[M] (4) Thunder Temple - Page 2
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Summerfast
24 Posts
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Johanaz
Denmark363 Posts
On January 11 2011 11:55 Summerfast wrote: Can the spawns be set up so it is always cross postion, more of a preferance thing i guess. You can set up spawns everywhich way you want. I thought about it, but I think this one will have all variations. | ||
Antares777
United States1971 Posts
Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground. Again, just a suggestion. For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3 ...just seriously debated not participating in MotM 2... | ||
Johanaz
Denmark363 Posts
On January 11 2011 12:57 Antares777 wrote: + Show Spoiler + The changes look pretty awesome. I'm still concerned about the XWTs, and now my previous suggestion on where to move them doesn't even seem to make sense to me :S. Where they are now they can have units masses. Usually, you don't want that, especially two on one map that are rather close together. Here's another suggestion on where to move them: the 12 and 6 o'clock positions in the "V" of the high ground cliffs that are in front of the thirds (on the ground, like inside the "V"). You can put the XWTs right up next to that, and then surround it with LoSBs. This would probably require the squares to be made part of the normal ground. Again, just a suggestion. For aesthetics, this will definitely get a 10/10, no question about it. Seriously, this map is beautiful. <3 ...just seriously debated not participating in MotM 2... Thanks! Ok, I´ll take another look at those towers | ||
Plexa
Aotearoa39261 Posts
XWT need a purpose to exist. At the moment they don't have a purpose. There are a few options though: - They can be used to keep an eye on expansions (i.e. the golds, so you'd move them to the V close to the golds, or 12 and 6 where you'd put them on the high ground over looking the expansion) - They can be used to keep an eye on army position (i.e. to avoid being flanked, so you'd position them more towards to center or even on the highground in the center so you can see a lot of army movement) I wouldn't put them anywhere else tbh as their strategic importance would be minimal. | ||
Johanaz
Denmark363 Posts
- moved Watchtowers to 12 & 6 o´clock overlooking 3rd. -made space between main & gold pathable (LoS refuge). - rebuilt high ground above 3rd. - enlarged mains. I think this may be pretty well balanced now Now it time for some real testing Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com | ||
Antares777
United States1971 Posts
On January 13 2011 08:39 Johanaz wrote: Did some fine tuning: - moved Watchtowers to 12 & 6 o´clock overlooking 3rd. -made space between main & gold pathable (LoS refuge). - rebuilt high ground above 3rd. - enlarged mains. I think this may be pretty well balanced now Now it time for some real testing Published on EU (v.12) - please send replays to sc2johanaz (at) gmail (dot) com Nice! The LoSB refuges by the golds are a great addition, and the better XWT placement will make this map really good for gameplay. Unfortunately, I don't have an EU account. | ||
Johanaz
Denmark363 Posts
On January 13 2011 08:53 Antares777 wrote: It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him | ||
Antares777
United States1971 Posts
On January 13 2011 09:05 Johanaz wrote: It will be up on NA shortly. I just carpet bombed my NA proxy with minor updates, so I don´t wanna push him Haha yeah. | ||
FlaShFTW
United States9930 Posts
i want to see some epic 3p maps!!! | ||
Johanaz
Denmark363 Posts
They spawned 8 o´clock and 4 o´clock. The terran commented that the map favors camping too much, as he could just siege up the XWT high ground between bases and thus cover both main, nat & gold, however the protoss did some mistakes, like engaging with colossi against 4 vikings and such. Players suggestions was: 1. Make the map a little bigger. 2. Make the lighting less dark. 3. Move XWTs. I´d like you to check out the replay and give me some feedback. Replay: Temple of Thunder - joe v Kanadan - TvP | ||
dezi
Germany1536 Posts
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Johanaz
Denmark363 Posts
On January 14 2011 21:04 dezi wrote: If you really want to add more XWTs (i don't know if you like to do so), then add them at the edges to the mid of the HY bases. I actually though of removing them altogether, or possibly find a place for them dead center. | ||
ihasaKAROT
Netherlands4730 Posts
Too good looking, texturewise its awesome! | ||
saltygrapes
181 Posts
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Johanaz
Denmark363 Posts
On January 14 2011 22:36 ihasaKAROT wrote: I dont want to be mean , but you are making us all look bad with these maps Too good looking, texturewise its awesome! - you still have Koagel, though. And I´m still struggling with balance/gameplay/fun factor. On January 14 2011 22:53 saltygrapes wrote: Is it me or do the start location mains feel farther away from the mineral patches than normal? Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal. By the way, I need to come up with a better name. Temple of Thunder is just too damn tacky. /Edit: Suggested new XWT placement: + Show Spoiler + | ||
ihasaKAROT
Netherlands4730 Posts
cwhutididthur? ^^ | ||
saltygrapes
181 Posts
On January 14 2011 23:58 Johanaz wrote: Layout is very standard. 3 units to patches. Maybe it´s because the main is smallish and the start location is a bit closer to the ramp than normal.] Im like, 95% sure that theyre farther away than normal. I played a game on metalopolis right after playing your map and the difference was pretty obvious, at least to me /shrug | ||
baskerville
541 Posts
Necropolis Rune Soul Reaper Surtur's Gem CounterShock + Show Spoiler + i can go on | ||
WniO
United States2706 Posts
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