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On December 18 2010 09:50 Ryalnos wrote:Show nested quote +On December 18 2010 09:41 koreasilver wrote:On December 16 2010 19:53 Rflcrx wrote:On December 16 2010 19:16 Edmon wrote: The author will shortly be removing cloak from the carrier because "It is only used to dodge specials" and "It will be replaced with something for interceptors". God how stupid do you look now?
Not stupid at all, since it wasn't only used that way. Doesn't really matter if the author said it was, if it wasn't. Yeah you look pretty stupid now.. What the hell is cloak good for besides using it as a desperation dodge move? It's an energy-expensive way to buy time for yourself to escape (any fool can follow your silhouette, but it would reduce the time you are open to fire before you can hide behind allies or your base). Edit: Not that I personally ever use cloak, but it'd be silly to deny its 'strategic breadth'. That pretty much is the same thing.
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It's an energy-expensive way to buy time for yourself to escape (any fool can follow your silhouette, but it would reduce the time you are open to fire before you can hide behind allies or your base).
Edit: Not that I personally ever use cloak, but it'd be silly to deny its 'strategic breadth'.
Buying time in itself is a good reason, but it's more useful than that. If you're chasing the opponent it limits the amount of damage you take so you're in a tougher position when it is time to retreat. Similarly in a large fight. It buys you free time to fire on your opponent without taking fire. It's like 10 seconds of free damage.
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On December 18 2010 10:00 koreasilver wrote:Show nested quote +On December 18 2010 09:50 Ryalnos wrote:On December 18 2010 09:41 koreasilver wrote:On December 16 2010 19:53 Rflcrx wrote:On December 16 2010 19:16 Edmon wrote: The author will shortly be removing cloak from the carrier because "It is only used to dodge specials" and "It will be replaced with something for interceptors". God how stupid do you look now?
Not stupid at all, since it wasn't only used that way. Doesn't really matter if the author said it was, if it wasn't. Yeah you look pretty stupid now.. What the hell is cloak good for besides using it as a desperation dodge move? It's an energy-expensive way to buy time for yourself to escape (any fool can follow your silhouette, but it would reduce the time you are open to fire before you can hide behind allies or your base). Edit: Not that I personally ever use cloak, but it'd be silly to deny its 'strategic breadth'. That pretty much is the same thing.
Ok, this was an issue of me interpreting 'desperation move' as special-dodging.
It still effectively makes you invulnerable for a short period of time (barring emp/nuke splash).
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If you go straight up DPS void ray, then cloak wouldn't be too bad of an idea. You either need to pump a lot of def, or you just need that skill to bale your ass out. With 11k starting hp, I'd go for the cloak.
Blink may also be good, has anyone tried it yet? I'm shying away from it a bit since it's only 4 range. I guess if you upgrade range, it might be worth it.
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You guys are making a lot of mistakes in reguards to cloak but it's not apparent why it's bad as a "10 second escape" so I will explain.
Cloak is expensive, I think we can all agree on that. If you put that money into armour, you will negate any "free" 10 second period someone is cloaked (and it'll help against dps from all other sources). Not just because armour reduces passive DPS, but it also reduces special dps (for example, armour knocks 10 damage of off each plasma barrage hit). Cloak never allows someone to "sneak off" because the ship is HUGE LIKE XBOX and you can see the wobble 1000 miles away.
So, if you can just get armour, why would a good player ever go cloak? Good question, glad you asked it.
If you are a spell caster carrier, you can't really afford to stack up armour. However, If you "tap" cloak, it will cause specials targetting you (such as yamato, barrage, etc) to fail. This is great, because going cloak means you won't need armour/weapons and you can focus on energy/abilities. If you have energy as a caster, you'll want to save that for feedback and barrage as your primary source of dps.
Cloak is used therefore, in high level play as a get out of the shit free card for specials. Naturally, castercarriers will favour vortex later on, but that move is more expensive and has a prohibitive cooldown. If a carry caster desperately needs to escape and vortex is on cooldown, generally the strategy is to endure by spamming the shield restore ability with a few cooldown upgrades. This benefits the team as well, since you are soaking up damage so other players nearby don't have to.
Hope this clears things up for you guys.
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Starbattle has been updated.
And I must say.
The carrier is truly imba now. 20 interceptors+instant launch+upgrades = mindblowing damage.
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Can someone list all the patch changes?
