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[A] Star Battle - Page 22

Forum Index > SC2 Maps & Custom Games
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DoomGuy
Profile Joined December 2010
United Kingdom44 Posts
January 01 2011 00:09 GMT
#421
So guys, are long range builds worth it, and if so, could you please give me some tips or even an actual build order on how to do it?
Newbistic
Profile Blog Joined August 2006
China2912 Posts
January 01 2011 00:46 GMT
#422
On January 01 2011 09:09 DoomGuy wrote:
So guys, are long range builds worth it, and if so, could you please give me some tips or even an actual build order on how to do it?


I swear by long range builds, they are probably the most powerful solo build. Only beatable if you are caught off-guard or probably a very specific ship-sniping voidray build. Late-game if your farming advantage is good enough you can 1v3 easy.

-Start with 4 laser, 2 engine, wait for 50 minerals to buy warp.
-Warp to farthest ship
-Try to farm as much as possible, support teammates, etc.
-Run away from fights, prioritize chasing groups of creeps
-Don't go solo farming near the enemy, any good team will just surround you and that's the end.
-Once you have about 500-600 minerals, warp back. Get 2 engine, warp cooldown, 5 range
-repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again
-warp back, get lvl 8 laser, rest into range
-repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again
-more range, maybe lvl 12 laser. Aim for 11-12 laser range
-Once you have 12 laser and range of 11-12, time to start pumping missiles. Get 8 missiles and pump missile attack. Raise laser to 16 if creeps are getting stronger.

-If you find you have 12-16 laser, 12 range, and missile upgrades but the enemy hasn't lost, invest in psi storm and energy ups to farm even faster.

Playstyle:You get better range and better vision than your enemies. Until you have 12 laser and 11-12 laser, you will be playing purely support and concentrating on farming. You'll farm faster than almost everyone else so you'll have a lot of money. Unless you're ganging up on a lone enemy ship, you probably won't make any ship kills until 400-500 creep kills.

Anti-ship tactics: Range is your first and last line of defense. Always run away before enemy closes to missile range, and control your distance so that you are firing at them, but they are not firing at you. If they turn towards you, you turn away from them, etc. If they chase, run. Do not pursue enemy ships unless a) you have a sure kill or b) you have started on your missile upgrades. Range builds are essentially glass cannons since you have little to no armor. However, you will also be able to melt enemies and put on pressure at extreme range, allowing you to deny creeping to 2-3 enemies at once. If they persist on staying, you can whittle them down and even kill them.
Logic is Overrated
DoomGuy
Profile Joined December 2010
United Kingdom44 Posts
Last Edited: 2011-01-01 01:08:57
January 01 2011 01:07 GMT
#423
Was never expecting such a thorough post. Thanks!

One last thing, and sorry if you already said it, but which ship is best for this? (You said warp cooldown, so I'm guessing Carrier?)

EDIT: Just to verify, when you say 8 missles, does that mean the damage upgrade or how much missles you fire?
Newbistic
Profile Blog Joined August 2006
China2912 Posts
January 01 2011 01:28 GMT
#424
Yeah, forgot to mention that carriers are optimal due to warp cooldown and storm. Battlecruisers and Destroyers also work just fine until late-game. by 8 missiles I mean how many you fire. Most of the time you'll buy the 50, 100, and 200 mineral upgrades but not the 400 mineral upgrade.
Logic is Overrated
hoper7
Profile Joined December 2010
Poland6 Posts
January 01 2011 18:31 GMT
#425
Hey again! I just released Star Battle commentary. It's not the best since I've never done this before, but it may help some newer players, or even some of the experienced ones to understand the basic principles and a few strategies in SB. Hope you'll enjoy it!

bronzeterran
Profile Joined September 2010
United States296 Posts
January 01 2011 18:49 GMT
#426
I love early farmers. They die very quickly in my games.

The best strat imo is to stick together, driving a wedge through their team which will become disorganized, then you farm their front and make a timely retreat. Earn your farming, don't get out of position, and it's hard to lose a ship.

