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[A] Starcraft 2 Brood War - Page 155

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-06-17 20:25:09
June 17 2011 20:22 GMT
#3081
On June 18 2011 01:40 GnaReffotsirk wrote:
This was the same model back then when you guys said it should be purple.

This was the beta. You guys asked to resize the dimensions and all.

[image loading]


Is the pale whitish triangle at the 9 oclock position of the model intentional or an artifact? Maybe that what looks off.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Daralii
Profile Joined March 2010
United States16991 Posts
June 17 2011 23:54 GMT
#3082
On June 18 2011 05:22 Archerofaiur wrote:
Show nested quote +
On June 18 2011 01:40 GnaReffotsirk wrote:
This was the same model back then when you guys said it should be purple.

This was the beta. You guys asked to resize the dimensions and all.

[image loading]


Is the pale whitish triangle at the 9 oclock position of the model intentional or an artifact? Maybe that what looks off.

Looks like it.

[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
GnaReffotsirk
Profile Joined January 2009
78 Posts
June 18 2011 00:28 GMT
#3083
Aha! take a look at this vid. Note that this is the old one, so the animation is a bit faster.

k10forgotten
Profile Joined September 2010
Brazil260 Posts
June 18 2011 01:48 GMT
#3084
Just found out that you can stim from inside the bunkers, and your units will get out of it from any position - not only the bottom.

And I didn't noticed that you can wall your natural that easily in Destination: two bunkers, lolz.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
June 18 2011 01:57 GMT
#3085
That creep colony looks awesome.

But... it seems in SCBW that it was orange goo spewing out and dribbling over the side, no? The new model doesn't seem to embody that, or look like it. Perhaps that could be remedied?
shinjin
Profile Joined January 2010
United States398 Posts
June 18 2011 02:01 GMT
#3086
wow, i never really looked at this until now,
i figured it would be some cheap low quality knockoff of bw but i couldnt be more wrong
air stacking, actual micro, no automining workers?
REAVERS?

i think im finally going to open my sc2 again. ( :
give it one more try because the best things in life dont come free.
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-06-18 03:30:24
June 18 2011 03:29 GMT
#3087
On June 18 2011 10:57 Kinetik_Inferno wrote:
That creep colony looks awesome.

But... it seems in SCBW that it was orange goo spewing out and dribbling over the side, no? The new model doesn't seem to embody that, or look like it. Perhaps that could be remedied?


Page 15 of this thread. It's green goo. But yeah, I'll stop responding to these.

If you guys have thoughts, just keep 'em coming. I only ask that you validate your sources before you do.

Everybody wins.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
June 18 2011 03:46 GMT
#3088
On June 18 2011 12:29 GnaReffotsirk wrote:
Show nested quote +
On June 18 2011 10:57 Kinetik_Inferno wrote:
That creep colony looks awesome.

But... it seems in SCBW that it was orange goo spewing out and dribbling over the side, no? The new model doesn't seem to embody that, or look like it. Perhaps that could be remedied?


Page 15 of this thread. It's green goo. But yeah, I'll stop responding to these.

If you guys have thoughts, just keep 'em coming. I only ask that you validate your sources before you do.

Everybody wins.


I'm not talking about the green goo that comes out of the bottom of the model and the right side of the model, I'm talking about the pillar of the model, that is not orange? In the SC2 model you have, it seems, like a dark purple with some orange. For accuracy's sake, shouldn't this be bright orange?
GnaReffotsirk
Profile Joined January 2009
78 Posts
June 18 2011 04:16 GMT
#3089
On June 18 2011 12:46 Kinetik_Inferno wrote:
For accuracy's sake, shouldn't this be bright orange?


No.
Daralii
Profile Joined March 2010
United States16991 Posts
June 18 2011 05:35 GMT
#3090
On June 18 2011 12:46 Kinetik_Inferno wrote:
Show nested quote +
On June 18 2011 12:29 GnaReffotsirk wrote:
On June 18 2011 10:57 Kinetik_Inferno wrote:
That creep colony looks awesome.

But... it seems in SCBW that it was orange goo spewing out and dribbling over the side, no? The new model doesn't seem to embody that, or look like it. Perhaps that could be remedied?


Page 15 of this thread. It's green goo. But yeah, I'll stop responding to these.

If you guys have thoughts, just keep 'em coming. I only ask that you validate your sources before you do.

Everybody wins.


I'm not talking about the green goo that comes out of the bottom of the model and the right side of the model, I'm talking about the pillar of the model, that is not orange? In the SC2 model you have, it seems, like a dark purple with some orange. For accuracy's sake, shouldn't this be bright orange?

SC2 is a much darker game than SC1 visually. What was bright orange in BW(the "flesh" of just about every zerg building) is more subdued in the context of SC2, resulting in a more brown color.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MavercK
Profile Joined March 2010
Australia2181 Posts
June 18 2011 05:44 GMT
#3091
yes. to make it fit look exactly like sc1 it would stand out from sc2 buildings far too much
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
Last Edited: 2011-06-18 12:28:58
June 18 2011 07:30 GMT
#3092
+ Show Spoiler +
Flesh in SC2 is blue+red and then varied depending on how thick it is supposed to be. It then blends to brown for the carapace. It's just orange at a very low, low brightness with high saturation.

