• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:56
CEST 05:56
KST 12:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris43Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Post ASL20 Ro24 discussion. Starcraft at lower levels TvP BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne General RTS Discussion Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 573 users

[map] Amnesia -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-10 09:40:07
September 09 2010 16:39 GMT
#1
You find yourself in the abandoned sand wastes of Mar Sara. You do not remember how or why, but one thing is certain: You are not alone.

HQ Image 2048x2048

LQ Overview
[image loading]

+ Show Spoiler [Analyzer] +


+ Show Spoiler [Summary] +
[image loading]


+ Show Spoiler [Main-Main] +
[image loading]


+ Show Spoiler [Natura-Natural] +
[image loading]





Specifications:

2 Spawnlocations (11o clock and 5o clock)

12 mineral bases
-main has 8 patches
-natural has 8 patches
-expansions have 8 patches

00 gold bases

02 Xel'naga Towers

Size: 128x128

Notes:

The Xel'Nagas provide vision over the three closest ramps to them, but not to the farther ones.

Takes 1 creep tumor to connect main to natural.


Feedback is always appreciated.

You can catch me on irc in #teamliquid @ quakenet.


cheers,
madsquare.


other maps

Exe9
BBQ
Ice Wastes
Beta Station
Sapphire
Emerald Plateau
Dreamscape
The Edge
I do not obey any norms. I redefine standard with every thought I make.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-09-09 17:50:04
September 09 2010 17:44 GMT
#2
I would say get rid of the stones at the 3rd. This expansions is already very risky (high ground behind it).

In which german boards you're active? I'm pretty sure i already have seen this one before.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 09 2010 18:17 GMT
#3
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.
Antares777
Profile Joined June 2010
United States1971 Posts
September 09 2010 21:44 GMT
#4
On September 10 2010 03:17 dimfish wrote:
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.


^dito.

The DRs help to make sure no one expands too heavily because all of those bases are relatively nearby. Keep them where they are.
Madsquare
Profile Joined April 2010
Germany157 Posts
September 10 2010 00:11 GMT
#5
Im having a sharp eye on those rocks. There will be a bunch of replays incoming on Satursday; I will decide then.
I do not obey any norms. I redefine standard with every thought I make.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 02 2010 15:27 GMT
#6
Updated.

Improved lightening.
Made main partially reaperproof.

Destructible rocks at third will stay.


Feel free to leave some feedback!

greetings, madsuqare.
I do not obey any norms. I redefine standard with every thought I make.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2010 15:42 GMT
#7
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Amadi
Profile Joined September 2010
Finland139 Posts
October 02 2010 19:45 GMT
#8
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 03 2010 09:17 GMT
#9
On October 03 2010 00:42 FlopTurnReaver wrote:
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.


I definitly agree that the 3rd is easily harassable. thats how it was made after all. this is, because its basically a free base. on most maps the third is where on Amnesia the 4th is placed. Also from the 91 replays i have seen, most people like to take the '4th' base first when they play defensive and the 'third' when they move out or when they can set up at the ridge around it. i think its fine that way, giving one the choice. thanks for the feedback


On October 03 2010 04:45 Amadi wrote:
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.


Making a map that is basically completly open for army movements but offers many choices and a bunch of features was the idea behind this. And it turned out mostly like i wanted
I will check on the visuals again when i have time. i definitly think there should be some trees around. though i like to keep most of the area nice and clean, so we will have to see how far i can go.

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 03 2010 11:33 GMT
#10
lol, its Spinal Valley from BW!

good map though, agree that rocks should be removed from at least one of those bases.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft619
Nina 208
RuFF_SC2 130
ProTech23
StarCraft: Brood War
Britney 7470
sSak 179
Rush 175
HiyA 52
Noble 36
NaDa 27
Icarus 8
Bale 7
Dota 2
monkeys_forever593
LuMiX0
League of Legends
JimRising 835
C9.Mang0122
Counter-Strike
Stewie2K956
Other Games
tarik_tv10941
summit1g10921
shahzam764
Maynarde193
ViBE154
semphis_25
Organizations
Other Games
gamesdonequick1519
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1002
• Lourlo815
Other Games
• Scarra2210
Upcoming Events
Afreeca Starleague
6h 4m
Soulkey vs BeSt
Snow vs Light
Wardi Open
7h 4m
Monday Night Weeklies
12h 4m
Replay Cast
20h 4m
Sparkling Tuna Cup
1d 6h
PiGosaur Monday
1d 20h
LiuLi Cup
2 days
Replay Cast
2 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
[ Show More ]
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.