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[A] Star Battle - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 27 28 29 Next All
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 29 2010 12:29 GMT
#21
I'll be trying this out soon, looks like it could be a lot of fun!
MythicalMage
Profile Joined May 2010
1360 Posts
November 29 2010 12:40 GMT
#22
On November 29 2010 21:29 Shiladie wrote:
I'll be trying this out soon, looks like it could be a lot of fun!

Ditto!
dotamaster
Profile Joined October 2010
104 Posts
November 29 2010 13:30 GMT
#23
Yes. It's quite an interesting take on the Dota genre.

Similar to Battleships in Warcraft.
Who shall win the Dota genre wars?
Oglokoog
Profile Joined August 2010
Czech Republic35 Posts
November 29 2010 13:58 GMT
#24
I'm starting to get annoyed by people comparing this to DotA. Of course, it does have a few similarities, but the gameplay and battles are based around entirely different principles. Apart from the "two bases in the opposing corners of the map send creeps and heroes fight and try to gank each other" thing, it's actually not very similar at all. There are no stuns or slows, variety in heroes is discarded in favor of greater differences between builds, there is no terrain...
jingle jangle
dgReborn
Profile Joined August 2010
United States453 Posts
November 29 2010 16:16 GMT
#25
If i had to compare it to a map from WC3 it'll be Battleships or Battletanks if anyone has played them. No where near the level of customization as bships but it's a new map so it's expected. Quite fun tho. Nothing is more fun then fooling around with levi getting a shitton of energy and spawning 10 corrupters in a big battle.
I have no enemies, But i'm intensely disliked by my friends.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 29 2010 16:20 GMT
#26
On November 30 2010 01:16 dgReborn wrote:
If i had to compare it to a map from WC3 it'll be Battleships or Battletanks if anyone has played them. No where near the level of customization as bships but it's a new map so it's expected. Quite fun tho. Nothing is more fun then fooling around with levi getting a shitton of energy and spawning 10 corrupters in a big battle.


Well battleships also had that whole money thing with smuggling etc. which added a lot of depth
IrT4nkz
Profile Joined May 2010
229 Posts
November 29 2010 18:07 GMT
#27
Been winning most of my games with mass range upgrade into missle upgrades (the missles that hit players/buildings only). I find this method easier to win compared to using the upgraded abilities and most players will probably adopt the same method of playing soon once they figure it out.
ckcornflake
Profile Joined October 2010
United States53 Posts
November 29 2010 19:30 GMT
#28
My favorite build with the carrier is to open up with psi storm and a few energy and engine upgrades. I find a big battle and throw a few storms on the concentrated fighters, and rack up tons of cash from the kills. I then get heavy energy and engine upgrades. At this point I can be storming the crap out of fighters, and also keeping the enemy players away with my cannon ability.

Once I rack up enough cash, I transition into missile and range upgrades for heavy DPS. I get lots of player kills because they don't realize how fast I'm dealing damage, and by the time they are trying to run away, I finish them off with the cannon.

The main drawback to this build is and opponent with feedback will make you pretty useless in the early game.
Retgery
Profile Joined August 2010
Canada1229 Posts
November 29 2010 20:29 GMT
#29
I like to go for a melee leviathan build, with frenzy and regen
Fall down 7 times, stand up 8.
dotamaster
Profile Joined October 2010
104 Posts
November 29 2010 21:51 GMT
#30
On November 29 2010 22:58 Oglokoog wrote:
I'm starting to get annoyed by people comparing this to DotA. Of course, it does have a few similarities, but the gameplay and battles are based around entirely different principles. Apart from the "two bases in the opposing corners of the map send creeps and heroes fight and try to gank each other" thing, it's actually not very similar at all. There are no stuns or slows, variety in heroes is discarded in favor of greater differences between builds, there is no terrain...


Scroll down to "Game design"
http://en.wikipedia.org/wiki/Dota_genre
Who shall win the Dota genre wars?
Chewie
Profile Joined May 2010
Denmark708 Posts
Last Edited: 2010-11-29 22:11:14
November 29 2010 22:10 GMT
#31

New vod featuring me getting noob stomped! (Chow)
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-11-29 22:56:36
November 29 2010 22:41 GMT
#32
I think you have created an addictive, and fun game to play

Would nayone be interested in creating a 6-man team? Or even a League?

