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[A] Starcraft 2 Brood War - Page 184

Forum Index > SC2 Maps & Custom Games
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Quotidian
Profile Joined August 2010
Norway1937 Posts
May 10 2012 12:21 GMT
#3661
On May 09 2012 19:05 MavercK wrote:
so i wanted to change the guardian abit. i made it's 'arms' or whatever more like spikes and am trying to reanimate it. i also recycled some textures from the swarm guardian for a few parts.

+ Show Spoiler +

[image loading]

more improvements
[image loading]

thoughts?



looks good!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 10 2012 13:54 GMT
#3662
Is there a way to update some of the models? Is GNA or whomever still in this? I'd love a "complete" sc1 experience... Even if it takes another year or whatever.
Mapmaker of Frost, Fruitland and Bridgehead
rickboy333
Profile Joined January 2012
Netherlands52 Posts
May 10 2012 16:52 GMT
#3663
lol see this maverck

http://www.sc2mapster.com/assets/brood-war-firebat/
DoDonPachi
Profile Joined February 2011
Canada69 Posts
May 10 2012 18:01 GMT
#3664
On May 11 2012 01:52 rickboy333 wrote:
lol see this maverck

http://www.sc2mapster.com/assets/brood-war-firebat/


Oh yes if you can add this model to the mod it would be awesome, but like one in the comments says, if you can just make it a little more red instead of orange, it would be perfect.
i'll schroumpfs you until you GG
MavercK
Profile Joined March 2010
Australia2181 Posts
May 10 2012 22:09 GMT
#3665
yea it looks nice, will look into it.
GNA isn't around anymore so i've taken to doing what i can by myself (which isn't much)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Semmo
Profile Joined June 2011
Korea (South)627 Posts
May 11 2012 04:50 GMT
#3666
Hey Maverick, you know how you got the valkarye model from Project Revolution? Well, they have models for dropships and devourer etc, which some of them are high poly enough for sc2 I think.
If you can rip 2 or 3 more, that will be freaking awesome.
Here's the page
http://www.moddb.com/mods/project-revolution

http://www.moddb.com/mods/project-revolution/images
It doesnt have to fit the sc2 graphic scheme Too much I dont think.. and come on it looks amazing.
Mapmaker of Frost, Fruitland and Bridgehead
MavercK
Profile Joined March 2010
Australia2181 Posts
May 11 2012 06:32 GMT
#3667
i looked into project revolution along time ago. the corsair, arbiter and reaver come from that mod also.

bad news is the only work they released was the terran demo and most of the nice looking models they have on moddb were apparently created after this demo came out. then the mod slipped into vaporware and those models were never released. i did try contacting them but never really got anywhere with that.

im still looking around for someone to do models/textures for me. one day maybe. or i'll get impatient and do it myself haha.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
May 11 2012 14:41 GMT
#3668
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Frozenhelfire
Profile Joined May 2010
United States420 Posts
Last Edited: 2012-05-12 12:28:50
May 12 2012 11:54 GMT
#3669
On Match Point Zerg with automine off (BW) can rally your drone eggs to the minerals and they'll mine them automatically. I don't recall being able to do this in BW, but you may want to take a look at it.
polar bears are fluffy
rickboy333
Profile Joined January 2012
Netherlands52 Posts
May 12 2012 16:48 GMT
#3670
i have see the arbiter model dont have trusters or any stand animation meby its an idea to make the arbiter better with thuster fire and stand animation


ps when comes the devourder and new (old) probe
rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-05-12 16:54:07
May 12 2012 16:52 GMT
#3671
an other idea is too conentrade on buildings like queen nest and defiler mound sunken colony ect after when you have compleate the buildings you need than you can remake the buildings to the old version like suply depot-factory robo facility stargate ect

its an idea btw not an request so you must choose if you use it
Salix
Profile Joined March 2011
New Zealand16 Posts
May 18 2012 03:39 GMT
#3672
Hey, I noticed a bug, not sure if it's been pointed out before.

When I was attacking up a ramp on Destination 2 on NA with dragoons attacking marines the attacks weren't doing damage until the goons got up the ramp. That is, when the dragoons were on the ramp, the would attack, but no damage would register. At least that's what I noticed.

I.e. that first dragoon you get out to try and pick off a marine or 2 couldn't do anything.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 18 2012 06:15 GMT
#3673
theres a 53% ish chance to miss attacking from low ground, was that all it was? are you sure it was every attack?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Snoodles
Profile Joined March 2012
401 Posts
May 18 2012 19:32 GMT
#3674
So I found this custom and wanted to give it a try but nobody joined the lobby after 10 minutes
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-05-19 02:43:19
May 19 2012 02:43 GMT
#3675
On May 19 2012 04:32 Snoodles wrote:
So I found this custom and wanted to give it a try but nobody joined the lobby after 10 minutes


welcome to the custom map system. it's awful. im sorry you wern't able to find a game. all i can say is try find a friend who wants to play it with you. or the chat channel.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3monsta
Profile Joined May 2012
New Zealand149 Posts
May 19 2012 23:49 GMT
#3676
Hey MavercK, thanks for the good work. I've enjoyed it heaps!

If you could change the firebat to the model suggested above that would be awesome since the new model looks kinda silly shrinked.
and to be honest i dont like the corrupter being used for the devourer..it doesn't look like something a mutalisk would evolve into, I personally think even the swarm guardian would fit better
and do you think you could change the supply depo into Project Revolutions one?
http://www.moddb.com/mods/project-revolution/images/supply-depot#imagebox
Those are the only immediate changes I would suggest after playing all 3 races. I have and will enjoy this very much. Thanks
Salix
Profile Joined March 2011
New Zealand16 Posts
May 20 2012 03:02 GMT
#3677
On May 18 2012 15:15 MavercK wrote:
theres a 53% ish chance to miss attacking from low ground, was that all it was? are you sure it was every attack?


Ah that was probably all it was. Weird that I never noticed that playing BW.
rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-05-22 16:41:23
May 21 2012 19:11 GMT
#3678
nvm this post i would remove it
rickboy333
Profile Joined January 2012
Netherlands52 Posts
May 22 2012 16:40 GMT
#3679
meby its an idea to consentrade on the buildings like queen nest sunken colony

and

http://www.sc2mapster.com/assets/brood-war-firebat/

now the texture and wierefire is availible
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2012-05-27 10:19:40
May 27 2012 09:46 GMT
#3680
good job it improved alot
but it still doesnt feel like the original
i prefer bw... but everyone that doesnt like bw cause of its hard mechanics and the old grafic should test this mod
Total Annihilation Zero
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