• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CET 14:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool40Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1634 users

[map] Beta Station -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-10 09:47:08
October 02 2010 14:52 GMT
#1
Updated 7. Mar 2011

LQ overview
[image loading]

+ Show Spoiler [Analyzer] +

Its getting some things wrong, unfortunately

+ Show Spoiler [Summary] +
[image loading]



Specifications:

2 Spawnlocations

10 mineral bases
-main has 8 patches
-natural has 8 patches
-expansions have 8 patches

00 gold bases

00 Xel'naga Towers

Size: 128x128 playable


Notes:

The backdoor now consists of one destructible rocks.

The things in the center are destructible debris.
These have each 2000 health, 3 armor.

The little islands with doodads on them are unpathable.


Feedback is always highly appreciated.

You can catch me on irc in #teamliquid @ quakenet.

greetings, madsquare.

other maps:
Exe9
BBQ
Amnesia
Ice Wastes
Sapphire
Emerald Plateau
Dreamscape
The Edge
I do not obey any norms. I redefine standard with every thought I make.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2010 15:48 GMT
#2
Looks really cool! I like the concept of it. Not much to say actually, only thing I would change about it is to make that high ground next to the main (between natural and 3rd) a bit wider and do something with the middle. And well, backdoor..
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
McCheese
Profile Joined July 2010
208 Posts
October 02 2010 16:02 GMT
#3
I think the middle is a little to wide open and maybe add a tower in the middle. But I think this backdoor is fine because unlike on blistering sands, the distance for the defender is shorter than the attacker, so its not as hard to defend, but it's still a threat.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 02 2010 16:04 GMT
#4
Please Do NOT post in spoilers. I think a simple edit can fix this.

Many of us would like different angled or more detailed pics w/ map analyzer, otherwise, it looks good!
What the Fu- REAPERS?!
Of The Room
Profile Joined September 2010
11 Posts
October 02 2010 17:02 GMT
#5
This is probably one of the best maps I've seen from the community. I would add in a few things to make the middle more unique while at the same time keeping it pretty wide open. Also the backdoor is perfect since it will allow for a good transition once you take the third or 4th. nice!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 02 2010 17:18 GMT
#6
To small and terran favoured. Terran can ezz camp on 3 and then 4 bases and there is nothing a zerg can do.

The map needs to be bigger.
I pwn noobs
Madsquare
Profile Joined April 2010
Germany157 Posts
October 03 2010 09:38 GMT
#7
Added a game angle screenshot (planned to add originally, but forgot, heh).

About the middle. I wanted to try a new feature wich i havent seen in Stacraft2 in this style.
Depending on where you choose to expand and where to attack/defend your position within or around the center is determined. But there is no easy way of avoiding the center.
This makes mapcontrol and intel so much more important. That is why i dont want to add watchtower here (dont like them anyways, free map control sucks unless they really fit in the concept, imo).
Also i wanted players for once to completly make the terrain themselves, meaning its up to the players to manipulate the terrain to their advantages. i think we havent seen this enough in Starcraft2. Thats the reason why i cant add any cliffs or LoS blockers.

I really would like to see some replays, late game specifically, but the map is a bit too uncommon to just throw it into a public cup :/

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-10-03 10:46:08
October 03 2010 10:31 GMT
#8
like the map for its openness and the idea to make player create terrain by heir decisions.

overall layout of main and first two expansions remains me of an earlier version of Guardian's Grove:
- connection between third at Nat on cliff in front of base
- a backdoor between third and main (i erased it because people were not too fond of it)
- third to fourth via ramp (in Guardian's Grove fourth is a gold)
although the rest of the map seems to be more open.

and I see the same problems here regarding coverage with siegtanks. i put up lots of trees to forbid heavy sieging but your map's layout really favours terran who can siege with three bases and then push out, also because everything is rather narrow. could you post a picture showing how far a sieged tank can reach?
probably you want to make the centre more attractice and switch minearls (fourth) to gold, too?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 03 2010 16:34 GMT
#9
On October 03 2010 18:38 Madsquare wrote:.
Also i wanted players for once to completly make the terrain themselves, meaning its up to the players to manipulate the terrain to their advantages. i think we havent seen this enough in Starcraft2.