Imagine the tactics that could arise from this


Hell yeah sign me up,

retgery.876
Fall down 7 times, stand up 8.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 29 2010 22:54 GMT
#33
Would nayone be interested in creating a 6-man team? Or even a League?

Imagine the tactics that could arise from this.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
November 29 2010 23:10 GMT
#34
On November 30 2010 07:10 Chewie wrote:
http://www.youtube.com/watch?v=o-aG1n9eYQ0
New vod featuring me getting noob stomped! (Chow)


I loved that game tbh, really shows what teamplay can do.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
November 29 2010 23:16 GMT
#35
On November 30 2010 03:07 IrT4nkz wrote:
Been winning most of my games with mass range upgrade into missle upgrades (the missles that hit players/buildings only). I find this method easier to win compared to using the upgraded abilities and most players will probably adopt the same method of playing soon once they figure it out.

This has pretty much become the only viable thing to do, sadly... and ofc speed.
IdrA: " my fans are kinda retarded"
Aarth
Profile Joined October 2010
United States8 Posts
Last Edited: 2010-11-29 23:51:44
November 29 2010 23:41 GMT
#36
The range and missiles can easily be balanced by adjusting the upgrade mineral cost to be more expensive, increasing the cost effectiveness of the other weapon choices. That said it would be fantastic if they split the speed upgrade into 3 parts, top speed, acceleration, and turning. This would put a far greater emphasis on play style, high acceleration would reward warp-in play, high top speed for strafing runs and run downs, and turning for avoidance and scrappy close in combat(note turn speed would greatly effect your ability to align on the target for specials).

One possibility with that speed setup would be to link the cost of speed upgrades, it costs 25, 50, 100... etc. So you pay 25 for rank 1 speed, 50 for rank 2 speed, at this point it would cost 100 to get rank 3, speed or rank 1 acceleration or rank 1 turning. Of course all numbers would be need to be subject to balance but the overall concept would be to a a pick your poison situation, you have 3 options you can only really viably pick at most 2.
Retgery
Profile Joined August 2010
Canada1229 Posts
November 29 2010 23:44 GMT
#37
There shouldn't be so much auto-targeting, where the AI does all the work. You should pick a spell and tell it where to land, like DotA
Fall down 7 times, stand up 8.
afrosama
Profile Joined November 2010
United States2 Posts
November 30 2010 00:08 GMT
#38
This game is enjoyable and fun but lack of depth, and lack of micro-management for tournament. Plus it is very effortless to make. No terrain play/strategy, its just blank terrain with Blizzard beautiful planet background. This map prolly takes only 2 hours to implement.

What I mean by lack of depth is all ships has same speed, damage. The only difference is Leviathan has no shield, and different abilities for each ships.

Lack of micro as well as there is no aiming, it autofires. it just like playing roach snakes all you need to do is hit right click. Although you can cast different abilities in this game.

Still.. very fun to play. I am just puzzled by many posters saying this is tournament quality map. Need much much more depth before we can go into tournament. And No micro = no skill. But the potential is definitely there
afrosama
Profile Joined November 2010
United States2 Posts
November 30 2010 00:11 GMT
#39
Playing this map, Nexus Wars, Desert Strike, Battlecraft, Income Wars, Marine Arena, I feel bad for mapmakers who are too creative for their own good.

A lot of maps down below that are not popular but are very creative, complex and has lots of depth. The thing is: Average Joe loves simple tug of war maps. A game that's a bit complex and they'll give up.
Niguana
Profile Joined November 2010
United States36 Posts
November 30 2010 00:18 GMT
#40
The most OP build in the world:

Carrier, get the Cannon upgrade thing and get the upgrade that gives one more shot from it and spend the rest of your money on energy until you got like 400. You regen 125 in under 5 seconds, so you can just spam it and do basically 2100+ damage every 9 seconds.
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