Theme & Overview:
The map should display a formerly infested world. Abandoned from the Zerg the Protoss have started to restore the nature of the planet.
However, the upper half of the map has neither been been cleaned nor been explored yet, and so the map is cut into a Paradise (bottom) half and an Infested (upper) half.
Map size: 160*104
Map Overview:
![[image loading]](http://i.imgur.com/rpOeJ.jpg)
Analizer Pics:
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Paths:
![[image loading]](http://i.imgur.com/AxczJ.png)
Summary:
![[image loading]](http://i.imgur.com/avH2R.png)
![[image loading]](http://i.imgur.com/AxczJ.png)
Summary:
![[image loading]](http://i.imgur.com/avH2R.png)
Main & Natural:
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The intention here is to create a very easy to grab Natural expansion (easy to wall), while the main has a scrap station like ramp, and is therefore a little harder to defend (long rush distance!).
There is a highground path in the back of your main to give reapers, blink stalkers colossi and drops extra harass options.
![[image loading]](http://i.imgur.com/VA8sy.jpg)
![[image loading]](http://www.pictureupload.de/originals/pictures/160511092313_Resurrection_Terran_Main_Natural.jpg)
http://www.pictureupload.de/originals/pictures/160511092313_Resurrection_Terran_Main_Natural.jpg
Infested 3rd & 4th:
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The 10oc base is the easiest 3rd base. The defenders way between the 2nd and the 3rd base is shorter than the attackers.
the possible 4th in the infested half, however, is far away and on open field. It is intended that this base should be taken by players who have the more mobile, but maybe weaker army (e.g. Muta/ling - Zerg in ZvT), or that this base only comes into play, when there is some kind of stalemate situation (TvT tank lines).
![[image loading]](http://i.imgur.com/U4J6j.jpg)
Paradise Middle:
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The Paradise Middle offers the ability to expand in your opponents direction, but leaves your Main & Natural more open to counter attacks that come from the infested half.
Your reward for this risky move, is a mixed 6 blue/gold mineral base with (only) one rich vespene geyser. This base can be saturated with very few workers but still gives you nearly as much income as a "usual" fully saturated blue base. The blue minerals offer 1200, the gold 1680 and the rich vespene 2500 ressources.
Apart from the potential base, the middle is the main attack path and is therefore guarded by a XNWT on the high ground.
![[image loading]](http://i.imgur.com/yUdkE.jpg)
Infested Middle:
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The infested middle offers a 6gold/2vespene base. However, it is blocked by a Hive with its creep.
The hive offers Zerg players the option to hide structures, before they are at lair tech!
Due to its position and the 4entrances, I think it is really hard to hold, and therefore earns its gold status.
![[image loading]](http://i.imgur.com/CQC7c.jpg)
The Maps current version can be found on EU (Ressurection by Jay; the name Resurrection isn't available, though I didn't find another map called Resurrection).
summary of some of the maps specifics:
-) mixed gold/blue base
-) neutral zerg building with creep
-) harrass backdoor ("reaper highway")
-) double wide main ramp
-) long rush distance
-) easy low ground natural
Edit: Please, if a mod could edit the title, so that it doesn't include spelling mistakes. After writing the name an estimate of 100.000 times today, I have to write it wrong, the one time I cannot correct it

Update:
-) Main and Natural are now a little bigger. Natural has been completly resdesigned.
-) Infested Middle Base is now a regular Gold Base.
-) added Rocks to block some ramps in the middle area
-) Now using Tarsonis Dirt for the Ramps instead of Mar Sara Blackened Rock.
-) More Doodads added
Update:
-) some minor terrain changes
-) added Analizer pics
-) More Doodads (especially around the 3 Infested (red) Islands; Char Spines to give it a Diablo-like look)
Update:
-) Infested 4th is now a regular base; area redesigned
-) Middle small ramp widened (now blocked with 2destructible rocks!)
-) some minor terrain changes
-) More Doodads/Doodad rearrangements
-) removed Tasteless & Artosis Bot
-) new pictures in the OP