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[A] Starcraft 2 Brood War - Page 185

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 183 184 185 186 187 246 Next
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 27 2012 14:13 GMT
#3681
Hey MavercK , were you invited in the arcade beta, if you are what's your opinion on it? I don't really have high hopes for it, but maybe it could still help a little with the custom game system in sc2 ( i still don't understand how they managed to screw that up that bad).
MavercK
Profile Joined March 2010
Australia2181 Posts
May 27 2012 15:20 GMT
#3682
i was invited. i dont think it's an improvement. it's exactly the same, but with a redone layout. it has the exact same fundamental problems as the current system.

i know Blizzard are trying to "revolutionize" and "streamline" their games/systems but this is one of those things that they will refuse to admit is the wrong direction. they are an extremely stubborn company. i guess they are allowed to be.

other than that i was also disappointed in the editors improvements. i was super excited when i saw they increased the unit selection limit from 255 to 500. but then super disappointed when i found out that i still. cannot change this. they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.

sucks

im most excited about the art tools, everything else is meh to me.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
TaShadan
Profile Joined February 2010
Germany1981 Posts
May 27 2012 15:29 GMT
#3683
nowadays blizzard (activision) doesnt care much about community anymore
Total Annihilation Zero
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 27 2012 23:21 GMT
#3684
On May 28 2012 00:20 MavercK wrote:
i was invited. i dont think it's an improvement. it's exactly the same, but with a redone layout. it has the exact same fundamental problems as the current system.

i know Blizzard are trying to "revolutionize" and "streamline" their games/systems but this is one of those things that they will refuse to admit is the wrong direction. they are an extremely stubborn company. i guess they are allowed to be.

other than that i was also disappointed in the editors improvements. i was super excited when i saw they increased the unit selection limit from 255 to 500. but then super disappointed when i found out that i still. cannot change this. they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.

sucks

im most excited about the art tools, everything else is meh to me.


I was kind of expecting that . So many missed opportunities with the custom map system. I'm sure the developper /designers are aware of this, but the people making the decision don't know anything about gaming.
rickboy333
Profile Joined January 2012
Netherlands52 Posts
May 28 2012 01:22 GMT
#3685
mavarck i have some questions

1 why you dont concetrade on the buildings (queennest sunken colony )

but 2 whats wrong with gna last time i dont have heard of him and it go slowly with the devourder and new (old) probe

question 1 is btw not a request btw

and i have also this http://www.sc2mapster.com/assets/arclite-siege-tank/ (more likely siege tank)

the siege mode and the siege to tank mode is in producing and the tank to siege mode you can found in the editor ( it call tank morph)
MavercK
Profile Joined March 2010
Australia2181 Posts
May 28 2012 03:43 GMT
#3686
that tank is halfway there to being a nice model
i think it stands out too much against the current style of terran units and would look very weird. but i've been keeping my eye on this kind of stuff.

concentrating on buildings, i'd like to, but i can't make 3d models nor textures from scratch. i'd need someone to do that for me.

Gna i dunno, hes around on sc2mapster, i assume he just got bored and moved onto other things, or maybe hes just waiting on startools like i am.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
rickboy333
Profile Joined January 2012
Netherlands52 Posts
June 01 2012 15:32 GMT
#3687
i can make the texture but i cant corectly al the time availible and i can also alone unit building texture and wirefreme but i cant add shield on wireframe (sorry)
coolcor
Profile Joined February 2011
520 Posts
June 01 2012 19:57 GMT
#3688
they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.


Is the beta version any better than the alpha? Maybe you could post your feedback on the official 1.5 beta forum? It is really empty right now so chances are a blue will see it. Couldn't hurt.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 01 2012 22:24 GMT
#3689
I just saw that they added an "open game" tab in the custom game system. At least it's a progress ... (eventhough i'm not sure it will be really used)
MavercK
Profile Joined March 2010
Australia2181 Posts
June 02 2012 06:00 GMT
#3690
On June 02 2012 04:57 coolcor wrote:
Show nested quote +
they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.


Is the beta version any better than the alpha? Maybe you could post your feedback on the official 1.5 beta forum? It is really empty right now so chances are a blue will see it. Couldn't hurt.


done.

as for open game list. it's good.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
June 02 2012 12:29 GMT
#3691
On June 02 2012 15:00 MavercK wrote:
Show nested quote +
On June 02 2012 04:57 coolcor wrote:
they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.


Is the beta version any better than the alpha? Maybe you could post your feedback on the official 1.5 beta forum? It is really empty right now so chances are a blue will see it. Couldn't hurt.


done.

as for open game list. it's good.

