[A] Star Battle - Page 2
Forum Index > SC2 Maps & Custom Games |
Shiladie
Canada1631 Posts
| ||
MythicalMage
1360 Posts
On November 29 2010 21:29 Shiladie wrote: I'll be trying this out soon, looks like it could be a lot of fun! Ditto! | ||
dotamaster
104 Posts
Similar to Battleships in Warcraft. | ||
Oglokoog
Czech Republic35 Posts
| ||
dgReborn
United States453 Posts
| ||
Numy
South Africa35471 Posts
On November 30 2010 01:16 dgReborn wrote: If i had to compare it to a map from WC3 it'll be Battleships or Battletanks if anyone has played them. No where near the level of customization as bships but it's a new map so it's expected. Quite fun tho. Nothing is more fun then fooling around with levi getting a shitton of energy and spawning 10 corrupters in a big battle. Well battleships also had that whole money thing with smuggling etc. which added a lot of depth | ||
IrT4nkz
229 Posts
| ||
ckcornflake
United States53 Posts
Once I rack up enough cash, I transition into missile and range upgrades for heavy DPS. I get lots of player kills because they don't realize how fast I'm dealing damage, and by the time they are trying to run away, I finish them off with the cannon. The main drawback to this build is and opponent with feedback will make you pretty useless in the early game. | ||
Retgery
Canada1229 Posts
| ||
dotamaster
104 Posts
On November 29 2010 22:58 Oglokoog wrote: I'm starting to get annoyed by people comparing this to DotA. Of course, it does have a few similarities, but the gameplay and battles are based around entirely different principles. Apart from the "two bases in the opposing corners of the map send creeps and heroes fight and try to gank each other" thing, it's actually not very similar at all. There are no stuns or slows, variety in heroes is discarded in favor of greater differences between builds, there is no terrain... Scroll down to "Game design" http://en.wikipedia.org/wiki/Dota_genre | ||
Chewie
Denmark708 Posts
New vod featuring me getting noob stomped! (Chow) | ||
Retgery
Canada1229 Posts
Would nayone be interested in creating a 6-man team? Or even a League? Imagine the tactics that could arise from this Hell yeah sign me up, retgery.876 | ||
iGrok
United States5142 Posts
Imagine the tactics that could arise from this. | ||
Shalaiyn
Netherlands2735 Posts
On November 30 2010 07:10 Chewie wrote: http://www.youtube.com/watch?v=o-aG1n9eYQ0 New vod featuring me getting noob stomped! (Chow) I loved that game tbh, really shows what teamplay can do. | ||
flodeskum
Iceland1267 Posts
On November 30 2010 03:07 IrT4nkz wrote: Been winning most of my games with mass range upgrade into missle upgrades (the missles that hit players/buildings only). I find this method easier to win compared to using the upgraded abilities and most players will probably adopt the same method of playing soon once they figure it out. This has pretty much become the only viable thing to do, sadly... and ofc speed. | ||
Aarth
United States8 Posts
One possibility with that speed setup would be to link the cost of speed upgrades, it costs 25, 50, 100... etc. So you pay 25 for rank 1 speed, 50 for rank 2 speed, at this point it would cost 100 to get rank 3, speed or rank 1 acceleration or rank 1 turning. Of course all numbers would be need to be subject to balance but the overall concept would be to a a pick your poison situation, you have 3 options you can only really viably pick at most 2. | ||
Retgery
Canada1229 Posts
| ||
afrosama
United States2 Posts
What I mean by lack of depth is all ships has same speed, damage. The only difference is Leviathan has no shield, and different abilities for each ships. Lack of micro as well as there is no aiming, it autofires. it just like playing roach snakes all you need to do is hit right click. Although you can cast different abilities in this game. Still.. very fun to play. I am just puzzled by many posters saying this is tournament quality map. Need much much more depth before we can go into tournament. And No micro = no skill. But the potential is definitely there | ||
afrosama
United States2 Posts
A lot of maps down below that are not popular but are very creative, complex and has lots of depth. The thing is: Average Joe loves simple tug of war maps. A game that's a bit complex and they'll give up. | ||
Niguana
United States36 Posts
Carrier, get the Cannon upgrade thing and get the upgrade that gives one more shot from it and spend the rest of your money on energy until you got like 400. You regen 125 in under 5 seconds, so you can just spam it and do basically 2100+ damage every 9 seconds. | ||
| ||