• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:10
CEST 02:10
KST 09:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw? Geoff 'iNcontroL' Robinson has passed away #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2260 users

[M] (3) The Edge -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
March 07 2011 11:52 GMT
#1
LQ Overview
[image loading]


+ Show Spoiler [Analyzer] +
Fuck blizzard for 45° ramps only.

+ Show Spoiler [Summary] +
[image loading]


Specifications:

2 Spawnlocations

12 mineral bases
-main has 8 patches
-natural has 8 patches
-expansions have 8 patches

00 gold bases

00 Xel'naga Towers

Size: 136x144 playable


Notes:

The two thirds have the same distance from the natural. The ramps are facing in a respectivly similar angle towards the third.

Natural-Natural distances are ~108 game units

Takes 1 creep tumor to connect main to natural.


Feedback is always highly appreciated.

You can catch me on irc in #teamliquid @ quakenet.

cheers,
madsquare.

other maps:
Exe9
BBQ
Amnesia
Ice Wastes
Beta Station
Sapphire
Emerald Plateau
Dreamscape
I do not obey any norms. I redefine standard with every thought I make.
Meltage
Profile Joined October 2010
Germany613 Posts
March 07 2011 12:45 GMT
#2
1. Three player rotational always impress me. I hope that one day I'lll find the curage to make an attempt at one.

2. Simple yet cool layout. Textureing also simple but on the other hand clean and very easy to read. Personally, I prefer a mix of textures, which coudl still be done without loosing readability (Blistering Sands for instance, or your own Amnesia).

3. The foruth is a bit too accessible to the third for my (personal) taste. I think it would be more dynamic if those were more neutral and moved out ffrom the map centre a little (and further from the third, at somewhat equal distance from the righthand player's nat).

4. The third looks to be easy to defend from main with tanks ... might be unbalanced, OR it muight just give T some tendencies towards taking it as second with the distance as a trade-off - which might be just fun.

5. I do think an XNT in the absolute middle would add to the fun also. There would still be viable paths around it.

6. Do you got non-flying zones at the edges of the map to make the flying space equal to all players?

7. Published on EU?
http://mentalbalans.se/aggedesign
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
March 07 2011 15:19 GMT
#3
simple layout is quite the work of art.

the bases are all nicely spread out and i love how you took out a bit of land to separate them, really nicely done.

now go doodad xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 07 2011 15:50 GMT
#4
Looks really good! I have a couple more minor concerns with it though-- note that none of this is personal, just trying to help your mapping.

The entire mains can be sieged, which is a real issue in all MU's, especially TvT. Some maps are kinda impossible to avoid it though, like this one. Overall though, it shouldn't be too much of an issue because the tank spots are right in the attack lane outside your natural. In the future, its just something to try to avoid.

The 3rd and fourth expansions look really similar.. on the ideal map, every expansion is really unique and feels different to take. On your map, the 3rd and 4th are on the same level, have the same mineral/gas count, and have the same openness (albeit the 3rd is against the main). This typically leads to sort of 'meaningless' expansions, and results in more boring games. Again, this is just something to keep in mind for future maps.

The last thing is that it looks really nice right now, but I think there could be more with the tileset. I suggest working on some more doodads, and maybe adding some more texture contrast if you have any more you can add.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Tiazi
Profile Joined February 2010
Netherlands761 Posts
March 07 2011 16:16 GMT
#5
Second thoughts often manifest that your first impression was your very best.

First impression: Beautiful. Clean. Minimalistic. Melike!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 07 2011 16:46 GMT
#6
I love this!
Best 3 player i've seen in SC2, though the distances are very short it can be fixed by stretching the map. Great job so far!
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
SaltyDog
Profile Joined January 2011
Uganda73 Posts
March 07 2011 21:53 GMT
#7
Nice map. Good and simple. If you aren't planning to, use the height tool to make you natural terrain look more natural. I'm sure you are though
I'm unemployed, so I make maps.
monitor
Profile Blog Joined June 2010
United States2404 Posts
March 07 2011 22:18 GMT
#8
On March 08 2011 06:53 SaltyDog wrote:
Nice map. Good and simple. If you aren't planning to, use the height tool to make you natural terrain look more natural. I'm sure you are though


But then the ground moves when you build on it?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 07 2011 23:10 GMT
#9
I'm a fan. Clean and functional. Because of all the ramps from the high path to the low expansions, they will have a lot of character in a game situation because of the positional importance the players give them. What I mean is, if you were watching a game, you would see in the placement of troops and buildings what the players' posture was, imbuing them with notable properties. Aka, player A feels like he's overextended (even though it's so close) and he's very worried about a flank / side attack, but player B acts like it's clearly his territory, combined 3rd/4th. Every game will be different. I hope you see what I mean.

