• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:27
CET 23:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2465 users

[A] Star Battle - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 27 28 29 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 29 2010 12:29 GMT
#21
I'll be trying this out soon, looks like it could be a lot of fun!
MythicalMage
Profile Joined May 2010
1360 Posts
November 29 2010 12:40 GMT
#22
On November 29 2010 21:29 Shiladie wrote:
I'll be trying this out soon, looks like it could be a lot of fun!

Ditto!
dotamaster
Profile Joined October 2010
104 Posts
November 29 2010 13:30 GMT
#23
Yes. It's quite an interesting take on the Dota genre.

Similar to Battleships in Warcraft.
Who shall win the Dota genre wars?
Oglokoog
Profile Joined August 2010
Czech Republic35 Posts
November 29 2010 13:58 GMT
#24
I'm starting to get annoyed by people comparing this to DotA. Of course, it does have a few similarities, but the gameplay and battles are based around entirely different principles. Apart from the "two bases in the opposing corners of the map send creeps and heroes fight and try to gank each other" thing, it's actually not very similar at all. There are no stuns or slows, variety in heroes is discarded in favor of greater differences between builds, there is no terrain...
jingle jangle
dgReborn
Profile Joined August 2010
United States453 Posts
November 29 2010 16:16 GMT
#25
If i had to compare it to a map from WC3 it'll be Battleships or Battletanks if anyone has played them. No where near the level of customization as bships but it's a new map so it's expected. Quite fun tho. Nothing is more fun then fooling around with levi getting a shitton of energy and spawning 10 corrupters in a big battle.
I have no enemies, But i'm intensely disliked by my friends.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 29 2010 16:20 GMT
#26
On November 30 2010 01:16 dgReborn wrote:
If i had to compare it to a map from WC3 it'll be Battleships or Battletanks if anyone has played them. No where near the level of customization as bships but it's a new map so it's expected. Quite fun tho. Nothing is more fun then fooling around with levi getting a shitton of energy and spawning 10 corrupters in a big battle.


Well battleships also had that whole money thing with smuggling etc. which added a lot of depth
IrT4nkz
Profile Joined May 2010
229 Posts
November 29 2010 18:07 GMT
#27
Been winning most of my games with mass range upgrade into missle upgrades (the missles that hit players/buildings only). I find this method easier to win compared to using the upgraded abilities and most players will probably adopt the same method of playing soon once they figure it out.
ckcornflake
Profile Joined October 2010
United States53 Posts
November 29 2010 19:30 GMT
#28
My favorite build with the carrier is to open up with psi storm and a few energy and engine upgrades. I find a big battle and throw a few storms on the concentrated fighters, and rack up tons of cash from the kills. I then get heavy energy and engine upgrades. At this point I can be storming the crap out of fighters, and also keeping the enemy players away with my cannon ability.

Once I rack up enough cash, I transition into missile and range upgrades for heavy DPS. I get lots of player kills because they don't realize how fast I'm dealing damage, and by the time they are trying to run away, I finish them off with the cannon.

The main drawback to this build is and opponent with feedback will make you pretty useless in the early game.
Retgery
Profile Joined August 2010
Canada1229 Posts
November 29 2010 20:29 GMT
#29
I like to go for a melee leviathan build, with frenzy and regen
Fall down 7 times, stand up 8.
dotamaster
Profile Joined October 2010
104 Posts
November 29 2010 21:51 GMT
#30
On November 29 2010 22:58 Oglokoog wrote:
I'm starting to get annoyed by people comparing this to DotA. Of course, it does have a few similarities, but the gameplay and battles are based around entirely different principles. Apart from the "two bases in the opposing corners of the map send creeps and heroes fight and try to gank each other" thing, it's actually not very similar at all. There are no stuns or slows, variety in heroes is discarded in favor of greater differences between builds, there is no terrain...


Scroll down to "Game design"
http://en.wikipedia.org/wiki/Dota_genre
Who shall win the Dota genre wars?
Chewie
Profile Joined May 2010
Denmark708 Posts
Last Edited: 2010-11-29 22:11:14
November 29 2010 22:10 GMT
#31

New vod featuring me getting noob stomped! (Chow)
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-11-29 22:56:36
November 29 2010 22:41 GMT
#32
I think you have created an addictive, and fun game to play

Would nayone be interested in creating a 6-man team? Or even a League?

Imagine the tactics that could arise from this


Hell yeah sign me up,

retgery.876
Fall down 7 times, stand up 8.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 29 2010 22:54 GMT
#33
Would nayone be interested in creating a 6-man team? Or even a League?