But mostly it's just fun and not worrying too much about strategy. My favorite build is Battlecruiser>3 speed ups> infinite ranged yamato. I am the warp prism slayer.
DoomGuy
Profile Joined December 2010
United Kingdom44 Posts
January 01 2011 20:08 GMT
#427
Newbistic, I've been using your build and it's brilliant. Thanks for the help!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 01 2011 20:13 GMT
#428
On January 01 2011 09:46 Newbistic wrote:
Show nested quote +
On January 01 2011 09:09 DoomGuy wrote:
So guys, are long range builds worth it, and if so, could you please give me some tips or even an actual build order on how to do it?


I swear by long range builds, they are probably the most powerful solo build. Only beatable if you are caught off-guard or probably a very specific ship-sniping voidray build. Late-game if your farming advantage is good enough you can 1v3 easy.

-Start with 4 laser, 2 engine, wait for 50 minerals to buy warp.
-Warp to farthest ship
-Try to farm as much as possible, support teammates, etc.
-Run away from fights, prioritize chasing groups of creeps
-Don't go solo farming near the enemy, any good team will just surround you and that's the end.
-Once you have about 500-600 minerals, warp back. Get 2 engine, warp cooldown, 5 range
-repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again
-warp back, get lvl 8 laser, rest into range
-repeat farming, saving stupid team-mates, support duty until you have 500-600 minerals again
-more range, maybe lvl 12 laser. Aim for 11-12 laser range
-Once you have 12 laser and range of 11-12, time to start pumping missiles. Get 8 missiles and pump missile attack. Raise laser to 16 if creeps are getting stronger.

-If you find you have 12-16 laser, 12 range, and missile upgrades but the enemy hasn't lost, invest in psi storm and energy ups to farm even faster.

Playstyle:You get better range and better vision than your enemies. Until you have 12 laser and 11-12 laser, you will be playing purely support and concentrating on farming. You'll farm faster than almost everyone else so you'll have a lot of money. Unless you're ganging up on a lone enemy ship, you probably won't make any ship kills until 400-500 creep kills.

Anti-ship tactics: Range is your first and last line of defense. Always run away before enemy closes to missile range, and control your distance so that you are firing at them, but they are not firing at you. If they turn towards you, you turn away from them, etc. If they chase, run. Do not pursue enemy ships unless a) you have a sure kill or b) you have started on your missile upgrades. Range builds are essentially glass cannons since you have little to no armor. However, you will also be able to melt enemies and put on pressure at extreme range, allowing you to deny creeping to 2-3 enemies at once. If they persist on staying, you can whittle them down and even kill them.


Sometimes you have to invest in Feedback in your build. Your build probably works in a game full of nubs, but against any slightly more organized teams you are screwed.
https://twitter.com/SufficientStats
Gelare
Profile Joined July 2010
10 Posts
January 01 2011 20:38 GMT
#429
It can be pretty fun to rush to nuke and cannons for the destroyer and pile on the damage to opponents who overextend themselves. Have a few teammates nearby and go for the kill.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
January 01 2011 21:39 GMT
#430
The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself.

The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD
Prodigal
Profile Joined October 2010
Canada35 Posts
January 01 2011 22:22 GMT
#431
Long range lasers don't shoot creeps, they shoot players inside their range.

Using said knowledge, you can abuse the build's targetting priority and greatly reduce its effectiveness (they either have to kill you in their range, or they are unable to farm).

1 armor counters 1 laser, and 1 interceptor upgrade, that does not include the utility of ceptors tanking damage, or high lasers 1-2 shotting creeps.
Ryalnos
Profile Joined July 2010
United States1946 Posts
January 01 2011 23:38 GMT
#432
On January 02 2011 06:39 dukethegold wrote:
The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself.

The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD


The three tracked stats are games played, wins, and kills so it makes sense to killwhore ;p.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
January 02 2011 09:14 GMT
#433
On January 02 2011 06:39 dukethegold wrote:
The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself.

The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD


True and false.

Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range.

Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down.

Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you.
Logic is Overrated
Prodigal
Profile Joined October 2010
Canada35 Posts
January 02 2011 11:30 GMT
#434
On January 02 2011 18:14 Newbistic wrote:

True and false.

Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range.

Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down.

Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you.


