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I admittedly play too much StarJeweled. Today I found out it is either A. Incredibly broken, or B. Needs some serious tweekage. If you're not a StarJeweled fan, you may not care. If you are, then you absolutely must watch... and if you're that guy who needs any advantage he can get in the game... well finally here is your chance.
I think this is broken as hell. It has to either be fixed or cost at least $500 minerals.
http://www.youtube.com/watch?v=cXfA-c74w9U
+ Show Spoiler +Basically... if you have 250 Energy, you can right-click on an enemies unit and "Mind Control" it indefinitely. That's cheaper than a storm, cheaper than a Tank, Immo, Colo, Ultra. It has no place in the game. Not to mention since you cannot control who your units fire at, you can mess up your stream of units by stealing aggro.
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United States17042 Posts
just saw this, very very cool. + Show Spoiler + Moved to custom maps though...'cuase that's what it is >.> Sorry DJwheat
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wow good find.
off topic: I have the same glasses, I applaud your good taste.
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Thanks for breaking Starjeweled DJ Wheat.
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wow
This completely changes the game haha this must be some kind of testing thing they had in for internal testing purposes and forgot to take out or something... there's no way haha
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Now everyone on the ladder...er...SJ custom maps will be doing this. METAGAME SHIFT
Thanks for sharing!
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Wow this needs to be taken out, seriously.
The Enemy spends 500 energy on a unit, you spend 250 to not only get a 500 energy unit but also taking it away from your opponent.
So basically you can spend 250 energy to get 1000 [+500 and -(-500)], just right-clicking to get a net 750 energy. nice blizzard.
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United States7166 Posts
ive been playing this game like a fiend... also this is seriously broken lets hope blizz fixes it fast.
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Quick, everyone get on Starjeweled and use this trick before it's too late! Only less than 300 views on the vid so far, so we still have time as of the moment this comment was posted.
Hopefully, we'll have a ton of fun with this trick before it gets patched out haha.
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On February 07 2011 14:27 GHOSTCLAW wrote:just saw this, very very cool. + Show Spoiler + Moved to custom maps though...'cuase that's what it is >.> Sorry DJwheat
Actually after I posted I realised it propably belonged here anyway!!
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Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.
Anybody else find this?
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brb owning everybody on SEA
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On February 07 2011 14:38 dsperg wrote: Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.
Anybody else find this?
So... Like an invisible neural parasite?
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Thats a shame. I was playing this ums for the first time today and really enjoyed it. I hope they fix it fast. Then again if everyone knows about it it could lead to some intresting game play. Like people spending there energy on lower cost units like zealots or roachs that cost less then 250 energy. Still why even have the higher tech units in the game if u can never use them.
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On February 07 2011 14:38 dsperg wrote: Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.
Anybody else find this?
I guess further testing would be required. Usually we would "Mind Control" units to interrupt their flow and this would cause their quick demise. In the few games we had played it seemed indefinite, but I would say that's absolute.
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just did this and its really broken because its bugged. I got 1000 energy and used 4 MCs and noticed that my energy didnt go down but i wasnt able to MC anymore so i just got 30 points and then was able to MC 4 times again. I was even MCing marines thanks to this bug lol
EDIT: energy gets spent correctly if you summon a unit or use a spell
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On February 07 2011 14:43 InToTheWannaB wrote: Thats a shame. I was playing this ums for the first time today and really enjoyed it. I hope they fix it fast. Then again if everyone knows about it it could lead to some intresting game play. Like people spending there energy on lower cost units like zealots or roachs that cost less then 250 energy. Still why even have the higher tech units in the game if u can never use them.
The problem is that right now the spell costs no mana
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It seems like if you use it in succession it can freeze the rest of your spells, even if you have more than enough energy. Once you make a combo on the board, however, you are free to use any spells you wish.
This is an interesting bug.
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It's funny to me that blizzard can't even get their own custom games working right before they release them. At least these are just the "beta" maps!
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It should be called "possession" , after the banshee technique from Warcraft 3.