Also post your concerns regarding the actual Arcade customs system, as they might note your opinion if they do recognize you.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
ryx
Profile Joined March 2006
Philippines38 Posts
June 03 2012 10:50 GMT
#3692
Hi! I have a question (sorry, I'm not sure if you've answered it already). How did you come up with the "conversion factor" for the cooldowns of the units from BW to SC2? Just curious. I kinda wanna mess around with the data of the units to see if making them attack slower can make SC2 feel more like BW. Thanks :D
***To Korea With Love***
MavercK
Profile Joined March 2010
Australia2181 Posts
June 03 2012 11:23 GMT
#3693
On June 03 2012 19:50 ryx wrote:
Hi! I have a question (sorry, I'm not sure if you've answered it already). How did you come up with the "conversion factor" for the cooldowns of the units from BW to SC2? Just curious. I kinda wanna mess around with the data of the units to see if making them attack slower can make SC2 feel more like BW. Thanks :D


uhhh, i forget, some stuff blizzard already converted, so i went off the differences between those. like SCVs taking 20 seconds to build in BW, where as blizzard has them set to 17 seconds in sc2. alot of trial and error and comparison checks etc.

heres my super professional document called "numbers game.txt"

+ Show Spoiler +
32 pixels = 1 radius
24 frames = 1 second on Fastest

OLDOLDOLDOLDOLD - sc1 > sc2 time = x0.861
OLDOLDOLDOLDOLD - 1 frame in SC1 is equal to 0.0566 seconds


sc1 > sc2 time = x1.36
sc1 > sc2 range = /2
movement speed - 1 frame = 0.5625
each frame = 0.0566


0.8783

0.234375



7146.666666666667
1608

0.0021968365553603


what does half the shit at the bottom of that mean/represent? i have no idea, i forget


Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
rickboy333
Profile Joined January 2012
Netherlands52 Posts
June 05 2012 16:54 GMT
#3694
im not sure but i think if you ask ghost nova he will help you with some buildings/models and soulfilcher can make the art

in my opinion if you would inprove the project ask them you dont have any loses


acc ghost nova http://www.sc2mapster.com/profiles/GhostNova91/

acc SoulFilcher http://www.sc2mapster.com/profiles/SoulFilcher/
makkesk8
Profile Joined June 2012
Sweden8 Posts
June 06 2012 00:44 GMT
#3695
This is aweome!
Take me for who I am or you can kiss my ass
MavercK
Profile Joined March 2010
Australia2181 Posts
June 08 2012 10:23 GMT
#3696
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
!Gr33zyPuG!
Profile Joined June 2012
Philippines27 Posts
June 08 2012 21:39 GMT
#3697
Im very sorry to be a complete noob here but how do i start SC2BW??
and i just bought the game because i didn't even know there was a Starcraft 2 lolz
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-06-08 22:30:00
June 08 2012 22:29 GMT
#3698
On June 08 2012 19:23 MavercK wrote:
just a note
im in the process of a fairly major overhaul of the mod. mainly trying to remove the extreme bloat.
basically to get access to units like the vulture and lurker. i can simply use the campaign mod file. this isn't normally loaded unless you are playing the campaign.
unfortunately. this means when you load SC2BW, it basically loads everything in the game. even the units from the arcade shooter game in the campaign. there is just a shitload of stuff it's loading that i dont use.

so basically im going through and taking what i use from it and trying to get rid of it entirely. this will hopefully make the mod load ALOT faster and maybe random improvements aswell.

however. this is a shitload of work. as i have to recreate/tweak alot of stuff that works.
im not sure if i will make it to the 1.5 patch launch. currently the existing version of the mod kinda breaks with 1.5 (mostly visual things) but i'll see what i can do. best case scenario i get it all redone before 1.5. i dont really want to be behind the curve with the new arcade system.

anyway, see how i go, im still working alot, but getting stuff done eventually .


Nice to hear that patch 1.5 remotivated you!!! Good luck with that, wish i could help you but unfortunately i have no technical skill .


edit: to start sc2bw: go into custom game, search sc2bw and here you go. Doesn't work very well against AI though. (you have all the relevant informations in the first post).
rickboy333
Profile Joined January 2012
Netherlands52 Posts
Last Edited: 2012-06-13 15:44:48
June 13 2012 13:53 GMT
#3699
tank finish http://www.sc2mapster.com/assets/arclite-siege-tank/

also i have found an new dark archon model http://www.sc2mapster.com/assets/dark-protoss/files/30-dark-archon-bw/
(portait dont work)

and a builidng you can use for obsavatory http://www.sc2mapster.com/assets/dark-protoss/files/44-portal/

also i have foud a site witl lots of models (if u can read korian) http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn?articleid=424&

gl hf :d
Lysergic
Profile Joined December 2010
United States355 Posts
June 13 2012 21:42 GMT
#3700
On May 28 2012 00:20 MavercK wrote:
i was super excited when i saw they increased the unit selection limit from 255 to 500. but then super disappointed when i found out that i still. cannot change this. they do realize my mod tries to replicate 12 unit selection and it does so with a super laggy trigger which is unfeasible? i guess they just dont care. i know they've played it.

So this is why the 12 unit selection doesn't work well in sc2bw? i.e., if you select units and a-move fast enough, they all move before it deselects to only 12.
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