• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival6TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Finals Preview: Arrival BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Simple Questions, Simple Answers Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1474 users

[M] (4) Thunder Temple - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Summerfast
Profile Joined January 2011
24 Posts
January 11 2011 02:55 GMT
#21
Can the spawns be set up so it is always cross postion, more of a preferance thing i guess.
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 11 2011 03:14 GMT
#22
I still need to enlarge mains, I know. But for now, let´s focus on all the changes I´ve done

On January 11 2011 11:55 Summerfast wrote:
Can the spawns be set up so it is always cross postion, more of a preferance thing i guess.


You can set up spawns everywhich way you want. I thought about it, but I think this one will have all variations.
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-11 04:02:12
January 11 2011 03:57 GMT
#23
The changes look pretty awesome. I'm still concerned about the XWTs, and now my previous suggestion on where to move them doesn't even seem to make sense to me :S. Where they are now they can have units masses. Usually, you don't want that, especially two on one map that are rather close together.

Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground.

Again, just a suggestion.

For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3

...just seriously debated not participating in MotM 2...
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 11 2011 04:06 GMT
#24
On January 11 2011 12:57 Antares777 wrote:
+ Show Spoiler +
The changes look pretty awesome. I'm still concerned about the XWTs, and now my previous suggestion on where to move them doesn't even seem to make sense to me :S. Where they are now they can have units masses. Usually, you don't want that, especially two on one map that are rather close together.

Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground.

Again, just a suggestion.

For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3

...just seriously debated not participating in MotM 2...


Thanks! Ok, I´ll take another look at those towers
TPW Map Maker - theplanetaryworkshop.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-01-11 04:27:07
January 11 2011 04:26 GMT
#25
The changes are great, there is more space now for flanking but at the same time there are still strategic positions which can be held. I haven't given it a thorough testing, but it looks like it will be more balanced.

XWT need a purpose to exist. At the moment they don't have a purpose. There are a few options though:
- They can be used to keep an eye on expansions (i.e. the golds, so you'd move them to the V close to the golds, or 12 and 6 where you'd put them on the high ground over looking the expansion)
- They can be used to keep an eye on army position (i.e. to avoid being flanked, so you'd position them more towards to center or even on the highground in the center so you can see a lot of army movement)

I wouldn't put them anywhere else tbh as their strategic importance would be minimal.
Administrator~ Spirit will set you free ~
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 12 2011 23:39 GMT
#26
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 23:53 GMT
#27
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 13 2011 00:05 GMT
#28
On January 13 2011 08:53 Antares777 wrote:
Show nested quote +
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.


It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him
TPW Map Maker - theplanetaryworkshop.com
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 01:54 GMT
#29
On January 13 2011 09:05 Johanaz wrote:
Show nested quote +
On January 13 2011 08:53 Antares777 wrote:
On January 13 2011 08:39 Johanaz wrote:
Did some fine tuning:

- moved Watchtowers to 12 & 6 o´clock overlooking 3rd.
-made space between main & gold pathable (LoS refuge).
- rebuilt high ground above 3rd.
- enlarged mains.

I think this may be pretty well balanced now

Now it time for some real testing

Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com


Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account.


It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him


Haha yeah.
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
January 13 2011 02:42 GMT
#30
the map looks beautiful... but its like every other 4p map... nice natural, third is shared if corresponding sides occur... high yields on the other... island somewhere...

i want to see some epic 3p maps!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 14 2011 11:50 GMT
#31
Just had some of my Danish friends play a test game.

They spawned 8 o´clock and 4 o´clock.
The terran commented that the map favors camping too much, as he could just siege up the XWT high ground between bases and thus cover both main, nat & gold, however the protoss did some mistakes, like engaging with colossi against 4 vikings and such.

Players suggestions was:
1. Make the map a little bigger.
2. Make the lighting less dark.
3. Move XWTs.

I´d like you to check out the replay and give me some feedback.

