[A] Starcraft 2 Brood War - Page 153
Forum Index > SC2 Maps & Custom Games |
NemesysTV
United States1088 Posts
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MavercK
Australia2181 Posts
you have to time your movements with when you click the mouse. not with what you see | ||
IamBach
United States1059 Posts
On June 15 2011 11:56 MavercK wrote: you can micro mutas with thelag. it's just harder. you have to time your movements with when you click the mouse. not with what you see Ah ok thanks. Will try that out. | ||
OopsOopsBaby
Singapore3425 Posts
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MavercK
Australia2181 Posts
On June 15 2011 13:11 OopsOopsBaby wrote: how does the ranking work? doesn't work atm, although you being on KR it might be the old version still. it just works the same as iccup | ||
MavercK
Australia2181 Posts
Version 0.973 Changes
Fixes
link for EU/KR is in the OP as usual | ||
L3g3nd_
New Zealand10461 Posts
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Nazza
Australia1654 Posts
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virusak
Czech Republic344 Posts
soo there is the localization again.... at least on python oh the python is outdated?? the options are the same as in old version (not SC2/BW descriptioned) -Othello, heartbreak ridge, BGH don't work - there is only black map, black screen and UI, cant do anything | ||
MavercK
Australia2181 Posts
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virusak
Czech Republic344 Posts
On June 15 2011 19:07 MavercK wrote: python/othello/heartbreak/bgh all fine on my end. um... sure you're updating the dependencies? updated everything, will reupload everything then, repuloading the maps did not help and how bout pyhon? should I not upload it if its outdated? -reuploaded every dependency and still the maps dont work | ||
MavercK
Australia2181 Posts
open SC2BW Data and in triggers with Libraries showing you can see the SC2BW Library. with it there. publish Data. when it's done. you can now remove the Library and save Data. now you can open the maps and update dependencies quickly. without the 2-5 minute "validating triggers" part. the library will still exist on the publish data file so everything will still work. if you stuff something up just delete it all and re-download it imo. you can reimport the library but theres some extra steps im lazy to go into atm and yea. all the maps work for me and are updated and i put all the maps i published into the zip so you should have all the same copies of maps i do. i localized them all the same way also so... im not sure why your getting inconsistancies | ||
virusak
Czech Republic344 Posts
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k10forgotten
Brazil260 Posts
On Battle.net Lylirra wrote: In an effort to help make StarCraft II map publishing more flexible and convenient, we've recently made several changes to custom map storage, increasing all three storage variables for publishing maps online:
Finally Protoss music? Or even bigger textures? The world is ours to take! xD | ||
MavercK
Australia2181 Posts
17.3mb music mod file :> still has the 2 minute limit. have to use a speed hack to get around it, will have to write another guide. i should probably note the translation work that was done for the KR version has probably been undone. but hes still away so i guess it's not an issue right now. | ||
Dragosh
Croatia12 Posts
=D | ||
ManusCelerDei
United Kingdom56 Posts
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virusak
Czech Republic344 Posts
On June 16 2011 03:57 ManusCelerDei wrote: MavercK do you know of any reason when in game that it doesn't display "Unit selection limit : on" and instead displays an error and lists a library location? its because of different client localizations, US, EU etc. tell me on which map it is cause they should be all OK now on EU (even though there are morons like ohdamm who published some maps a few months ago and do not update or delete them) | ||
lololol
5198 Posts
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ManusCelerDei
United Kingdom56 Posts
On June 16 2011 04:16 virusak wrote: its because of different client localizations, US, EU etc. tell me on which map it is cause they should be all OK now on EU (even though there are morons like ohdamm who published some maps a few months ago and do not update or delete them) I just started a game to check and it's all good now ![]() ![]() | ||
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