[A] Star Battle - Page 3
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Ryalnos
United States1946 Posts
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Gonff
United States686 Posts
On November 30 2010 09:08 afrosama wrote: This game is enjoyable and fun but lack of depth, and lack of micro-management for tournament. Plus it is very effortless to make. No terrain play/strategy, its just blank terrain with Blizzard beautiful planet background. This map prolly takes only 2 hours to implement. What I mean by lack of depth is all ships has same speed, damage. The only difference is Leviathan has no shield, and different abilities for each ships. Lack of micro as well as there is no aiming, it autofires. it just like playing roach snakes all you need to do is hit right click. Although you can cast different abilities in this game. Still.. very fun to play. I am just puzzled by many posters saying this is tournament quality map. Need much much more depth before we can go into tournament. And No micro = no skill. But the potential is definitely there Even though I'm completely in love with this map, I totally understand where you're coming from. I still think Star Battle is really well made because of its accessibility (so easy to drop in and play at what immediately appears to be a high level), as well as the fact that it feels like it's very deep (the ship upgrade options and potential for naval combat strategy really do it for me) even if it actually isn't. You're right on about the lack of micro making the game easy though (the game would be much less enjoyable if you had to aim imo ^_^). I don't think a Star Battle tournament environment would be particularly fun or appropriate, and maybe it is kind've a simple map, but we won't know for sure what kind of depth lies beneath the surface of this game until people play it consistently at a high level. | ||
Vattilega
United States52 Posts
Im just going to list a few ideas some may be just a poke some neccessary. The upgrades should be in 2-3 tiers for both types, needing one upgrade in the previous tier to unlock higher ones. protoss ships should still warp, terran ships should commence a bullet-like hyperdrive at a superfast speed with warped trail that requires a charge up same as toss but has limited range (like 1/2 length of map), zerg ships should start with 1 speed upgrade and have no warp with cheaper speed ups. only start with batteries and have the option to include missles, fighters, or entirely new upgraded batteries Ships should have the options to become carriers with racial fighters of their choosing(phx scout, corruptor, muta, viking, wraith) each fighter type having different speciality and the stats listed on the main ship so you can quantify the affect of your upgrading them. One ship could be 20-30% larger and stronger than the others. this captial ship would just be whoever on the team has the highest rank and is just a buffed version of whatever they choose at the start. just some ideas idk whats possible or what will work. | ||
robocup30
Canada21 Posts
Great map, love the gameplay and the map looks so awesome even without any terrain My suggestion for the future updates are that every 5 or so minutes, 3 asteroids randomly spawn along the mid line of the map and whichever team can hold the asteroids and stay on top of it, they get bonus income. It is like a mini king of the hill. For each 5 second the team holds the asteroids, they will get 10 minerals (adjust the amount for balance if necessary) and the asteroids will disappear after few minutes. I think this will add little more strategy/depth into this awesome game since each team will have option of sending 2 ships to each in hope of securing all 3 of them and get siginificant advantage quickly but also risk losing their lives, or have all 6 ships go to 1 asteroids to secure it for sure. | ||
rkffhk
474 Posts
I'm pro at battlecruiser and I have a friend who is pro at leviathan | ||
Dullahan
United States248 Posts
Quite a number of interesting suggestions in this thread too - maybe also another tier of vessels/warp prisms? | ||
Tdelamay
Canada548 Posts
Started with a bunch of newbies that got really careless and got killed. My last ally left and I parked his ship behind the Command center. I was the protoss. I went for 10k shield and shield and feedback upgrade. I rounded all the upgrades to keep cost low and upgrade high. When people got near, they got pummeled severely and eventually I could take out 2 ship at once with the shield having very high regen. I just feedback other ship to keep them from using abilities. | ||
Meapak_Ziphh
United States6782 Posts
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rkffhk
474 Posts
anyone want to like try to get together and make a team? if so pm me and ill give you my info (US) | ||
FlySoGood
Australia18 Posts
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TotalBiscuit
United Kingdom5437 Posts
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Eskimow
Canada7 Posts
Would love to get a team together if tournaments are starting. Anyone know a site that'll upload custom maps? I have a really epic replay of this game that I want to upload so I can share. | ||
Pepe The ProbeZzzap!
Australia6 Posts
On November 30 2010 17:55 FlySoGood wrote: SEA version please? Yes Yes yes yes yes, anyway when playing on NA I usualy go toss speed ,weapons and shields you need to be able chase down almost anything so keep your speed high. | ||
Vod.kaholic
United States1052 Posts
edit: I mean the regular pew-pew Yamato cannon-like nukes, not the actual nuclear missile. | ||
TotalBiscuit
United Kingdom5437 Posts
On November 30 2010 23:22 Vod.kaholic wrote: Nukes need some re-balancing in this game to address the potential for instagibbing when enough people have nukes. Nukes are easily avoided by having enough engine speed, plus you get a couple of seconds warning before launch to give you time to turn. | ||
Rhokdar
Denmark240 Posts
On November 30 2010 22:20 TotalBiscuit wrote: I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that. EU or US? | ||
Blurb
Denmark55 Posts
On November 30 2010 22:20 TotalBiscuit wrote: I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that. Awesome that you're in contact, 'cause he doesn't seem to reply to my mails. :C Definitely looking forward to a tournament, and whatever new additions are being made. On November 30 2010 23:22 Vod.kaholic wrote: Nukes need some re-balancing in this game to address the potential for instagibbing when enough people have nukes. edit: I mean the regular pew-pew Yamato cannon-like nukes, not the actual nuclear missile. I find that the absolutely only problem with Nukes is that they become near-impossible to spot in a battle where fighters are present. With so many explosions, it is not easy to spot that tiny rocket homing in on you. | ||
annYeong(o11)
Canada784 Posts
The game still needs more depth, I'd add a couple more ships (good chance of this happening, tempest and the-thing-that-was-like-the-guardina-but-was-removed are still around) As well as differentiating the ships more, as of now the carrier is the only one that handles differently than the other 3, and the leviathan is the only one that fights differently. I'd like to see the ships get distinct roles like nuker, support, DPS, and tank. I'd also like to see more things to do in battle, other than just move around and occasionally toss off a yamato, maybe having to manually fire every salvo of missles? The 'landscape' could also be improved, give us strategic location to fight, but I wouldn't want this to turn into "DOTA in space" it does well enough being separate from DOTA. Still, very fun game that i've poured a couple hours into. | ||
k10forgotten
Brazil260 Posts
And a good addiction to the Protoss fleet would be a Void Ray or even the Star Relic. Also, the Leviathan should spawn scourges, instead of mutalisks... hundreds of them. EDIT: It would also be great to change the creep. Terran could choose between Vikings or Wraiths, and Protoss could choose between Scouts or Phoenix. | ||
Hyperterran
Canada1 Post
Some rebalancing needs to be done, but I think that is coming soon. Suggestions that I would like to be implemented. 1) more ships 2) some asteroids that provide cover or limit vision so that an ambush can be set-up. 3) map could be a little bit bigger I think this ums has a lot of potential | ||
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