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Version 2.89 changes: - Capital ships have now a command that allows to deploy onboard fighters easily - Onboard fighters are now displayed on the weapons panel - Carrier - Cloak was replaced by the Warp In Interceptors ability - Carrier - Carrier Capacity was replaced by the Graviton Catapult - Carrier - Vortex costs now 400 minerals and has 3 minutes cooldown - Destroyer - Magnetic Mines deal now 600 damage and can be detonated manually - Destroyer - minimal range of the Gauss Cannon was reduced to 2 - Void Ray - Energy Nova radius was increased - Void Ray - Charge now additionally increases damage dealt by Purifier Beam - Void Ray - Blink costs now 75 energy to use - Void Ray - Abilities are now slightly cheaper - Void Ray - Prismatic Beam and Purifier Beam can no longer target a Point Defense Drone
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I only play the Void Ray but I'm glad to see Energy Nova get buffed, that was a useless spell, although I miss being able to snipe PDDs. Also glad to see that Carriers can no longer cloak and that Vortex was mega-nerfed.
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The interceptor upgrade got nerfed a bit. You can only have 15 interceptors at a time now. Much better.
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Carrier interceptors are completely broken, but they've already nerfed warp in interceptors mana cost and reduced the max capacity to 15. I still think it's too strong but it takes a little longer to reach god-mode status now. I've been all-killing teams with interceptor abuse all day today.
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They need to implement a max chase distance for interceptors/ship fighters.
Them chasing across more than half the map is pretty rediculous and just downright feels broken.
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I always get good laser upgrades so I just see the interceptors/etc as free dough
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On December 20 2010 12:27 baconbits wrote: They need to implement a max chase distance for interceptors/ship fighters.
Them chasing across more than half the map is pretty rediculous and just downright feels broken. They deal hardly any noticeable damage, and its quite easy to get higher MS than them.
Plus lasers=dead interceptors
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On December 20 2010 16:34 SecondShadow wrote:Show nested quote +On December 20 2010 12:27 baconbits wrote: They need to implement a max chase distance for interceptors/ship fighters.
Them chasing across more than half the map is pretty rediculous and just downright feels broken. They deal hardly any noticeable damage, and its quite easy to get higher MS than them. Plus lasers=dead interceptors
On the contrary, unless you are dumping all of your money into armor upgrade, they deal a fuck ton of damage. 15 interceptors doing 18 damages each. Every interceptor upgrade = 15*3=45 damage increase. The chance is that at least couple of your teammates wouldn't really bother to dump money into armor and they will be fried alive, leaving you with your 8+ armor upgrade against 6 ships.
Laser upgrade is only good assuming it's not firing at enemy ships. The only way to deal with fully upgraded interceptors are area effect spells.
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On December 20 2010 10:17 karlmengsk wrote: I only play the Void Ray but I'm glad to see Energy Nova get buffed, that was a useless spell, although I miss being able to snipe PDDs. Also glad to see that Carriers can no longer cloak and that Vortex was mega-nerfed.
Oh ho ho, look who saw these changes coming a mile away 3 weeks ago .
On the contrary, unless you are dumping all of your money into armor upgrade, they deal a fuck ton of damage. 15 interceptors doing 18 damages each. Every interceptor upgrade = 15*3=45 damage increase. The chance is that at least couple of your teammates wouldn't really bother to dump money into armor and they will be fried alive, leaving you with your 8+ armor upgrade against 6 ships.
On interceptors, please attend school:

http://www.playstarbattle.com/forum/phpBB3/viewtopic.php?f=4&t=322
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Interceptors are now annoying, but not effective in any way against decent players for the reasons above. Not to mention how fast they die to tentacles. I'm still looking to get more players together for a TL community organized team - PM me.
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LOL at you people saying the upgraded interceptors die fast to tentacles????
interceptors with 12 armor, upgraded hp, doing 60 damage per shot times 15 interceptors, I had level 16 tentacle ups and still couldn't kill the fucking things fast enough.
Oh... you're probably talking about them during first 5-10 minutes of the game.
Once they get them to level 15 or so with 15+ armor and an extra 75 hp, they are downright absofuckinglutely retarded. Add in the fact that they got buffed so 60% of people are now playing interceptor carriers, getting 45-60 chasing you means you die.
edit:
aoe abilities (eg, acid spray, storm, etc) are a necessity if more then 1 carrier out...
and I don't mind them (imo) being powerful, but they need to have a max chasing distance or range they can reach from the carrier. Chasing into opponents mothership while their cap ship is on the opposite side of the map is just retarded.
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On December 21 2010 05:20 baconbits wrote: LOL at you people saying the upgraded interceptors die fast to tentacles????
interceptors with 12 armor, upgraded hp, doing 60 damage per shot times 15 interceptors, I had level 16 tentacle ups and still couldn't kill the fucking things fast enough.
Oh... you're probably talking about them during first 5-10 minutes of the game.
Once they get them to level 15 or so with 15+ armor and an extra 75 hp, they are downright absofuckinglutely retarded. Add in the fact that they got buffed so 60% of people are now playing interceptor carriers, getting 45-60 chasing you means you die.
11+ tentacle is the most common thing in the world late game to begin with. I'm not talking about 5-10 minutes. Also, see Edmon's school for the bit about a) surviving them with armor and b) not having 45-60 chase you at once with good movement.
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