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[A] Starcraft 2 Brood War - Page 154

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 16 2011 18:47 GMT
#3061
On June 15 2011 18:08 MavercK wrote:
[*]Chat Channel Ad now has a 33% chance to appear


Increased when we are walking in tall grass?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 16 2011 19:47 GMT
#3062
I don't know if it's me , but marines look way stronger than they should be, i think you should find a way to disable stutter stepping , it makes them really really good at chasing dragoons for example.
simansh
Profile Blog Joined June 2011
257 Posts
June 16 2011 20:00 GMT
#3063
On June 17 2011 04:47 Jetaap wrote:
I don't know if it's me , but marines look way stronger than they should be, i think you should find a way to disable stutter stepping , it makes them really really good at chasing dragoons for example.



Yes I agree. Due to the better AI and pathing mutas vs marines among other things is very different too.
#1 Zenex Line fan!
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 16 2011 23:01 GMT
#3064
Marines and SCV's are a little too good

There was already an implementation to stop stutter stepping but its the fact that their pathing is not much different from their SC1 version

by result, lings are also a bit good

Atm there isnt much of a good fix for it though so if peopole can think of something clever speak up
Maximusjesse
Profile Joined April 2011
26 Posts
June 16 2011 23:03 GMT
#3065
Are these maps playable offline?
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2011 01:27 GMT
#3066
marines can't move for 90% of their shooting animation
unless i stuffed it up, i will check it.

Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 17 2011 05:45 GMT
#3067
hey maverck. Um could you update Sc2Bw on SEA server? At least hunters? Many people wants to play but they complain that there's no defiler, etc because it's so outdated... Thx so much
Mapmaker of Frost, Fruitland and Bridgehead
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-17 11:10:17
June 17 2011 11:06 GMT
#3068
i can, i would just say play on NA but i guess not all SEA people can?

[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
June 17 2011 11:22 GMT
#3069
I get terrible lag on SEA, but fine on NA. For some it may be the other way around.

Ooh, that CColony is ... oh wait.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2011-06-17 11:27:01
June 17 2011 11:26 GMT
#3070
could you update Big Game Hunters to 9.973 plz T.T
it's extremely outdated.. It's like 9.94.
btw nice creep colony

Mapmaker of Frost, Fruitland and Bridgehead
Archerofaiur
Profile Joined August 2008
United States4101 Posts
June 17 2011 11:35 GMT
#3071
On June 17 2011 20:06 MavercK wrote:
i can, i would just say play on NA but i guess not all SEA people can?

[image loading]



Center part looks great (love the creep flowing out) but the left side "fin" is alittle flat and polygony. Needs some work.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-06-17 12:43:11
June 17 2011 12:40 GMT
#3072
On June 17 2011 20:35 Archerofaiur wrote:
Center part looks great (love the creep flowing out)...
QFT

On June 17 2011 20:35 Archerofaiur wrote:
...but the left side "fin" is alittle flat and polygony. Needs some work.
Lies. Lies, lies!

Srsly though, I honestly don't see it. Green circle on pic plox. Every Sc2 model seem polygonous (polygonal?) to me.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-06-17 13:35:27
June 17 2011 13:34 GMT
#3073
On June 17 2011 21:40 GnaReffotsirk wrote:
Show nested quote +
On June 17 2011 20:35 Archerofaiur wrote:
Center part looks great (love the creep flowing out)...
QFT

Show nested quote +
On June 17 2011 20:35 Archerofaiur wrote:
...but the left side "fin" is alittle flat and polygony. Needs some work.
Lies. Lies, lies!

Srsly though, I honestly don't see it. Green circle on pic plox. Every Sc2 model seem polygonous (polygonal?) to me.


Maybe I should wait till I see it in game. Anyway im talking about the fin at the 10 oclock to 11oclock position. I like the fin just something looks off about it. Maybe its too small or maybe the curve isnt pronounced enough.

Once again, all and all i love that model.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Dragosh
Profile Joined October 2010
Croatia12 Posts
June 17 2011 13:49 GMT
#3074
Would be cool if we could get the original 3D files from SC1 to compare the models with =D
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2011 14:15 GMT
#3075
that would be difficult considering there isn't a single model file in starcraft 1 at all
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
June 17 2011 16:05 GMT
#3076
im being trolled hard on the b.net forums


On a side note, ASDL is not broadband, so therefor if you have this, you do not meet the minimum requirements to play the game.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-06-17 16:16:44
June 17 2011 16:06 GMT
#3077
They only had those internally and then the artists improved on the resulting sprites, so the models could've been very crude for all we know.



The stuff that oozes out from the creep colony is green in BW for some reason.
The fin has two outer edges in the sprite, looking at the shadow it's similar in shape to a boat sail in the wind. From the screenshot the model looks like it has 3 outer edges.
I'll call Nada.
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-06-17 17:36:46
June 17 2011 16:40 GMT
#3078
This was the same model back then when you guys said it should be purple.

This was the beta. You guys asked to resize the dimensions and all.

[image loading]

This is SC/BW's:
[image loading]

Since this is the only angle, and making the one behind the orange teeth just a bone would not look nice, I took the liberty of combining the sc2 wireframe of the Ccolony into this model.

This is the raw one:

[image loading]

And this is the new shuttle:

[image loading]

edit:

Arch, yeah the fins have been reduced in size, and it flip-flops during its animation.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 17 2011 16:55 GMT
#3079
On June 17 2011 10:27 MavercK wrote:
marines can't move for 90% of their shooting animation
unless i stuffed it up, i will check it.


Yeah you can't stutter step that much, however marines and zergling really feel OP in the mod. I guess it always this problem of dynamic pathing but what can you do .

On an other note , glad to see you back Gna , your models are amazing .
Daralii
Profile Joined March 2010
United States16991 Posts
June 17 2011 18:51 GMT
#3080
Mav, didn't DAs have their own portrait in the previous version? Or am I mistaken?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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