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[A] Star Battle - Page 7

Forum Index > SC2 Maps & Custom Games
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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
December 02 2010 21:07 GMT
#121
On December 02 2010 18:00 elkram wrote:
Love the map, but I don't know if I'm first to realize this, or no one has posted it yet, Bnet hates Star Battle. I don't know why, but it is becoming a trend: I join a game lobby and at least 1 person is "pending," then once you enter the game it tells you that 2/3 people have been dropped right off the bat, then, after all that, in the middle of the game, of the remaining 10 or so players, 1 or 2 get lagged like crazy and drop mid game. If you are lucky you get a 4v4, but it always turns out to be like 3v4, 2v5, or even 1v6. It makes the game no fun.

Now, I'm not blaming this on you, but I just want to let you know that this is a common trend taking place in your game, not a one time event, it is a trend . I'd hate for your awesome game to fall victim to lag bug like it currently does--permanently--so if you could please do a bug fix patch or something I'd totally love the game even more (if that is even possible).

Just for your reference, I'm on NA servers and the events I describe started to trend around 2:00 AM EST, 12/2/2010 (yeah I know, but I love this game).


Yeah, this is the case on EU too. I haven't played a single game of Star Battle today that actually started as a 6vs6. Always someone either "pending" before the game starts, dropping once the countdown was running or when the game began.
littlechava
Profile Blog Joined March 2004
United States7221 Posts
December 02 2010 21:40 GMT
#122
That happens all the time with popular ums maps.
Entusman #12
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
December 02 2010 21:53 GMT
#123
On December 03 2010 06:40 littlechava wrote:
That happens all the time with popular ums maps.


When one of those Income Wars maps was recently featured on the EU server, I saw maybe one or two players dropping in a total of 30+ games.
L6-636536
Profile Joined May 2010
United States94 Posts
December 02 2010 22:24 GMT
#124
Something I had problems with is how many minerals you make from farming and that engine upgrades seem game breaking early on.
A team of fastest ships always snipes out alot of slower ships within the first 5 mins or has the ability to farm huge amounts of mins without too much fear.
The ability to upgrade the spells would also be awesome maybe allow for ship level ups (Tech Tree similar to Zerg Hunter RPG?) to allow for even more customization without the strict need of mineral farming to be superior.
So far the most effective build I've been doing is getting a AoE ability like missle pods or psi storm farming up for engine and reactor upgrades and amassing a fortune for straight iwinbuttons.

But the ability to upgrade the effects of spells on various scales (Reduced Energy Cost, CD, Dam , Additional Effects , AoE ) would be really cool and interesting to see.
Chriamon
Profile Joined April 2010
United States886 Posts
December 03 2010 00:46 GMT
#125
SHould just up the speed on the ships to start at 1.71 and make the engine upgrades cost the higher amount. Thats all anyone does at the start is get all the engine upgrades. The people who dont just die, so its not like they are even playing anyway.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Almania
Profile Joined September 2010
145 Posts
December 03 2010 00:53 GMT
#126
Then they'd have to reduce your starting money too. I disagree. Besides - I typically only get 1.61 + warp, then 1.71 on my next back-to-base. Not to mention that there's probably some unique strategies in teamwork using slow ships + nuke from the start. Keep engine speed as is.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
December 03 2010 01:28 GMT
#127
Upping the engine speed would be nice. Its just frustrating to be so slow at the beginning, even with speed upgrades.

Maybe and a short range warp, like blink.

The radar ability should have a range upgrade - if you upgrade your weapon range, eventually you see further than the radar.

Nukes should have friendly fire. Right now its basically just warp on top of enemy, fire nuke.
robocup30
Profile Joined July 2010
Canada21 Posts
December 03 2010 02:07 GMT
#128
On December 03 2010 10:28 DiracMonopole wrote:
Upping the engine speed would be nice. Its just frustrating to be so slow at the beginning, even with speed upgrades.

Maybe and a short range warp, like blink.

The radar ability should have a range upgrade - if you upgrade your weapon range, eventually you see further than the radar.

Nukes should have friendly fire. Right now its basically just warp on top of enemy, fire nuke.

Nuke already have friendly fire. I once nearly killed myself doing what you said.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 03 2010 02:19 GMT
#129
Does anyone got a team and wanna play right now? I'm in #starbattle.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-03 03:53:53
December 03 2010 03:53 GMT
#130
On December 03 2010 11:19 Chairman Ray wrote:
Does anyone got a team and wanna play right now? I'm in #starbattle.


