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[A] Starcraft 2 Brood War - Page 189

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 187 188 189 190 191 246 Next
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 03 2012 16:14 GMT
#3761
Okay, bugs:

I can't make defilers (I might be dumb, but i can't do it)
I can create multiple buildings at once. You can select multiple buildings at once.
In SC:BW when you hotkey a larvae, you can if the hotkey is empty (if you hotkey an zergling, it will just hotkey one of the 2 that will spawn). Here, if you do it, it resets the hotkey.
You can select more that 12 units at once, then it just turns back to 12.
Lurkers have no hotkey.
Some hotkeys work, some don't (I mean edited from SC2. For example my lair was to A - as I have it in SC2- while the overlords were on O)
"Having your own haters means you are famous"
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 03 2012 16:31 GMT
#3762
Don't know about the defilers, but for the unit selection thing it's a known issue, unfortunately it's impossible to do better without altering the client at the moment.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 17:38 GMT
#3763
On July 02 2012 23:12 rickboy333 wrote:
i have the Bw probe downloadble @ sc2 mapster http://www.sc2mapster.com/assets/bw-probe/

gl hf


Thanks for this, I never got around to uploading it myself lol.
Kill the Deathball
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
July 03 2012 18:06 GMT
#3764
I have to say, this is awesome
I played this just now with a friend, and it seems like he had a problem where lurkers burrowed, then unburrowed themselves.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
July 04 2012 00:43 GMT
#3765
http://www.teamliquid.net/forum/viewmessage.php?topic_id=349968

you know what to do....
No one ever remembers second place, eh? eh? GIVE ME COMMAND
MavercK
Profile Joined March 2010
Australia2181 Posts
July 04 2012 03:57 GMT
#3766
yea im looking at that (you can see a couple of my posts in that thread)
but im also looking at a couple other solutions
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 04 2012 04:09 GMT
#3767
MaverecK, I don't suppose you got this model off GNA?

http://img191.imageshack.us/img191/4581/devourerwip1.jpg
http://img163.imageshack.us/img163/7443/img140q.jpg
MavercK
Profile Joined March 2010
Australia2181 Posts
July 04 2012 04:50 GMT
#3768
nah, as far as i know he was playing around with particles. was a long time ago tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
July 04 2012 05:14 GMT
#3769
Yeah its a pity cause that was a really nice model...
I for one am not a major fan of the corrupter model haha.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-07-04 16:52:57
July 04 2012 16:51 GMT
#3770
On July 04 2012 12:57 MavercK wrote:
yea im looking at that (you can see a couple of my posts in that thread)
but im also looking at a couple other solutions

Does that mean you agree that your mod needs pathing more similar to Bw? Also what other solutions have you been looking at. There is the dynamic unit thread and the modified movement thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889
http://www.teamliquid.net/forum/viewmessage.php?topic_id=349968

Im actually not sure what the difference is. Modified just changes the formation diameter to 50.

Also I really hope gnas devourer makes it into the game!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
0neder
Profile Joined July 2009
United States3733 Posts
July 04 2012 17:55 GMT
#3771
Modified movement isn't the answer, the answer is in the dynamic unit spacing/movement, as seen here http://www.teamliquid.net/forum/viewmessage.php?topic_id=223889
Unit spacing has to be heterogenous.
Unit interaction has to be 'sticky' rather than 'slippery and pushy'
Unit spacing has to be less concentrated than SC2 right now.

Those are the 3 fundamentals to it.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 04 2012 19:13 GMT
#3772
Thanks for info oneder. Where in that thread does it talk about how he did it in the map editor?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MusicalPulse
Profile Joined July 2010
United States162 Posts
July 04 2012 19:38 GMT
#3773
On July 04 2012 09:43 Nazza wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=349968

you know what to do....


This would be amazing!
MavercK
Profile Joined March 2010
Australia2181 Posts
July 04 2012 22:05 GMT
#3774
what i've been trying to implement is. in BW moving units wernt factored into pathfinding. so a unit would find a path. then it would run into another moving unit. it would stop for 1/4 or 1/2 a second and then see if it can continue, if not, it would find a new path. this is what spaces out units in BW. especially at ramps/choke points.

i have half a solution in place that does this.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-07-05 00:30:53
July 05 2012 00:29 GMT
#3775
On July 05 2012 07:05 MavercK wrote:
what i've been trying to implement is. in BW moving units wernt factored into pathfinding. so a unit would find a path. then it would run into another moving unit. it would stop for 1/4 or 1/2 a second and then see if it can continue, if not, it would find a new path. this is what spaces out units in BW. especially at ramps/choke points.

i have half a solution in place that does this.



That is an impressive endeavor. I didnt even think you could do something like that with the galaxy editor. If you cant get it to work will you implement something like dynamic unit movement?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 05 2012 00:59 GMT
#3776
i havn't really recreated it, i've simply simulated it. i check moving units and then i check the space infront of that unit. if theres another moving unit infront of it. i force the unit to stop for a short period of time.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-07-06 08:48:07
July 06 2012 08:40 GMT
#3777


thanks to
Leruster @ SC2Mapster
http://www.sc2mapster.com/profiles/Leruster/
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 06 2012 12:38 GMT
#3778
On July 06 2012 17:40 MavercK wrote:
+ Show Spoiler +
http://youtu.be/lOyPQb0mYHM

thanks to
Leruster @ SC2Mapster
http://www.sc2mapster.com/profiles/Leruster/


Nerd chills, that looks awesome.


As far as your method, if it checks everytime a movement occurs wont that slow down the game?

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 06 2012 13:03 GMT
#3779
On July 06 2012 21:38 Archerofaiur wrote:
Show nested quote +
On July 06 2012 17:40 MavercK wrote:
+ Show Spoiler +
http://youtu.be/lOyPQb0mYHM

thanks to
Leruster @ SC2Mapster
http://www.sc2mapster.com/profiles/Leruster/


Nerd chills, that looks awesome.


As far as your method, if it checks everytime a movement occurs wont that slow down the game?



it's a concern i'm keeping in mind, but i'll do pretty extreme testing in regards to that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
July 07 2012 02:06 GMT
#3780
heres my take on "improving" movement in SC2

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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