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[A] Starcraft 2 Brood War - Page 153

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 151 152 153 154 155 246 Next
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
June 14 2011 23:10 GMT
#3041
After playing this on sc2 i can say that i would fail on bw
MavercK
Profile Joined March 2010
Australia2181 Posts
June 15 2011 02:56 GMT
#3042
you can micro mutas with thelag. it's just harder.
you have to time your movements with when you click the mouse. not with what you see
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
IamBach
Profile Blog Joined August 2010
United States1059 Posts
June 15 2011 03:38 GMT
#3043
On June 15 2011 11:56 MavercK wrote:
you can micro mutas with thelag. it's just harder.
you have to time your movements with when you click the mouse. not with what you see

Ah ok thanks. Will try that out.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
June 15 2011 04:11 GMT
#3044
how does the ranking work?
s3x2-2 xiao3x2+2 bone3+2+2
MavercK
Profile Joined March 2010
Australia2181 Posts
June 15 2011 04:32 GMT
#3045
On June 15 2011 13:11 OopsOopsBaby wrote:
how does the ranking work?


doesn't work atm, although you being on KR it might be the old version still.
it just works the same as iccup
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-15 09:23:38
June 15 2011 09:08 GMT
#3046
Version 0.973




Changes
  • Completely reworked Unit and Building Selection Limit. Still falls victim to the delay of latency. but should be far less likely to interfere with a persons play.
  • Chat Channel Ad now has a 33% chance to appear
  • Ping for completed units changed, lasts half as long and is kind of smaller
  • Version Number is now displayed ingame


Fixes
  • Fixed a gap in the center wall on Fighting Spirit



link for EU/KR is in the OP as usual
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 15 2011 09:34 GMT
#3047
this maps are awesome, some great times on them. ty
https://twitter.com/#!/IrisAnother
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
June 15 2011 09:48 GMT
#3048
MavercK you should just make an FAQ in the OP for questions like muta control etc....
No one ever remembers second place, eh? eh? GIVE ME COMMAND
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2011-06-15 09:58:21
June 15 2011 09:49 GMT
#3049
EU updated

soo there is the localization again.... at least on python
oh the python is outdated?? the options are the same as in old version (not SC2/BW descriptioned)
-Othello, heartbreak ridge, BGH don't work - there is only black map, black screen and UI, cant do anything
MavercK
Profile Joined March 2010
Australia2181 Posts
June 15 2011 10:07 GMT
#3050
python/othello/heartbreak/bgh all fine on my end. um... sure you're updating the dependencies?
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2011-06-15 10:16:21
June 15 2011 10:08 GMT
#3051
On June 15 2011 19:07 MavercK wrote:
python/othello/heartbreak/bgh all fine on my end. um... sure you're updating the dependencies?

updated everything, will reupload everything then, repuloading the maps did not help
and how bout pyhon? should I not upload it if its outdated?

-reuploaded every dependency and still the maps dont work
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-15 10:14:45
June 15 2011 10:13 GMT
#3052
a tip for uploading the maps faster.

open SC2BW Data and in triggers with Libraries showing you can see the SC2BW Library.
with it there. publish Data. when it's done. you can now remove the Library and save Data.
now you can open the maps and update dependencies quickly. without the 2-5 minute "validating triggers" part. the library will still exist on the publish data file so everything will still work.

if you stuff something up just delete it all and re-download it imo. you can reimport the library but theres some extra steps im lazy to go into atm

and yea. all the maps work for me and are updated
and i put all the maps i published into the zip so you should have all the same copies of maps i do.
i localized them all the same way also so... im not sure why your getting inconsistancies
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2011-06-15 10:50:25
June 15 2011 10:39 GMT
#3053
ok so I deleted every dependency from my account, redownloaded and reuploaded them (was pretty fast, a few seconds which makes me believe that even after deletion Bnet has some copies and only checks if something got updated) but still, the same problem, tried publishing other maps, but they are also uplayable, so there is something wrong with the dependencies (even though I am pretty sure I did everything right on my side, like everytime I upload)
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2011-06-15 12:40:54
June 15 2011 12:39 GMT
#3054
On Battle.net Lylirra wrote:
In an effort to help make StarCraft II map publishing more flexible and convenient, we've recently made several changes to custom map storage, increasing all three storage variables for publishing maps online:

  • Total custom map slots increased from 10 to 20
  • Individual custom map space increased from 10 MB to 20 MB
  • Total storage space increased from 50 MB to 100 MB


Finally Protoss music? Or even bigger textures? The world is ours to take! xD
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-15 15:28:03
June 15 2011 12:50 GMT
#3055
yea, i'm evaluating it atm.

17.3mb music mod file :>
still has the 2 minute limit. have to use a speed hack to get around it, will have to write another guide.

i should probably note the translation work that was done for the KR version has probably been undone. but hes still away so i guess it's not an issue right now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Dragosh
Profile Joined October 2010
Croatia12 Posts
June 15 2011 18:22 GMT
#3056
My only wish for SC2BW is that it has all units from SC1, as in all units custom made so that they look like from SC1 but only more detailed of course

=D
ManusCelerDei
Profile Blog Joined December 2009
United Kingdom56 Posts
June 15 2011 18:57 GMT
#3057
MavercK do you know of any reason when in game that it doesn't display "Unit selection limit : on" and instead displays an error and lists a library location?
Hot for HoTS
virusak
Profile Joined December 2009
Czech Republic344 Posts
June 15 2011 19:16 GMT
#3058
On June 16 2011 03:57 ManusCelerDei wrote:
MavercK do you know of any reason when in game that it doesn't display "Unit selection limit : on" and instead displays an error and lists a library location?

its because of different client localizations, US, EU etc. tell me on which map it is cause they should be all OK now on EU (even though there are morons like ohdamm who published some maps a few months ago and do not update or delete them)
lololol
Profile Joined February 2006
5198 Posts
June 15 2011 21:25 GMT
#3059
Just show the channel together with the settings at the start, it would be a lot less annoying compared to popping up in the middle of the game.
I'll call Nada.
ManusCelerDei
Profile Blog Joined December 2009
United Kingdom56 Posts
June 16 2011 00:43 GMT
#3060
On June 16 2011 04:16 virusak wrote:
Show nested quote +
On June 16 2011 03:57 ManusCelerDei wrote:
MavercK do you know of any reason when in game that it doesn't display "Unit selection limit : on" and instead displays an error and lists a library location?

its because of different client localizations, US, EU etc. tell me on which map it is cause they should be all OK now on EU (even though there are morons like ohdamm who published some maps a few months ago and do not update or delete them)



I just started a game to check and it's all good now thank you
Hot for HoTS
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