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[A] Star Battle - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 27 28 29 Next All
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 30 2010 00:58 GMT
#41
Excellent. I was so disappointed when I tried to look it up to no avail after Totalbiscuit played it on his stream @ Dreamhack.
Gonff
Profile Joined May 2010
United States686 Posts
Last Edited: 2010-11-30 01:09:40
November 30 2010 01:08 GMT
#42
On November 30 2010 09:08 afrosama wrote:
This game is enjoyable and fun but lack of depth, and lack of micro-management for tournament. Plus it is very effortless to make. No terrain play/strategy, its just blank terrain with Blizzard beautiful planet background. This map prolly takes only 2 hours to implement.

What I mean by lack of depth is all ships has same speed, damage. The only difference is Leviathan has no shield, and different abilities for each ships.

Lack of micro as well as there is no aiming, it autofires. it just like playing roach snakes all you need to do is hit right click. Although you can cast different abilities in this game.

Still.. very fun to play. I am just puzzled by many posters saying this is tournament quality map. Need much much more depth before we can go into tournament. And No micro = no skill. But the potential is definitely there


Even though I'm completely in love with this map, I totally understand where you're coming from. I still think Star Battle is really well made because of its accessibility (so easy to drop in and play at what immediately appears to be a high level), as well as the fact that it feels like it's very deep (the ship upgrade options and potential for naval combat strategy really do it for me) even if it actually isn't.

You're right on about the lack of micro making the game easy though (the game would be much less enjoyable if you had to aim imo ^_^). I don't think a Star Battle tournament environment would be particularly fun or appropriate, and maybe it is kind've a simple map, but we won't know for sure what kind of depth lies beneath the surface of this game until people play it consistently at a high level.
Vattilega
Profile Joined April 2010
United States52 Posts
November 30 2010 01:19 GMT
#43
This game is too complex. I love complexity but this is an ums map in the form of dota not an rpg map. yes the games go past 20 minutes every game and frequently hit an hour but there's just too much going on from the start only to be boring later on.

Im just going to list a few ideas some may be just a poke some neccessary.

The upgrades should be in 2-3 tiers for both types, needing one upgrade in the previous tier to unlock higher ones.

protoss ships should still warp, terran ships should commence a bullet-like hyperdrive at a superfast speed with warped trail that requires a charge up same as toss but has limited range (like 1/2 length of map), zerg ships should start with 1 speed upgrade and have no warp with cheaper speed ups.

only start with batteries and have the option to include missles, fighters, or entirely new upgraded batteries

Ships should have the options to become carriers with racial fighters of their choosing(phx scout, corruptor, muta, viking, wraith) each fighter type having different speciality and the stats listed on the main ship so you can quantify the affect of your upgrading them.

One ship could be 20-30% larger and stronger than the others. this captial ship would just be whoever on the team has the highest rank and is just a buffed version of whatever they choose at the start.

just some ideas idk whats possible or what will work.






master league
robocup30
Profile Joined July 2010
Canada21 Posts
November 30 2010 02:13 GMT
#44
This just got to first place in the map list :D
Great map, love the gameplay and the map looks so awesome even without any terrain

My suggestion for the future updates are that every 5 or so minutes, 3 asteroids randomly spawn along the mid line of the map and whichever team can hold the asteroids and stay on top of it, they get bonus income. It is like a mini king of the hill. For each 5 second the team holds the asteroids, they will get 10 minerals (adjust the amount for balance if necessary) and the asteroids will disappear after few minutes. I think this will add little more strategy/depth into this awesome game since each team will have option of sending 2 ships to each in hope of securing all 3 of them and get siginificant advantage quickly but also risk losing their lives, or have all 6 ships go to 1 asteroids to secure it for sure.
rkffhk
Profile Blog Joined November 2010
474 Posts
Last Edited: 2010-11-30 02:52:13
November 30 2010 02:52 GMT
#45
If anybody wants to party up with me and play, let me know

I'm pro at battlecruiser and I have a friend who is pro at leviathan
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
Dullahan
Profile Blog Joined April 2009
United States248 Posts
November 30 2010 02:53 GMT
#46
This map is so fun (and epic)!
Quite a number of interesting suggestions in this thread too - maybe also another tier of vessels/warp prisms?
Tdelamay
Profile Joined October 2009
Canada548 Posts
November 30 2010 02:55 GMT
#47
I managed to wipe a whole team almost by myself.

Started with a bunch of newbies that got really careless and got killed. My last ally left and I parked his ship behind the Command center.