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So I told my friends about this, and now they are ruining other peoples nights..lolol good job djWheat.
Also, you never posted about the foxer collage you made for your wife :O
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Just ran into this twice. Terrible!
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On February 07 2011 14:53 AssuredVacancy wrote:Show nested quote +On February 07 2011 14:43 InToTheWannaB wrote: Thats a shame. I was playing this ums for the first time today and really enjoyed it. I hope they fix it fast. Then again if everyone knows about it it could lead to some intresting game play. Like people spending there energy on lower cost units like zealots or roachs that cost less then 250 energy. Still why even have the higher tech units in the game if u can never use them. The problem is that right now the spell costs no mana Actually, I think it does cost 250 energy, but because it is a highly bugged/hidden spell, it doesn't update the energy bar whenever you use the spell. Building a unit or using a legitimate spell usually will set the energy bar to its correct value, so I often build a single zealot after every mind control just to check up on my remaining energy.
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I just won 2v1 (me being the solo) using this + colossi. It seems that sometimes it costs energy, but when it bugs out and doesn't, the next combo you use makes it available again, and adds energy as per normal. A free cast = your next cast needs a combo before it.
2v1 is tiring.
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I just ruined a lot of people's lives (well two rounds). Good job djWheat. 
Also the spell virtually costs 0 energy but you still need at least 250 energy per mind control. For example, if you're at 1000 energy, you can mind control four guys for 10 seconds. In order to mind control another four at 1000 energy, all you have to do is make ONE chain and you can MC another four. I MCd about 12 marines at one time.
I hope they fix this fast.
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Typical blizzard mapmaking amirite?
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wow this really does break the game
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Lol that is one screwed up bug.
I find the game already broken without that bug. It takes like 15 minutes per round on average with similar skilled players, so in a bo5 you can be playing for close to an hour. At the end of every game I feel like I just got RSI.
I think marines are too strong and need a nerf, so your hero units have more of an impact on the game.
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On February 07 2011 15:20 Makica wrote: It should be called "possession" , after the banshee technique from Warcraft 3. Or it could be called "mind control", after the darchon ability from Brood War.
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maybe they did it for competition? instead of clicking them jewels all the time you have to fight for possession over the armies
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On February 07 2011 17:51 SlapMySalami wrote: maybe they did it for competition? instead of clicking them jewels all the time you have to fight for posession over the armies no one would build any units more expensice than 250 then....
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this is definitely broken i love this game please remove it blizzard
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Damn I hoped this would stay hidden for abit knew about it aswell with a missclick sometime.
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saw this and tried it in-game and low and behind the other team knew how to do it too. forced us to use low tier units and storms all game.
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Wow, that is defiantly a broken aspect of the game. Just never make units, just posses theirs.
Thanks for the heads up.
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forget not building any units over 250 anymore. you dont even need to build units. just get your bar to 1000, mind control 4 times, clear something once (get 30 energy), mind control 4 times again (bug that thinks you have 1000 energy again even though you just gained 30)
eventually this games come down to who can steal 4 marines at a time faster, cos no ones gonna be building any units at all anymore.
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I woke up with a ton of hatemail. I don't blame them... I was pissed when I found out about this too. Unfortunately the quickest route to a fix, is by letting the world know and completely breaking the game. I LOVE this mod, it's awesome that I can play it with my wife. I want it back. I kind of hope the StarJeweled population plummets so this can get resolved. And it must have a good population because we never waited more than 3 seconds for a game on BNET.
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On February 07 2011 23:51 djWHEAT wrote: I woke up with a ton of hatemail. I don't blame them... I was pissed when I found out about this too. Unfortunately the quickest route to a fix, is by letting the world know and completely breaking the game. I LOVE this mod, it's awesome that I can play it with my wife. I want it back. I kind of hope the StarJeweled population plummets so this can get resolved. And it must have a good population because we never waited more than 3 seconds for a game on BNET.
You did the right thing by pointing out the bug. Whoever is sending you hatemail is just failing to see your true intention of helping to get this resolved asap. I can't believe people are so vengeful...
