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[A] Starcraft 2 Brood War - Page 190

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-07-07 02:31:44
July 07 2012 02:31 GMT
#3781
On July 07 2012 11:06 MavercK wrote:
heres my take on "improving" movement in SC2



Interesting. Thats with your check if its moving method?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 07 2012 02:53 GMT
#3782
yes
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
haitike
Profile Joined June 2009
Spain2719 Posts
July 07 2012 04:43 GMT
#3783
On July 07 2012 11:06 MavercK wrote:
heres my take on "improving" movement in SC2

http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be


That is a awesome work you are doing.

Im working in a SC2 Mod and we really are looking for Dynamic Movement (Modified was not such a change for the game).
Vindicare605
Profile Blog Joined August 2011
United States16099 Posts
Last Edited: 2012-07-07 05:35:09
July 07 2012 05:31 GMT
#3784
Just a little quip.

The minerals blocking the backdoor on Destination 2 do not disappear even after they've been mined making the backdoor impossible to actually open.

Might be just easier to use destructible rocks imo.

In general I think the chokes are too narrow on most of the maps.
aka: KTVindicare the Geeky Bartender
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 07 2012 18:32 GMT
#3785
Does you method change the "Formation Diameter" at all? I that in SC2 the magic box is less than in BW.
http://wiki.teamliquid.net/starcraft/Magic_Boxes
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 11 2012 14:11 GMT
#3786
Any updates on MavercK Movement? Or thoughts on Magic Boxes?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 11 2012 21:21 GMT
#3787
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 11 2012 21:38 GMT
#3788
On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.


That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 11 2012 22:07 GMT
#3789
On July 12 2012 06:38 Archerofaiur wrote:
Show nested quote +
On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.


That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?


magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 12 2012 01:19 GMT
#3790
On July 12 2012 07:07 MavercK wrote:
Show nested quote +
On July 12 2012 06:38 Archerofaiur wrote:
On July 12 2012 06:21 MavercK wrote:
im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond.


That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod?


magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho.



Oh wait im confused. I thought the magic box's in BW were bigger than in SC2. There the same size?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 12 2012 01:58 GMT
#3791
i think they are the same size, they seem smaller because sc2 camera is more zoomed out. i think i've increased air unit magic box in SC2BW but not ground units.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 12 2012 02:38 GMT
#3792
On July 12 2012 10:58 MavercK wrote:
i think they are the same size, they seem smaller because sc2 camera is more zoomed out. i think i've increased air unit magic box in SC2BW but not ground units.


Ahh thanks for the clarification.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
July 13 2012 17:02 GMT
#3793
just tried this mod, so awesome. The biggest difference i notice is that the maps are much smaller now like 1mb. Also, is there a function to allow me to zoom outwards in the game?
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
July 14 2012 19:51 GMT
#3794
--- Nuked ---
rickboy333
Profile Joined January 2012
Netherlands52 Posts
July 20 2012 17:21 GMT
#3795
@ maverck can i publish gna's models @ sc mapster i think lots of guys love that maybe some guys can made better textures or made Portraits
OPdave
Profile Joined June 2012
United States30 Posts
July 24 2012 01:41 GMT
#3796
Please join SC2BW channel for some games!
Command and Conquer
frogmelter
Profile Blog Joined April 2009
United States971 Posts
July 24 2012 23:49 GMT
#3797
On July 14 2012 02:02 BlindKill wrote:
just tried this mod, so awesome. The biggest difference i notice is that the maps are much smaller now like 1mb. Also, is there a function to allow me to zoom outwards in the game?


No, because BW was on low resolution, and similarly "zoomed in"
TL+ Member
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 30 2012 00:02 GMT
#3798
On July 21 2012 02:21 rickboy333 wrote:
@ maverck can i publish gna's models @ sc mapster i think lots of guys love that maybe some guys can made better textures or made Portraits



Yah if the problem is the particles couldnt someone fix them? Those models were incredible.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
July 31 2012 09:43 GMT
#3799
trying to prepare the map for 1.5
alot went wrong. seems alot changed between final beta version and live 1.5.
trying to get atleast 1 map out tonight.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TaShadan
Profile Joined February 2010
Germany1978 Posts
July 31 2012 09:49 GMT
#3800
ok the units move retarded now like in good old scbw but they still clump at the end?
Total Annihilation Zero
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