On June 15 2011 18:08 MavercK wrote:
[*]Chat Channel Ad now has a 33% chance to appear
[*]Chat Channel Ad now has a 33% chance to appear
Increased when we are walking in tall grass?
Forum Index > SC2 Maps & Custom Games |
Archerofaiur
United States4101 Posts
June 16 2011 18:47 GMT
#3061
On June 15 2011 18:08 MavercK wrote: [*]Chat Channel Ad now has a 33% chance to appear Increased when we are walking in tall grass? | ||
Jetaap
France4814 Posts
June 16 2011 19:47 GMT
#3062
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simansh
257 Posts
June 16 2011 20:00 GMT
#3063
On June 17 2011 04:47 Jetaap wrote: I don't know if it's me , but marines look way stronger than they should be, i think you should find a way to disable stutter stepping , it makes them really really good at chasing dragoons for example. Yes I agree. Due to the better AI and pathing mutas vs marines among other things is very different too. | ||
BrTarolg
United Kingdom3574 Posts
June 16 2011 23:01 GMT
#3064
There was already an implementation to stop stutter stepping but its the fact that their pathing is not much different from their SC1 version by result, lings are also a bit good Atm there isnt much of a good fix for it though so if peopole can think of something clever speak up | ||
Maximusjesse
26 Posts
June 16 2011 23:03 GMT
#3065
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MavercK
Australia2181 Posts
June 17 2011 01:27 GMT
#3066
unless i stuffed it up, i will check it. | ||
Semmo
Korea (South)627 Posts
June 17 2011 05:45 GMT
#3067
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MavercK
Australia2181 Posts
June 17 2011 11:06 GMT
#3068
![]() | ||
GnaReffotsirk
78 Posts
June 17 2011 11:22 GMT
#3069
Ooh, that CColony is ... oh wait. | ||
Semmo
Korea (South)627 Posts
June 17 2011 11:26 GMT
#3070
it's extremely outdated.. It's like 9.94. btw nice creep colony | ||
Archerofaiur
United States4101 Posts
June 17 2011 11:35 GMT
#3071
On June 17 2011 20:06 MavercK wrote: i can, i would just say play on NA but i guess not all SEA people can? ![]() Center part looks great (love the creep flowing out) but the left side "fin" is alittle flat and polygony. Needs some work. | ||
GnaReffotsirk
78 Posts
June 17 2011 12:40 GMT
#3072
On June 17 2011 20:35 Archerofaiur wrote: QFTCenter part looks great (love the creep flowing out)... On June 17 2011 20:35 Archerofaiur wrote: Lies. Lies, lies!...but the left side "fin" is alittle flat and polygony. Needs some work. Srsly though, I honestly don't see it. Green circle on pic plox. Every Sc2 model seem polygonous (polygonal?) to me. | ||
Archerofaiur
United States4101 Posts
June 17 2011 13:34 GMT
#3073
On June 17 2011 21:40 GnaReffotsirk wrote: Show nested quote + QFTOn June 17 2011 20:35 Archerofaiur wrote: Center part looks great (love the creep flowing out)... Show nested quote + Lies. Lies, lies!On June 17 2011 20:35 Archerofaiur wrote: ...but the left side "fin" is alittle flat and polygony. Needs some work. Srsly though, I honestly don't see it. Green circle on pic plox. Every Sc2 model seem polygonous (polygonal?) to me. Maybe I should wait till I see it in game. Anyway im talking about the fin at the 10 oclock to 11oclock position. I like the fin just something looks off about it. Maybe its too small or maybe the curve isnt pronounced enough. Once again, all and all i love that model. | ||
Dragosh
Croatia12 Posts
June 17 2011 13:49 GMT
#3074
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MavercK
Australia2181 Posts
June 17 2011 14:15 GMT
#3075
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MavercK
Australia2181 Posts
June 17 2011 16:05 GMT
#3076
On a side note, ASDL is not broadband, so therefor if you have this, you do not meet the minimum requirements to play the game. | ||
lololol
5198 Posts
June 17 2011 16:06 GMT
#3077
The stuff that oozes out from the creep colony is green in BW for some reason. The fin has two outer edges in the sprite, looking at the shadow it's similar in shape to a boat sail in the wind. From the screenshot the model looks like it has 3 outer edges. | ||
GnaReffotsirk
78 Posts
June 17 2011 16:40 GMT
#3078
This was the beta. You guys asked to resize the dimensions and all. ![]() This is SC/BW's: ![]() Since this is the only angle, and making the one behind the orange teeth just a bone would not look nice, I took the liberty of combining the sc2 wireframe of the Ccolony into this model. This is the raw one: ![]() And this is the new shuttle: ![]() edit: Arch, yeah the fins have been reduced in size, and it flip-flops during its animation. | ||
Jetaap
France4814 Posts
June 17 2011 16:55 GMT
#3079
On June 17 2011 10:27 MavercK wrote: marines can't move for 90% of their shooting animation unless i stuffed it up, i will check it. Yeah you can't stutter step that much, however marines and zergling really feel OP in the mod. I guess it always this problem of dynamic pathing but what can you do ![]() On an other note , glad to see you back Gna , your models are amazing ![]() | ||
Daralii
United States16991 Posts
June 17 2011 18:51 GMT
#3080
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