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[A] Star Battle - Page 5

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 6 7 27 28 29 Next All
MHT
Profile Joined August 2010
Sweden1026 Posts
December 01 2010 15:33 GMT
#81
Feedback is waaaay too powerful! If i get that and about 450 energy i can stop their entire team from being able to use abilites.
Excellent
Profile Joined November 2010
United States124 Posts
December 01 2010 15:37 GMT
#82
My game stats seem to have gotten glitched or lost or something -
At the moment, my stats say that I have 6 games, 1 win, 36 kills ( I actually had around 20 games).
Anyone else having problems with stats?
LoL - TeSPAExcellent | SC2 - MGExcellent
baconbits
Profile Joined April 2010
United States419 Posts
December 01 2010 16:14 GMT
#83
stats aren't reporting correctly at all. Mine says 3 games 11 wins, lol.
Eskimow
Profile Joined July 2010
Canada7 Posts
December 01 2010 16:53 GMT
#84
My stats glitched as well;
Last night I had a good 48 games, 25 wins, 56 kills.
Today it was 48/0/0.
(Yes, I know I play it alot, its addicting)

Another idea would be to add double kill/triple kill temporary buffs.
For example, if you kill 2or 3 people within a certain time between each other, you get a buff that lasts for say, 3 minutes where you get more damage/armor/speed/etc. Food for thought, since double/triple kills would be so highly unlikely that it probably wouldn't be too abused.
Absolute Power Corrupts Absolutely
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 01 2010 17:05 GMT
#85
I agree that feedback and emp are too powerful. I went emp heavy a few games in a row and never lost because the opponents could never cast spells on us.
Developer for http://mtgfiddle.com
Krowser
Profile Joined August 2007
Canada788 Posts
December 01 2010 17:26 GMT
#86
This map is really great, even if it's just for the eye candy I love looking at the background. And I was a big fan of battleships back in warcraft 3 so it's kind of the same concept.

A few things I noticed:
- Feedback is brutal, it should burn less energy because right now it just shuts you down.
- The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely.
- There is not enough emphasis on the towers. They should be much bigger, to make them really look like space stations instead of some random tiny outpost. And their cannons need an upgrade.
- Fighters launched from ships should not give money. If you go for a fighter build, you may end up feeding your enemies.
- The mothership should be an actual ship, it's too awesome a model to waste on a home base.

As for home bases themselves, it would be cool if it was a whole complex of buildings, I'm sure you can modify terran buildings to make them look more like space stations, and depending on which ones blow up, it cuts down on options for the team losing them. Maybe they spawn less fighters, or if you blow up the ''repair station'', the enemy team can't auto-repair their ships anymore.

This map has great potential, in a few months it's gonna be epic!!!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Wigz
Profile Joined June 2010
Canada42 Posts
December 01 2010 17:58 GMT
#87
Loving Star Battle. See you online! Pew Pew!
dgReborn
Profile Joined August 2010
United States453 Posts
December 01 2010 22:07 GMT
#88
Altho it is fun as it is. I think there is alot more to be done. I still am hoping for multiple weapon types like in Battleships on WC3. The fact that every ship has the same on board weapons, while balanced, is rather boring. The differing spells are nice but i feel that there can be alot more variety to the actual weapons.
I have no enemies, But i'm intensely disliked by my friends.
-{Cake}-
Profile Joined October 2010
United States217 Posts
December 01 2010 22:35 GMT
#89
On December 02 2010 02:26 Krowser wrote:
This map is really great, even if it's just for the eye candy I love looking at the background. And I was a big fan of battleships back in warcraft 3 so it's kind of the same concept.

A few things I noticed:
- Feedback is brutal, it should burn less energy because right now it just shuts you down.
- The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely.
- There is not enough emphasis on the towers. They should be much bigger, to make them really look like space stations instead of some random tiny outpost. And their cannons need an upgrade.
- Fighters launched from ships should not give money. If you go for a fighter build, you may end up feeding your enemies.
- The mothership should be an actual ship, it's too awesome a model to waste on a home base.

As for home bases themselves, it would be cool if it was a whole complex of buildings, I'm sure you can modify terran buildings to make them look more like space stations, and depending on which ones blow up, it cuts down on options for the team losing them. Maybe they spawn less fighters, or if you blow up the ''repair station'', the enemy team can't auto-repair their ships anymore.

