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LoS_Novaria

Forum Index > SC2 Maps & Custom Games
Post a Reply
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-07-03 19:30:45
June 26 2011 17:57 GMT
#1
Novaria
[image loading]
Overview
+ Show Spoiler +
[image loading]

Main
+ Show Spoiler +
[image loading]
(add purple fog)

Natural
+ Show Spoiler +
[image loading]

Third
+ Show Spoiler +
[image loading]

Fourth
+ Show Spoiler +
[image loading]

Gold
+ Show Spoiler +
[image loading]

Middle
+ Show Spoiler +
[image loading]

Detail shot
+ Show Spoiler +
[image loading]


Anaylzers
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


REPLAY
ZvT rep

Layout is done by Icetoad and the textures / doodads are by me. Let us know what you think.
Porkz
Profile Joined December 2010
Denmark1027 Posts
June 26 2011 18:12 GMT
#2
This looks really cool, good job :D
Great supine protoplasmic invertebrate jellies
lefix
Profile Joined February 2011
Germany1082 Posts
June 26 2011 18:57 GMT
#3
very solid map. probably my favourite map of yours so far
Map of the Month | The Planetary Workshop | SC2Melee.net
ZealotKiller
Profile Joined September 2010
Canada161 Posts
June 26 2011 22:25 GMT
#4
Very nice looking map and I like how the third and fourth are relatively easy to get and defend :D
I just like liking things.
SmashHammer
Profile Joined January 2011
United States148 Posts
June 27 2011 02:15 GMT
#5
This map looks good and has a nice layout. There really isn't anything that I notice that seems like it could be a major problem. Maybe the center area has to much vision with both XWTs overlooking every attack path. I'm not even sure if this is bad because it looks like controlling the center doesn't give you control over the side lanes. Have you tried the map with only one tower right in the middle? Other than this, well done sirs.
TPW Mapping - theplanetaryworkshop.com
Rorra
Profile Joined September 2010
Australia1066 Posts
June 27 2011 04:20 GMT
#6
Wow, this map is incredible.
Only one issue that immediately comes to mind, the xel naga watchtowers are far to easy to control, I mean for example how easy would it be for Terran to siege up on that high ground and then have vision of all attack paths.
I would suggest either only having one tower in the middle, or moving the xel nagas to the low ground and reducing their sight radius. Then this map would amazing.
good job so far
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
June 27 2011 04:52 GMT
#7
I think the 1 of the paths on the natural should be removed, it feels way too open and hard to defend as a protoss player.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Meltage
Profile Joined October 2010
Germany613 Posts
June 27 2011 22:06 GMT
#8
Im drooling all over this
http://mentalbalans.se/aggedesign
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 27 2011 22:27 GMT
#9
On June 27 2011 13:52 Whiplash wrote:
I think the 1 of the paths on the natural should be removed, it feels way too open and hard to defend as a protoss player.

Uhm ... played on Xel'Naga Caverns or Meta yet?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 27 2011 22:32 GMT
#10
updated! see changes... also, thanks for the feedback (: ill deck out the edge of the map before motm!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-07-03 18:18:45
July 03 2011 18:13 GMT
#11
--- Nuked ---
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 03 2011 19:26 GMT
#12
@Barrin

SLIGHTLY BETTER TEXTURES? ....yeah theres like 2 areas im not happy with.

the map is 144x104.

@Everyone, post has been updated and ill be posting a zvt replay
AaronJ
Profile Joined January 2011
United States90 Posts
July 17 2011 00:14 GMT
#13
Counter attacks to the natural from zerg seem hard to defend in the late game since you have to commit so much take a 4th. Good job with the map though.
Violence is never an option, unless he started it.
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