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Man, i'm glad i found this. I kept losing 2v1s cause my teammate leaves or sucks ass.
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Djwheat, well, i dont think those were all hate mails 
The game is broken ofc, i tried it, got called a cheater :/
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its game breakin 4 sure..
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Russian Federation24 Posts
A found out this is out by accident myself. Its almost as broken as tanks in this game. Tanks kill colossi 1v1 and they kill an ultra if you stun it. Plus they kill cannons hella fast. Tank hydra is pretty much the best strategy especially if during big battle you use time warp,
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i love you DJwheat!!! You are such a man of the community :D <3
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AHHHHH WTF LOL. can units be restolen back?
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Now I can finally beat ben. NYAHAHHAAHAHA
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totally just used this to beat 2 guys 1v2. so IMBA. i love it!! THX djwheat!!
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rofl me and my friend just tried it, super imba
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This is going crazy but ive been playing with this alittle and im not sure it actually breaks the game. Instead it provides a hard counter to large units which shifts opponent production towards small units which causes you to cast more storms while at the same time trying to keep sufficent energy to use this bug. Now for sure it makes things like the mobilize spell obsolete but it may enhance diversity. Remember how much of Starcraft 1's export gameplay was built on bugs? This may (keyword) be the same thing.
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Ya, I don't think it necessarily is broken because it exists, but more because it's hidden knowledge.
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OMG djwheet u filthy cheter. i hope they ban u 4 life from starjweled
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Oh noes, a ums in beta has a bug/undocumented feature!
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On February 08 2011 06:32 Rho_ wrote: Ya, I don't think it necessarily is broken because it exists, but more because it's hidden knowledge. You get to the point where you can't spawn any units or it'll hurt you more than benefit you. So, since no one's spawning any units, you can just mind control the marines, and nothing ever makes it through the middle. It completely breaks the game.
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mass zealots beat this build
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everytime they spawned ultra/colossus i went MC and got them killed, awesome and very broken
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Maybe it wasn't exactly the best idea to go to a forum and post this stuff. Instead contacting Blizzard would've made more sense somehow. :/
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Thanks for this I guess? Hope blizzard fixes it! D:
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dear god lol. I hope it gets fixed soon... cause this is a ridiculous spell.
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Man with this spell, all i have to do is storm my own troops, and when he actually gets something decent i take it over and win lmao. Just trolling people, and getting up my kill score.
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wow this is definitely broken thanks for posting this
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On February 08 2011 09:01 Robqxz wrote: Maybe it wasn't exactly the best idea to go to a forum and post this stuff. Instead contacting Blizzard would've made more sense somehow. :/
It was going to spread one way or another. All I did was accelerate the process... At least now everyone knows about it and it will have to be fixed in some capacity. Blizzard was contacted and let's hope they can snuff this out pretty quickly.
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the spell is not broken. knowing the spell is broken
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I would say the spell is, in its current state, broken. There's no reason to summon a unit, since it can just be mind controlled inside your cannons and destroyed instantly, or mind controlled away from the cannons to be used against you... the dominant strategy seems to be to save energy and mind control anything that your opponents summon, letting your marines do all the damage they can (and even then if your opponents are MCing the marines then it may not even be worth it to summon them). I occasionally bring a swarm of zeals in but even that's dangerous because it's pretty trivial to reset your MC count and do another round...
The "counter" to large units is the prison spell. It's not efficient to use it on small units, but on colossi, ultras, and maybe even tank/immos, it is. Even if the MC cost 250 energy as it seems like it's supposed to, it would hugely impact the decision to make larger units - 250 isn't much more than the 150 the prison spell costs, and it pretty much kills the unit instantly/allows you to kill other units.
edit: I really like this game though. Oh man. Until this MC thing hit, I've been playing pretty much nonstop. Now it's not entirely fun, I start each game wondering if we'll be MCing or not, and my BO (yup, a BO) is thrown off :-\
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Just played an intense game where both sides knew about the Mind Control spell. At first it made the game very interesting because we would actually fight over units back and forth. After a while though, we caught on to what each other were doing and only made roaches, zealots, hydras, and ghosts. Summoning anything higher tier ends up slowing your push too much and you completely lose momentum.
