Also, you never posted about the foxer collage you made for your wife :O
Life Ends: StarJeweled Mad Broken? - Page 2
Forum Index > SC2 Maps & Custom Games |
Megaliskuu
United States5123 Posts
Also, you never posted about the foxer collage you made for your wife :O | ||
Ryalnos
United States1946 Posts
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eviltomahawk
United States11133 Posts
On February 07 2011 14:53 AssuredVacancy wrote: The problem is that right now the spell costs no mana Actually, I think it does cost 250 energy, but because it is a highly bugged/hidden spell, it doesn't update the energy bar whenever you use the spell. Building a unit or using a legitimate spell usually will set the energy bar to its correct value, so I often build a single zealot after every mind control just to check up on my remaining energy. | ||
Rentar
Singapore7 Posts
2v1 is tiring. | ||
Babaganoush
United States626 Posts
Also the spell virtually costs 0 energy but you still need at least 250 energy per mind control. For example, if you're at 1000 energy, you can mind control four guys for 10 seconds. In order to mind control another four at 1000 energy, all you have to do is make ONE chain and you can MC another four. I MCd about 12 marines at one time. I hope they fix this fast. | ||
Megaliskuu
United States5123 Posts
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skronch
United States2717 Posts
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Highways
Australia6098 Posts
I find the game already broken without that bug. It takes like 15 minutes per round on average with similar skilled players, so in a bo5 you can be playing for close to an hour. At the end of every game I feel like I just got RSI. I think marines are too strong and need a nerf, so your hero units have more of an impact on the game. | ||
neobowman
Canada3324 Posts
On February 07 2011 15:20 Makica wrote: It should be called "possession" , after the banshee technique from Warcraft 3. Or it could be called "mind control", after the darchon ability from Brood War. | ||
SlapMySalami
United States1060 Posts
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virusak
Czech Republic344 Posts
On February 07 2011 17:51 SlapMySalami wrote: maybe they did it for competition? instead of clicking them jewels all the time you have to fight for posession over the armies no one would build any units more expensice than 250 then.... | ||
tuestresfat
2555 Posts
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StUfF
Australia1437 Posts
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ihasaKAROT
Netherlands4730 Posts
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Chicken Chaser
United States533 Posts
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Sanguinarius
United States3427 Posts
Thanks for the heads up. | ||
CruisEric
35 Posts
eventually this games come down to who can steal 4 marines at a time faster, cos no ones gonna be building any units at all anymore. | ||
djWHEAT
United States925 Posts
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jnkw
Canada347 Posts
On February 07 2011 23:51 djWHEAT wrote: I woke up with a ton of hatemail. I don't blame them... I was pissed when I found out about this too. Unfortunately the quickest route to a fix, is by letting the world know and completely breaking the game. I LOVE this mod, it's awesome that I can play it with my wife. I want it back. I kind of hope the StarJeweled population plummets so this can get resolved. And it must have a good population because we never waited more than 3 seconds for a game on BNET. You did the right thing by pointing out the bug. Whoever is sending you hatemail is just failing to see your true intention of helping to get this resolved asap. I can't believe people are so vengeful... | ||
Gao Xi
Hong Kong5178 Posts
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