
United States148 Posts
May 28 2011 05:06 GMT
#4
could you post some analyzer pics? I'm not really sure what is pathable in the middle. Regarding everything but the middle, I don't really see why the DRs are necessary. Because the third is vulnerable to attacks from below the cliff and blocked with rocks it seems like a large risk to take. Like said above the path from the fourth empties into where you would be defending anyways. Also opening it up would allow for easier counter attacks when a player moves out with a death ball.
Apart from the DRs I really like everything else. The aesthetics look great and it's definitely not a generic layout yet still seems pretty balanced.
TPW Mapping - theplanetaryworkshop.com
Gfire
Profile Joined March 2011
United States1699 Posts
May 28 2011 05:30 GMT
#5
I kinda like the map. The flow seems like it has potential. It's kinda like Crossfire but hopefully not as imbalanced.

Not entirely sure what's going on in the middle, the water is just confusing in this case.

I think pretty much all the DRs could be removed to open up a little base vulnerability, and to make the third quicker to take. Not too big of a deal except for Zerg, who won't have a bunch of units sitting around to take down the rocks to get a third.

I think it's good for players to choose between two possible thirds, one further away and one vulnerable to attacks from the low ground. Both are hard enough to hold there is no need for rocks.

I like what you did with the doodads on the edges. I find the visuals a little hard on the eyes in the main battlefield, though, but it would probably look fine in game. I like the color choices and the environmental feel you get.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 28 2011 05:30 GMT
#6
Rocks blocking the 3rd... >.< me no like
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Icetoad
Profile Joined May 2010
Canada262 Posts
May 28 2011 13:41 GMT
#7
I will send the analyzer to wnio and he will probably be able to upload them soon enough.

Concerning rocks, I will talk more with wnio about the rocks. But I understand your point of view for the DR, don't forget that DR can easily be removed .
Map Maker of Nimbus
dimfish
Profile Blog Joined February 2010
United States663 Posts
May 28 2011 14:55 GMT
#8
On May 28 2011 22:41 Icetoad wrote:
Concerning rocks, I will talk more with wnio about the rocks. But I understand your point of view for the DR, don't forget that DR can easily be removed .

The rocks aren't that big of a deal like you said, but I see a lot of feedback saying players don't like them blocking bases. Personally I'm trying not to use DR that way unless I have to (like a gold base very near a starting location where Terran could fly right over).

I think its just a matter of frustration because the game is already challenging without already having to remember to kill the rocks some time BEFORE you want to expand.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 28 2011 16:01 GMT
#9
Im going to defend the rocks blocking the third expo. From my view there are plenty of really good maps that also do so, TalDarim, XelNaga etc etc. And it fits the map, if there were none, it would be too easy for a protoss to grab all three bases quickly and defend from that choke.

As for the middle of the map, hopefully the anaylzers helped. If you still cant tell, the two rivers are completely pathable only by the watchtower is there actual cliffs where you cant get through, and the two arches by the beach bases.

@GFire Heres what some areas look like in low settings
+ Show Spoiler +
[image loading]
[image loading]
Gfire
Profile Joined March 2011
United States1699 Posts
May 28 2011 19:29 GMT
#10
I think these bases are harder to defend than the thirds on TDA and XNC. Instead of having rocks, maybe you could remove make it a smaller expo, 6-mineral 1-gas or something.
all's fair in love and melodies
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 29 2011 03:07 GMT
#11
Looks like a really good and solid map. Only thing I could critizise would be the very small choke underneath the ramp from the 2/8 o'clock to the 3/9 o'clock base.

Thanks for removing the rocks
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
adso
Profile Joined March 2011
718 Posts
May 29 2011 08:46 GMT
#12
Please Flop stop hating on Dustin
+ Show Spoiler +
Dustin is cute and fuzzy and cute some more with those lol cuddly eyes
he loves nerfing the VR Banshee Thor templar (etc take your pick)
loves bunkers
loves making ramps disapear
loves all rts nerds
willy cute some more with that adolescent hair growing on his C&C chin

how could anyone hate Dustin and his rockhard on for "high level" of rock play?


well

Dim,
i do feel challenging is a huge word (i personally need spell check for that one :-)p )


i feel it is just a matter of "end user result"
DR = 1 feature that galaxy allows for
nothing more nothing less+ Show Spoiler +


if it's well "played", any feature is A oK with me


ps:
flop please dishing out on mr Browder

on topic:
see first post
Icetoad
Profile Joined May 2010
Canada262 Posts
May 30 2011 19:57 GMT
#13
@Flop I had seen that before I publish the map, but none had mention it and I think I will make the choke larger. Thank you for the comment.

I would like to know if there is any other balance change that should be made, except concerning DR.
Other question, do you think this map could be use for a tourney or just used to play fun games?
Map Maker of Nimbus
Gfire
Profile Joined March 2011
United States1699 Posts
May 30 2011 20:41 GMT
#14
I think it has potential. It might be better than some other maps currently used in tournament, but I think playtesting is needed to be sure, and to identify any flaws.

I don't really like all the water and the central structure, I think making it easier to see/understand would help it out.
all's fair in love and melodies
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-06-03 07:32:20
May 31 2011 11:01 GMT
#15
See post below
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 03 2011 07:36 GMT
#16
Im really not a fan of bump whoring, but would like to let people know that the map is finished. people can play and post reps. The changes are
-----------------------------------------------------------
Updates (As of 6/3)
-middle is more open.
-watchtower has 18 radius now
-larger ramp leading into middle
-wider entrance from 3/4
-wider entrance into natural
-added lowered supply depot at each main ramp
-removed the elavating cliffs from the main to the fourth with pathing blockers
-textures once again improved... all across the map as well as doodad details
-----------------------------------------------------------

Thread is up to date.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 03 2011 11:20 GMT
#17
Don't have to say anything about balance but the red sand in contrast to the green trees is brilliant!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 01 2011 23:19 GMT
#18
If this map gets in motm7 I better be playing in motm7.
Comprehensive strategic intention: DNE
Icetoad
Profile Joined May 2010
Canada262 Posts
July 02 2011 00:29 GMT
#19
It was submitted by wnio for MoTM #7 and our next map LoS_Novaria will be submit by me. So yeah I hope our 2 maps get chosen as finalist.
Map Maker of Nimbus
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 02 2011 00:31 GMT
#20
@EatThePath marathon time yet?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
5400 MMR Capped Patch Clash
Liquipedia
IPSL
16:00
Ro4 M1
Dragon vs Ret
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague s11: POG vs ASH
Freeedom35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 235
BRAT_OK 39
StarCraft: Brood War
Britney 25113
Calm 4086
Mini 854
Horang2 504
Jaedong 451
Hyuk 349
Larva 227
ggaemo 172
sorry 83
Dewaltoss 80
[ Show more ]
sSak 36
soO 33
Rock 17
IntoTheRainbow 15
Dota 2
420jenkins463
Counter-Strike
fl0m1524
Heroes of the Storm
Liquid`Hasu222
Other Games
singsing2572
B2W.Neo1285
Beastyqt378
mouzStarbuck290
UpATreeSC52
Grubby48
Trikslyr44
MindelVK8
Organizations
Other Games
gamesdonequick35619
BasetradeTV217
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• printf 39
• OhrlRock 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Airneanach71
• Michael_bg 8
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie789
• Shiphtur221
Upcoming Events
RSL Revival
15h 15m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
16h 15m
IPSL
22h 15m
Bonyth vs Hawk
GSL
1d 17h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.