• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:38
CEST 11:38
KST 18:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1785 users

[map] Amnesia -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-10 09:40:07
September 09 2010 16:39 GMT
#1
You find yourself in the abandoned sand wastes of Mar Sara. You do not remember how or why, but one thing is certain: You are not alone.

HQ Image 2048x2048

LQ Overview
[image loading]

+ Show Spoiler [Analyzer] +


+ Show Spoiler [Summary] +
[image loading]


+ Show Spoiler [Main-Main] +
[image loading]


+ Show Spoiler [Natura-Natural] +
[image loading]





Specifications:

2 Spawnlocations (11o clock and 5o clock)

12 mineral bases
-main has 8 patches
-natural has 8 patches
-expansions have 8 patches

00 gold bases

02 Xel'naga Towers

Size: 128x128

Notes:

The Xel'Nagas provide vision over the three closest ramps to them, but not to the farther ones.

Takes 1 creep tumor to connect main to natural.


Feedback is always appreciated.

You can catch me on irc in #teamliquid @ quakenet.


cheers,
madsquare.


other maps

Exe9
BBQ
Ice Wastes
Beta Station
Sapphire
Emerald Plateau
Dreamscape
The Edge
I do not obey any norms. I redefine standard with every thought I make.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-09-09 17:50:04
September 09 2010 17:44 GMT
#2
I would say get rid of the stones at the 3rd. This expansions is already very risky (high ground behind it).

In which german boards you're active? I'm pretty sure i already have seen this one before.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 09 2010 18:17 GMT
#3
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.
Antares777
Profile Joined June 2010
United States1971 Posts
September 09 2010 21:44 GMT
#4
On September 10 2010 03:17 dimfish wrote:
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.


^dito.

The DRs help to make sure no one expands too heavily because all of those bases are relatively nearby. Keep them where they are.
Madsquare
Profile Joined April 2010
Germany157 Posts
September 10 2010 00:11 GMT
#5
Im having a sharp eye on those rocks. There will be a bunch of replays incoming on Satursday; I will decide then.
I do not obey any norms. I redefine standard with every thought I make.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 02 2010 15:27 GMT
#6
Updated.

Improved lightening.
Made main partially reaperproof.

Destructible rocks at third will stay.


Feel free to leave some feedback!

greetings, madsuqare.
I do not obey any norms. I redefine standard with every thought I make.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2010 15:42 GMT
#7
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Amadi
Profile Joined September 2010
Finland139 Posts
October 02 2010 19:45 GMT
#8
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 03 2010 09:17 GMT
#9
On October 03 2010 00:42 FlopTurnReaver wrote:
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.


I definitly agree that the 3rd is easily harassable. thats how it was made after all. this is, because its basically a free base. on most maps the third is where on Amnesia the 4th is placed. Also from the 91 replays i have seen, most people like to take the '4th' base first when they play defensive and the 'third' when they move out or when they can set up at the ridge around it. i think its fine that way, giving one the choice. thanks for the feedback


On October 03 2010 04:45 Amadi wrote:
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.


Making a map that is basically completly open for army movements but offers many choices and a bunch of features was the idea behind this. And it turned out mostly like i wanted
I will check on the visuals again when i have time. i definitly think there should be some trees around. though i like to keep most of the area nice and clean, so we will have to see how far i can go.

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 03 2010 11:33 GMT
#10
lol, its Spinal Valley from BW!

good map though, agree that rocks should be removed from at least one of those bases.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 32783
Hyuk 246
BeSt 242
ZerO 125
Movie 73
Mind 70
Nal_rA 60
JulyZerg 59
sorry 50
Shinee 43
[ Show more ]
Shine 37
zelot 32
910 24
Backho 22
yabsab 21
Bale 12
Dota 2
Gorgc1465
monkeys_forever184
XcaliburYe2
Counter-Strike
Stewie2K797
Other Games
gofns13638
singsing1132
KnowMe104
ZerO(Twitch)11
Organizations
Counter-Strike
PGL34885
Other Games
gamesdonequick1989
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH277
• LUISG 33
• Adnapsc2 23
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2382
• Jankos1485
• TFBlade982
Other Games
• WagamamaTV61
Upcoming Events
Sparkling Tuna Cup
22m
RSL Revival
22m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2h 22m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
9h 22m
Dewalt vs DragOn
Aether vs Jimin
GSL
22h 22m
Afreeca Starleague
1d
Soma vs Leta
Wardi Open
1d 2h
Monday Night Weeklies
1d 6h
OSC
1d 14h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.