Imagine the tactics that could arise from this.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
November 29 2010 23:10 GMT
#34
On November 30 2010 07:10 Chewie wrote:
http://www.youtube.com/watch?v=o-aG1n9eYQ0
New vod featuring me getting noob stomped! (Chow)


I loved that game tbh, really shows what teamplay can do.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
November 29 2010 23:16 GMT
#35
On November 30 2010 03:07 IrT4nkz wrote:
Been winning most of my games with mass range upgrade into missle upgrades (the missles that hit players/buildings only). I find this method easier to win compared to using the upgraded abilities and most players will probably adopt the same method of playing soon once they figure it out.

This has pretty much become the only viable thing to do, sadly... and ofc speed.
IdrA: " my fans are kinda retarded"
Aarth
Profile Joined October 2010
United States8 Posts
Last Edited: 2010-11-29 23:51:44
November 29 2010 23:41 GMT
#36
The range and missiles can easily be balanced by adjusting the upgrade mineral cost to be more expensive, increasing the cost effectiveness of the other weapon choices. That said it would be fantastic if they split the speed upgrade into 3 parts, top speed, acceleration, and turning. This would put a far greater emphasis on play style, high acceleration would reward warp-in play, high top speed for strafing runs and run downs, and turning for avoidance and scrappy close in combat(note turn speed would greatly effect your ability to align on the target for specials).

One possibility with that speed setup would be to link the cost of speed upgrades, it costs 25, 50, 100... etc. So you pay 25 for rank 1 speed, 50 for rank 2 speed, at this point it would cost 100 to get rank 3, speed or rank 1 acceleration or rank 1 turning. Of course all numbers would be need to be subject to balance but the overall concept would be to a a pick your poison situation, you have 3 options you can only really viably pick at most 2.
Retgery
Profile Joined August 2010
Canada1229 Posts
November 29 2010 23:44 GMT
#37
There shouldn't be so much auto-targeting, where the AI does all the work. You should pick a spell and tell it where to land, like DotA
Fall down 7 times, stand up 8.
afrosama
Profile Joined November 2010
United States2 Posts
November 30 2010 00:08 GMT
#38
This game is enjoyable and fun but lack of depth, and lack of micro-management for tournament. Plus it is very effortless to make. No terrain play/strategy, its just blank terrain with Blizzard beautiful planet background. This map prolly takes only 2 hours to implement.

What I mean by lack of depth is all ships has same speed, damage. The only difference is Leviathan has no shield, and different abilities for each ships.

Lack of micro as well as there is no aiming, it autofires. it just like playing roach snakes all you need to do is hit right click. Although you can cast different abilities in this game.

Still.. very fun to play. I am just puzzled by many posters saying this is tournament quality map. Need much much more depth before we can go into tournament. And No micro = no skill. But the potential is definitely there
afrosama
Profile Joined November 2010
United States2 Posts
November 30 2010 00:11 GMT
#39
Playing this map, Nexus Wars, Desert Strike, Battlecraft, Income Wars, Marine Arena, I feel bad for mapmakers who are too creative for their own good.

A lot of maps down below that are not popular but are very creative, complex and has lots of depth. The thing is: Average Joe loves simple tug of war maps. A game that's a bit complex and they'll give up.
Niguana
Profile Joined November 2010
United States36 Posts
November 30 2010 00:18 GMT
#40
The most OP build in the world:

Carrier, get the Cannon upgrade thing and get the upgrade that gives one more shot from it and spend the rest of your money on energy until you got like 400. You regen 125 in under 5 seconds, so you can just spam it and do basically 2100+ damage every 9 seconds.
Prev 1 2 3 4 5 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 145
StarCraft: Brood War
Shuttle 134
ggaemo 21
Dota 2
febbydoto30
League of Legends
JimRising 476
Counter-Strike
minikerr19
Super Smash Bros
hungrybox1077
Heroes of the Storm
Khaldor220
Other Games
tarik_tv10631
summit1g7030
gofns6709
Grubby2227
FrodaN1489
Mlord591
Liquid`Hasu352
RotterdaM220
QueenE143
KnowMe31
Organizations
Other Games
EGCTV1705
gamesdonequick1431
BasetradeTV59
StarCraft 2
angryscii 50
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Berry_CruncH177
• davetesta84
• Hupsaiya 52
• printf 45
• musti20045 35
• RyuSc2 21
• Sammyuel 8
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2755
• WagamamaTV708
League of Legends
• Doublelift4413
• Scarra491
Other Games
• imaqtpie2759
• Shiphtur195
Upcoming Events
Replay Cast
1h 33m
Replay Cast
10h 33m
RongYI Cup
12h 33m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
13h 33m
BSL 21
16h 33m
Replay Cast
1d 1h
Wardi Open
1d 15h
Monday Night Weeklies
1d 18h
OSC
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.