[A] Star Battle - Page 4
Forum Index > SC2 Maps & Custom Games |
Chairman Ray
United States11903 Posts
| ||
Vandal_heart
United Kingdom88 Posts
On November 30 2010 22:20 TotalBiscuit wrote: I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that. Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive... To the guy who said he zedu wasnt responding to emails, a couple of weeks ago before the map was released in the US he responed within half an hour to my bug report, so try to be patient, I expect he's swamped at the moment. Also, dollars? | ||
Daray
6006 Posts
The ships need to differ from each other imo everyone having the same normal attacks is boring and ganking with mass teleport is also way too powerful. Obviously you need to be careful but 3 guys coming after you with same speed will kill you everytime if they happen to get in range and the "towers" don't really give enough cover from that... you need to be able to make it make to base which doesn't happen. | ||
Antiochus
Canada548 Posts
Not really sure how to implement something like that since I don’t have much experience with the map editor but it would defiantly make the map feel less flat as well as making the layout unique each game. | ||
TotalBiscuit
United Kingdom5437 Posts
On December 01 2010 05:02 Vandal_heart wrote: Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive... Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese. | ||
Weken
United Kingdom580 Posts
| ||
Cirn9
1117 Posts
| ||
Phelix
1931 Posts
| ||
PH
United States6173 Posts
| ||
Superjuden
3 Posts
| ||
Retgery
Canada1229 Posts
| ||
Vandal_heart
United Kingdom88 Posts
On December 01 2010 06:25 TotalBiscuit wrote: Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese. Just mentioned the carrier as it has the highest damage cannon spell, the others arent far behind. I'm not at all trying to throw a dampener over the idea, because I think it would be really fun. But I tend to attack problems from a "total bastard" point of view, and 6 ships together as a clump with cannons was the cheapest way I could see to instantly win. | ||
Vod.kaholic
United States1052 Posts
As far as counters go, there aren't many short of having a couple of BCs with EMP ready, or a lot of feedback-carriers. Cloak can also help cancel the cast of the cannon spells on the guy being focused, but only carriers get this benefit. | ||
Niguana
United States36 Posts
Get the Cannon and Warp right away and spend the rest of your money on energy. Get about 500 or so more money and warp back, get instant warp upgrade and spend the rest on energy. You should have upwards of 450-500 energy at this point. You also regen about 100 energy over 8ish seconds. Go out and start helping your team out in battles more, spam your freaking Cannon. You can do ridiculous DPS at this point, but you're not done. Go back and get 3 levels of the CD reduction on the cannon. It should only be on a 6-7 CD when you're done depending on your money inflow. Now, add in the factors that you got instant warp across the map at any time, a completely spammable 2100+ damage spell, and almost infinite supply on energy and you can just go on your LOLTRAIN. We were pushing the enemy Warp Prism's and as they kept trying to engage us (we were 3, they were 5) I just kept Cannoning them. I brought almost all of them down to no shields, and the bug guy I got him down to about half health before I had to back out. On the other one, it was 5v6, and they simply kept them busy as my lolcannon bursted down the Warp Prism (my attack had a 5 second CD now btw) and took it down in like 4 or 5 shots, since I got the extra cannon shots upgrade once or twice too. It's absolutely ridiculous. 5-6 minutes in the game you can 1v3 people without a problem at all. You can single handedly stop an entire push by the enemy team since you can essentially burst down an enemies shield in 12 seconds. I haven't lost a game (upwards of 25 straight wins) since I started using this. | ||
LanTAs
United States1091 Posts
Destroyer forever lol. ppl who use carriers and Leviathan like noobs make me laugh. they run in like lerooooyy jjeeennkiiins and then they never move till they hit red, and then someone does that 1600/1500 dmg ability that just nukes them to kingdom come | ||
JodoYodo
Canada1772 Posts
I realize though that this build makes me a good chaser but other than that I'm not very good at stand up fights. In big brawls, I've found that the team that maneuvers together wins, since their fire is focused while the other teams' is not. | ||
baconbits
United States419 Posts
also levi with tons of health and rapid regen spam is hax, so hard to kill them when they have almost 20k hp, decent speed and improved rapid regen very fun UMS though! | ||
TotalBiscuit
United Kingdom5437 Posts
Hello, I have recently uploaded version with spectator mode working. Unfortunately I have not account nor I know anyone on SEA battle.net, so I can't upload it there for now. Speaking of balance, I try to monitor it all the time. At this moment I have several ideas I am going to realize in future version. For example I am planning to add randomly generated "terrain" objects to map (such as asteroids ships would be able to hide behind, and wrecked ships which players would be able to salvage for crystals). Another idea I have is adding powerful upgrades, which would require weaker upgrades to buy (for example after purchasing 10 laser upgrades and 10 missile upgrades, attack speed upgrade would be unlocked) and would be unique to each ship. I am of course planning to add more ships (for example Void Ray). I am looking forward to hearing any news about the tournament too. Greetings zedu | ||
JodoYodo
Canada1772 Posts
Does anyone else think that Feedback needs to be balanced? When I see two or more carriers on the opposing team I don't even bother getting energy abilities. A lot of the time they run around and feedback everything and nobody does anything but fly around and shoot as a result. Also I'm a bit confused about the fighters that are carried on the capital ships. For the majority of the game I use the move command, not attack move or attack, since this causes the ship to stop and accelerating takes forever. I've noticed that the capital ships only launch ships when you're not moving (I think), so becasue of that my wraiths just durdle around onboard my BC all day. Also, I'm wondering if anyone else thinks that turn speed should be nerfed, so that we're more battle-shippy. | ||
HallBregg
134 Posts
| ||
| ||