If the game ever gets to the low tier only mode the most effective thing to do is try and mind control a unit in a clump (when they mass one unit) and then storm. The other units will have to stop and attack, leaving them stationary and stormable. The only other thing you can do is try to match gems as fast as you can and outmacro your opponents.
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i was wondering how ppl were doing mindcontrol vs me thank you for showing
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On February 08 2011 11:43 djWHEAT wrote:Show nested quote +On February 08 2011 09:01 Robqxz wrote: Maybe it wasn't exactly the best idea to go to a forum and post this stuff. Instead contacting Blizzard would've made more sense somehow. :/ It was going to spread one way or another. All I did was accelerate the process... At least now everyone knows about it and it will have to be fixed in some capacity. Blizzard was contacted and let's hope they can snuff this out pretty quickly.
Yeah, I totally understand where you're coming from - just saying, maybe it ruined more people's games than would've been necessary. I mean, it's a beta after all, it's not like Blizzard wouldn't have it fixed in due time anyway, if they got to know.
I agree with what Brunix said though - when both sides know of it, the games can be somewhat entertaining.
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i think i found a bug where after you mindcontrol 1 unit it doesnt cost anything to mindcontrol anymore and you can just spam it to take every unit they make for free
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Well, now that everyone knows it, the whole mind-control thing adds a new twist to the game.
It's especially powerful against players who spam the more expensive units (immortals, colosus, ultras, etc) I've seen players do the powerful 3 immortal + heal push, but if you mind control them 1 at a time, they kill each other before the player can mind control them back or heal them
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They adding something like this in the ladder. It is called Terran LOL
User was temp banned for this post.
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Wait, is this spell actually meant to be there? I dont get it. Or is it there on purpose but is just really OP?
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I'm going to take a wild guess and say its not intended, its probably a spell they were going to put in but decided against it, except they left it on your main unit's ability list, and it probably has "Smart" flag checked, so that means it'll activate on right clicks. This is why you dont leave abilities on your command card with the Smart flag checked
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One game I told the other team about this at the start of the game and boy, the whole thing suddenly made sense. You can't just summon super units anymore. You have to babysit them from the moment they spawn and all the way up the track, and these funky mindcontrol battles keep happening. It's actually quite fun, but it should absolutely be documented if it's not a bug or something.
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It could actually be a good spell if it simply cost 110% of the units cost or something like that, or was cheaper but had a relatively long cooldown.
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On February 08 2011 16:16 MuTT wrote: They adding something like this in the ladder. It is called Terran LOL
HAHAHAHA
SO FUNNY AND ORIGINAL
COMPARING SOMETHING OP TO TERRAN, NEVER HEARD THAT ONE BEFORE.
HAHAHAHA
: P
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On February 08 2011 17:47 Chicane wrote: It could actually be a good spell if it simply cost 110% of the units cost or something like that, or was cheaper but had a relatively long cooldown.
the cost and speed with which it can be used is actually fine, because it becomes this weird tactical tic tac toe thing where you can't just get a super unit as soon as you have 500, you need 750 or more. So you have to counter their mindcontrol, and then maybe try and counter another counter.. eh, if you know what I mean. And at the same time you're trying to do the same to them. It's actually quite fun when both teams know how to use it. You have to scroll up and down the map quite a lot and keep an eye on things - I think it's great - it adds a whole new dimension to the game.
The reason I think this truely is a bug though, is because it doesn't seem to use 250 energy, at least not all the time - you just need to have 250. I think this was supposed to be a feature in the map at some point, but for some reason it was removed, just not entirely. It's also a little buggy at times. I just hope the mapmaker embraces it and puts it in the game for real.
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tried this out and roflstomped everybody :D thanks for sharing!
playing now makes me feel like a superhero, everybody goes like "omg what's that ? is it a plane ? is it a bird ? NO! It's mind control"
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ok, I just realized it never actually spends energy when mindcontrolling. So you can keep taking over units forever as long as you match another 3 jewels now and then. The fun of it kind of went away when I realized that... :\
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If (when) they take it out they should definatly replace the stun spell with mind control for 150 energy.
