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[A] Starcraft 2 Brood War - Page 188

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 186 187 188 189 190 246 Next
0neder
Profile Joined July 2009
United States3733 Posts
June 28 2012 20:08 GMT
#3741
On June 29 2012 04:28 MNdakota wrote:
Show nested quote +
On June 29 2012 04:19 0neder wrote:
MavercK, I LOVE what you're doing here. I'm interested in making a MOD that's not a BW reskin but an SC2 variant with key BW foundational elements like highground advantage, patrol micro, etc. Are you open to sharing the work you've already done for similar projects?


Starbow is pretty similar to what you're saying. - http://www.teamliquid.net/forum/viewmessage.php?topic_id=304955

It is and it is very inspiring, but I think it could be improved and don't know if my vision matches Starbow. It's probably pretty darn close though.
rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-06-29 16:08:59
June 29 2012 16:08 GMT
#3742
*********************\

ignore this post i would remove it but how ?
rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-06-29 16:11:25
June 29 2012 16:10 GMT
#3743
[image loading]

when that comes out ? i have see you would inplad this long time ago (115 or so)

but when you use this i like this model
robm
Profile Joined November 2011
United States56 Posts
June 29 2012 16:20 GMT
#3744
That is a really cool probe model.
0neder
Profile Joined July 2009
United States3733 Posts
June 30 2012 06:00 GMT
#3745
The probe model isn't bad, but it is a little complex. A unit that small would be better left hyper-legible IMO. I'd keep the default model.
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 01 2012 03:47 GMT
#3746
I love the model
here's the same one on Youtube... there's a download link there too.

MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-07-01 04:49:11
July 01 2012 03:57 GMT
#3747
i had some issues with it i failed to resolve. something to do with lighting, i'll look into it again. right now im playing around with

[image loading]
[image loading]
[image loading]
http://www.sc2mapster.com/assets/dark-protoss/images/

im trying to polish these models up abit, mainly in animations...
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 01 2012 04:11 GMT
#3748
On July 01 2012 12:57 MavercK wrote:
i had some issues with it i failed to resolve. something to do with lighting, i'll look into it again. right now im playing around with

[image loading]
[image loading]
[image loading]

im trying to polish these models up abit, mainly in animations...


AW YEAH, protoss buildings!! they look delicious.
Mapmaker of Frost, Fruitland and Bridgehead
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 01 2012 04:23 GMT
#3749
Wow!!! Awesome!
Garmer
Profile Joined October 2010
1286 Posts
July 01 2012 08:44 GMT
#3750
also a model of a zealot that doesn't look like a room servant, would be really appreciated, I have always found ridiculously the model of the Zealot made by blizzard...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 01 2012 11:41 GMT
#3751
Will be great to see Dark Protoss portraits and also Zombie Brood for zergs with gree-grey scheme too

[image loading]
rickboy333
Profile Joined January 2012
Netherlands52 Posts
July 02 2012 14:12 GMT
#3752
i have the Bw probe downloadble @ sc2 mapster http://www.sc2mapster.com/assets/bw-probe/

gl hf
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 03 2012 01:02 GMT
#3753
On June 08 2012 19:23 MavercK wrote:
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .



Did you ever finish this MavercK?

Also any recent VODs? Most recent i see are from 2011.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 03 2012 02:18 GMT
#3754
no recent vods.
i've mostly finished up the main goal. but i've struck issues with 1.5.
mainly file size limit which i've worked around but now im stuck with custom model issues.
1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
July 03 2012 06:05 GMT
#3755
On July 03 2012 10:02 Archerofaiur wrote:
Show nested quote +
On June 08 2012 19:23 MavercK wrote:
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .



Did you ever finish this MavercK?

Also any recent VODs? Most recent i see are from 2011.



If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube
Master Chief
coolcor
Profile Joined February 2011
520 Posts
July 03 2012 09:47 GMT
#3756
On July 03 2012 11:18 MavercK wrote:
no recent vods.
i've mostly finished up the main goal. but i've struck issues with 1.5.
mainly file size limit which i've worked around but now im stuck with custom model issues.
1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.


Have you tried asking other mappers to help find what is wrong? Maybe the battlenet or sc2mapster forums?
MavercK
Profile Joined March 2010
Australia2181 Posts
July 03 2012 10:03 GMT
#3757
On July 03 2012 18:47 coolcor wrote:
Show nested quote +
On July 03 2012 11:18 MavercK wrote:
no recent vods.
i've mostly finished up the main goal. but i've struck issues with 1.5.
mainly file size limit which i've worked around but now im stuck with custom model issues.
1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.


Have you tried asking other mappers to help find what is wrong? Maybe the battlenet or sc2mapster forums?


i've asked the guy who currently maintains the m3 exporter plugin.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-07-03 14:38:21
July 03 2012 14:13 GMT
#3758
Im gonna see if I can get you some help.

On July 03 2012 15:05 BWalma wrote:
Show nested quote +
On July 03 2012 10:02 Archerofaiur wrote:
On June 08 2012 19:23 MavercK wrote:
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .



Did you ever finish this MavercK?

Also any recent VODs? Most recent i see are from 2011.



If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube


I searched "fear boxer" found one vod but the rest is all like
+ Show Spoiler +



One other question, and i apologize if this has already been addressed in this thread. But did you ever consider changing the "formation diameter" in the gameplay data or adding dynamic unit movement like the thread below to make pathing more similar to BW?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
July 03 2012 15:04 GMT
#3759
On July 03 2012 23:13 Archerofaiur wrote:
Im gonna see if I can get you some help.

Show nested quote +
On July 03 2012 15:05 BWalma wrote:
On July 03 2012 10:02 Archerofaiur wrote:
On June 08 2012 19:23 MavercK wrote:
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .



Did you ever finish this MavercK?

Also any recent VODs? Most recent i see are from 2011.



If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube


I searched "fear boxer" found one vod but the rest is all like
+ Show Spoiler +
http://www.youtube.com/watch?v=PZEPWzsBYQw



One other question, and i apologize if this has already been addressed in this thread. But did you ever consider changing the "formation diameter" in the gameplay data or adding dynamic unit movement like the thread below to make pathing more similar to BW?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889


One word like fearboxer
Master Chief
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 03 2012 15:05 GMT
#3760
Ah thx my bad :p
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Prev 1 186 187 188 189 190 246 Next
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