• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:17
CET 09:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6235 users

[M] (4) Thunder Temple - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Summerfast
Profile Joined January 2011
24 Posts
January 11 2011 02:55 GMT
#21
Can the spawns be set up so it is always cross postion, more of a preferance thing i guess.
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 11 2011 03:14 GMT
#22
I still need to enlarge mains, I know. But for now, let´s focus on all the changes I´ve done

On January 11 2011 11:55 Summerfast wrote:
Can the spawns be set up so it is always cross postion, more of a preferance thing i guess.


You can set up spawns everywhich way you want. I thought about it, but I think this one will have all variations.
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-11 04:02:12
January 11 2011 03:57 GMT
#23
The changes look pretty awesome. I'm still concerned about the XWTs, and now my previous suggestion on where to move them doesn't even seem to make sense to me :S. Where they are now they can have units masses. Usually, you don't want that, especially two on one map that are rather close together.

Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground.

Again, just a suggestion.

For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3

...just seriously debated not participating in MotM 2...
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 11 2011 04:06 GMT
#24
On January 11 2011 12:57 Antares777 wrote:
+ Show Spoiler +
The changes look pretty awesome. I'm still concerned about the XWTs, and now my previous suggestion on where to move them doesn't even seem to make sense to me :S. Where they are now they can have units masses. Usually, you don't want that, especially two on one map that are rather close together.

Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground.

Again, just a suggestion.

For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3

...just seriously debated not participating in MotM 2...


Thanks! Ok, I´ll take another look at those towers
TPW Map Maker - theplanetaryworkshop.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-01-11 04:27:07
January 11 2011 04:26 GMT
#25
The changes are great, there is more space now for flanking but at the same time there are still strategic positions which can be held. I haven't given it a thorough testing, but it looks like it will be more balanced.

XWT need a purpose to exist. At the moment they don't have a purpose. There are a few options though:
- They can be used to keep an eye on expansions (i.e. the golds, so you'd move them to the V close to the golds, or 12 and 6 where you'd put them on the high ground over looking the expansion)
- They can be used to keep an eye on army position (i.e. to avoid being flanked, so you'd position them more towards to center or even on the highground in the center so you can see a lot of army movement)

I wouldn't put them anywhere else tbh as their strategic importance would be minimal.
Administrator~ Spirit will set you free ~
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 12 2011 23:39 GMT
#26
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 23:53 GMT
#27
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 13 2011 00:05 GMT
#28
On January 13 2011 08:53 Antares777 wrote:
Show nested quote +
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.


It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 01:54 GMT
#29
On January 13 2011 09:05 Johanaz wrote:
Show nested quote +
On January 13 2011 08:53 Antares777 wrote:
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.


It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him


Haha yeah.
FlaShFTW
Profile Blog Joined February 2010
United States10347 Posts
January 13 2011 02:42 GMT
#30
the map looks beautiful... but its like every other 4p map... nice natural, third is shared if corresponding sides occur... high yields on the other... island somewhere...

i want to see some epic 3p maps!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 14 2011 11:50 GMT
#31
Just had some of my Danish friends play a test game.

They spawned 8 o´clock and 4 o´clock.
The terran commented that the map favors camping too much, as he could just siege up the XWT high ground between bases and thus cover both main, nat & gold, however the protoss did some mistakes, like engaging with colossi against 4 vikings and such.

Players suggestions was:
1. Make the map a little bigger.
2. Make the lighting less dark.
3. Move XWTs.

I´d like you to check out the replay and give me some feedback.

Replay: Temple of Thunder - joe v Kanadan - TvP
TPW Map Maker - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 14 2011 12:04 GMT
#32
If you really want to add more XWTs (i don't know if you like to do so), then add them at the edges to the mid of the HY bases.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 14 2011 12:36 GMT
#33
On January 14 2011 21:04 dezi wrote:
If you really want to add more XWTs (i don't know if you like to do so), then add them at the edges to the mid of the HY bases.


I actually though of removing them altogether, or possibly find a place for them dead center.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 13:36 GMT
#34
I dont want to be mean , but you are making us all look bad with these maps

Too good looking, texturewise its awesome!
KCCO!
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 13:53 GMT
#35
Is it me or do the start location mains feel farther away from the mineral patches than normal?

sxpointz!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-14 15:34:14
January 14 2011 14:58 GMT
#36
On January 14 2011 22:36 ihasaKAROT wrote:
I dont want to be mean , but you are making us all look bad with these maps

Too good looking, texturewise its awesome!


- you still have Koagel, though. And I´m still struggling with balance/gameplay/fun factor.

On January 14 2011 22:53 saltygrapes wrote:
Is it me or do the start location mains feel farther away from the mineral patches than normal?



Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal.

By the way, I need to come up with a better name. Temple of Thunder is just too damn tacky.

/Edit: Suggested new XWT placement: + Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 15:45 GMT
#37
I'd go with 'Pikachu' for a name

cwhutididthur? ^^
KCCO!
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 18:16 GMT
#38
On January 14 2011 23:58 Johanaz wrote:
Show nested quote +
On January 14 2011 22:53 saltygrapes wrote:
Is it me or do the start location mains feel farther away from the mineral patches than normal?



Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal.]


Im like, 95% sure that theyre farther away than normal. I played a game on metalopolis right after playing your map and the difference was pretty obvious, at least to me /shrug
sxpointz!
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 18:56 GMT
#39
"come up with a better name"

Necropolis
Rune
Soul Reaper
Surtur's Gem
CounterShock

+ Show Spoiler +
i can go on


http://www.teamliquid.net/mirror/smilies/random-big.gif
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 18:56 GMT
#40
Id go with "Proving Grounds" loved that bw map. (btw its ok if you take old names.)
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
ProTech121
Livibee 95
SortOf 50
StarCraft: Brood War
Zeus 5163
Sea 829
Bisu 457
hero 108
Shinee 74
ToSsGirL 44
sorry 38
NotJumperer 28
Sharp 28
sSak 28
[ Show more ]
Bale 28
GoRush 16
Nal_rA 14
NaDa 9
ZergMaN 8
SilentControl 7
League of Legends
JimRising 487
Other Games
ceh9466
Liquid`RaSZi291
Mew2King114
Organizations
Dota 2
PGL Dota 2 - Main Stream56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH334
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
43m
The PondCast
1h 43m
WardiTV Team League
3h 43m
BASILISK vs Team Liquid
OSC
3h 43m
OSC
9h 43m
Replay Cast
15h 43m
WardiTV Team League
1d 3h
Big Brain Bouts
1d 8h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.