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On February 08 2011 17:54 DoomGuy wrote:Show nested quote +On February 08 2011 16:16 MuTT wrote: They adding something like this in the ladder. It is called Terran LOL
HAHAHAHA SO FUNNY AND ORIGINAL COMPARING SOMETHING OP TO TERRAN, NEVER HEARD THAT ONE BEFORE. HAHAHAHA : P hahahahahaahah funny stuff! yeah ur right, something its broken... XD
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Here is also Jinros chance to beat Ret
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Ow wow! I didn't know about this, maybe this is why I lost a game where I had so much more income than the enemies, gotta check that replay :S. But this is seriously imba, take over a unit and you basicly gain double the advantage - 250 minerals.
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if they implemented this as a feature im sure it would change some things... ppl would steal back their stuff etc :D
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One thing that bothers me: Mass roach is still stupidly OP...
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For me once i use it once it never drains 250 energy again, but you can only use it after you do 1 match so i just MC everything (including marines).
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On February 08 2011 18:50 Quotidian wrote:Show nested quote +On February 08 2011 17:47 Chicane wrote: It could actually be a good spell if it simply cost 110% of the units cost or something like that, or was cheaper but had a relatively long cooldown. the cost and speed with which it can be used is actually fine, because it becomes this weird tactical tic tac toe thing where you can't just get a super unit as soon as you have 500, you need 750 or more. So you have to counter their mindcontrol, and then maybe try and counter another counter.. eh, if you know what I mean. And at the same time you're trying to do the same to them. It's actually quite fun when both teams know how to use it. You have to scroll up and down the map quite a lot and keep an eye on things - I think it's great - it adds a whole new dimension to the game. The reason I think this truely is a bug though, is because it doesn't seem to use 250 energy, at least not all the time - you just need to have 250. I think this was supposed to be a feature in the map at some point, but for some reason it was removed, just not entirely. It's also a little buggy at times. I just hope the mapmaker embraces it and puts it in the game for real.
Well I know what you are talking about but I disagree. Spending that much time to constantly watch your units takes away from getting more energy so you are better off getting tanks and banshees at the most. Also, if they mind control it and it takes you 2 seconds to notice and click on it especially if you have one already fighting and one that just spawned and you can't watch them both, then they already benefit because it took a noticeable amount of damage.
If they mind controlled it between your cannons, then the cannons take damage as well as your collosi, even if you react within a second. If they mind controlled it by your units, well then it does a reasonable amount of damage to your own units (and likely took plenty of damage as well) and again... it is not worth if for you even if you get it back relatively quickly. Trust me, spamming tanks and stealing collosi is a huge advantage, because even if you are so fast that you can steal it back before it attacks once, then you aren't focusing on getting more jewels matched up.
Also, if they have 500 or even 750 energy when you send one out because they are simply waiting to mind control, then you are boned and spent 750 energy on a collosi that is now killing your own units. Your plan just doesn't make logical sense.
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I just had a 50mins long series due to this... only 3 games
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On February 09 2011 00:06 No_eL wrote:Show nested quote +On February 08 2011 17:54 DoomGuy wrote:On February 08 2011 16:16 MuTT wrote: They adding something like this in the ladder. It is called Terran LOL
HAHAHAHA SO FUNNY AND ORIGINAL COMPARING SOMETHING OP TO TERRAN, NEVER HEARD THAT ONE BEFORE. HAHAHAHA : P hahahahahaahah funny stuff! yeah ur right, something its broken... XD
: P
But yeah, that ability sounds OP as hell.
I gotta agree with whoever said that it should cost 110% of the unit you're MCing.
