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Map Collaboration Thread - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 6 Next All
Imperfect1987
Profile Joined August 2010
United States558 Posts
December 15 2010 04:19 GMT
#21
It looks like this is for melee maps only. You should clarify this in the OP so people don't get confused and ask for help with other types of custom maps.
The keyboard is mightier than the pen.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 05:32 GMT
#22
Actually, I'd be willing to help with balance/layout/terrain on melee or UMS
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 15 2010 06:16 GMT
#23
"I need terrain for an RPG I am making. You were the first post in the thread so I thought I would grab you.

The RPG is temporarily titled, "Rogue," and it involves player characters that only live once. There is one issue that needs to be addressed while terraining the the first "town." I zoomed in the camera to make my 256x256 map act exactly like a 1032x1032 map. So I need a terrainer who can pay meticulous attention to detail, and make the terrain look incredibly detailed, meticulous and _beautiful_.

If you take a look at my other works, all of them are in the top 14 of battle.net (Zillion Zerglings and Bunker Wars: Choices), you will see that my triggering skills are only rivaled by the experts of the Galaxy Editor. I expect the same from my dedicated terrainer. By dedicated, I mean you will only work on a very small portion of the map for maybe an hour or so. I will asks for portions at a time--you are free to decline any demands.

The first thing I need is just a beautifully designed town. I would like the setting to be as medieval as possible, I understand constraints though. The town can be oblong, circular, or rectangular. The town needs 3 things. First, it needs an item shop, this should just be a medium sized room with space on the floor for items. Second, it needs an arena--for dueling. Third, and lastly, it needs 4-6 small homes.

The requirements are very loose, if you need to change something to make it more beautiful, please do so. If you need doodads or units shrank down--but you don't know how. I can do this and will show you.

I expect this project to be successful battle.net. And I will award more credit than is do.

Let me know if you are interested, I can send you the blank map."
leMi
Profile Joined December 2010
Canada12 Posts
December 17 2010 21:15 GMT
#24
I need collaboration on a map of mine (THIS) for the terrain and the doodads. I have also other layouts planned if you would like to collaborate on more maps. Just PM me or send me an e-mail at lemire.yanic@gmail.com
lurkerbelow
Profile Joined April 2010
United States13 Posts
December 19 2010 00:05 GMT
#25
[image loading]
[image loading]

for Rogue Rpg, made a basic town with inn and tried to clone a keep from wowcraft...what you think? will try to make it smaller more compact but smallest wall ramp can only be a certain size
building with 3 zealots is auction house
inn might be made smaller
Koagel
Profile Joined October 2010
Austria167 Posts
December 19 2010 04:11 GMT
#26
I tried to recreate a medieval setting too xD
+ Show Spoiler +
[image loading]
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 19 2010 04:13 GMT
#27
On December 19 2010 13:11 Koagel wrote:
I tried to recreate a medieval setting too xD
+ Show Spoiler +
[image loading]

that looks fantastic
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 19 2010 09:49 GMT
#28
--- Nuked ---
lurkerbelow
Profile Joined April 2010
United States13 Posts
December 20 2010 01:31 GMT
#29
@Koagel

looks good, r those wc3 doodads?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 20 2010 01:53 GMT
#30
@Barrin: this is more about creation than testing

and @Koadgel: Holy shit. That's hottt.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 20 2010 01:57 GMT
#31
Lurker, that looks like some pretty sweet stuff. I love those down ramp structures!
lurkerbelow
Profile Joined April 2010
United States13 Posts
December 20 2010 02:32 GMT
#32
well my city takes up 1/3 of the map so i'm worried unless you can shrink the texture cliffs somehow then the map will be kinda lame (i keep spamming blizz to give us 512 maps)
Koagel
Profile Joined October 2010
Austria167 Posts
December 20 2010 02:43 GMT
#33
On December 20 2010 10:31 lurkerbelow wrote:
@Koagel

looks good, r those wc3 doodads?

Nope, everything from SC2. Creative doodad usage ftw! :D
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-12-20 04:44:36
December 20 2010 04:43 GMT
#34
@lurker
replace half of those cliff level changes with building doodads and that town could be quite awesome

as an aside, im willing to help with anything, but im not sure i have any qualifications to be doing so
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
lurkerbelow
Profile Joined April 2010
United States13 Posts
December 20 2010 19:21 GMT
#35
map editor - make mountains, rivers, towns...anything not used could be used as design for later rpgs or maybe in melee maps (ideas are really hardest thing to come by)
data editor - make heroes, units, special abilities (practice coding special abilities that haven't been thought up yet like scorpion grappling hook or subzero freeze blast or meteor storm or whatever) think up good monsters/monster boss battles
triggers - monster boss battles, traps/treasure chests, other encounters
photoshop - make custom textures (probably need some interior floor, red royal carpet, wood panels for buildings)
3dmax - make custom models (protoss needs some new units or wowlike models...torches, columns medieval ambience (i actually wanna keep the stone walls but could use a "straw roof doodad" to put on top
notepad - write up npcs (shopkeepers, quest givers), items, storyline, quests

or just keep posting "your feedback" help mapmakers think about perfecting their work a little more
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-30 09:10:35
December 24 2010 01:38 GMT
#36
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 24 2010 02:14 GMT
#37
Does anyone want to help me work on some of Starlight Breaker's textures? I don't want any of the features that affect gameplay to be changed but someone who could work with textures and corresponding doodads would be helpful. I don't mind if you completely remake the textures from scratch, just keep the gameplay on it (and the beams at the sides of the map) the same.

Koagel I'm looking at you. But if someone else wants to, show me some of your work and I could give you a try (sorry I'm picky. It's an iCCup map so I have to be careful)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-24 02:53:32
December 24 2010 02:51 GMT
#38
@Barrin: Please repost the overview with the different levels painted different textures :/. Makes it much easier to see.

From what I can tell, it looks rather choke-y, and there're ramps everywhere. Too many straight lines unless this is going to end up and urban


@neobowman: I'd be happy to do texture work, and some minor doodading. I'm not Koagel, but I'm not terrible texture-wise
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Koagel
Profile Joined October 2010
Austria167 Posts
December 24 2010 03:11 GMT
#39
On December 24 2010 11:14 neobowman wrote:
Does anyone want to help me work on some of Starlight Breaker's textures? I don't want any of the features that affect gameplay to be changed but someone who could work with textures and corresponding doodads would be helpful. I don't mind if you completely remake the textures from scratch, just keep the gameplay on it (and the beams at the sides of the map) the same.

Koagel I'm looking at you. But if someone else wants to, show me some of your work and I could give you a try (sorry I'm picky. It's an iCCup map so I have to be careful)

Woohoo! Every chance to get my work to the masses is appreciated. I'll finish a map for iGrok tomorrow, then I'll do a map for EffectS, but with the tileset I have in mind for it it shouldn't take me more than 1-2 days. After this I'm all yours if you can wait that long.

Starlight breaker looks nice, but if I'll do it I'd get rid of these Shakuras hextiles. Working with them makes me aggressive, I'm not going through that again, lol.

Btw, your name reminds me of parasite eve 2.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-30 09:11:00
December 25 2010 22:51 GMT
#40
--- Nuked ---
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