Map Collaboration Thread - Page 2
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Imperfect1987
United States558 Posts
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iGrok
United States5142 Posts
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Vanished131
France311 Posts
The RPG is temporarily titled, "Rogue," and it involves player characters that only live once. There is one issue that needs to be addressed while terraining the the first "town." I zoomed in the camera to make my 256x256 map act exactly like a 1032x1032 map. So I need a terrainer who can pay meticulous attention to detail, and make the terrain look incredibly detailed, meticulous and _beautiful_. If you take a look at my other works, all of them are in the top 14 of battle.net (Zillion Zerglings and Bunker Wars: Choices), you will see that my triggering skills are only rivaled by the experts of the Galaxy Editor. I expect the same from my dedicated terrainer. By dedicated, I mean you will only work on a very small portion of the map for maybe an hour or so. I will asks for portions at a time--you are free to decline any demands. The first thing I need is just a beautifully designed town. I would like the setting to be as medieval as possible, I understand constraints though. The town can be oblong, circular, or rectangular. The town needs 3 things. First, it needs an item shop, this should just be a medium sized room with space on the floor for items. Second, it needs an arena--for dueling. Third, and lastly, it needs 4-6 small homes. The requirements are very loose, if you need to change something to make it more beautiful, please do so. If you need doodads or units shrank down--but you don't know how. I can do this and will show you. I expect this project to be successful battle.net. And I will award more credit than is do. Let me know if you are interested, I can send you the blank map." | ||
leMi
Canada12 Posts
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lurkerbelow
United States13 Posts
for Rogue Rpg, made a basic town with inn and tried to clone a keep from wowcraft...what you think? will try to make it smaller more compact but smallest wall ramp can only be a certain size building with 3 zealots is auction house inn might be made smaller | ||
Koagel
Austria167 Posts
+ Show Spoiler + | ||
WniO
United States2706 Posts
On December 19 2010 13:11 Koagel wrote: I tried to recreate a medieval setting too xD + Show Spoiler + that looks fantastic | ||
Randomaccount#77123
United States5003 Posts
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lurkerbelow
United States13 Posts
looks good, r those wc3 doodads? | ||
iGrok
United States5142 Posts
and @Koadgel: Holy shit. That's hottt. | ||
Vanished131
France311 Posts
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lurkerbelow
United States13 Posts
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Koagel
Austria167 Posts
On December 20 2010 10:31 lurkerbelow wrote: @Koagel looks good, r those wc3 doodads? Nope, everything from SC2. Creative doodad usage ftw! :D | ||
Cyber_Cheese
Australia3615 Posts
replace half of those cliff level changes with building doodads and that town could be quite awesome as an aside, im willing to help with anything, but im not sure i have any qualifications to be doing so | ||
lurkerbelow
United States13 Posts
data editor - make heroes, units, special abilities (practice coding special abilities that haven't been thought up yet like scorpion grappling hook or subzero freeze blast or meteor storm or whatever) think up good monsters/monster boss battles triggers - monster boss battles, traps/treasure chests, other encounters photoshop - make custom textures (probably need some interior floor, red royal carpet, wood panels for buildings) 3dmax - make custom models (protoss needs some new units or wowlike models...torches, columns medieval ambience (i actually wanna keep the stone walls but could use a "straw roof doodad" to put on top notepad - write up npcs (shopkeepers, quest givers), items, storyline, quests or just keep posting "your feedback" help mapmakers think about perfecting their work a little more | ||
Randomaccount#77123
United States5003 Posts
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neobowman
Canada3324 Posts
Koagel I'm looking at you. But if someone else wants to, show me some of your work and I could give you a try (sorry I'm picky. It's an iCCup map so I have to be careful) | ||
iGrok
United States5142 Posts
From what I can tell, it looks rather choke-y, and there're ramps everywhere. Too many straight lines unless this is going to end up and urban @neobowman: I'd be happy to do texture work, and some minor doodading. I'm not Koagel, but I'm not terrible texture-wise | ||
Koagel
Austria167 Posts
On December 24 2010 11:14 neobowman wrote: Does anyone want to help me work on some of Starlight Breaker's textures? I don't want any of the features that affect gameplay to be changed but someone who could work with textures and corresponding doodads would be helpful. I don't mind if you completely remake the textures from scratch, just keep the gameplay on it (and the beams at the sides of the map) the same. Koagel I'm looking at you. But if someone else wants to, show me some of your work and I could give you a try (sorry I'm picky. It's an iCCup map so I have to be careful) Woohoo! Every chance to get my work to the masses is appreciated. I'll finish a map for iGrok tomorrow, then I'll do a map for EffectS, but with the tileset I have in mind for it it shouldn't take me more than 1-2 days. After this I'm all yours if you can wait that long. Starlight breaker looks nice, but if I'll do it I'd get rid of these Shakuras hextiles. Working with them makes me aggressive, I'm not going through that again, lol. Btw, your name reminds me of parasite eve 2. | ||
Randomaccount#77123
United States5003 Posts
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