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Map of the Month #7 - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 15 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
July 06 2011 23:35 GMT
#121
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 06 2011 23:52 GMT
#122
Don't troll them :p
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
July 07 2011 00:36 GMT
#123
I thought of a cool idea for a restriction on a future MotM competition.

Your map can only use one pathable cliff level.

Hehehe...
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 07 2011 02:11 GMT
#124
On July 07 2011 09:36 Antares777 wrote:
I thought of a cool idea for a restriction on a future MotM competition.

Your map can only use one pathable cliff level.

Hehehe...

I have a few other ideas too. Island maps, asymmetrical maps, remakes of blizzard sc2 maps.

Mwahahahahah!!!!
ModeratorI am still alive, somehow
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 07 2011 03:55 GMT
#125
On July 07 2011 08:35 lefix wrote:
+ Show Spoiler +
[image loading]


I thought it was "The Planetary Workshop" change your minds?
Retired Mapmaker™
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-07-07 04:03:50
July 07 2011 03:59 GMT
#126
On July 07 2011 08:35 lefix wrote:
+ Show Spoiler +
[image loading]


I thought it was "The Planetary Workshop" change your minds?

+ Show Spoiler +
Trololol


Edit: sorry double post thought i had preview set, not post.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 07 2011 04:37 GMT
#127
TPW logo just got leaked!

[image loading]

<3 ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 07 2011 05:11 GMT
#128
That is so not funny lol
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 07 2011 06:21 GMT
#129
It so totally is

KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 07 2011 09:00 GMT
#130
I lol'd so it must be funny :3
Retired Mapmaker™
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 07 2011 11:16 GMT
#131
Haha awesome :D

Well, it's official now!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 07 2011 15:48 GMT
#132
How's the judging going?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-07 17:03:00
July 07 2011 16:31 GMT
#133
Is dodad count included in the judgeing ? or used as revalence id kinda love to know how much dodads are spread on everyones map , sadly i dont know a way to find it out with excluding all pathing / sight blockers with them i got a count of :

3481 dodads
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Archvil3
Profile Joined September 2010
Denmark989 Posts
July 07 2011 16:37 GMT
#134
Well if you have too many doodads players will experience FPS issues and thus I'm sure it will influence you negatively.

Visuals is a part of making a good map and you will be judged on that as well. The amount of doodads you use does not reflect how good your map looks.
Let thy speech be better than silence, or be silent.
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-07-07 16:52:25
July 07 2011 16:50 GMT
#135
Well u replied with kinda ovious stuff ,
what is interesting me with that is not how much dodads should be used etc .
Id just love to see numbers that created some awesome looking maps it is problably surprising how much some have where u dont see it instantly or or how low count some have where u think this map is full of good visual effects .

Basicly a ratio of how much awesomeness per dodad created in visuals .
In wich case my map would already in that ratio fail since its used to much to have an overview.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
July 07 2011 16:54 GMT
#136
--- Nuked ---
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 07 2011 17:09 GMT
#137
Well you can find out how many of a particular doodad are placed on a map by clicking the doodad and then ctrl+shift+a.

My record would be ~4900 Ground Props on an unfinished map^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 07 2011 17:12 GMT
#138
I had one that had 14k, but the map would instacrash my PC if I added any more, so I ended up removing about 8k of em.
KCCO!
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 07 2011 19:17 GMT
#139
I've got 1498 doodads in my ignition point map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
BaNZaY
Profile Joined April 2011
Hungary81 Posts
July 07 2011 20:24 GMT
#140
Don't blame me, you asked for it! My dear Fallen Haven has 1635 with some of them just outside the map bounds. (Becouse you can see a little past those and it would look awkward if the forest just ended at the edge of the map, right?)
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
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