This map has great potential, in a few months it's gonna be epic!!!


All great ideas, I completely second this, also, perhaps work in the void ray somehow? (maybe by using the hero one from the campaign as a cap ship?)
Almania
Profile Joined September 2010
145 Posts
December 02 2010 00:52 GMT
#90
I third everything he said. Great map though, discovered it yesterday and ended up not going in to work after playing it all day.

I disagree with the "nerf carrier super attack builds" - as I don't even find them the best way to play the carrier, which for me seems to be farming with psi storm into tank (shield + shield regen ability) build. But each to his own, which is what makes me think it's currently somewhat balanced .

Fighter builds need to be made viable though. + fighter dmg upgrades should increase speed of the fighters slightly, and they definitely should not feed your opponents money.
PH
Profile Blog Joined June 2008
United States6173 Posts
December 02 2010 02:20 GMT
#91
On December 02 2010 02:26 Krowser wrote:
This map is really great, even if it's just for the eye candy I love looking at the background. And I was a big fan of battleships back in warcraft 3 so it's kind of the same concept.

A few things I noticed:
- The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely.

You can turn all the ships at a similar rate if you click behind the ship to turn it before starting your move command.
Hello
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-12-02 02:59:39
December 02 2010 02:54 GMT
#92
This approach to DotA-like gameplay in space has great potential. Keep updating and improving it!

I think it'd be nice if the 'allied forces' played a larger role - a few more towers/other buildings, more variation in support ships, perhaps.
saltygrapes
Profile Joined April 2010
181 Posts
December 02 2010 03:08 GMT
#93
Fun map, and seems to be pretty well made, but will never survive in a competitive environment because it has such an asburdly low skill cap. But I doubt the creator cares too much about that. Props to him
sxpointz!
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 02 2010 03:10 GMT
#94
Man, I just spent like two hours playing this. I'm usually not that into these custom games but this is strangely addictive for me.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 02 2010 04:17 GMT
#95
I want to see ship turning/momentum, asteriods, and line based (non-homing) attacks, so that you can actually (kinda dog fight and) weave around asteriods, using them to shield you from attacks. Perhaps make the void ray, raven, and corrupters a different class of ship (significantly faster, and more attack range and attack options (mines, bombs, manual aim missiles), but having less hp and somewhat weaker attack damage.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
December 02 2010 06:41 GMT
#96
I can definitely see this game becoming the "dota" for SC2.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
FinestHour
Profile Joined August 2010
United States18466 Posts
December 02 2010 08:07 GMT
#97
Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun?
thug life.                                                       MVP/ex-
elkram
Profile Blog Joined October 2010
United States221 Posts
December 02 2010 09:00 GMT
#98
Love the map, but I don't know if I'm first to realize this, or no one has posted it yet, Bnet hates Star Battle. I don't know why, but it is becoming a trend: I join a game lobby and at least 1 person is "pending," then once you enter the game it tells you that 2/3 people have been dropped right off the bat, then, after all that, in the middle of the game, of the remaining 10 or so players, 1 or 2 get lagged like crazy and drop mid game. If you are lucky you get a 4v4, but it always turns out to be like 3v4, 2v5, or even 1v6. It makes the game no fun.

Now, I'm not blaming this on you, but I just want to let you know that this is a common trend taking place in your game, not a one time event, it is a trend . I'd hate for your awesome game to fall victim to lag bug like it currently does--permanently--so if you could please do a bug fix patch or something I'd totally love the game even more (if that is even possible).

Just for your reference, I'm on NA servers and the events I describe started to trend around 2:00 AM EST, 12/2/2010 (yeah I know, but I love this game).
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
Last Edited: 2010-12-02 11:53:02
December 02 2010 11:47 GMT
#99
On December 02 2010 02:26 Krowser wrote:

- The mothership should be an actual ship, it's too awesome a model to waste on a home base.



Fucking this times a thousand. We also have the modles off all the hero toss units from the campaign, The tempest - which was supposed to replace the carrier. Also that Swarm Guardian thing that was gonig to replace the guardian.

Excited about the proposed patch notes with asteroids, salvage and of course more ships. In 2 months we won't even recognize ths game, but it will be amazing.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 02 2010 14:12 GMT
#100
On December 02 2010 17:07 FinestHour wrote:
Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun?

The missile launcher has a cooldown and fires automatically.
Dance dance dance 'till we run this town!
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