Replay: Temple of Thunder - joe v Kanadan - TvP
TPW Map Maker - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 14 2011 12:04 GMT
#32
If you really want to add more XWTs (i don't know if you like to do so), then add them at the edges to the mid of the HY bases.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Johanaz
Profile Joined September 2010
Denmark363 Posts
January 14 2011 12:36 GMT
#33
On January 14 2011 21:04 dezi wrote:
If you really want to add more XWTs (i don't know if you like to do so), then add them at the edges to the mid of the HY bases.


I actually though of removing them altogether, or possibly find a place for them dead center.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 13:36 GMT
#34
I dont want to be mean , but you are making us all look bad with these maps

Too good looking, texturewise its awesome!
KCCO!
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 13:53 GMT
#35
Is it me or do the start location mains feel farther away from the mineral patches than normal?

sxpointz!
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-01-14 15:34:14
January 14 2011 14:58 GMT
#36
On January 14 2011 22:36 ihasaKAROT wrote:
I dont want to be mean , but you are making us all look bad with these maps

Too good looking, texturewise its awesome!


- you still have Koagel, though. And I´m still struggling with balance/gameplay/fun factor.

On January 14 2011 22:53 saltygrapes wrote:
Is it me or do the start location mains feel farther away from the mineral patches than normal?



Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal.

By the way, I need to come up with a better name. Temple of Thunder is just too damn tacky.

/Edit: Suggested new XWT placement: + Show Spoiler +
[image loading]
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 14 2011 15:45 GMT
#37
I'd go with 'Pikachu' for a name

cwhutididthur? ^^
KCCO!
saltygrapes
Profile Joined April 2010
181 Posts
January 14 2011 18:16 GMT
#38
On January 14 2011 23:58 Johanaz wrote:
Show nested quote +
On January 14 2011 22:53 saltygrapes wrote:
Is it me or do the start location mains feel farther away from the mineral patches than normal?



Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal.]


Im like, 95% sure that theyre farther away than normal. I played a game on metalopolis right after playing your map and the difference was pretty obvious, at least to me /shrug
sxpointz!
baskerville
Profile Blog Joined April 2010
541 Posts
January 14 2011 18:56 GMT
#39
"come up with a better name"

Necropolis
Rune
Soul Reaper
Surtur's Gem
CounterShock

+ Show Spoiler +
i can go on


http://www.teamliquid.net/mirror/smilies/random-big.gif
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 14 2011 18:56 GMT
#40
Id go with "Proving Grounds" loved that bw map. (btw its ok if you take old names.)
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeague: RR vs PTB
Freeedom20
Liquipedia
OSC
15:00
Mid Season Playoffs
ByuN vs MaxPaxLIVE!
WardiTV1052
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 213
BRAT_OK 94
Railgan 53
StarCraft: Brood War
Britney 53154
Artosis 417
Dewaltoss 114
Backho 96
zelot 48
Rock 48
JulyZerg 32
ZZZero.O 31
KwarK 15
sas.Sziky 14
[ Show more ]
ajuk12(nOOB) 9
SilentControl 8
NaDa 6
Dota 2
Gorgc8358
Counter-Strike
fl0m1123
Heroes of the Storm
Khaldor486
Liquid`Hasu451
Other Games
Grubby1989
ScreaM1241
B2W.Neo1035
Beastyqt576
KnowMe312
Skadoodle190
Lowko176
mouzStarbuck124
Mew2King93
Trikslyr51
Organizations
Other Games
gamesdonequick612
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 32
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1730
Other Games
• imaqtpie868
• WagamamaTV416
• Shiphtur233
Upcoming Events
Afreeca Starleague
14h
Snow vs Soma
Sparkling Tuna Cup
16h
WardiTV Invitational
18h
CrankTV Team League
19h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
21h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
23h
Wardi Open
1d 18h
CrankTV Team League
1d 19h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
The PondCast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.