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[A] Starcraft 2 Brood War - Page 191

Forum Index > SC2 Maps & Custom Games
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rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-07-31 10:35:06
July 31 2012 10:34 GMT
#3801
marverck can u publish the model from gna add sc mapster inside a asset yes or no ;p maybe your map will be more popular
MavercK
Profile Joined March 2010
Australia2181 Posts
July 31 2012 10:38 GMT
#3802
?
not sure what you are asking.
if you want permission to post those models you'll have to ask gna. they are his afterall.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
July 31 2012 11:57 GMT
#3803
i guess NA isn't up yet. going to bed soon so probably do a map tommorow
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2012-08-01 01:52:58
August 01 2012 01:52 GMT
#3804
Are you going to post it as an Arcade map? When I was experimenting with it during beta, publishing the map as 'Arcade' does all the matchmaking for you and it also shows others which games are "open" (i.e. currently hosted, waiting for players to join)

Unfortunately the other type of map (nonarcade 'multiplayer') is exactly as bad as it used to be in the old starcraft... so my hope is that Arcade mode makes sense for this mod:
thoughts?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 01 2012 02:27 GMT
#3805
thats my plan yea. shame theres still no support for multi-map mods but oh well.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
Last Edited: 2012-08-01 09:05:12
August 01 2012 09:03 GMT
#3806
I've seen maps like Hero Attack do multimap mechanisms. I wonder how they accomplish it? multiple layers of terrain that are deleted? huge maps of which only a subset is used (though those maps are huge to begin with) some sort of resource trickery?

These guys claim a big map is used and the borders are restricted somehow.
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
August 01 2012 09:18 GMT
#3807
Have you changed the characteristics of the carrier to be like the BW ones?
John 15:13
MavercK
Profile Joined March 2010
Australia2181 Posts
August 01 2012 09:33 GMT
#3808
i played around with the carrier a little bit but not significantly.
i took away it's free instant unload all 8 interceptors tho
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
August 01 2012 09:46 GMT
#3809
[image loading]

so just one map up for now, when im happy with the amount of bugs i'll start adding more.
or i was also thinking of just leaving it as one map that i would rotate every week, but i dunno about that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
August 01 2012 22:39 GMT
#3810
I like the idea of a single rotating map to accumulate ranking until someone figures out how to do the multiple map + game area bounds hack.

I suppose the 'open game' feature could help with multiple maps, but I think now is the time to try to build up ranking with just a single map and expand if necessary
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 02 2012 04:08 GMT
#3811
Have you considered making an 1v1 obs version of this map? I think it would help make this more popular with the arcade.
MavercK
Profile Joined March 2010
Australia2181 Posts
August 02 2012 04:22 GMT
#3812
i should, but it's a fair amount of work and im pretty busy lately. or lazy. one of those.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
August 02 2012 07:55 GMT
#3813
Random post, but nostalgic
http://rachelroach.deviantart.com/art/AAD-Old-School-Zergling-159136596
Sc2 zerglings do not have the same feel to them...
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-08-02 19:22:30
August 02 2012 08:01 GMT
#3814
the same can be said about zealot, in sc2 they are room servant, instead in BW they are really menacing, the attack animation is important, and blizzard screwed it
TaShadan
Profile Joined February 2010
Germany1981 Posts
August 02 2012 08:25 GMT
#3815
On August 02 2012 17:01 Garmer wrote:
the same can be said about zealot, in sc2 they are room servant, instead in BW they are really menacing, the attack animation it's important, and blizzard screwed it


haha this made me laugh :D but you are right
Total Annihilation Zero
rickboy333
Profile Joined January 2012
Netherlands52 Posts
August 02 2012 09:34 GMT
#3816
@ maverck i mean to make an asset on sc2 mapster ;p but hes gone or stop with modeling ?
MavercK
Profile Joined March 2010
Australia2181 Posts
August 02 2012 09:43 GMT
#3817
he hasn't been around for a long time so yea.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TaShadan
Profile Joined February 2010
Germany1981 Posts
August 02 2012 22:18 GMT
#3818
I have a question for the Starbow project. Kabel has a problem with the mines priority. Units dont attack the mines if they are shoot by units. How did you fix that in sc2bw?
Total Annihilation Zero
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-08-02 22:36:18
August 02 2012 22:21 GMT
#3819
i gave them a behavior i think. i forget what it was, i'd have to go look.
behavior > modification > behavior > state flags > generate threat
place behavior on spider mine.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
danielrh
Profile Joined November 2010
34 Posts
August 03 2012 04:16 GMT
#3820
Is it me or do the hotkeys not work in north america?

I could hotkey buildings, but when I had selected a unit using the hotkeys I couldn't use keys to order it around (a to attack, b to build) or when I selected a building (eg command center) s would not build scvs. I could play by clicking the right panel, but not through hotkeys.

Also I was wondering if you could reverse the hotkeys so that they do the same thing as in the rest of the game. Often I find myself in a 1v1 and I have the SC2BW "keys constrained to left" selected and that remaps all the keys. It's difficult to remember e is prove in SC2 but p is probe in sc2bw...and if you like the SC1 hotkeys you can keep it that way for sc2 as well by leaving it in the bottom most selection...
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