But man would that be awesome to download a flash replay pack and watch it with this.
Thank the gods for Maverck.
(this is how every post on this thread should end from now on)
Forum Index > SC2 Maps & Custom Games |
herberckl
Germany117 Posts
June 19 2011 12:07 GMT
#3101
But man would that be awesome to download a flash replay pack and watch it with this. Thank the gods for Maverck. (this is how every post on this thread should end from now on) | ||
MavercK
Australia2181 Posts
June 19 2011 12:24 GMT
#3102
![]() hmmm. whats left to do... also with more map slots available to me i guess im open to map suggestions again dont ask for me to remake maps myself however ![]() | ||
Kattfisk
Sweden29 Posts
June 19 2011 15:04 GMT
#3103
On June 19 2011 21:07 herberckl wrote: So Maverck, can you make it so i can watch sc1 replays with the sc2bw mod? should be easy enough haha, just kidding. But man would that be awesome to download a flash replay pack and watch it with this. Thank the gods for Maverck. (this is how every post on this thread should end from now on) Imagine how corrupt the replays would be with the pathing of Starcraft 2. ![]() | ||
Bladefist
20 Posts
June 19 2011 22:14 GMT
#3104
Soon I'll be posting my work through the blog (http://gnareffotsirksc2.blogspot.com/) and we can discuss stuff there further without crowding this thread. Good to hear! So you will continue to make models? | ||
mutantmagnet
United States3789 Posts
June 20 2011 07:23 GMT
#3105
On June 19 2011 09:36 Dragosh wrote: Show nested quote + On June 19 2011 09:25 BertiliO wrote: On June 19 2011 08:24 Dragosh wrote: One other thing i dont like in SC2 yet i liked SC1 is the drone morphing into building, in SC2 it looks like that drone is swimming in the morphing building until its complete but in SC1 it looked like the drone was morphing completely through the building process, and the morphing texture is much better than SC2 ones Thou remaking that will be a one hell of a job My thought on SC1 stuff =D woot!? The SC2 morphing is AWESOME imo.. It looks disgusting and ZERGY XD To tell you the truth ever since SC2 came out i find starcraft a bit odd, less mistery-ish and less unique, in SC1 for example Terran was notably lower tech/crude and it worked but in SC2 its Super mega high tech stuff and i dont like that much, cause SC1 has a totally different feeling than SC2 Another example are the zerg voices for the units, in SC2 they sound really generic like the infestors spitting/burping and other similar sounds or the overlords and the iconic zerglings sound worse than the zerglings from SC1, the SC1 zerg sounds were much more fitting than this, and dont forget that we dont have the overmind's voice for the zerg in SC2 and that sux I could keep on talking why SC1 was and is better (mostly for me) but that's just personal preference(for us that grew up with SC1) =D SC1 was more unique and it feels very much different than SC2 . . . i should better stop talking before my head explodes from disappointment's xD I'll just throw in my two cents with a post I made in the past about the art direction. Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process. When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings. The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again. Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original. Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter. The only time the trimmings really worked was with the Hydralisk and the scourge. The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't. Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original. Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations. Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original. When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning pool, extractor, scourge art for Zerg. Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss. Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran. | ||
MavercK
Australia2181 Posts
June 20 2011 09:15 GMT
#3106
and works perfectly fine. either i fixed it and didn't realise it or it always worked in which case im not sure why i thought it wasn't working. im confused either way it'll be in the next version | ||
k10forgotten
Brazil260 Posts
June 20 2011 12:27 GMT
#3107
![]() | ||
MavercK
Australia2181 Posts
June 20 2011 12:30 GMT
#3108
On June 20 2011 21:27 k10forgotten wrote: I know it's already been posted, but I want to remember. Carriers did not have Graviton Catapult in BW. ![]() yea but there was some weird micro in bw, that i havn't replicated yet so carriers will stay the way they are for now | ||
damod
1106 Posts
June 21 2011 16:43 GMT
#3109
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iamho
United States3347 Posts
June 22 2011 00:44 GMT
#3110
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Archerofaiur
United States4101 Posts
June 22 2011 00:48 GMT
#3111
On June 22 2011 09:44 iamho wrote: Mod looks great, but in a game I played I lost because dts didn't activate mines. And players are already blaming the developers for their losses. So it begins Mav ![]() | ||
MavercK
Australia2181 Posts
June 22 2011 01:09 GMT
#3112
On June 22 2011 09:44 iamho wrote: Mod looks great, but in a game I played I lost because dts didn't activate mines. you must have played a very very old version of the mod or something what realm are you? | ||
adso
718 Posts
June 22 2011 02:09 GMT
#3113
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iamho
United States3347 Posts
June 22 2011 02:20 GMT
#3114
On June 22 2011 10:09 MavercK wrote: Show nested quote + On June 22 2011 09:44 iamho wrote: Mod looks great, but in a game I played I lost because dts didn't activate mines. you must have played a very very old version of the mod or something what realm are you? NA, it was a game on BGH | ||
MavercK
Australia2181 Posts
June 22 2011 02:21 GMT
#3115
On June 22 2011 11:20 iamho wrote: Show nested quote + On June 22 2011 10:09 MavercK wrote: On June 22 2011 09:44 iamho wrote: Mod looks great, but in a game I played I lost because dts didn't activate mines. you must have played a very very old version of the mod or something what realm are you? NA, it was a game on BGH SC2BW - BGH? the map i've reported about 100 times and blizzard refuses to remove? it's like 6 months out of date. that Ballista guy published without my permission. does not update and needs to wake up and delete that map. lol adso probably because i never really properly launched this mod i just released it as i worked on it. but im not sure if i will ever reach 1.0 so yea. | ||
adso
718 Posts
June 22 2011 10:25 GMT
#3116
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adso
718 Posts
June 22 2011 10:26 GMT
#3117
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MavercK
Australia2181 Posts
June 22 2011 10:40 GMT
#3118
btw, flash and jaedong group on air right now small update for next version im thinking of removing black mask fog, ergo you will be able to see the map. the only reason i did this in the first place was to stop a player from "drone drilling" up a players ramp without having already scouted that players main. im looking at removing black mask and having normal fog of war. but. make minerals/gas not visible at the start of the game. they would not show up on the map and would have to be explored to click on them. this leaves the same problem black mask had however in it's hard for people who dont know the map to know where the expansions are. see how it goes. heres the rating system that will be present in the next version ![]() | ||
Daralii
United States16991 Posts
June 22 2011 12:36 GMT
#3119
On June 22 2011 19:40 MavercK wrote: im looking at removing black mask and having normal fog of war. but. make minerals/gas not visible at the start of the game. they would not show up on the map and would have to be explored to click on them. this leaves the same problem black mask had however in it's hard for people who dont know the map to know where the expansions are. see how it goes. Make it an option at game creation, maybe? I'm sure people would complain about the lack of black mask. | ||
MavercK
Australia2181 Posts
June 22 2011 12:53 GMT
#3120
On June 22 2011 21:36 Daralii wrote: Show nested quote + On June 22 2011 19:40 MavercK wrote: im looking at removing black mask and having normal fog of war. but. make minerals/gas not visible at the start of the game. they would not show up on the map and would have to be explored to click on them. this leaves the same problem black mask had however in it's hard for people who dont know the map to know where the expansions are. see how it goes. Make it an option at game creation, maybe? I'm sure people would complain about the lack of black mask. seems this is easier than i originally thought. i can easily do it. but i dont want to create a 4th lobby option as im happy with 3 instead of 5. trick is what to put it with. either that or just go back to 1 lobby option only. | ||
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