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[A] Star Battle - Page 21

Forum Index > SC2 Maps & Custom Games
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koreasilver
Profile Blog Joined June 2008
9109 Posts
December 20 2010 22:06 GMT
#401
I don't really find the fighter builds to be that scary as long as you are aware that someone in the other team is doing such a build. As long as most people on your team have the aoe skill then it shouldn't be that bad. I lose a lot of teammates to the build but I haven't really had too much trouble with it so far, and I personally still don't really find a good reason to use it over the laser/armor + storm/feedback builds that I've been using before this patch.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-20 22:14:35
December 20 2010 22:12 GMT
#402
On December 21 2010 02:36 Edmon wrote:
Show nested quote +
On December 20 2010 10:17 karlmengsk wrote:
I only play the Void Ray but I'm glad to see Energy Nova get buffed, that was a useless spell, although I miss being able to snipe PDDs. Also glad to see that Carriers can no longer cloak and that Vortex was mega-nerfed.


Oh ho ho, look who saw these changes coming a mile away 3 weeks ago .

Show nested quote +
On the contrary, unless you are dumping all of your money into armor upgrade, they deal a fuck ton of damage. 15 interceptors doing 18 damages each. Every interceptor upgrade = 15*3=45 damage increase. The chance is that at least couple of your teammates wouldn't really bother to dump money into armor and they will be fried alive, leaving you with your 8+ armor upgrade against 6 ships.


On interceptors, please attend school:



http://www.playstarbattle.com/forum/phpBB3/viewtopic.php?f=4&t=322


I think you are missing my point. While armor upgrades, micro control and well placed splash attack can negate interceptors, the chance is that your team is made up of you, one or two skilled players, and the rest are consist of inexperienced ones, the vulnerable sector.

The fact does not change. An interceptor build deals insane amount of DPS, enough to tip the balance of power within the first couple skirmishes.
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 20 2010 22:16 GMT
#403
I don't really find it all that different from how like half your team would die in the first five minutes to obnoxious flux + speed first void ray builds when void rays first came out. Bad players will die to pretty much anything anyway.
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 20 2010 22:19 GMT
#404
On December 21 2010 07:16 koreasilver wrote:
I don't really find it all that different from how like half your team would die in the first five minutes to obnoxious flux + speed first void ray builds when void rays first came out. Bad players will die to pretty much anything anyway.


Flux + speed first void rays take 500 years to kill you though?
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 20 2010 22:23 GMT
#405
Yeah, and people would still died to them anyway (I know). Let me change that to a more broad "any sort of early-game ganking void ray build".
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-20 22:34:14
December 20 2010 22:27 GMT
#406
On December 21 2010 07:16 koreasilver wrote:
I don't really find it all that different from how like half your team would die in the first five minutes to obnoxious flux + speed first void ray builds when void rays first came out. Bad players will die to pretty much anything anyway.


I found playing the Voidray to be annoying, in the sense that I can't actually dish out any DPS until I got some proper farming done. The initial damage output of Voidray is pretty pathetic. Unless the opponent is truly horrendous, Voidray has little relevance to the earlier stages of the game. Theoretically a coordinated Voidray team is OP. But face it, how many times have you seen your mates coordinating with you in an average game?
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 20 2010 22:38 GMT
#407
Void ray builds that go straight into attempting ganking is always really horrible and unless your opponent has a lot of really bad players and not lose ships then that void ray becomes quickly useless. The thing is, people really -are- that horrendous and when void rays first came out lots of people died to void rays in the first few minutes regardless of coordination of the opposing team.

What I'm saying is that these same bad players are always going to die to stupid things regardless of what they are. The fighter carrier builds that people are using after the recent patch is kinda the same thing, to my eyes. It has weaknesses and with some proper responses they can be dealt with. Just like how people used to totally underestimate void ray gank builds and wouldn't run when they see one (people really need to check upgrades on other ships), people are just dying to the new fighter builds because they don't know what they're doing. Once people get used to it I think people will die much less absurdly than they are right now against fighter carrier builds.
baconbits
Profile Joined April 2010
United States419 Posts
December 20 2010 22:54 GMT
#408
On December 21 2010 06:15 VelRa_G wrote:
Show nested quote +
On December 21 2010 05:20 baconbits wrote:
LOL at you people saying the upgraded interceptors die fast to tentacles????

interceptors with 12 armor, upgraded hp, doing 60 damage per shot times 15 interceptors, I had level 16 tentacle ups and still couldn't kill the fucking things fast enough.

