On June 29 2012 04:19 0neder wrote: MavercK, I LOVE what you're doing here. I'm interested in making a MOD that's not a BW reskin but an SC2 variant with key BW foundational elements like highground advantage, patrol micro, etc. Are you open to sharing the work you've already done for similar projects?
On July 01 2012 12:57 MavercK wrote: i had some issues with it i failed to resolve. something to do with lighting, i'll look into it again. right now im playing around with
im trying to polish these models up abit, mainly in animations...
also a model of a zealot that doesn't look like a room servant, would be really appreciated, I have always found ridiculously the model of the Zealot made by blizzard...
On June 08 2012 19:23 MavercK wrote: just a note im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat. basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign. unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.
so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.
however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works. im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.
anyway, see how i go, im still working alot, but getting stuff done eventually .
Did you ever finish this MavercK?
Also any recent VODs? Most recent i see are from 2011.
no recent vods. i've mostly finished up the main goal. but i've struck issues with 1.5. mainly file size limit which i've worked around but now im stuck with custom model issues. 1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.
On June 08 2012 19:23 MavercK wrote: just a note im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat. basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign. unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.
so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.
however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works. im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.
anyway, see how i go, im still working alot, but getting stuff done eventually .
Did you ever finish this MavercK?
Also any recent VODs? Most recent i see are from 2011.
If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube
On July 03 2012 11:18 MavercK wrote: no recent vods. i've mostly finished up the main goal. but i've struck issues with 1.5. mainly file size limit which i've worked around but now im stuck with custom model issues. 1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.
Have you tried asking other mappers to help find what is wrong? Maybe the battlenet or sc2mapster forums?
On July 03 2012 11:18 MavercK wrote: no recent vods. i've mostly finished up the main goal. but i've struck issues with 1.5. mainly file size limit which i've worked around but now im stuck with custom model issues. 1.5 has changed the way drag selection box detects units. so you can no longer select ANY of the custom models in SC2BW with a selection box anymore and i have no idea why. might not be able to fix it until startools comes out. which HOPEFULLY will be in conjunction with 1.5. but i'll still miss the first day or two of 1.5 launch which im not happy about.
Have you tried asking other mappers to help find what is wrong? Maybe the battlenet or sc2mapster forums?
i've asked the guy who currently maintains the m3 exporter plugin.
On June 08 2012 19:23 MavercK wrote: just a note im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat. basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign. unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.
so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.
however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works. im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.
anyway, see how i go, im still working alot, but getting stuff done eventually .
Did you ever finish this MavercK?
Also any recent VODs? Most recent i see are from 2011.
If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube
I searched "fear boxer" found one vod but the rest is all like + Show Spoiler +
One other question, and i apologize if this has already been addressed in this thread. But did you ever consider changing the "formation diameter" in the gameplay data or adding dynamic unit movement like the thread below to make pathing more similar to BW?
On June 08 2012 19:23 MavercK wrote: just a note im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat. basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign. unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.
so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.
however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works. im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.
anyway, see how i go, im still working alot, but getting stuff done eventually .
Did you ever finish this MavercK?
Also any recent VODs? Most recent i see are from 2011.
If you search fear boxer you"ll find a ton of SC2BW VODs on YouTube
I searched "fear boxer" found one vod but the rest is all like + Show Spoiler +
http://www.youtube.com/watch?v=PZEPWzsBYQw
One other question, and i apologize if this has already been addressed in this thread. But did you ever consider changing the "formation diameter" in the gameplay data or adding dynamic unit movement like the thread below to make pathing more similar to BW?