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[A] Star Battle - Page 4

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 6 27 28 29 Next All
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-11-30 19:39:12
November 30 2010 19:37 GMT
#61
I've been loving this UMS map. If anybody wants to play right now, give me a pm on IRC @ ChairmanRay or message me ingame @ mordrid.181. I've been doing pretty well in pub games, having 1-3 kills each round. I've only played carrier, but have been doing well with it. I like playing as a support role, keeping 2 enemies depleted of energy while my teammates go in and kill. Somehow I still manage to get most the kills tho. Pub games =/
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
November 30 2010 20:02 GMT
#62
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...

To the guy who said he zedu wasnt responding to emails, a couple of weeks ago before the map was released in the US he responed within half an hour to my bug report, so try to be patient, I expect he's swamped at the moment.

Also, dollars?
Daray
Profile Blog Joined August 2010
6006 Posts
November 30 2010 20:07 GMT
#63
It's pretty addictive but there's just so little micro involved that it gets a little boring after a while. I mean a noob grabbing his balls and clicking with his mouse will do almost as good as you trying to play to 100% since there's no targeting.

The ships need to differ from each other imo everyone having the same normal attacks is boring and ganking with mass teleport is also way too powerful. Obviously you need to be careful but 3 guys coming after you with same speed will kill you everytime if they happen to get in range and the "towers" don't really give enough cover from that... you need to be able to make it make to base which doesn't happen.
Antiochus
Profile Joined March 2010
Canada548 Posts
November 30 2010 20:30 GMT
#64
My main complaint so far is the flatness of the map. I get that you can’t have traditional terrain in space, trees, cliffs, etc, but what about very slow moving randomized asteroid fields that you have to weave through as you move throughout the map. Asteroids would provide cover from other ships main weapons while being hit by an asteroid would do maybe 500-1000 damage.

Not really sure how to implement something like that since I don’t have much experience with the map editor but it would defiantly make the map feel less flat as well as making the layout unique each game.
All play and no work makes Jack unemployed.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 30 2010 21:25 GMT
#65
On December 01 2010 05:02 Vandal_heart wrote:
Show nested quote +
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...


Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 30 2010 21:54 GMT
#66
people spamming the pdd is getting quite annoying now as they are protected form most damage especially when they have 5-6 up and it means that they can just sit outside you base and stop all your farm. I think that it would be better if the pdd didnt block the missiles which each ship gets therefore meaning that it helps in battles but dosnt compleatly own evrything else. also its annying how people can get it right off the bat and just use it asap. mabye makeing it more expesive/ more energy needed would mean that it requires and investment.
Cirn9
Profile Blog Joined May 2009
1117 Posts
November 30 2010 22:14 GMT
#67
Watched the preview last night, looks awesome. Kind of like an SC2 version of Armada Online
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Phelix
Profile Blog Joined July 2008
1931 Posts
November 30 2010 22:32 GMT
#68
Does anyone know what detects cloaked units? Had a game being stalled for a long time because everyone eventually got cloak and just moved around.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 30 2010 22:58 GMT
#69
This game looks amazing. Reminds me of the old Star Trek Armada games. :o
Hello
Superjuden
Profile Joined November 2010
3 Posts
November 30 2010 23:54 GMT
#70
I think there needs to be a bit more science vessels/warp prisms on the battlefield. Just slap two or three so that our "safe camp" is a bit bigger. That way it's easier to shuffle back to a safer area where you have damage support, this would mean that games would last a it longer but I think most people agree that the longer the game keep going the more fun you tend to have.
Retgery
Profile Joined August 2010
Canada1229 Posts
December 01 2010 00:03 GMT
#71
Saying it agian, get rid of the auto - aim. The ships should start with different speeds, and health. How does the idea of wreckage sound? At random intervals, and recked ship will spawn and the team that can bring it back to there spawn or can hold the position, will gain an income bonus, or just straight up minerals
Fall down 7 times, stand up 8.
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
December 01 2010 00:29 GMT
#72
On December 01 2010 06:25 TotalBiscuit wrote:
Show nested quote +
On December 01 2010 05:02 Vandal_heart wrote:
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...


Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese.


Just mentioned the carrier as it has the highest damage cannon spell, the others arent far behind. I'm not at all trying to throw a dampener over the idea, because I think it would be really fun. But I tend to attack problems from a "total bastard" point of view, and 6 ships together as a clump with cannons was the cheapest way I could see to instantly win.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2010-12-01 02:42:02
December 01 2010 02:39 GMT
#73
Just to re-state what I meant to say earlier: A coordinated team with 3-4 carriers getting Plasma Barrage and speed at the beginning is really strong, because it basically guarantees that one guy dies after any heated skirmish. High-damage spells need to be rebalanced so you can't afford one right at the outset, or the game will get pretty ridiculous as people get more coordinated.

