• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:22
CET 09:22
KST 17:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)18Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

[A] Star Battle - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 27 28 29 Next All
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-11-30 19:39:12
November 30 2010 19:37 GMT
#61
I've been loving this UMS map. If anybody wants to play right now, give me a pm on IRC @ ChairmanRay or message me ingame @ mordrid.181. I've been doing pretty well in pub games, having 1-3 kills each round. I've only played carrier, but have been doing well with it. I like playing as a support role, keeping 2 enemies depleted of energy while my teammates go in and kill. Somehow I still manage to get most the kills tho. Pub games =/
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
November 30 2010 20:02 GMT
#62
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...

To the guy who said he zedu wasnt responding to emails, a couple of weeks ago before the map was released in the US he responed within half an hour to my bug report, so try to be patient, I expect he's swamped at the moment.

Also, dollars?
Daray
Profile Blog Joined August 2010
6006 Posts
November 30 2010 20:07 GMT
#63
It's pretty addictive but there's just so little micro involved that it gets a little boring after a while. I mean a noob grabbing his balls and clicking with his mouse will do almost as good as you trying to play to 100% since there's no targeting.

The ships need to differ from each other imo everyone having the same normal attacks is boring and ganking with mass teleport is also way too powerful. Obviously you need to be careful but 3 guys coming after you with same speed will kill you everytime if they happen to get in range and the "towers" don't really give enough cover from that... you need to be able to make it make to base which doesn't happen.
Antiochus
Profile Joined March 2010
Canada548 Posts
November 30 2010 20:30 GMT
#64
My main complaint so far is the flatness of the map. I get that you can’t have traditional terrain in space, trees, cliffs, etc, but what about very slow moving randomized asteroid fields that you have to weave through as you move throughout the map. Asteroids would provide cover from other ships main weapons while being hit by an asteroid would do maybe 500-1000 damage.

Not really sure how to implement something like that since I don’t have much experience with the map editor but it would defiantly make the map feel less flat as well as making the layout unique each game.
All play and no work makes Jack unemployed.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
November 30 2010 21:25 GMT
#65
On December 01 2010 05:02 Vandal_heart wrote:
Show nested quote +
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...


Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Weken
Profile Joined November 2010
United Kingdom580 Posts
November 30 2010 21:54 GMT
#66
people spamming the pdd is getting quite annoying now as they are protected form most damage especially when they have 5-6 up and it means that they can just sit outside you base and stop all your farm. I think that it would be better if the pdd didnt block the missiles which each ship gets therefore meaning that it helps in battles but dosnt compleatly own evrything else. also its annying how people can get it right off the bat and just use it asap. mabye makeing it more expesive/ more energy needed would mean that it requires and investment.
Cirn9
Profile Blog Joined May 2009
1117 Posts
November 30 2010 22:14 GMT
#67
Watched the preview last night, looks awesome. Kind of like an SC2 version of Armada Online
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Phelix
Profile Blog Joined July 2008
1931 Posts
November 30 2010 22:32 GMT
#68
Does anyone know what detects cloaked units? Had a game being stalled for a long time because everyone eventually got cloak and just moved around.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 30 2010 22:58 GMT
#69
This game looks amazing. Reminds me of the old Star Trek Armada games. :o
Hello
Superjuden
Profile Joined November 2010
3 Posts
November 30 2010 23:54 GMT
#70
I think there needs to be a bit more science vessels/warp prisms on the battlefield. Just slap two or three so that our "safe camp" is a bit bigger. That way it's easier to shuffle back to a safer area where you have damage support, this would mean that games would last a it longer but I think most people agree that the longer the game keep going the more fun you tend to have.
Retgery
Profile Joined August 2010
Canada1229 Posts
December 01 2010 00:03 GMT
#71
Saying it agian, get rid of the auto - aim. The ships should start with different speeds, and health. How does the idea of wreckage sound? At random intervals, and recked ship will spawn and the team that can bring it back to there spawn or can hold the position, will gain an income bonus, or just straight up minerals
Fall down 7 times, stand up 8.
Vandal_heart
Profile Joined November 2010
United Kingdom88 Posts
December 01 2010 00:29 GMT
#72
On December 01 2010 06:25 TotalBiscuit wrote:
Show nested quote +
On December 01 2010 05:02 Vandal_heart wrote:
On November 30 2010 22:20 TotalBiscuit wrote:
I can confirm that I am in direct contact with the map-maker. We are adding spectator mode and looking into balance changes for the next version. Once that happens, I will be announcing an official tournament, hopefully with TL backing. I will put in $500 from Cynicalbrit.com as prize money and am looking for a sponsor to match that.


Cool stuff, when I heard you mention tournament i winced, but if there will be balance beforehand that would be excellent. 6 carriers, 6 photon barrage, instant kill available with your initial money, incredibly boring way to play, but give people an incentive...


Well an obvious rule to counteract that would be to put a limit of 2 of each type of ship on any one team to prevent cheese.


Just mentioned the carrier as it has the highest damage cannon spell, the others arent far behind. I'm not at all trying to throw a dampener over the idea, because I think it would be really fun. But I tend to attack problems from a "total bastard" point of view, and 6 ships together as a clump with cannons was the cheapest way I could see to instantly win.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2010-12-01 02:42:02
December 01 2010 02:39 GMT
#73
Just to re-state what I meant to say earlier: A coordinated team with 3-4 carriers getting Plasma Barrage and speed at the beginning is really strong, because it basically guarantees that one guy dies after any heated skirmish. High-damage spells need to be rebalanced so you can't afford one right at the outset, or the game will get pretty ridiculous as people get more coordinated.