I was the protoss.
I went for 10k shield and shield and feedback upgrade. I rounded all the upgrades to keep cost low and upgrade high. When people got near, they got pummeled severely and eventually I could take out 2 ship at once with the shield having very high regen. I just feedback other ship to keep them from using abilities.
This road isn't leading anywhere...
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
November 30 2010 07:18 GMT
#48
It looks amazing I can't wait to play it after watching totalbiscuits vid!
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
rkffhk
Profile Blog Joined November 2010
474 Posts
November 30 2010 07:34 GMT
#49
reddit is talking about organizing a tournament

anyone want to like try to get together and make a team? if so pm me and ill give you my info (US)
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
FlySoGood
Profile Joined November 2010
Australia18 Posts
November 30 2010 08:55 GMT
#50
SEA version please?
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 30 2010 13:20 GMT
#51
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Eskimow
Profile Joined July 2010
Canada7 Posts
November 30 2010 13:21 GMT
#52
Very fun, very addicting.
Would love to get a team together if tournaments are starting.

Anyone know a site that'll upload custom maps? I have a really epic replay of this game that I want to upload so I can share.
Absolute Power Corrupts Absolutely
Pepe The ProbeZzzap!
Profile Joined November 2010
Australia6 Posts
November 30 2010 13:49 GMT
#53
On November 30 2010 17:55 FlySoGood wrote:
SEA version please?

Yes Yes yes yes yes, anyway when playing on NA I usualy go toss speed ,weapons and shields you need to be able chase down almost anything so keep your speed high.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2010-11-30 14:50:48
November 30 2010 14:22 GMT
#54
Nukes need some re-balancing in this game to address the potential for instagibbing when enough people have nukes.

edit: I mean the regular pew-pew Yamato cannon-like nukes, not the actual nuclear missile.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 30 2010 14:50 GMT
#55
On November 30 2010 23:22 Vod.kaholic wrote:
Nukes need some re-balancing in this game to address the potential for instagibbing when enough people have nukes.


Nukes are easily avoided by having enough engine speed, plus you get a couple of seconds warning before launch to give you time to turn.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Rhokdar
Profile Joined August 2010
Denmark240 Posts
November 30 2010 14:54 GMT
#56
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.

EU or US?
Blurb
Profile Joined November 2010
Denmark55 Posts
November 30 2010 14:54 GMT
#57
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Awesome that you're in contact, 'cause he doesn't seem to reply to my mails. :C
Definitely looking forward to a tournament, and whatever new additions are being made.

On November 30 2010 23:22 Vod.kaholic wrote:
Nukes need some re-balancing in this game to address the potential for instagibbing when enough people have nukes.

edit: I mean the regular pew-pew Yamato cannon-like nukes, not the actual nuclear missile.


I find that the absolutely only problem with Nukes is that they become near-impossible to spot in a battle where fighters are present. With so many explosions, it is not easy to spot that tiny rocket homing in on you.
I have a signature.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
Last Edited: 2010-11-30 15:24:57
November 30 2010 15:23 GMT
#58
It's a really fun game, I randomed into a team that worked kinda well and we roflstomped the other team, we had like 5 BC nuking winthin 6 minutes, 2 carriers on the other side couldn't feedback enough of us.

The game still needs more depth, I'd add a couple more ships (good chance of this happening, tempest and the-thing-that-was-like-the-guardina-but-was-removed are still around) As well as differentiating the ships more, as of now the carrier is the only one that handles differently than the other 3, and the leviathan is the only one that fights differently. I'd like to see the ships get distinct roles like nuker, support, DPS, and tank. I'd also like to see more things to do in battle, other than just move around and occasionally toss off a yamato, maybe having to manually fire every salvo of missles? The 'landscape' could also be improved, give us strategic location to fight, but I wouldn't want this to turn into "DOTA in space" it does well enough being separate from DOTA.

Still, very fun game that i've poured a couple hours into.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2010-11-30 18:33:00
November 30 2010 17:57 GMT
#59
We should be able to customize the ship before the game starts - selecting different attacks. For example, you should be able to take the wraiths off, and have much more lasers, but less powerful... Something like that.

And a good addiction to the Protoss fleet would be a Void Ray or even the Star Relic. Also, the Leviathan should spawn scourges, instead of mutalisks... hundreds of them.

EDIT: It would also be great to change the creep. Terran could choose between Vikings or Wraiths, and Protoss could choose between Scouts or Phoenix.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Hyperterran
Profile Joined November 2010
Canada1 Post
November 30 2010 19:18 GMT
#60
Loving this UMS and having played this for a few hrs yesterday.

Some rebalancing needs to be done, but I think that is coming soon.
Suggestions that I would like to be implemented.
1) more ships
2) some asteroids that provide cover or limit vision so that an ambush can be set-up.
3) map could be a little bit bigger

I think this ums has a lot of potential
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