Oh, I played with and against you couple of times today.

Really fun map. Started playing since I watched TotalBiscuit's video.
elkram
Profile Blog Joined October 2010
United States221 Posts
December 03 2010 04:22 GMT
#131
I hereby declare this map too addicting!!

Seriously, I just played this for like 8 plus hours straight without eating. It reminds me of when I played Civ: IV. It is really annoying to be like, one more game, and then realize 3 hours later that you haven't stopped and really should nourish yourself once in a while.

Sign of fantastic game, keep up with patching and new ideas (love that everyone now moves like a carrier, brings everyone down to the same level in terms of driver ability vs. ship ability).
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 03 2010 04:28 GMT
#132
That barrage cannon build is pretty legit if you can get a good farm lane initially.

You can either get 3x speed 2x laser, or 2x speed 4x laser.
Farm up, then get warp, cannon, 1 cooldown up, then energy ups.
I don't think it's necessary to get the warp cooldown upgrade until you have spare cash, since you want to be out farming a lot.
Spam cooldown until you're at 4 seconds, and then energy ups, speed, and weapons range. It's pretty lolz, but doesn't work well at all vs a Feedback fleet so don't commit if there are lots of carriers.
Dance dance dance 'till we run this town!
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
December 03 2010 04:32 GMT
#133
I love this game. But when the ships turn, they turn in a freaking circle which pisses me off lol .
NaDa/Flash/Thorzain Fan
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
December 03 2010 04:46 GMT
#134
On December 03 2010 13:32 Sigh wrote:
I love this game. But when the ships turn, they turn in a freaking circle which pisses me off lol .


Hence some micromanagement is involved. Otherwise the map would be boring.
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
December 03 2010 05:25 GMT
#135
On December 03 2010 13:32 Sigh wrote:
I love this game. But when the ships turn, they turn in a freaking circle which pisses me off lol .

You know, like actual ships.
Dance dance dance 'till we run this town!
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 03 2010 06:02 GMT
#136
On December 03 2010 13:32 Sigh wrote:
I love this game. But when the ships turn, they turn in a freaking circle which pisses me off lol .


That's an excellent change that was just implemented this last patch.

Btw, I'm glad that the upgrade menu no longer closes each time you buy an upgrade.
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
December 03 2010 06:06 GMT
#137
Anyone have any farming advise I am around 40-60 creep kills when other people are at 200
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 03 2010 06:25 GMT
#138
Get level 4 laser right off the bat, it allows you to 1-shot creeps so nobody can still your kills. Laser upgrades are good to have in general too.

My usual build right now is 2x speed, 4x laser and warp jump, then get 1/2 more speed and spam range upgrades (Feedback + Energy if I'm Carrier).
I am the Town Medic.
Almania
Profile Joined September 2010
145 Posts
December 03 2010 07:26 GMT
#139
Can this please be published on SEA?

US server's quite unreliable for me.. and not to mention laggy.

I'm happy to offer my account for publishing purposes... I'm not sure quite how it works (do you have to send it unprotected?) but rest assured I won't touch it beyond publishing it. Happy to trade whatever contact info required.

PM me!
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
December 03 2010 07:30 GMT
#140
I liked the BC when it was maneuverable.

Anyways, I grab 4 laser ups plus as much speed as I can get. My first trip back to base is when I grab warp jump, and after I've got enough speed, I start spamming missile ups and range, grabbing 1 or 2 reactor upgrade and yamato (or equivalent), and no more energy spells unless I know there aren't anymore carriers on the field, since Feedback is way too spammable. Once my weapon ups get pretty high, I'll start getting some plating and shield ups, because it helps against the base/creeps/corruptors/interceptors.

The build works great for chasing down capital ships in the mid to late stages, and I 1-shot creeps in the early stages for fast cash. Against a team that knows what they're doing, it fails pretty hard, since they can get 2 big gun shots off in relatively quick succession, taking down 2 people in the first couple of minutes. Unless you do the same, and do it better than them, you're down 2 people from the start....;.I'm not sure how that can be fixed, maybe start those spells off with a much lower damage, like 1000, and have the damage upgradable as the game goes on?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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