I figured Kinetic_Inferno up there wasn't here when we had this conversation pages ago.

Anyhow, it looks awful without carapace. It can be improved of course but then to dispute and struggle over such minor details would be a waste of time better spent making other models and textures.

I'm confident the one's I'm providing you guys aren't that "wrong". Second passes and such nuances will be done but for efficiency these should suffice. All your well grounded suggestions and what you propose are taken seriously though and may or may not appear when the models and textures get a second go.


Edit:

Soon I'll be posting my work through the blog (http://gnareffotsirksc2.blogspot.com/) and we can discuss stuff there further without crowding this thread.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-06-18 18:44:02
June 18 2011 16:57 GMT
#3093
Gna I take it back. It looks allot better in motion. I still think that "tooth" is inconviently placed but when the back fins vibrate (really cool btw) you can appreciate that the tooth is infront.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MavercK
Profile Joined March 2010
Australia2181 Posts
June 18 2011 17:27 GMT
#3094
worked pretty hard to get the animations correct and smooth
theres still this annoying 0.5 second long time where the morph finishes and theres nothing and then the sunken will suddenly appear but i dont think i can fix that.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
GnaReffotsirk
Profile Joined January 2009
78 Posts
June 18 2011 17:56 GMT
#3095
I'll look into this too Mav.

Arch, no taking back. keke Srsly, though, it's okay. I was just nervous that other viewers would be put off. You know those who just come, read one post, then decide this mod is terrible. :D Doing this with a particular widely known book caused endless wars.

Anyway, this is why I made a blog instead so that people who are really interested can get to a more detailed discussion over things.
Dragosh
Profile Joined October 2010
Croatia12 Posts
June 18 2011 23:24 GMT
#3096
One other thing i dont like in SC2 yet i liked SC1 is the drone morphing into building, in SC2 it looks like that drone is swimming in the morphing building until its complete but in SC1 it looked like the drone was morphing completely through the building process, and the morphing texture is much better than SC2 ones

Thou remaking that will be a one hell of a job

My thought on SC1 stuff =D
BertiliO
Profile Joined January 2011
Sweden134 Posts
June 19 2011 00:25 GMT
#3097
On June 19 2011 08:24 Dragosh wrote:
One other thing i dont like in SC2 yet i liked SC1 is the drone morphing into building, in SC2 it looks like that drone is swimming in the morphing building until its complete but in SC1 it looked like the drone was morphing completely through the building process, and the morphing texture is much better than SC2 ones

Thou remaking that will be a one hell of a job

My thought on SC1 stuff =D


woot!? The SC2 morphing is AWESOME imo.. It looks disgusting and ZERGY XD
Dragosh
Profile Joined October 2010
Croatia12 Posts
Last Edited: 2011-06-19 00:41:24
June 19 2011 00:36 GMT
#3098
On June 19 2011 09:25 BertiliO wrote:
Show nested quote +
On June 19 2011 08:24 Dragosh wrote:
One other thing i dont like in SC2 yet i liked SC1 is the drone morphing into building, in SC2 it looks like that drone is swimming in the morphing building until its complete but in SC1 it looked like the drone was morphing completely through the building process, and the morphing texture is much better than SC2 ones

Thou remaking that will be a one hell of a job

My thought on SC1 stuff =D


woot!? The SC2 morphing is AWESOME imo.. It looks disgusting and ZERGY XD


To tell you the truth ever since SC2 came out i find starcraft a bit odd, less mistery-ish and less unique, in SC1 for example Terran was notably lower tech/crude and it worked but in SC2 its Super mega high tech stuff and i dont like that much, cause SC1 has a totally different feeling than SC2

Another example are the zerg voices for the units, in SC2 they sound really generic like the infestors spitting/burping and other similar sounds or the overlords and the iconic zerglings sound worse than the zerglings from SC1, the SC1 zerg sounds were much more fitting than this, and dont forget that we dont have the overmind's voice for the zerg in SC2 and that sux

I could keep on talking why SC1 was and is better (mostly for me) but that's just personal preference(for us that grew up with SC1) =D

SC1 was more unique and it feels very much different than SC2 . . . i should better stop talking before my head explodes from disappointment's xD
GnaReffotsirk
Profile Joined January 2009
78 Posts
June 19 2011 09:42 GMT
#3099
It's the blizzard way. Warcraft 2 to Warcraft 3 was a huge turn off for me.

But SC2 to SC2BW was awesome. Thank the gods for Maverck.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
June 19 2011 11:34 GMT
#3100
Anyone online right now?
I really want to play this. But no one seems online. I'm on NA. Aruno 407
aruno, arunoaj, aruno_aj | Those are my main aliases
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