[A] Star Battle - Page 22
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DoomGuy
United Kingdom44 Posts
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Newbistic
China2912 Posts
On January 01 2011 09:09 DoomGuy wrote: So guys, are long range builds worth it, and if so, could you please give me some tips or even an actual build order on how to do it? I swear by long range builds, they are probably the most powerful solo build. Only beatable if you are caught off-guard or probably a very specific ship-sniping voidray build. Late-game if your farming advantage is good enough you can 1v3 easy. -Start with 4 laser, 2 engine, wait for 50 minerals to buy warp. -Warp to farthest ship -Try to farm as much as possible, support teammates, etc. -Run away from fights, prioritize chasing groups of creeps -Don't go solo farming near the enemy, any good team will just surround you and that's the end. -Once you have about 500-600 minerals, warp back. Get 2 engine, warp cooldown, 5 range -repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again -warp back, get lvl 8 laser, rest into range -repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again -more range, maybe lvl 12 laser. Aim for 11-12 laser range -Once you have 12 laser and range of 11-12, time to start pumping missiles. Get 8 missiles and pump missile attack. Raise laser to 16 if creeps are getting stronger. -If you find you have 12-16 laser, 12 range, and missile upgrades but the enemy hasn't lost, invest in psi storm and energy ups to farm even faster. Playstyle:You get better range and better vision than your enemies. Until you have 12 laser and 11-12 laser, you will be playing purely support and concentrating on farming. You'll farm faster than almost everyone else so you'll have a lot of money. Unless you're ganging up on a lone enemy ship, you probably won't make any ship kills until 400-500 creep kills. Anti-ship tactics: Range is your first and last line of defense. Always run away before enemy closes to missile range, and control your distance so that you are firing at them, but they are not firing at you. If they turn towards you, you turn away from them, etc. If they chase, run. Do not pursue enemy ships unless a) you have a sure kill or b) you have started on your missile upgrades. Range builds are essentially glass cannons since you have little to no armor. However, you will also be able to melt enemies and put on pressure at extreme range, allowing you to deny creeping to 2-3 enemies at once. If they persist on staying, you can whittle them down and even kill them. | ||
DoomGuy
United Kingdom44 Posts
One last thing, and sorry if you already said it, but which ship is best for this? (You said warp cooldown, so I'm guessing Carrier?) EDIT: Just to verify, when you say 8 missles, does that mean the damage upgrade or how much missles you fire? | ||
Newbistic
China2912 Posts
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hoper7
Poland6 Posts
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bronzeterran
United States296 Posts
The best strat imo is to stick together, driving a wedge through their team which will become disorganized, then you farm their front and make a timely retreat. Earn your farming, don't get out of position, and it's hard to lose a ship. But mostly it's just fun and not worrying too much about strategy. My favorite build is Battlecruiser>3 speed ups> infinite ranged yamato. I am the warp prism slayer. | ||
DoomGuy
United Kingdom44 Posts
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Sufficiency
Canada23833 Posts
On January 01 2011 09:46 Newbistic wrote: I swear by long range builds, they are probably the most powerful solo build. Only beatable if you are caught off-guard or probably a very specific ship-sniping voidray build. Late-game if your farming advantage is good enough you can 1v3 easy. -Start with 4 laser, 2 engine, wait for 50 minerals to buy warp. -Warp to farthest ship -Try to farm as much as possible, support teammates, etc. -Run away from fights, prioritize chasing groups of creeps -Don't go solo farming near the enemy, any good team will just surround you and that's the end. -Once you have about 500-600 minerals, warp back. Get 2 engine, warp cooldown, 5 range -repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again -warp back, get lvl 8 laser, rest into range -repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again -more range, maybe lvl 12 laser. Aim for 11-12 laser range -Once you have 12 laser and range of 11-12, time to start pumping missiles. Get 8 missiles and pump missile attack. Raise laser to 16 if creeps are getting stronger. -If you find you have 12-16 laser, 12 range, and missile upgrades but the enemy hasn't lost, invest in psi storm and energy ups to farm even faster. Playstyle:You get better range and better vision than your enemies. Until you have 12 laser and 11-12 laser, you will be playing purely support and concentrating on farming. You'll farm faster than almost