[A] Star Battle - Page 5
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MHT
Sweden1026 Posts
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Excellent
United States124 Posts
At the moment, my stats say that I have 6 games, 1 win, 36 kills ( I actually had around 20 games). Anyone else having problems with stats? | ||
baconbits
United States419 Posts
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Eskimow
Canada7 Posts
Last night I had a good 48 games, 25 wins, 56 kills. Today it was 48/0/0. (Yes, I know I play it alot, its addicting) Another idea would be to add double kill/triple kill temporary buffs. For example, if you kill 2or 3 people within a certain time between each other, you get a buff that lasts for say, 3 minutes where you get more damage/armor/speed/etc. Food for thought, since double/triple kills would be so highly unlikely that it probably wouldn't be too abused. | ||
darmousseh
United States3437 Posts
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Krowser
Canada788 Posts
A few things I noticed: - Feedback is brutal, it should burn less energy because right now it just shuts you down. - The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely. - There is not enough emphasis on the towers. They should be much bigger, to make them really look like space stations instead of some random tiny outpost. And their cannons need an upgrade. - Fighters launched from ships should not give money. If you go for a fighter build, you may end up feeding your enemies. - The mothership should be an actual ship, it's too awesome a model to waste on a home base. As for home bases themselves, it would be cool if it was a whole complex of buildings, I'm sure you can modify terran buildings to make them look more like space stations, and depending on which ones blow up, it cuts down on options for the team losing them. Maybe they spawn less fighters, or if you blow up the ''repair station'', the enemy team can't auto-repair their ships anymore. This map has great potential, in a few months it's gonna be epic!!! | ||
Wigz
Canada42 Posts
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dgReborn
United States453 Posts
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-{Cake}-
United States217 Posts
On December 02 2010 02:26 Krowser wrote: This map is really great, even if it's just for the eye candy I love looking at the background. And I was a big fan of battleships back in warcraft 3 so it's kind of the same concept. A few things I noticed: - Feedback is brutal, it should burn less energy because right now it just shuts you down. - The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely. - There is not enough emphasis on the towers. They should be much bigger, to make them really look like space stations instead of some random tiny outpost. And their cannons need an upgrade. - Fighters launched from ships should not give money. If you go for a fighter build, you may end up feeding your enemies. - The mothership should be an actual ship, it's too awesome a model to waste on a home base. As for home bases themselves, it would be cool if it was a whole complex of buildings, I'm sure you can modify terran buildings to make them look more like space stations, and depending on which ones blow up, it cuts down on options for the team losing them. Maybe they spawn less fighters, or if you blow up the ''repair station'', the enemy team can't auto-repair their ships anymore. This map has great potential, in a few months it's gonna be epic!!! All great ideas, I completely second this, also, perhaps work in the void ray somehow? (maybe by using the hero one from the campaign as a cap ship?) | ||
Almania
145 Posts
I disagree with the "nerf carrier super attack builds" - as I don't even find them the best way to play the carrier, which for me seems to be farming with psi storm into tank (shield + shield regen ability) build. But each to his own, which is what makes me think it's currently somewhat balanced . Fighter builds need to be made viable though. + fighter dmg upgrades should increase speed of the fighters slightly, and they definitely should not feed your opponents money. | ||
PH
United States6173 Posts
On December 02 2010 02:26 Krowser wrote: This map is really great, even if it's just for the eye candy I love looking at the background. And I was a big fan of battleships back in warcraft 3 so it's kind of the same concept. A few things I noticed: - The turning speed of the carrier is what all the others should have. It feels like driving an 18 wheeler truck while the battle cruiser turns on a dime. Since there is no micro involved in aiming, the map should focus more on how to drive your ship proprely. You can turn all the ships at a similar rate if you click behind the ship to turn it before starting your move command. | ||
Ryalnos
United States1946 Posts
I think it'd be nice if the 'allied forces' played a larger role - a few more towers/other buildings, more variation in support ships, perhaps. | ||
saltygrapes
181 Posts
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koreasilver
9109 Posts
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Chronopolis
Canada1484 Posts
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Aegeis
United States1619 Posts
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FinestHour
United States18466 Posts
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elkram
United States221 Posts
Now, I'm not blaming this on you, but I just want to let you know that this is a common trend taking place in your game, not a one time event, it is a trend . I'd hate for your awesome game to fall victim to lag bug like it currently does--permanently--so if you could please do a bug fix patch or something I'd totally love the game even more (if that is even possible). Just for your reference, I'm on NA servers and the events I describe started to trend around 2:00 AM EST, 12/2/2010 (yeah I know, but I love this game). | ||
annYeong(o11)
Canada784 Posts
On December 02 2010 02:26 Krowser wrote: - The mothership should be an actual ship, it's too awesome a model to waste on a home base. Fucking this times a thousand. We also have the modles off all the hero toss units from the campaign, The tempest - which was supposed to replace the carrier. Also that Swarm Guardian thing that was gonig to replace the guardian. Excited about the proposed patch notes with asteroids, salvage and of course more ships. In 2 months we won't even recognize ths game, but it will be amazing. | ||
JodoYodo
Canada1772 Posts
On December 02 2010 17:07 FinestHour wrote: Hey guys, got tired of playing ladder juggling around 2300 points and started trying this out. Got a small question. Sometimes when I engage an enemy capital ship I won't use the main gun (i.e. the backlash missles for destroyer) and will only use the small faster shooting gun. I always try to get within what I think is 7 range and sometimes it just won't shoot the missles and only use the rapid fire gun. I tried just right clicking the target ship and moving close and it doesn't work. Any tips on how I can use the bigger gun more often instead of the smaller gun? The missile launcher has a cooldown and fires automatically. | ||
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