BW colors Fixes
[A] Starcraft 2 Brood War - Page 182
Forum Index > SC2 Maps & Custom Games |
Garmer
1286 Posts
BW colors Fixes | ||
Pucca
Taiwan1280 Posts
On January 16 2012 19:04 Fus wrote: If people would play it, i would be intrested to play this aswell, i have just recently bought brood war, but graphics bugs and game freezing just makes it impossible to play. To Maverick: Yes I would do It but I think you way want to try something a little more like ICCUP where your stats go to their website but then you can look at in depth stats if you want to. I also realized it is hard to make a mod but I'd recommend try updating the models a little further if possible, and also maybe implement bad AI like from Classic BW just a thought To Other dude: If your Brood War is freezing like mine was, install ICCUP since that is where everyone plays online now Adays anyway, Then run uN windowed mode from the anti-hack launcher and if two small 2x the window or rather try having your screen resolution 800x600 so the windowed mode almost takes uR entire computer screen | ||
HowardRoark
1146 Posts
PS. Seriously, have anyone tried to ask Blizzard why they don't fix this horrible system of joining and hosting games in Star2? This just can't continue, if you don't host Marine Arena, no one will ever join your game. PS2. What are the "rebalanced" maps on Europe? Is it legit? | ||
MavercK
Australia2181 Posts
the web based ranking system doesn't seem feasible right now. it will require either uploading the bank file manually by the user or 3rd party software that runs while you play. not really happy with either option atm. i'd love to get more custom models/textures made for the mod. but i dont know anyone for it. looking on reddit there was a guy who posted this. Scale SC Units the one i love the most is the reaver. it looks amazing in this picture. wish mine looked like that. i tried opening 3dsmax again and having a go but i just dont have the creativity thats required. | ||
Gyro_SC2
Canada540 Posts
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lost_artz
United States366 Posts
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rickboy333
Netherlands52 Posts
meby you must contact him http://www.sc2mapster.com/assets/stone-zealot-portrait/ | ||
Gyro_SC2
Canada540 Posts
Maybe you can write something positif in the feedback. http://feedback.playhem.com/forums/130623-ideas-improvements/suggestions/2554704-add-the-sc2bw-or-sc2-hots-map-?tracking_code=3e3276ca273411eea3d9d3eb15856728 | ||
MavercK
Australia2181 Posts
On February 01 2012 03:38 rickboy333 wrote: lol you can make a costum potrait thes guy can do it meby you must contact him http://www.sc2mapster.com/assets/stone-zealot-portrait/ "A simple retexture". the current m3 exporter doesn't support cameras. which are needed to make portraits from scratch. in regards to a tournament. why not? heh ![]() | ||
rickboy333
Netherlands52 Posts
On February 01 2012 15:21 MavercK wrote: "A simple retexture". the current m3 exporter doesn't support cameras. which are needed to make portraits from scratch. in regards to a tournament. why not? heh ![]() jhe i see i was expiriment in my editor too but if you get the file with the sc cam and add him in a pro editor you can make it but if you make retextures too for some units??????????? like queen have an overseer potriat (i thought) if you recolor him meby the overseer potrait is better with more nicer | ||
coolcor
520 Posts
Edit: Never mind it is on the NA server. Hope there is sc2bw! | ||
Garmer
1286 Posts
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Kabel
Sweden1746 Posts
What determines what units are selected in a unit group? Their position, their unit type? Oh.. And how can I make the same thing for my map? ![]() | ||
TISbucrew
52 Posts
And mine | ||
MavercK
Australia2181 Posts
@Kabel i have no idea. however the game orders them. maybe by some hidden ID number or something? | ||
rickboy333
Netherlands52 Posts
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Jetaap
France4814 Posts
On February 04 2012 01:34 rickboy333 wrote: i can make the ai supportive but im working on another map and im in eu (netherlands) If you can find time to make a decent AI for this mod I think a lot of people would love it ![]() | ||
Kabel
Sweden1746 Posts
How does the "Reaver dropped from transport" - buff work? It seems to not be attached to either the transport, reaver, load/unload ability or anything. Still it works in your game and gives a delay to the reaver when it is dropped. How? | ||
MavercK
Australia2181 Posts
Reaver Dropped from Transport Events Unit - Any Unit Unloads cargo Local Variables Conditions (Unit type of (Triggering cargo unit)) == Reaver Actions Unit - Add 1 Reaver Dropped from Transport to (Triggering cargo unit) from (Triggering unit) | ||
Golgotha
Korea (South)8418 Posts
On January 30 2012 11:46 Gyro_SC2 wrote: I think the only solution to make this mod popular is to have a web site like playhem and have regular tournament with money price. And tournament statistic like rank. as good as this sounds, you cant just make a tourney for a game not many people know about it. | ||
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