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Active: 1384 users

Life Ends: StarJeweled Mad Broken?

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 Next All
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
Last Edited: 2011-02-07 05:24:59
February 07 2011 05:24 GMT
#1
I admittedly play too much StarJeweled. Today I found out it is either A. Incredibly broken, or B. Needs some serious tweekage. If you're not a StarJeweled fan, you may not care. If you are, then you absolutely must watch... and if you're that guy who needs any advantage he can get in the game... well finally here is your chance.

I think this is broken as hell. It has to either be fixed or cost at least $500 minerals.

http://www.youtube.com/watch?v=cXfA-c74w9U


+ Show Spoiler +
Basically... if you have 250 Energy, you can right-click on an enemies unit and "Mind Control" it indefinitely. That's cheaper than a storm, cheaper than a Tank, Immo, Colo, Ultra. It has no place in the game. Not to mention since you cannot control who your units fire at, you can mess up your stream of units by stealing aggro.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-02-07 05:29:03
February 07 2011 05:27 GMT
#2
just saw this, very very cool.
+ Show Spoiler +

Moved to custom maps though...'cuase that's what it is >.> Sorry DJwheat
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
dsperg
Profile Joined January 2011
United States37 Posts
February 07 2011 05:29 GMT
#3
wow good find.

off topic: I have the same glasses, I applaud your good taste.
Moa
Profile Blog Joined July 2010
United States790 Posts
February 07 2011 05:29 GMT
#4
Thanks for breaking Starjeweled DJ Wheat.
^O^
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 07 2011 05:30 GMT
#5
wow

This completely changes the game haha this must be some kind of testing thing they had in for internal testing purposes and forgot to take out or something... there's no way haha
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
shindigs
Profile Blog Joined May 2009
United States4795 Posts
February 07 2011 05:30 GMT
#6
Now everyone on the ladder...er...SJ custom maps will be doing this. METAGAME SHIFT

Thanks for sharing!
Photographer@shindags || twitch.tv/shindigs
Leviance
Profile Joined November 2009
Germany4079 Posts
February 07 2011 05:32 GMT
#7
Wow this needs to be taken out, seriously.

The Enemy spends 500 energy on a unit, you spend 250 to not only get a 500 energy unit but also taking it away from your opponent.

So basically you can spend 250 energy to get 1000 [+500 and -(-500)], just right-clicking to get a net 750 energy. nice blizzard.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 07 2011 05:33 GMT
#8
ive been playing this game like a fiend... also this is seriously broken lets hope blizz fixes it fast.
ModeratorBlame yourself or God
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 07 2011 05:33 GMT
#9
Quick, everyone get on Starjeweled and use this trick before it's too late! Only less than 300 views on the vid so far, so we still have time as of the moment this comment was posted.

Hopefully, we'll have a ton of fun with this trick before it gets patched out haha.
ㅇㅅㅌㅅ
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
February 07 2011 05:34 GMT
#10
On February 07 2011 14:27 GHOSTCLAW wrote:
just saw this, very very cool.
+ Show Spoiler +

Moved to custom maps though...'cuase that's what it is >.> Sorry DJwheat


Actually after I posted I realised it propably belonged here anyway!!
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
dsperg
Profile Joined January 2011
United States37 Posts
February 07 2011 05:38 GMT
#11
Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.

Anybody else find this?
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
February 07 2011 05:40 GMT
#12
brb owning everybody on SEA
u gotta sk8
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
February 07 2011 05:42 GMT
#13
On February 07 2011 14:38 dsperg wrote:
Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.

Anybody else find this?


So... Like an invisible neural parasite?
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
Last Edited: 2011-02-07 05:46:30
February 07 2011 05:43 GMT
#14
Thats a shame. I was playing this ums for the first time today and really enjoyed it. I hope they fix it fast. Then again if everyone knows about it it could lead to some intresting game play. Like people spending there energy on lower cost units like zealots or roachs that cost less then 250 energy. Still why even have the higher tech units in the game if u can never use them.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
February 07 2011 05:44 GMT
#15
On February 07 2011 14:38 dsperg wrote:
Actually, I've noticed that this only lasts for a short period ~10s or so and then they return to the opposing side.

Anybody else find this?


I guess further testing would be required. Usually we would "Mind Control" units to interrupt their flow and this would cause their quick demise. In the few games we had played it seemed indefinite, but I would say that's absolute.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
inf3rnus
Profile Joined April 2010
United States28 Posts
Last Edited: 2011-02-07 05:56:36
February 07 2011 05:50 GMT
#16
just did this and its really broken because its bugged. I got 1000 energy and used 4 MCs and noticed that my energy didnt go down but i wasnt able to MC anymore so i just got 30 points and then was able to MC 4 times again. I was even MCing marines thanks to this bug lol

EDIT: energy gets spent correctly if you summon a unit or use a spell
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 07 2011 05:53 GMT
#17
On February 07 2011 14:43 InToTheWannaB wrote:
Thats a shame. I was playing this ums for the first time today and really enjoyed it. I hope they fix it fast. Then again if everyone knows about it it could lead to some intresting game play. Like people spending there energy on lower cost units like zealots or roachs that cost less then 250 energy. Still why even have the higher tech units in the game if u can never use them.


The problem is that right now the spell costs no mana
We spend our youth attaining wealth, and our wealth attaining youth.
dsperg
Profile Joined January 2011
United States37 Posts
February 07 2011 05:55 GMT
#18
It seems like if you use it in succession it can freeze the rest of your spells, even if you have more than enough energy. Once you make a combo on the board, however, you are free to use any spells you wish.

This is an interesting bug.
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 07 2011 06:12 GMT
#19
It's funny to me that blizzard can't even get their own custom games working right before they release them. At least these are just the "beta" maps!
good vibes only
Makica
Profile Joined February 2010
Canada180 Posts
February 07 2011 06:20 GMT
#20
It should be called "possession" , after the banshee technique from Warcraft 3.
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