Oh... you're probably talking about them during first 5-10 minutes of the game.

Once they get them to level 15 or so with 15+ armor and an extra 75 hp, they are downright absofuckinglutely retarded. Add in the fact that they got buffed so 60% of people are now playing interceptor carriers, getting 45-60 chasing you means you die.


11+ tentacle is the most common thing in the world late game to begin with. I'm not talking about 5-10 minutes. Also, see Edmon's school for the bit about a) surviving them with armor and b) not having 45-60 chase you at once with good movement.


Your "guide" even mentions how ineffective armor ups is for leviathan, which you seemed to have forgotten about, and even sticking in a group, having 45 interceptors on the same focus fired person is not uncommon, neither is having pug team mates who don't know how to aoe. 1 person aoeing (esp a non-instant aoe) is not sufficient for that many interceptors.

Also, carriers can warp them in, and can be quite distant from target provided they have sight. interceptors were UP before, OP now, will likely get toned down again. Don't try to act like they aren't a bit imbalanced in current state. And they are a hell of a lot cheaper then any other build due to requiring less upgrades and not relying on energy at all... they easily outdamage bile swarm/missiles after a few upgrades and you also don't have to worry about upping range due to the fact they can follow as far as they survive.

dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-20 23:14:37
December 20 2010 23:00 GMT
#409
On December 21 2010 07:38 koreasilver wrote:
Void ray builds that go straight into attempting ganking is always really horrible and unless your opponent has a lot of really bad players and not lose ships then that void ray becomes quickly useless. The thing is, people really -are- that horrendous and when void rays first came out lots of people died to void rays in the first few minutes regardless of coordination of the opposing team.

What I'm saying is that these same bad players are always going to die to stupid things regardless of what they are. The fighter carrier builds that people are using after the recent patch is kinda the same thing, to my eyes. It has weaknesses and with some proper responses they can be dealt with. Just like how people used to totally underestimate void ray gank builds and wouldn't run when they see one (people really need to check upgrades on other ships), people are just dying to the new fighter builds because they don't know what they're doing. Once people get used to it I think people will die much less absurdly than they are right now against fighter carrier builds.


Ha, my first experience with the interceptor build was pretty hilarious. I had no idea about the patch and didn't read the notes when I played my first post-patch game. It was when carriers can still carry up to 20 interceptors at a time. While besieging the enemy base, one enemy carrier with 12 upgrades in interceptor launched all 20 buggies at me. They literally chased me across the entire map. Despite in green health when I started fleeing, they killed me right before I reached the base. I killed 19 interceptors with my 4 laser upgrades. The last interceptor killed me before dying to the Prism plasma ball. Despite repeatedly pinning the map, none of my teammates warped in to help, likely because I was attacked by not a ship, but 20 interceptors hot on my ass.

My "proper" Voidray strategy is taking Warp, 3 speed upgrades and one range, and then just go ninja farm. Watch the minimap like a hawk and run like hell if you see a hint of enemy. Upgrade laser for farming, get cloak, flux, shield armor, armor and everything else into energy, cloak upgrade and damage upgrade.

With enough upgrades, the Voidray can hunt any injured ship down with ease.

The problem is, of course, you have no deciding power in the outcome of the earlier skirmishes. If your mates decide to suicide, not much you can do about it. If you ditch farming to babysit your teammates, an under-upgraded voidray is just a drag to the team, not contributing enough DPS to be noticeable and not enough HP to tank even the interceptors. Worse yet, your speed advantage is not even guaranteed to be a survival tool as enemy voidrays can keep pace with you.

Oh right, and pray to god that the enemy team is composed of dumbass who don't know what an EMP is.

Lost so many games with Void, that I stopped using it.
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 20 2010 23:47 GMT
#410
Haha, I didn't get to play during the 20 interceptor phase because of exams.

While besieging the enemy base, one enemy carrier with 12 upgrades in interceptor launched all 20 buggies at me. They literally chased me across the entire map. Despite in green health when I started fleeing, they killed me right before I reached the base. I killed 19 interceptors with my 4 laser upgrades. The last interceptor killed me before dying to the Prism plasma ball.

This made me lol though. I'd rage pretty hard if that happened to me.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
December 21 2010 20:34 GMT
#411
@The argument that since there are pub teammates who can't deal with interceptors, they are good.

