[A] Starcraft 2 Brood War - Page 191
Forum Index > SC2 Maps & Custom Games |
rickboy333
Netherlands52 Posts
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MavercK
Australia2181 Posts
not sure what you are asking. if you want permission to post those models you'll have to ask gna. they are his afterall. | ||
MavercK
Australia2181 Posts
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danielrh
34 Posts
Unfortunately the other type of map (nonarcade 'multiplayer') is exactly as bad as it used to be in the old starcraft... so my hope is that Arcade mode makes sense for this mod: thoughts? | ||
MavercK
Australia2181 Posts
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danielrh
34 Posts
These guys claim a big map is used and the borders are restricted somehow. | ||
AssyrianKing
Australia2111 Posts
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MavercK
Australia2181 Posts
i took away it's free instant unload all 8 interceptors tho | ||
MavercK
Australia2181 Posts
![]() so just one map up for now, when im happy with the amount of bugs i'll start adding more. or i was also thinking of just leaving it as one map that i would rotate every week, but i dunno about that. | ||
danielrh
34 Posts
I suppose the 'open game' feature could help with multiple maps, but I think now is the time to try to build up ranking with just a single map and expand if necessary | ||
RavenLoud
Canada1100 Posts
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MavercK
Australia2181 Posts
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L3monsta
New Zealand149 Posts
http://rachelroach.deviantart.com/art/AAD-Old-School-Zergling-159136596 Sc2 zerglings do not have the same feel to them... | ||
Garmer
1286 Posts
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TaShadan
Germany1966 Posts
On August 02 2012 17:01 Garmer wrote: the same can be said about zealot, in sc2 they are room servant, instead in BW they are really menacing, the attack animation it's important, and blizzard screwed it haha this made me laugh :D but you are right ![]() | ||
rickboy333
Netherlands52 Posts
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MavercK
Australia2181 Posts
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TaShadan
Germany1966 Posts
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MavercK
Australia2181 Posts
behavior > modification > behavior > state flags > generate threat place behavior on spider mine. | ||
danielrh
34 Posts
I could hotkey buildings, but when I had selected a unit using the hotkeys I couldn't use keys to order it around (a to attack, b to build) or when I selected a building (eg command center) s would not build scvs. I could play by clicking the right panel, but not through hotkeys. Also I was wondering if you could reverse the hotkeys so that they do the same thing as in the rest of the game. Often I find myself in a 1v1 and I have the SC2BW "keys constrained to left" selected and that remaps all the keys. It's difficult to remember e is prove in SC2 but p is probe in sc2bw...and if you like the SC1 hotkeys you can keep it that way for sc2 as well by leaving it in the bottom most selection... | ||
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