Sounds good. An other way to do that would be to place some destructible buildings around the middle like on Roadrunner so that players can choose whether to make the middle open or not.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2010 18:43 GMT
#10
On October 03 2010 02:18 Neivler wrote:
To small and terran favoured. Terran can ezz camp on 3 and then 4 bases and there is nothing a zerg can do.

The map needs to be bigger.


This map is really open. Get glasses.

I like it! It reminds me of TSI Cobra (I think) with the backdoor and all. I do however think that five stacked rocks for a backdoor is a lot. Test it, and see whether or not it is that important. I am not sure.

But that is all of the feedback I have.
Madsquare
Profile Joined April 2010
Germany157 Posts
November 26 2010 14:57 GMT
#11
Updated.

- Reduced rocks at backdoor from 5 to 1
- Added destructible debris to the center

The debris in the center brings some interesting feature into this. The center is basically still open. However the rocks create a variety of small chokes. The Area is wide in front and behind of the chokes.
It is left to the player whether they want to abuse the choke, avoid it, or destroy it.

Feel free to leave some Feedback!

-madsquare
I do not obey any norms. I redefine standard with every thought I make.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 26 2010 15:18 GMT
#12
The mid sadly still seem so uninspired. Come on, i'm pretty sure you can come up with a better idea. Your texture work is good but layoutwise there are small lacks
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 26 2010 16:59 GMT
#13
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 27 2010 07:58 GMT
#14
The map succeeds in everything it's trying to do with the exception of the middle, which is vaguely dissatisfying. The existence of the all the rocks indicates there's something at stake, but I can't really figure out how to use them. This means they have an overall effect of "who cares?" which conflicts with the fact they exist at all.

Of course I can see possible uses and they would have an effect on fighting and positioning, but instead of feeling open-ended, it feels completely aimless. I would create some funneling shapes or some dividing lines. They don't have to be air tight, it's just to give the impression of shape. The players are still free to react and reshape as they choose. The wide circle in the center right now is cool. Either keep that and highlight it more or focus on an obstruction there.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV719
OGKoka 301
Rex116
IntoTheiNu 34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko373
OGKoka 301
Harstem 233
Rex 116
LamboSC2 113
ProTech102
MindelVK 9
StarCraft: Brood War
Calm 13468
Bisu 2650
Horang2 1697
Jaedong 1580
Shuttle 1096
Hyuk 847
Sharp 741
Larva 497
BeSt 483
Stork 388
[ Show more ]
Mini 308
Light 247
Leta 197
Rush 184
Soma 163
Snow 160
Zeus 135
Backho 115
ggaemo 110
Pusan 101
PianO 66
Shinee 63
[sc1f]eonzerg 48
ToSsGirL 45
Shine 44
Movie 36
Nal_rA 34
Free 27
sorry 25
yabsab 21
Hm[arnc] 20
GoRush 19
zelot 19
Bale 18
soO 18
ajuk12(nOOB) 18
910 17
IntoTheRainbow 17
Noble 15
Terrorterran 11
Aegong 9
Dota 2
Gorgc5686
League of Legends
Reynor50
Counter-Strike
fl0m3192
Fnx 2171
olofmeister1353
shoxiejesuss658
kennyS524
byalli368
Other Games
singsing2260
B2W.Neo904
hiko642
XBOCT443
Beastyqt372
crisheroes301
Sick107
Happy71
Mew2King68
ArmadaUGS62
Organizations
Dota 2
PGL Dota 2 - Main Stream48
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV136
• Noizen55
• lizZardDota244
Upcoming Events
Monday Night Weeklies
3h 5m
Sparkling Tuna Cup
20h 5m
Afreeca Starleague
20h 5m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 21h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.