I don't see the point in discussing balance for pub-level gameplay. What if SC2 was patched for Bronze to low Diamond players? Inteceptors might have their niche, but they will always be a gimmick that cannot carry a team nor lead to them dominating tournament play.
Nuda Veritas
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 21 2010 21:30 GMT
#412
Because there are no chat channels devoted to Star Battle or a competitive scene, it's hard to judge either balance or longevity, because we can only determine how fun it is for the casual/pub scene.

Hopefully the next patch will better reveal balance issues.
baconbits
Profile Joined April 2010
United States419 Posts
December 21 2010 21:43 GMT
#413
On December 22 2010 06:30 Ryalnos wrote:
Because there are no chat channels devoted to Star Battle or a competitive scene, it's hard to judge either balance or longevity, because we can only determine how fun it is for the casual/pub scene.

Hopefully the next patch will better reveal balance issues.



this.

Most people don't have premade teams setup, or coordinate on IRC with other premades since there is no ingame chat/meeting ground.

faster/easier and little other option beyond hitting join game and clicking star battle. And since there is no matchmaking, whoever joins is who you get.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 21 2010 22:04 GMT
#414
This is definitely the best custom game right now. Have you guys thought about adding side towers or making lanes? I think things like asteroids or natural obstacles would increase the positioning in it.
Developer for http://mtgfiddle.com
liano
Profile Joined November 2010
20 Posts
December 21 2010 22:44 GMT
#415
is it me or the battlecruiser is really OP ?

I go with 4 lasers into interceptor with graviton beam. then 7 lasers and finally missile. my aim is to get 7 in all 3 weapons.
graviton beam is such a good upgrade because you can launch all your interceptors without losing your momentum and with less laser/missile DPS loss since it's faster to launch
cutelittlescv
Profile Joined December 2010
United States1 Post
Last Edited: 2010-12-23 22:50:15
December 23 2010 22:46 GMT
#416
cutelittlescv's Energy Void Ray:
1.71 movement speed
Energy Nova
225/225 energy
---[~600-800minerals]---
1.81 movement speed
Purifier Beam
Charge
325/325 energy
---[~600-800minerals]---
1.91 movement speed
[as to the following get whichever is important first]
Blink
Cloak
425/425 energy
---[~600-800minerals]---
Shields: 1
Plating: 1
Shields: 2
Plating: 2
Shields: 3
Plating: 3
Shields: 4
Plating: 4
Shields: 5
Plating: 5
etc, etc

HUGE economic advantage early game. In addition, provides protection from those annoying Carrier-Interceptor builds.Kill enemy wraiths, interceptors, mutalisks, phoenixes, etc, etc

People click on my Void Ray and wonder where all the upgrades into Prismatic Beam, Plasma Disrupters, etc, etc, but as soon as they see Purifier Beam (combined with Charge) it's game.

I ordinarily don't upgrade Prismatic Beam, seeing that it must be combined with Charge, speed dmg upgrades, etc. Purifier Beam is a no brainer for me.

Have fun with the build!
Those who matter, don't mind. Those who do, don't matter.
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 23 2010 23:51 GMT
#417
I will comment on the build assuming that this is not meant purely as an anti-interceptor build.

1. Lasers > energy nova early on.
2. Purifier beam is not really that strong and is the weakest of the energy-drain abilities. Prismatic beam is the most cost effective dps in the game (+18% damage per upgrade) and has great synergy with charge.
3. Blink+cloak+high speed ups+shield+plating is too much money spent on safety. Rely more on game sense and channel that money into being useful to the team.
LastEmperor
Profile Joined May 2010
United Kingdom1 Post
December 28 2010 22:12 GMT
#418
Love this map but as soon as I soon as I start the game I end up being dropped.

Does anyone have any ideas on how to prevent this?

Thanks!
TheToast
Profile Blog Joined August 2010
United States4808 Posts
December 31 2010 20:20 GMT
#419
I just got around to trying out this map yesterday, this thing is totally awesome. Looking forward to any updates that are released.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Aeo
Profile Joined August 2010
United States113 Posts
December 31 2010 21:26 GMT
#420
I'd really love to take a peak through the map file in the editor, but it doesn't show up on the editor's list of customs on battle.net.
"We gotta go to the crappy town where I'm the hero!"
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