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Map of the Month #7 - Page 5

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
July 05 2011 08:57 GMT
#81
On July 05 2011 13:15 Antares777 wrote:
Show nested quote +
On July 05 2011 12:02 Holiver wrote:
What is this TPW & LoS business about? A bunch of quality mapmakers who colaborate?


I have no idea. No one has explained it to me either :S


be patient, young padawans!
we are working on it. expect more info in a few days :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 05 2011 09:15 GMT
#82
Whatever it is, I want in on it
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 05 2011 11:36 GMT
#83
From what i can tell by making a TL post it is just going to be a mapmaking team similar to iCCup or something Awaiting lefix........
Retired Mapmaker™
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 12:52 GMT
#84
Whatever it is, I hope it has the power to bring good maps to big tournaments/ladder
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Grebliv
Profile Joined May 2006
Iceland800 Posts
July 05 2011 15:30 GMT
#85
oops missed this, didn't realize the submission date was so soon :/
ESV Mapmaking!
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 16:40 GMT
#86
On July 06 2011 00:30 Grebliv wrote:
oops missed this, didn't realize the submission date was so soon :/


Nooo, I really want to see a new map from you :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Grebliv
Profile Joined May 2006
Iceland800 Posts
July 05 2011 16:43 GMT
#87
On July 06 2011 01:40 Ragoo wrote:
Show nested quote +
On July 06 2011 00:30 Grebliv wrote:
oops missed this, didn't realize the submission date was so soon :/


Nooo, I really want to see a new map from you :C


i'll try to submit something next month and perhaps something "iccuppy" if stuff works out.
ESV Mapmaking!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-07-05 21:42:33
July 05 2011 21:35 GMT
#88
Another reason why we demand that mapfile:
+ Show Spoiler +
[image loading]


Wtf is this??

Edit: Ok I guess the shadows they produce look pretty cool^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 05 2011 21:37 GMT
#89
On July 06 2011 06:35 FlopTurnReaver wrote:
Another reason why we demand that mapfile:
+ Show Spoiler +
[image loading]


Wtf is this??


My eyes may delude me but it looks like trees
Let thy speech be better than silence, or be silent.
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-07-05 21:50:08
July 05 2011 21:42 GMT
#90
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.
TPW Mapping - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 05 2011 22:05 GMT
#91
--- Nuked ---
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 05 2011 22:23 GMT
#92
On July 06 2011 06:42 SmashHammer wrote:
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.


Wow that's ingenious :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mereel
Profile Joined February 2010
Germany895 Posts
July 05 2011 22:41 GMT
#93
On July 06 2011 07:23 Ragoo wrote:
Show nested quote +
On July 06 2011 06:42 SmashHammer wrote:
Haha, my secret is out. I used those floating trees to make leafy shadows cover the map in order to create contrast and give it a forest vibe. On low graphic settings they don't do anything but on medium (with shader quality to high) or higher they create a canopy effect.

EDIT: For those who want to see what I mean there are examples in the map thread.


Wow that's ingenious :O

OMG thats brilliant......i will totally steal that!
TPW Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
July 06 2011 00:11 GMT
#94
That's really cool, I never would have thought of that.
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 00:16 GMT
#95
Well I think we should(LoS) should start recruiting cause TPW is gonna take a lot of place considering the fact that 2/3 of the mappers on TL are in TPW :/ .
Map Maker of Nimbus
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 06 2011 00:32 GMT
#96
Tbh I think those shadows would be quite distracting on higher resolution^^
But who plays on anything higher than low anyway
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 00:35 GMT
#97
The thing that would be fun is having cloud effect, so the shadows move this would certainly add a flavor to a some map.
Map Maker of Nimbus
SmashHammer
Profile Joined January 2011
United States148 Posts
July 06 2011 00:41 GMT
#98
@Flop
While fiddling with the lighting I found that you can pretty much turn down/off (not sure of right word) the shadows from the trees. I turned them down to what I thought wasn't distracting but they can be almost totally removed while keeping the trees in place.
TPW Mapping - theplanetaryworkshop.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 06 2011 01:04 GMT
#99
On July 06 2011 09:35 Icetoad wrote:
The thing that would be fun is having cloud effect, so the shadows move this would certainly add a flavor to a some map.


I bet you could approximate this by using a similar floating giant doodad technique, then using triggers to make them slowly rotate/translate. Plus you can use triggers to adjust the lighting parameters themselves, to mimic cloud darkness passing by. I'm so gonna play with this now.
Comprehensive strategic intention: DNE
Icetoad
Profile Joined May 2010
Canada262 Posts
July 06 2011 01:14 GMT
#100
Yeah, but we couldn't use it in a melee map , cause it would use trigger.
Map Maker of Nimbus
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