Nevertheless, if you wanted to spice it up, I think LOSB between the lowground bases would be cool. =)
Comprehensive strategic intention: DNE
Antares777
Profile Joined June 2010
United States1971 Posts
March 08 2011 01:27 GMT
#10
Where's your signature square?!

:O
orotoss
Profile Joined September 2010
United States298 Posts
March 08 2011 01:53 GMT
#11
Very nice map. The bareness of the textures is actually a pleasant change from the current norm.

The only thing I'm worried about is how close the third and fourth are. Seems like if you manage to take one out, you are guaranteed to kill the other. Maybe you could increase the crack between them? or put up a treeline?

I'm also wondering about the rotational balance. Seems like it would be advantageous for zerg to be clockwise of their opponent, so they are always expanding away. If they were counter-clockwise of their opponent, they will have a harder time holding their third.
BLARRGHGHH
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 08 2011 03:58 GMT
#12
On March 08 2011 10:27 Antares777 wrote:
Where's your signature square?!

:O

It's in there, it's REALLY hard to see though.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-09 16:27:03
March 09 2011 16:15 GMT
#13
On March 07 2011 21:45 Meltage wrote:
I do think an XNT in the absolute middle would add to the fun also. There would still be viable paths around it.
Im against giving players free map control (i.e. watch towers with no 'special' purpose), but I will see how it plays out.

On March 07 2011 21:45 Meltage wrote:
Do you got non-flying zones at the edges of the map to make the flying space equal to all players
Nope, since these are buggy. Theres some space around the mains, wich you cant see in the screenshots. Effective space is quite equal around all mains.

On March 07 2011 21:45 Meltage wrote:
Published on EU?
Yes.


On March 08 2011 00:50 monitor wrote:
just trying to help your mapping.
Thats very kind of you

On March 08 2011 00:50 monitor wrote:
The 3rd and fourth expansions look really similar.. on the ideal map, every expansion is really unique and feels different to take. On your map, the 3rd and 4th are on the same level, have the same mineral/gas count, and have the same openness (albeit the 3rd is against the main). This typically leads to sort of 'meaningless' expansions, and results in more boring games. Again, this is just something to keep in mind for future maps.

Thats a Layout specfic feature. One of the challenges of 3 player rotational symetry is the expansion layout. I decided to give players equal two thirds, so that they could always expand under same conditions.
If you expand clockwise, your fourth will be (one) third of clockwise main. If you expand counter clockwise, its a third of the counter clockwise main.
That feature requires them to be equal. Its side effect and feature in one. But I feel, in this case its a good thing overall.


On March 08 2011 10:27 Antares777 wrote:
Where's your signature square?!
I recently decided these should blend in more with the environment. So its there but less visible

cheers,
madsquare.


p.s. should I stop answering to all replys in one post resulting in a large amount of text, instead take them in smaller portions?
I do not obey any norms. I redefine standard with every thought I make.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
CranKy Ducklings15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 183
Vindicta 0
StarCraft: Brood War
Britney 15512
Artosis 921
Aegong 43
sSak 32
NaDa 21
yabsab 8
Dota 2
monkeys_forever386
NeuroSwarm41
Counter-Strike
taco 55
Super Smash Bros
hungrybox436
Other Games
summit1g6571
FrodaN1055
shahzam940
C9.Mang0522
Trikslyr124
ViBE122
Livibee107
Maynarde72
Mew2King63
Nathanias32
JuggernautJason24
rGuardiaN22
Organizations
Other Games
gamesdonequick638
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH177
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 2
• sM.Zik 1
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22748
League of Legends
• Doublelift5529
• TFBlade589
Other Games
• imaqtpie1160
• Scarra1113
Upcoming Events
The PondCast
9h 51m
RSL Revival
9h 51m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
16h 51m
Classic vs TriGGeR
Reynor vs SHIN
OSC
1d 2h
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 9h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 16h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 18h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.