As far as counters go, there aren't many short of having a couple of BCs with EMP ready, or a lot of feedback-carriers. Cloak can also help cancel the cast of the cannon spells on the guy being focused, but only carriers get this benefit.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 02:40 GMT
#74
Yeah, it's official. Carrier is the most hilariously overpowered thing in this game mode if you build it right. What is right?

Get the Cannon and Warp right away and spend the rest of your money on energy. Get about 500 or so more money and warp back, get instant warp upgrade and spend the rest on energy. You should have upwards of 450-500 energy at this point. You also regen about 100 energy over 8ish seconds. Go out and start helping your team out in battles more, spam your freaking Cannon. You can do ridiculous DPS at this point, but you're not done.

Go back and get 3 levels of the CD reduction on the cannon. It should only be on a 6-7 CD when you're done depending on your money inflow.

Now, add in the factors that you got instant warp across the map at any time, a completely spammable 2100+ damage spell, and almost infinite supply on energy and you can just go on your LOLTRAIN. We were pushing the enemy Warp Prism's and as they kept trying to engage us (we were 3, they were 5) I just kept Cannoning them. I brought almost all of them down to no shields, and the bug guy I got him down to about half health before I had to back out. On the other one, it was 5v6, and they simply kept them busy as my lolcannon bursted down the Warp Prism (my attack had a 5 second CD now btw) and took it down in like 4 or 5 shots, since I got the extra cannon shots upgrade once or twice too.

It's absolutely ridiculous. 5-6 minutes in the game you can 1v3 people without a problem at all. You can single handedly stop an entire push by the enemy team since you can essentially burst down an enemies shield in 12 seconds.

I haven't lost a game (upwards of 25 straight wins) since I started using this.
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
December 01 2010 04:16 GMT
#75
=0 i've been doing some playing on this map and it seems like one of the best strats is to outrange your opponent. as long as you have the same or more engine speed and like higher range you be able to chase and/or shoot your opponent while he or she cannot attack you. its a great strat when you're the destroyer, and you only need 10 ups+siege tech to do 1050 Dmg+17 range once you get into the 20 min. mark, its completely ridiculous.

Destroyer forever lol. ppl who use carriers and Leviathan like noobs make me laugh. they run in like lerooooyy jjeeennkiiins and then they never move till they hit red, and then someone does that 1600/1500 dmg ability that just nukes them to kingdom come
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 01 2010 04:22 GMT
#76
Taking advantage of range makes me pretty happy. Pumping into speed, range, missiles, and laser batteries, scooting around and shooting from afar.

I realize though that this build makes me a good chaser but other than that I'm not very good at stand up fights. In big brawls, I've found that the team that maneuvers together wins, since their fire is focused while the other teams' is not.
Dance dance dance 'till we run this town!
baconbits
Profile Joined April 2010
United States419 Posts
December 01 2010 13:25 GMT
#77
it needs a way to uncloak as more people are figuring out the nukespam cloaking carrier build.
also levi with tons of health and rapid regen spam is hax, so hard to kill them when they have almost 20k hp, decent speed and improved rapid regen

very fun UMS though!
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
December 01 2010 13:26 GMT
#78
Update on the map from the dev ladies and gentlemen

Hello,

I have recently uploaded version with spectator mode working.

Unfortunately I have not account nor I know anyone on SEA battle.net, so I can't upload it there for now.

Speaking of balance, I try to monitor it all the time. At this moment I have several ideas I am going to realize in future version. For example I am planning to add randomly generated "terrain" objects to map (such as asteroids ships would be able to hide behind, and wrecked ships which players would be able to salvage for crystals). Another idea I have is adding powerful upgrades, which would require weaker upgrades to buy (for example after purchasing 10 laser upgrades and 10 missile upgrades, attack speed upgrade would be unlocked) and would be unique to each ship. I am of course planning to add more ships (for example Void Ray).

I am looking forward to hearing any news about the tournament too.

Greetings
zedu
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 01 2010 14:37 GMT
#79
Sweet! Thanks.

Does anyone else think that Feedback needs to be balanced? When I see two or more carriers on the opposing team I don't even bother getting energy abilities. A lot of the time they run around and feedback everything and nobody does anything but fly around and shoot as a result.

Also I'm a bit confused about the fighters that are carried on the capital ships. For the majority of the game I use the move command, not attack move or attack, since this causes the ship to stop and accelerating takes forever. I've noticed that the capital ships only launch ships when you're not moving (I think), so becasue of that my wraiths just durdle around onboard my BC all day.

Also, I'm wondering if anyone else thinks that turn speed should be nerfed, so that we're more battle-shippy.
Dance dance dance 'till we run this town!
HallBregg
Profile Joined November 2010
134 Posts
December 01 2010 14:47 GMT
#80
There is a way to launch fighters while moving, hold position and move right after, this will launch 1 fighter each time you do it, fighter tho will attack whatever they want. Also does someone know if speed upgrapes also apply to fighters?
proves and pilons
Prev 1 2 3 4 5 6 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft491
SortOf 109
StarCraft: Brood War
Hyuk 222
Soulkey 172
Backho 154
BeSt 153
EffOrt 93
Shinee 81
Shuttle 57
soO 56
Bale 47
Sharp 41
[ Show more ]
ajuk12(nOOB) 18
910 16
Dota 2
NeuroSwarm123
League of Legends
JimRising 667
C9.Mang0431
Counter-Strike
oskar42
Super Smash Bros
Mew2King170
Other Games
gofns5617
summit1g3658
Liquid`RaSZi487
XaKoH 254
crisheroes133
Sick112
RuFF_SC254
Organizations
Other Games
gamesdonequick867
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo915
• Jankos649
• Stunt457
• HappyZerGling98
Upcoming Events
RongYI Cup
2h 38m
ByuN vs TriGGeR
herO vs Rogue
OSC
2h 38m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 2h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 8h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.