On July 07 2012 11:06 MavercK wrote:
heres my take on "improving" movement in SC2
heres my take on "improving" movement in SC2
Interesting. Thats with your check if its moving method?
Forum Index > SC2 Maps & Custom Games |
Archerofaiur
United States4101 Posts
July 07 2012 02:31 GMT
#3781
On July 07 2012 11:06 MavercK wrote: heres my take on "improving" movement in SC2 Interesting. Thats with your check if its moving method? | ||
MavercK
Australia2181 Posts
July 07 2012 02:53 GMT
#3782
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haitike
Spain2708 Posts
July 07 2012 04:43 GMT
#3783
On July 07 2012 11:06 MavercK wrote: heres my take on "improving" movement in SC2 http://www.youtube.com/watch?v=4eY_6hKIi_c&feature=youtu.be That is a awesome work you are doing. Im working in a SC2 Mod and we really are looking for Dynamic Movement (Modified was not such a change for the game). | ||
Vindicare605
United States16056 Posts
July 07 2012 05:31 GMT
#3784
The minerals blocking the backdoor on Destination 2 do not disappear even after they've been mined making the backdoor impossible to actually open. Might be just easier to use destructible rocks imo. In general I think the chokes are too narrow on most of the maps. | ||
Archerofaiur
United States4101 Posts
July 07 2012 18:32 GMT
#3785
http://wiki.teamliquid.net/starcraft/Magic_Boxes ![]() | ||
Archerofaiur
United States4101 Posts
July 11 2012 14:11 GMT
#3786
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MavercK
Australia2181 Posts
July 11 2012 21:21 GMT
#3787
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Archerofaiur
United States4101 Posts
July 11 2012 21:38 GMT
#3788
On July 12 2012 06:21 MavercK wrote: im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond. That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod? | ||
MavercK
Australia2181 Posts
July 11 2012 22:07 GMT
#3789
On July 12 2012 06:38 Archerofaiur wrote: Show nested quote + On July 12 2012 06:21 MavercK wrote: im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond. That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod? magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho. | ||
Archerofaiur
United States4101 Posts
July 12 2012 01:19 GMT
#3790
On July 12 2012 07:07 MavercK wrote: Show nested quote + On July 12 2012 06:38 Archerofaiur wrote: On July 12 2012 06:21 MavercK wrote: im thinking of releasing a standalone mod with just the movement thing on it. i mainly just want to test it's effects on performance. i think it'll be fine tho since i made it multi-threaded and average runtime for each thread is anywhere between 0.5 and 1 millisecond. That sounds really cool. Then people could add it to their mods if they like how it works. Any thoughts on magic boxes and your mod? magic box exists by default in SC2 the same as BW, im not gonna change it to be massive like modified movement tho. Oh wait im confused. I thought the magic box's in BW were bigger than in SC2. There the same size? | ||
MavercK
Australia2181 Posts
July 12 2012 01:58 GMT
#3791
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Archerofaiur
United States4101 Posts
July 12 2012 02:38 GMT
#3792
On July 12 2012 10:58 MavercK wrote: i think they are the same size, they seem smaller because sc2 camera is more zoomed out. i think i've increased air unit magic box in SC2BW but not ground units. Ahh thanks for the clarification. | ||
BlindKill
Australia1508 Posts
July 13 2012 17:02 GMT
#3793
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Deleted User 97295
1137 Posts
July 14 2012 19:51 GMT
#3794
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rickboy333
Netherlands52 Posts
July 20 2012 17:21 GMT
#3795
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OPdave
United States30 Posts
July 24 2012 01:41 GMT
#3796
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frogmelter
United States971 Posts
July 24 2012 23:49 GMT
#3797
On July 14 2012 02:02 BlindKill wrote: just tried this mod, so awesome. The biggest difference i notice is that the maps are much smaller now like 1mb. Also, is there a function to allow me to zoom outwards in the game? No, because BW was on low resolution, and similarly "zoomed in" | ||
Archerofaiur
United States4101 Posts
July 30 2012 00:02 GMT
#3798
On July 21 2012 02:21 rickboy333 wrote: @ maverck can i publish gna's models @ sc mapster i think lots of guys love that maybe some guys can made better textures or made Portraits Yah if the problem is the particles couldnt someone fix them? Those models were incredible. | ||
MavercK
Australia2181 Posts
July 31 2012 09:43 GMT
#3799
alot went wrong. seems alot changed between final beta version and live 1.5. trying to get atleast 1 map out tonight. | ||
TaShadan
Germany1966 Posts
July 31 2012 09:49 GMT
#3800
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