As far as counters go, there aren't many short of having a couple of BCs with EMP ready, or a lot of feedback-carriers. Cloak can also help cancel the cast of the cannon spells on the guy being focused, but only carriers get this benefit.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 02:40 GMT
#74
Yeah, it's official. Carrier is the most hilariously overpowered thing in this game mode if you build it right. What is right?

Get the Cannon and Warp right away and spend the rest of your money on energy. Get about 500 or so more money and warp back, get instant warp upgrade and spend the rest on energy. You should have upwards of 450-500 energy at this point. You also regen about 100 energy over 8ish seconds. Go out and start helping your team out in battles more, spam your freaking Cannon. You can do ridiculous DPS at this point, but you're not done.

Go back and get 3 levels of the CD reduction on the cannon. It should only be on a 6-7 CD when you're done depending on your money inflow.

Now, add in the factors that you got instant warp across the map at any time, a completely spammable 2100+ damage spell, and almost infinite supply on energy and you can just go on your LOLTRAIN. We were pushing the enemy Warp Prism's and as they kept trying to engage us (we were 3, they were 5) I just kept Cannoning them. I brought almost all of them down to no shields, and the bug guy I got him down to about half health before I had to back out. On the other one, it was 5v6, and they simply kept them busy as my lolcannon bursted down the Warp Prism (my attack had a 5 second CD now btw) and took it down in like 4 or 5 shots, since I got the extra cannon shots upgrade once or twice too.

It's absolutely ridiculous. 5-6 minutes in the game you can 1v3 people without a problem at all. You can single handedly stop an entire push by the enemy team since you can essentially burst down an enemies shield in 12 seconds.

I haven't lost a game (upwards of 25 straight wins) since I started using this.
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
December 01 2010 04:16 GMT
#75
=0 i've been doing some playing on this map and it seems like one of the best strats is to outrange your opponent. as long as you have the same or more engine speed and like higher range you be able to chase and/or shoot your opponent while he or she cannot attack you. its a great strat when you're the destroyer, and you only need 10 ups+siege tech to do 1050 Dmg+17 range once you get into the 20 min. mark, its completely ridiculous.

Destroyer forever lol. ppl who use carriers and Leviathan like noobs make me laugh. they run in like lerooooyy jjeeennkiiins and then they never move till they hit red, and then someone does that 1600/1500 dmg ability that just nukes them to kingdom come
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 01 2010 04:22 GMT
#76
Taking advantage of range makes me pretty happy. Pumping into speed, range, missiles, and laser batteries, scooting around and shooting from afar.

I realize though that this build makes me a good chaser but other than that I'm not very good at stand up fights. In big brawls, I've found that the team that maneuvers together wins, since their fire is focused while the other teams' is not.
Dance dance dance 'till we run this town!
baconbits
Profile Joined April 2010
United States419 Posts
December 01 2010 13:25 GMT
#77
it needs a way to uncloak as more people are figuring out the nukespam cloaking carrier build.
also levi with tons of health and rapid regen spam is hax, so hard to kill them when they have almost 20k hp, decent speed and improved rapid regen

very fun UMS though!
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
December 01 2010 13:26 GMT
#78
Update on the map from the dev ladies and gentlemen

Hello,

I have recently uploaded version with spectator mode working.

Unfortunately I have not account nor I know anyone on SEA battle.net, so I can't upload it there for now.

Speaking of balance, I try to monitor it all the time. At this moment I have several ideas I am going to realize in future version. For example I am planning to add randomly generated "terrain" objects to map (such as asteroids ships would be able to hide behind, and wrecked ships which players would be able to salvage for crystals). Another idea I have is adding powerful upgrades, which would require weaker upgrades to buy (for example after purchasing 10 laser upgrades and 10 missile upgrades, attack speed upgrade would be unlocked) and would be unique to each ship. I am of course planning to add more ships (for example Void Ray).

I am looking forward to hearing any news about the tournament too.

Greetings
zedu
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 01 2010 14:37 GMT
#79
Sweet! Thanks.

Does anyone else think that Feedback needs to be balanced? When I see two or more carriers on the opposing team I don't even bother getting energy abilities. A lot of the time they run around and feedback everything and nobody does anything but fly around and shoot as a result.

Also I'm a bit confused about the fighters that are carried on the capital ships. For the majority of the game I use the move command, not attack move or attack, since this causes the ship to stop and accelerating takes forever. I've noticed that the capital ships only launch ships when you're not moving (I think), so becasue of that my wraiths just durdle around onboard my BC all day.

Also, I'm wondering if anyone else thinks that turn speed should be nerfed, so that we're more battle-shippy.
Dance dance dance 'till we run this town!
HallBregg
Profile Joined November 2010
134 Posts
December 01 2010 14:47 GMT
#80
There is a way to launch fighters while moving, hold position and move right after, this will launch 1 fighter each time you do it, fighter tho will attack whatever they want. Also does someone know if speed upgrapes also apply to fighters?
proves and pilons
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