everyone else so you'll have a lot of money. Unless you're ganging up on a lone enemy ship, you probably won't make any ship kills until 400-500 creep kills. Anti-ship tactics: Range is your first and last line of defense. Always run away before enemy closes to missile range, and control your distance so that you are firing at them, but they are not firing at you. If they turn towards you, you turn away from them, etc. If they chase, run. Do not pursue enemy ships unless a) you have a sure kill or b) you have started on your missile upgrades. Range builds are essentially glass cannons since you have little to no armor. However, you will also be able to melt enemies and put on pressure at extreme range, allowing you to deny creeping to 2-3 enemies at once. If they persist on staying, you can whittle them down and even kill them. Sometimes you have to invest in Feedback in your build. Your build probably works in a game full of nubs, but against any slightly more organized teams you are screwed. | ||
Gelare
10 Posts
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dukethegold
Canada5645 Posts
The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD | ||
Prodigal
Canada35 Posts
Using said knowledge, you can abuse the build's targetting priority and greatly reduce its effectiveness (they either have to kill you in their range, or they are unable to farm). 1 armor counters 1 laser, and 1 interceptor upgrade, that does not include the utility of ceptors tanking damage, or high lasers 1-2 shotting creeps. | ||
Ryalnos
United States1946 Posts
On January 02 2011 06:39 dukethegold wrote: The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself. The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD The three tracked stats are games played, wins, and kills so it makes sense to killwhore ;p. | ||
Newbistic
China2912 Posts
On January 02 2011 06:39 dukethegold wrote: The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself. The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD True and false. Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range. Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down. Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you. | ||
Prodigal
Canada35 Posts
On January 02 2011 18:14 Newbistic wrote: True and false. Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range. Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down. Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you. Or, counter it by going ceptors/wraith/muta. Enough of those effects your ability to farm creep, and the best part about it, is you can be nowhere nearby, and still harass em. Think of it as a PDD that shoots back =) To farm well, you only really need enough laser ups to 1/2 shot creeps (4 at the start, 5 after the 2nd up to 2 shot, 6 or 7 after the 3rd... ect). Range is icing on the cake, or ups that you didn't need on armor. | ||
bronzeterran
United States296 Posts
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Ryalnos
United States1946 Posts
On January 03 2011 15:36 bronzeterran wrote: So little talk of early teamwork and positioning. If you're farming and haven't earned it by superior maneuvering, ur doing it wrong. It depends on whether you're playing "solo", assuming most of your allies/enemies are mediocre. | ||
dukethegold
Canada5645 Posts
On January 02 2011 18:14 Newbistic wrote: True and false. Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range. Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down. Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you. Hehe...who said that a caster steals kills with barrage? It's feedback that I use the most... | ||
vectorix108
United States4633 Posts
With that being said, I love the range build on the battlecruiser. I usually get the yamato to finish off enemies though. | ||
Falcon-sw
United States323 Posts
Nuclear missile should have a "minimum distance from target" requirement. Other than these two thing, I love this game. | ||
Ice4smaster
1 Post
Its a bit premature to tell about the ballance but i see lot of possabilities still with this custom map ( i'd preffer game mod more tough ) to increase the variaty. Ship Vise we could have more. Terran -Battlecruiser -Destroyer -Raven Protoss -Carrier -Void Ray -Warp Prism ship ( why not? ) Zerg -Leviathan -Brood Lord ( it's throws zergs so i can imagen a large version of it ) -Swarm Lord ( If i remember correct, its not used in the game, but in the editor you can find it, its a long snake like zerg flyer ) Could have basicly one hard nuts ship for browling, an long range support ship, and one specialist which more of special abilities then standard cannons. Raven, detects cloacked ships and perharps have the ability to repair friendly ships or the Warp Prism Ship, able to teleport friendly units to its location like the mothership, be able to save friendlies from death and so on. Would be neat see similiar things appear too! | ||
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