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On February 09 2011 05:30 DoomGuy wrote:Show nested quote +On February 09 2011 00:06 No_eL wrote:On February 08 2011 17:54 DoomGuy wrote:On February 08 2011 16:16 MuTT wrote: They adding something like this in the ladder. It is called Terran LOL
HAHAHAHA SO FUNNY AND ORIGINAL COMPARING SOMETHING OP TO TERRAN, NEVER HEARD THAT ONE BEFORE. HAHAHAHA : P hahahahahaahah funny stuff! yeah ur right, something its broken... XD : P But yeah, that ability sounds OP as hell. I gotta agree with whoever said that it should cost 110% of the unit you're MCing.
Shouldn't it be 150% of the unit you are stealing? Because not only the reinforcement flow is broken, you also get their unit. Because if you would have spawned a ultralisk, and they spawn a ultralisk then both ultralisk will die. But NOW you have a ultralisk and they haven't. Which is more than 110% better.
EDIT: Actually it should just be 200%. Because simple math says, If you spawn 2 ultrlisk and they spawn 1 ultrlisk then you will have 1 ultralisk left and they 0. Same shit when you steal a unit, they spawn a ultralisk and then you steal it so you have 1 ultralisk and they have 0. (Ultras do splash but w/e, you get the point)
And then I am not counting the reinforcement line being broken.
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Its more broken than people realize.
If you get 1000 energy, your mind control won't burn energy.
After 4 units you can't cast until you make 1 match, though.
Still, in essence, get to 1k, mind control 4 units, make 1 match, repeat.
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On February 09 2011 07:44 Koshi wrote:Show nested quote +On February 09 2011 05:30 DoomGuy wrote:On February 09 2011 00:06 No_eL wrote:On February 08 2011 17:54 DoomGuy wrote:On February 08 2011 16:16 MuTT wrote: They adding something like this in the ladder. It is called Terran LOL
HAHAHAHA SO FUNNY AND ORIGINAL COMPARING SOMETHING OP TO TERRAN, NEVER HEARD THAT ONE BEFORE. HAHAHAHA : P hahahahahaahah funny stuff! yeah ur right, something its broken... XD : P But yeah, that ability sounds OP as hell. I gotta agree with whoever said that it should cost 110% of the unit you're MCing. Shouldn't it be 150% of the unit you are stealing? Because not only the reinforcement flow is broken, you also get their unit. Because if you would have spawned a ultralisk, and they spawn a ultralisk then both ultralisk will die. But NOW you have a ultralisk and they haven't. Which is more than 110% better. EDIT: Actually it should just be 200%. Because simple math says, If you spawn 2 ultrlisk and they spawn 1 ultrlisk then you will have 1 ultralisk left and they 0. Same shit when you steal a unit, they spawn a ultralisk and then you steal it so you have 1 ultralisk and they have 0. (Ultras do splash but w/e, you get the point) And then I am not counting the reinforcement line being broken.
Ya you're right.. I didn't think it through but my point got across. It should cost more than it is worth (when compared to simply spawning one) but if you time it well, the extra cost will make it worth it.
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All this game did is make me realise that I suck at bejeweled
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Well that's good. People are still going to keep using it in games though. It's only fair when all 4 people know how to do it.
Side note: I love how people in that thread are complaining about imbalance. I think StarJeweled is pretty balanced. Everything has its counter.
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I was playing a 2v1 and everyone knew how to do this. I never made any units and just controlled all his units including marines so he could never make it past his first cannon. It was just pretty lame. 30 minutes of controlling forever into them leaving in boredom. i had like 1.8x their resources but i never used it except for s torm and mind control. its literally impossible to win against anyone good...it just doesnt end.
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This has been patched today, you can no longer mind control units.
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On February 10 2011 14:01 LetoAtreides82 wrote: This has been patched today, you can no longer mind control units.
sweet time to play some starjeweled as it was intended
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On February 10 2011 14:01 LetoAtreides82 wrote: This has been patched today, you can no longer mind control units.
Any balance changes?
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On February 10 2011 14:41 Highways wrote:Show nested quote +On February 10 2011 14:01 LetoAtreides82 wrote: This has been patched today, you can no longer mind control units. Any balance changes?
Nerf Skulls!
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