Or, counter it by going ceptors/wraith/muta. Enough of those effects your ability to farm creep, and the best part about it, is you can be nowhere nearby, and still harass em. Think of it as a PDD that shoots back =)

To farm well, you only really need enough laser ups to 1/2 shot creeps (4 at the start, 5 after the 2nd up to 2 shot, 6 or 7 after the 3rd... ect). Range is icing on the cake, or ups that you didn't need on armor.
bronzeterran
Profile Joined September 2010
United States296 Posts
Last Edited: 2011-01-03 06:36:25
January 03 2011 06:36 GMT
#435
So little talk of early teamwork and positioning. If you're farming and haven't earned it by superior maneuvering, ur doing it wrong.
Ryalnos
Profile Joined July 2010
United States1946 Posts
January 03 2011 07:35 GMT
#436
On January 03 2011 15:36 bronzeterran wrote:
So little talk of early teamwork and positioning. If you're farming and haven't earned it by superior maneuvering, ur doing it wrong.


It depends on whether you're playing "solo", assuming most of your allies/enemies are mediocre.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
January 03 2011 08:47 GMT
#437
On January 02 2011 18:14 Newbistic wrote:
Show nested quote +
On January 02 2011 06:39 dukethegold wrote:
The only problem I have with long range laser+missile build is that it's inefficient for raising kill count. Your mates can easily steal the kill with special attacks. Theoretically you can buy the plasma barrage along with other upgrades. But in the end a caster carrier is still more specialized in getting the kill counts to yourself.

The greatest excitement in Star Battle, for me at least, is competing with your mates for kill counts. It's all about timing. I even managed to get all 6 kills in one game. xD


True and false.

Vast majority of time if games are short and you can't rack up the 400 creep kills required to get missiles and switch from farming to ship killing, you'll only get ship kills by being lucky. But once you get 400 kills, and from experience I know this build will let you farm faster than other people, you'll be able to rack up ship kills like nobody's business. I've often killed 3-5 ships in late games with range.

Barrage is decent, I'd count it more as a support attack than a ship killing attack. It'll let you deal a lot of damage without investing in lasers and missiles. However, since it's not a single big attack but many small ones there's still possibility of kill-steal via laser/missile. Also, you stop moving and charge up, so if you don't kill the enemy you've basically got no chance to chase him down.

Laser/missile/range is fantastic all-round for survivability and offense in pubbie games or carrying your team. If you're playing a specialist in an arranged team, all the more power to you.


Hehe...who said that a caster steals kills with barrage? It's feedback that I use the most...
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
January 03 2011 09:35 GMT
#438
lets just make a rule that noobs can't play the game until they have read through some of this thread and learned at least a decent amount about the game. I've had too many people ask me, "How do you get those special attacks?", or "How do you kill someone?".

With that being said, I love the range build on the battlecruiser. I usually get the yamato to finish off enemies though.
Aka XephyR/Shaneyesss
Falcon-sw
Profile Joined September 2010
United States324 Posts
January 04 2011 23:44 GMT
#439
Void ray damage and/or initial speed needs a nerf.

Nuclear missile should have a "minimum distance from target" requirement.

Other than these two thing, I love this game.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
Ice4smaster
Profile Joined January 2011
1 Post
January 05 2011 10:38 GMT
#440
I'm preatty new to this custom map but it took me like a nuclear blast! I just love it XD
Its a bit premature to tell about the ballance but i see lot of possabilities still with this custom map ( i'd preffer game mod more tough ) to increase the variaty. Ship Vise we could have more.

Terran
-Battlecruiser
-Destroyer
-Raven

Protoss
-Carrier
-Void Ray
-Warp Prism ship ( why not? )

Zerg
-Leviathan
-Brood Lord ( it's throws zergs so i can imagen a large version of it )
-Swarm Lord ( If i remember correct, its not used in the game, but in the editor you can find it, its a long snake like zerg flyer )

Could have basicly one hard nuts ship for browling, an long range support ship, and one specialist which more of special abilities then standard cannons. Raven, detects cloacked ships and perharps have the ability to repair friendly ships or the Warp Prism Ship, able to teleport friendly units to its location like the mothership, be able to save friendlies from death and so on.

Would be neat see similiar things appear too!
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